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THIS MOD WILL BE MULTIPLAYER ONLY.  WE WILL PROVIDE BASIC SERVER CONTENT TO RUN A LOCAL SERVER FROM YOUR COMPUTER AT HOME.  THIS IS EXTREMELY SIMILAR IN FUNCTION AS OPEN SINGLEPLAYER FREELANCER.  WE HAVE PROVIDED A TUTORIAL TO EXPLAIN TO YOU HOW TO START YOUR SERVER AT HOME COMPUTER AND HOW EASY IT WILL BE TO USE: here  

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Blog RSS Feed Report abuse Latest News: Friday news update #3

0 comments by Mystacx on Aug 29th, 2014


Another Friday which means: more news about the mod. However, the sitrep-topic we use to keep each other updated on what we've done has been very quiet this week, so I'm doing this one a little different from normal. Additionally there will, more than likely, be a patch this weekend. Tf not it'll come soon after. Much will be changed with this first patch around the new meta-game pivot.

Sizer:

  • Removed ship-tiering from the game. No more connecting your characters through the GameCP! As soon as you create a character, you have access to that faction's complete shiplist now, if you have the money.
  • The X-Wing and the TIE-Interceptor have both undergone their first balance overhaul. The X-Wing has high Alpha and good pitch and is a little tougher. The Interceptor has higher average DPS and ROF, faster speed, better yaw and pitch, better roll, and slightly more fragile.
  • Added a jump bouy to the old capital ship system, so you can now buy capital ships. No more hoarding materials, all you need is credits. Please be aware that these prices have not been balanced fully.
  • Initial rebalance of the MC90/ISD. Not finished yet but will now at least be a fair fight.

Friendlyfire:

  • More hyperspace tweaks
  • SECRETS ;)
  • HUD element upgrades; detailed overlays on spawned gates showing time to stable/de-spawn and instability %, target tracking overlay, missile lock overlay, cruise delay info, hyperdrive cooldown info, hyperspace distance from tunnel edge, etc.
  • Eliminated any and all drifting at any speeds! WW2-style combat!
  • With Sizer: Thrusters may now only be fired if at 95% or more. Thrusters are rebalanced into burst fire boosters.
  • Shields are now dropped if the player logs in while in space. Docking/undocking will regenerate the shields. Log off docked to avoid this!
  • Completely overrode FLServer behaviour for sending updates to the client about missiles. Missiles should move much more smoothly and should look like they connect with their target more reliably.
  • Tradelanes are no longer dockable; instead, they indicate areas into which plotting a jump is free (no impact on cooldown, almost instantaneous stability). Attempting to dock with a tradelane will automatically plot a jump to the connected tradelane instead.
  • As a result of this, interdictors affect pre-calculated hyperlanes as well.

Stay tuned on the forums for the complete changelog when we drop the patch. We hope to see you in game this week!

Have a good weekend.

---

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

 
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FW:ToW Launcher BETA

FW:ToW Launcher BETA

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Our launcher, which will install Freeworlds: Tides of War

Official Roleplay Guide

Official Roleplay Guide

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This document contains the dos and donts of Roleplay on the official Freeworlds: Tides of War server. We encourage all interested players to read this...

Post comment Comments  (10 - 20 of 2,105)
Lee.A.C
Lee.A.C Jul 17 2014, 8:55pm says:

I do not know if I should ask this here but I will anyway. I downloaded this launcher just today but it will not open normally and instead asks me to choose what to open it with, I have nothing that I know could open it so please help. P.s. excuse any bad English here please.

+1 vote     reply to comment
TSP-FriendlyFire
TSP-FriendlyFire Jul 17 2014, 11:00pm replied:

It's an executable, you just run it. If it doesn't run, redownload it.

+1 vote     reply to comment
alx21
alx21 Jul 5 2014, 5:47am says:

Hello, um, when is the full version going to be released? :)

+1 vote     reply to comment
Erayser
Erayser Jun 30 2014, 7:46am says:

We shared this mod on our newsletter! Hope you guys will enjoy it :p
Check it out: Moddb.com

+3 votes     reply to comment
Sizer
Sizer Jun 30 2014, 5:54pm replied:

Much appreciated!

+3 votes     reply to comment
NIKI87
NIKI87 Jun 30 2014, 6:45am says: Online

I was so happy when I saw this mod and than I saw it's multiplayer only. God, I hate multiplayer only mods and games, I play video games to escape people not to intermingle with them.

0 votes     reply to comment
kyle_katarn67
kyle_katarn67 Jun 14 2014, 10:42pm says:

Hey, and sorry if this has been asked or is posted some where on here, is there a tutorial for how to play this exactly? I've started using the mod just don't know how or what to in it.

+1 vote     reply to comment
Jesusfreak
Jesusfreak Jun 9 2014, 12:51am says:

I contacted Microsoft's PR lady about bringing this game to Steam: she said that'd be an awesome idea, and said she'd let the team know.

Hopefully this happens in the near future... I really want to play this mod, but I lost my original Freelancer disk and had to download a pirated version--which is incompatible with mods. Once digital means of purchase are available; I'm sure this mod will become very popular.

Comment on the forum to let her know how much we want Freelancer on Steam: Steamcommunity.com

+2 votes     reply to comment
Trokhon
Trokhon Jun 7 2014, 4:58am says:

when will we get the server files?

+3 votes     reply to comment
Sizer
Sizer May 17 2014, 1:36pm replied:

Clean, unpatched 1.0

+1 vote     reply to comment
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