Our launcher, which will install Freeworlds: Tides of War
Join our forums and get your opinion into the development process: Freeworldstidesofwar.com
Interested where we get our Freelancer enhancements from? Please visit: The Starport for more details!
THIS MOD WILL BE MULTIPLAYER ONLY. WE WILL PROVIDE BASIC SERVER CONTENT TO RUN A LOCAL SERVER FROM YOUR COMPUTER AT HOME. THIS IS EXTREMELY SIMILAR IN FUNCTION AS OPEN SINGLEPLAYER FREELANCER. WE HAVE PROVIDED A TUTORIAL TO EXPLAIN TO YOU HOW TO START YOUR SERVER AT HOME COMPUTER AND HOW EASY IT WILL BE TO USE: here
News-Friday! Yes, the name is horrible so feel free to help me think of something more interesting.
I'm going to be doing these little posts each Friday to show you all what the team has been up to. So without further ado;
From the lore team: Things are starting to take off with the Battle of Orinda, having multiple people from all factions involved and will be leading straight into *REDACTED*. It'll be a big point in our time line, so if you're into roleplay and want to participate, click the link to read the entire story. Because of this, work on Galacticnews.net has slowed down a bit, but don't worry, these will soon pick up again!
From our web team: Qi has been busy revamping our GameCP (and fixing bugs) with a more streamlined look, bringing it more in-line with our forums and preparing it for our metagame pivot, which we mentioned in earlier posts. Perhaps there will be a small sneak-and-peak for you soon!
From mod development: FriendlyFire has been working on hyperspace gameplay, adding proper cubemap reflections, changing the lighting model and adding the first implementation of interdiction! Exiting hyperspace now adds a radar blip and jumping into hyperspace with your shields down will soon mean a quick and sudden drop-out, so a warning will be added for this as well.
Sizer has been working on some capital balance changes and fixing up the unruly SURs of the Nebulon-B and mc90. Time will tell if he will win!
Both Sizer and FriendlyFire will be taking some time off for the next week, after which they will be working full steam ahead to release a few well-deserved patches and work on fighter balance.
As for me, I will be trying to have a sit down with some of the players, asking them about their likes and dislikes about our current state of the mod, the upcoming changes in the metagame pivot and events. Events, events, events. Gotta keep you busy after all. Perhaps you'll even be able to win a ship that belongs to your most hated enemy...
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