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THIS MOD WILL BE MULTIPLAYER ONLY.  WE WILL PROVIDE BASIC SERVER CONTENT TO RUN A LOCAL SERVER FROM YOUR COMPUTER AT HOME.  THIS IS EXTREMELY SIMILAR IN FUNCTION AS OPEN SINGLEPLAYER FREELANCER.  WE HAVE PROVIDED A TUTORIAL TO EXPLAIN TO YOU HOW TO START YOUR SERVER AT HOME COMPUTER AND HOW EASY IT WILL BE TO USE: here  

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Blog RSS Feed Report abuse Latest News: Friday news update #3

1 comment by Mystacx on Aug 29th, 2014


Another Friday which means: more news about the mod. However, the sitrep-topic we use to keep each other updated on what we've done has been very quiet this week, so I'm doing this one a little different from normal. Additionally there will, more than likely, be a patch this weekend. Tf not it'll come soon after. Much will be changed with this first patch around the new meta-game pivot.

Sizer:

  • Removed ship-tiering from the game. No more connecting your characters through the GameCP! As soon as you create a character, you have access to that faction's complete shiplist now, if you have the money.
  • The X-Wing and the TIE-Interceptor have both undergone their first balance overhaul. The X-Wing has high Alpha and good pitch and is a little tougher. The Interceptor has higher average DPS and ROF, faster speed, better yaw and pitch, better roll, and slightly more fragile.
  • Added a jump bouy to the old capital ship system, so you can now buy capital ships. No more hoarding materials, all you need is credits. Please be aware that these prices have not been balanced fully.
  • Initial rebalance of the MC90/ISD. Not finished yet but will now at least be a fair fight.

Friendlyfire:

  • More hyperspace tweaks
  • SECRETS ;)
  • HUD element upgrades; detailed overlays on spawned gates showing time to stable/de-spawn and instability %, target tracking overlay, missile lock overlay, cruise delay info, hyperdrive cooldown info, hyperspace distance from tunnel edge, etc.
  • Eliminated any and all drifting at any speeds! WW2-style combat!
  • With Sizer: Thrusters may now only be fired if at 95% or more. Thrusters are rebalanced into burst fire boosters.
  • Shields are now dropped if the player logs in while in space. Docking/undocking will regenerate the shields. Log off docked to avoid this!
  • Completely overrode FLServer behaviour for sending updates to the client about missiles. Missiles should move much more smoothly and should look like they connect with their target more reliably.
  • Tradelanes are no longer dockable; instead, they indicate areas into which plotting a jump is free (no impact on cooldown, almost instantaneous stability). Attempting to dock with a tradelane will automatically plot a jump to the connected tradelane instead.
  • As a result of this, interdictors affect pre-calculated hyperlanes as well.

Stay tuned on the forums for the complete changelog when we drop the patch. We hope to see you in game this week!

Have a good weekend.

---

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

 
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FW:ToW Launcher BETA

FW:ToW Launcher BETA

Apr 12, 2014 Full Version 7 comments

Our launcher, which will install Freeworlds: Tides of War

Official Roleplay Guide

Official Roleplay Guide

Sep 20, 2011 Tutorials 19 comments

This document contains the dos and donts of Roleplay on the official Freeworlds: Tides of War server. We encourage all interested players to read this...

Post comment Comments  (50 - 60 of 2,106)
Guest
Guest Apr 19 2014, 7:15am says:

This comment is currently awaiting admin approval, join now to view.

Sizer
Sizer Apr 19 2014, 6:01pm replied:

Not at this time

+1 vote     reply to comment
Soldier96
Soldier96 Apr 20 2014, 11:08am replied:

does the mod have dx8 support?

+1 vote     reply to comment
Soldier96
Soldier96 Apr 19 2014, 6:02am says:

this mod should have dx8 support for low pcs

+2 votes     reply to comment
Freke
Freke Apr 15 2014, 11:50pm says:

I remember when this mod was just a wee lad.

CARRY ON MY CHILDREN

+1 vote     reply to comment
TKAzA
TKAzA Apr 15 2014, 8:05pm says:

Our video manager had a interview / playtest with the devs back in January here.
Youtube.com

+1 vote     reply to comment
TSP-FriendlyFire
TSP-FriendlyFire Apr 13 2014, 12:00pm replied:

The launcher is designed to work with any number of copies of FL so long as you have at least one clean vanilla copy to point it towards. I'd suggest you give it a go first.

Also, no, we don't support offline users right now. You can't play offline anyway, since you need to be on the main server.

+1 vote     reply to comment
Gylfe
Gylfe Apr 16 2014, 4:21am replied:

My mistake! I thought the launcher was something like MTX for the meknet addons and mods. That it was just a downloader and you would dl and install at once. I see I was wrong and its just an auto installer. Thanks for the great work guys! Now I have to burn some sick leave to have time to really try it out!

+1 vote     reply to comment
Gylfe
Gylfe Apr 16 2014, 11:49am replied:

Actually I see it is like that, that's really a shame.

+1 vote     reply to comment
Gylfe
Gylfe Apr 13 2014, 12:08pm replied:

Yessir, I know about the server files. Just preparing for when you guys do release it ; )

+1 vote     reply to comment
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