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Blog RSS Feed Report abuse Latest News: Friday news update from the Freeworlds: Tides of War team

0 comments by Mystacx on Aug 22nd, 2014

It's Friday again, which means we'll update you on news and we have quite a bit today! I think I missed one last week, it was my birthday and most of the team was away on leave anyway. Apologies for that, but we're back now so let's get started!

First off, we have put up a new article on GalacticNews.NET! DarkForce has come back from his holiday and has managed to write us another article, signalling an end to the Orinda conflict. This marks the last bit of lore that's true to the original Legacy from Star Wars. From here, the story will separate from Legacy and we'll start to look out for player actions and stories to decide our direction. So if ever you wanted to make a difference, either on paper or on the server, now is the time. Check Galacticnews.net for the full story.

Secondly; There will be a community meet on teamspeak! We haven't had one of these in a while, so we're having one this Sunday 24th of August at 8PM GMT / 3PM EDT. We'll discuss current activity, upcoming changes and a bit of sportmanship between factions as emotions tend to run high during the events on the server.

Next we have some news we didn't expect to be announcing for a while: The force-user factions have leaders assigned! That's right, the Jedi and Sith factions have leaders now, which means we'll be tentatively looking for members. You're free to apply but remember that these are very restrictive factions which require heavy and quality role-playing. This means a lot of you will be rejected.
For the Sith, we believe Jinius will be a good fit; he's led several factions in different freelancer mods and he's one hell of a writer. For the Jedi, well that's MystacX (yours truly). I'm not going to pat myself on the back, so feel free to PM me if you have any questions. We'll post details for force-user membership on the forums soon.

Mod news! Yes, there's not too much of that this week, since we were all settling back into our old routines after some R&R. Here we go.

Sizer has been working on the new MC90 surs (hitbox files), getting it ready for deployment.

FriendlyFire has been slugging away at the hyperspace mechanics until he caught a bug and is now sick and resting. I'll have some visuals for you soon.

DarkForce has started organizing his lore team. He's also written a new GNN article. On top of that he's been working with Jinius and myself to get the force-user factions sorted.

W0dk4 updated the launcher, adding in a player-alert counter. You can configure this in the advanced settings in your launcher to give you a heads-up when a certain number of players are online. You'll need to keep your launcher running for this to work. He's also working on death cams and brainstorming about ways to tackle our dynamic economy.

That's it for today, we hope to see you on Teamspeak this Sunday. If we don't, see you next week!

---

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

 
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FW:ToW Launcher BETA

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This document contains the dos and donts of Roleplay on the official Freeworlds: Tides of War server. We encourage all interested players to read this...

Post comment Comments  (20 - 30 of 2,105)
___STÅRGÅTE___
___STÅRGÅTE___ May 17 2014, 9:16am says:

what version must i have of freelancer to get this to work?

+1 vote     reply to comment
snaptastic101
snaptastic101 May 13 2014, 9:54am says:

does anyone know any system requirements???

+2 votes     reply to comment
Steel_Dragon
Steel_Dragon May 8 2014, 5:54pm says:

So if I join NR I may not tryout GE with another char?

+1 vote     reply to comment
TSP-FriendlyFire
TSP-FriendlyFire May 8 2014, 7:30pm replied:

You can, but only as a "recruit" character with a significantly limited ship list.

+1 vote     reply to comment
Steel_Dragon
Steel_Dragon May 9 2014, 3:36pm replied:

Okay, so if I want to play GE ships it should be on a local server?

+1 vote     reply to comment
Steel_Dragon
Steel_Dragon May 9 2014, 5:52pm replied:

well I just discovered that the server files are incompatible with the mod but I was just wondering how else it would be possible to play more than 1 faction and maybe get a chance to have fun with the destroyers and other cap ships since it doesnt seem very likely that players get to use them on the official server

+1 vote     reply to comment
TSP-FriendlyFire
TSP-FriendlyFire May 9 2014, 6:23pm replied:

You wait until the final release is out with the server files. You can also sometimes find test events on the main server where people can get temporary access to certain ships.

0 votes     reply to comment
Steel_Dragon
Steel_Dragon May 10 2014, 12:28pm replied:

well that answers my questions thx

+1 vote     reply to comment
Captain_Valenzuela
Captain_Valenzuela May 3 2014, 7:36am says:

Where is the server located? I am experiencing really high ping (400-500).

+1 vote     reply to comment
Sizer
Sizer Apr 28 2014, 11:30pm says:

I'll be streaming all day tomorrow as of this post date while working on a new MC-90. I'll take a break to do some gaming if anyone wants to stop by. Info in the link

Freeworldstidesofwar.com

0 votes     reply to comment
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