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THIS MOD WILL BE MULTIPLAYER ONLY.  WE WILL PROVIDE BASIC SERVER CONTENT TO RUN A LOCAL SERVER FROM YOUR COMPUTER AT HOME.  THIS IS EXTREMELY SIMILAR IN FUNCTION AS OPEN SINGLEPLAYER FREELANCER.  WE HAVE PROVIDED A TUTORIAL TO EXPLAIN TO YOU HOW TO START YOUR SERVER AT HOME COMPUTER AND HOW EASY IT WILL BE TO USE: here  

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Blog RSS Feed Report abuse Latest News: Friday news update #3

1 comment by Mystacx on Aug 29th, 2014


Another Friday which means: more news about the mod. However, the sitrep-topic we use to keep each other updated on what we've done has been very quiet this week, so I'm doing this one a little different from normal. Additionally there will, more than likely, be a patch this weekend. Tf not it'll come soon after. Much will be changed with this first patch around the new meta-game pivot.

Sizer:

  • Removed ship-tiering from the game. No more connecting your characters through the GameCP! As soon as you create a character, you have access to that faction's complete shiplist now, if you have the money.
  • The X-Wing and the TIE-Interceptor have both undergone their first balance overhaul. The X-Wing has high Alpha and good pitch and is a little tougher. The Interceptor has higher average DPS and ROF, faster speed, better yaw and pitch, better roll, and slightly more fragile.
  • Added a jump bouy to the old capital ship system, so you can now buy capital ships. No more hoarding materials, all you need is credits. Please be aware that these prices have not been balanced fully.
  • Initial rebalance of the MC90/ISD. Not finished yet but will now at least be a fair fight.

Friendlyfire:

  • More hyperspace tweaks
  • SECRETS ;)
  • HUD element upgrades; detailed overlays on spawned gates showing time to stable/de-spawn and instability %, target tracking overlay, missile lock overlay, cruise delay info, hyperdrive cooldown info, hyperspace distance from tunnel edge, etc.
  • Eliminated any and all drifting at any speeds! WW2-style combat!
  • With Sizer: Thrusters may now only be fired if at 95% or more. Thrusters are rebalanced into burst fire boosters.
  • Shields are now dropped if the player logs in while in space. Docking/undocking will regenerate the shields. Log off docked to avoid this!
  • Completely overrode FLServer behaviour for sending updates to the client about missiles. Missiles should move much more smoothly and should look like they connect with their target more reliably.
  • Tradelanes are no longer dockable; instead, they indicate areas into which plotting a jump is free (no impact on cooldown, almost instantaneous stability). Attempting to dock with a tradelane will automatically plot a jump to the connected tradelane instead.
  • As a result of this, interdictors affect pre-calculated hyperlanes as well.

Stay tuned on the forums for the complete changelog when we drop the patch. We hope to see you in game this week!

Have a good weekend.

---

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

 
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FW:ToW Launcher BETA

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Our launcher, which will install Freeworlds: Tides of War

Official Roleplay Guide

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This document contains the dos and donts of Roleplay on the official Freeworlds: Tides of War server. We encourage all interested players to read this...

Post comment Comments  (40 - 50 of 2,106)
RevanShan
RevanShan Apr 27 2014, 8:31am says:

Freeeworlds: Tides of War videos in Spanish:

Youtube.com

Youtube.com

0 votes     reply to comment
nicco107
nicco107 Apr 25 2014, 10:14pm says:

well now that its downloaded it says the mod config files could not be downloaded.please check your network connection,and clearly my internet is fine since im typin this

+1 vote     reply to comment
nicco107
nicco107 Apr 26 2014, 2:33pm replied:

nevermind it was just my damned firewall blocking its access to the internet lol

+1 vote     reply to comment
nicco107
nicco107 Apr 25 2014, 9:42pm says:

the time has finally come :)

+1 vote     reply to comment
Storm77
Storm77 Apr 25 2014, 1:27pm says:

sparkles* i m sorry

+1 vote     reply to comment
Storm77
Storm77 Apr 25 2014, 1:14pm says:

Hi, i ve got a problem with the mod. When i m on a planet and i want to take off, the games crashes. My screen spakles and after the game closes. Can you help me please

+1 vote     reply to comment
Ballroom
Ballroom Apr 25 2014, 6:41am says:

I have had a few updates downloaded for this Beta but it's not letting me connect with the server. I am running Win 7 and it did work for a few days at first till now. Also i tried loading it up for a friend of mine who's running Win Vista and although the blue game screen is loaded up,when he tries to play the screen just goes dark and nothing happens. How can "that" be fixed also ?

0 votes     reply to comment
Gerfand
Gerfand Apr 23 2014, 7:27am says:

I would suggest, for the Sith, the use of the TIE Advanced X1, as Medium fighter.

+1 vote     reply to comment
alx21
alx21 Apr 21 2014, 3:55am says:

Hello. Will you add more planets to the mod? :) I feel that now are few worlds.

+2 votes     reply to comment
TSP-FriendlyFire
TSP-FriendlyFire Apr 23 2014, 1:22am replied:

No, and it won't, either. DX8 is deprecated.

0 votes     reply to comment
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