A total conversion mod for Freelancer

By Team [RIP]
Based on the Chronicles of Riddick Movie series
The IP is
VER - 2.29 is here at last!

Click here to view the server rules 
Based on the Chronicles of Riddick trilogy, we take you slightly into the future from the end of the third movie. It is now 30 years since Riddick sat on the throne and became the Necromonger leader. One of the first things he did was to stop the advance of the fleet into more territories and had them fall back to home space. Then he freed all who remained from the truely demolished worlds, Furyans being the first. Once news of this surfaced, other non-purified survivors began returning to their home systems to start the slow process of re-population. Riddick himself disappeared 15 years ago, his whereabouts and fate unknown.
Now the houses are stirring again.
Now the war drums are sounding again.
Where will you be when it all starts again?!

Welcome to the UnderVerse! Featuring:
dedicated event and special systems, 16
dedicated clan buyable systems, 39 plus 5 Capitols
dedicated Sovereign systems where bad guys own bases, 26 systems
dedicated new player area called the Merchant Alley, 18 trading systems

This is a Role Play server, not a PvP server. Adjust to our rules and have fun
Please visit UnderVerse.us to view our rules before you come in and name your pilot
We have five factions, your clan can join one of them or you can remain a freelancer

The UV Credits Can be Seen Here.

Some of the special things in the UnderVerse:

Using a mix of Computer Generated voices and Human Actors
we have been working on replacing all of the ingame Voices with ones created by us using TTS software and Human voices .. with the release of 2.25 we have replaced all of the original voices Except for Trent...Trent doesnt say anything server specific like commodities Factions base names things like that so were keeping him ... even though we did rename him to Johns :) This has never been done in a freelancer Mod before .. why ? because its a Huge ordeal .. it has taken over 5000 files and many more corrections to get the ingame Synch to be watchable ... Dwn and i have been working on these since the start so its taken a few years to get to this point .. but it gives us the bragging rights of being the first freelancer mod to ever get it done ... all chars in our Mod now speak our Ship names ,, commodities,, faction names and so on .. there are no more vanilla refrences left spoken in the mod.The only Original Voices Left ingame is Trent and we call him Johns a char from the Riddick movies.

To prevent short-cutting during fighting, you can't return to the Origin after leaving it
With the best freighter and best trade runs you can make $50 - 100 million per hour
There are many custom ambient sounds and voices everywhere, turn up your music
We feature many events and special systems to keep you from getting bored
Got a beef with another clan? Challenge them in the Feudal Wars system
All base npcs have unique names including base, system and faction
The UnderVerse Manual can be found in your cargohold at launch
Our npcs have been adjusted to drop custom goods and weapons
Delight at three new intro movies and a custom load screen
Want some spur-of-the-moment sparring? Find the Mosh Pit!
We have adjusted the game font to show more information
All of the sun, cloud and asteroid fields have names
UV battleships don't bounce and spin, they fly well
The base farewell voice will work with each undock
Custom house names show as you enter each system
FLAC is being run on this server, thanks Eagle
There are 73 scores of custom music & sounds
We have a banking system & UnderVerse Bonds
The system paths are correct & error free
All fields show correctly on the NAVmap
All infocards are working and complete
We have 474 dockable planets and bases
Bribes are inserted where appropriate
The ammo capacity is boosted to 100
We have over 150 custom commodities
Each appropriate base has missions
Every base has a custom billboard
Instant docking has been enabled
There are 108 systems to explore
All planets have been custom made
All original suns have been fixed
The cruise speed is boosted to 550
The new global workaround is included
All stations have been custom assembled
The mod has grown from 6mb to over 258mb
Scanner ranges have been increased to 15km
The top missions have an $10 million payout
Docking rings won't interfere with larger ships
We have more than 87 + custom ships to buy
We have special Merchant-only planets and items
We have brighter trade lane and hazard buoy lights
 $2 billion net worth is possible for each pilot (level 90)
Two unique NPC Challenge Arenas should keep you busy
You will find a custom NAVmap with custom house names
This is a Total Conversion Mod (95%), no original systems 
There are 249 custom 3db icons for our commodities and ships
The npcs now fly our custom ships and use our custom weapons
Twenty people built this mod with over two years of development
Cloud and asteroid fields show correctly when referenced in missions
Dozens, maybe hundreds of custom guns, missiles, thrusters, shields, armor
All bartenders and other dealers have been given appropriate body language
The npcs are upgraded in difficulty and they use bots and batts (and tractor beams!)
The mod has undergone seven Alpha Tests and six semi-open Beta tests with over 100 testers
This mod is free of error checker errors and has many other behind-the-scenes corrections as well
If you want to fly the top fighters, bombers, cruisers and battleships, figure out the two 'Roads to Glory'

This Mod is Dedicated to our fallen [RIP] brothers 
[RIP]Phenomena, [RIP]Wyno, [RIP]Lion, [RIP]Gallows
Gone but never forgotten

Never heard of the Chronicals of Riddick? Did you watch it too many years ago to remember? Go down to Walmart or Target and buy the Trilogy for $14.00

See our Stats page here

Don`t be afraid of Dark, Take the first step the UnderVerse is waiting for you!

Image RSS Feed Latest Screens
2.28 MAP 2.28 The Underverse 2.26
Blog RSS Feed Report abuse Latest News: The Underverse 2.29 is here at last

0 comments by RIP-Soupman on Apr 25th, 2014

2.29 release notes

Entrance buoys have been added for the cave entrances in Illumnion (clickable and on 'solars').

The LODs have been extended in the cave tunnel sections so they all show in zoom view.

The docking range of the Illumnion base has been extended to 5km.

The 'Energy Blaster Cannon Turret' has been shortened to 'Energy Blaster Turret'.

The word Launcher has been added to the Moray Missile (Launcher).

The Server IP has been updated in the UnderVerse.txt

Loot drops have been added to the NPC Battleship groups. Wiping out a whole group will net you $15-$20mil if you don't blow it all up.

At Phoenix's request, the 'Viper MK7' has been renamed to 'Galactica MKVII' and all players who owned one have been updated to it.

The Galactica MKVII (Viper MK7) has a new sur so hits register correctly.

The names of the four Start Rocks in Feudal Wars have been updated to new names for the years' four winners: Ironmoon's BlueMoon, Goultek's Phrog Dispenser, Mick's Hole and Baron's Perch.

A large 15km sphere now surrounds the Mosh Pit Center Stage. This is the ThunderDome concept.

New loadscreens by Soupman.The jumpgate in Paradox (To Rock-n-Roll) will now show on the NAVMAP by default.

Added dealer names for the new [NEC] team.

Adjusted the BioSYN base for easier undocking.Hopefully have solved the last of the cross-texturing of the ships.

Three Bio domes are now scattered around the 'verse to play in. The one with grass and trees is in each Chat system. Empty ones are in Feudal Wars and the Mosh Pit. The mausoleum is in Dark Shadows.

A planet fragment has been salvaged from a Necromonger attack and has been towed to the Ukraine System as a reminder that evil still exists.

Thanks to brianmccumber aka Max for his work on the Conquest Icon face.

Attention to owners of Viper MK7's, to prevent you from being kicked for 'cheating' when logging that ship in for the first time, simply go to your accts\singleplayer folder and delete the contents. But if you forget, no worries. After the initial kick you will be able to log in as normal.

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Freelancer Bio Dome Models

Freelancer Bio Dome Models

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You know the Domes From Vanilla that you could always look in but never play inside? well that is changed now ...if you want to add these to your mod...

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Jun 4, 2010 Other 4 comments

This is the Long awaited Vanilla Total Conversion Mod Starter Pack by [RIP]Dwnundr.. The Difference Between this and the TCM Pack is it Retains Some Vanilla...

Freelancer Total Conversion Mod Starter, Pack 3.0

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The UnderVerse - By Team [RIP] VER - 2.29

The UnderVerse - By Team [RIP] VER - 2.29

Dec 26, 2009 Full Version 4 comments

2.29 IS AVAIL NOW - activate it using FLMM 1.3 - DO NOT USE ANY OTHER VERSION OF FLMM With this Mod.

Post comment Comments  (0 - 10 of 95)
Just~a~Guy Jun 23 2014, 12:29pm says:

Question: Do ppl still play on this server .. i installed and i couldnt find it

+1 vote     reply to comment
RIP-Soupman Jun 24 2014, 9:57am replied:

yes we have people on every day . if you have trouble seeing the server You can try these methods

Method 1:

Right click your freelancer icon on your desktop and make the target look like this to get to the UnderVerse (edit to your path):

E:\Freelancer\EXE\Freelancer.exe -s65.102.199.196:2302


"C:\Program Files\Microsoft Games\Freelancer\EXE\Freelancer.exe" -s65.102.199.196:2302 (quotes only if your path has spaces in it)

To add more IPs leave a space and add them.

Method 2:

X-fire. This is a long post, best viewed here:


+1 vote     reply to comment
Just~a~Guy Jun 25 2014, 11:25am replied:

Thanks for the help!

+1 vote     reply to comment
Thepurpose May 12 2014, 4:47pm says:

Hello, I am new to the Underverse and wanted to check this conversion mod out but i'm having issues trying to get it to play in widescreen 1920x1080. I just wanted to know if there was a easyier way to get it to play in that resolution or do I need to use Hudshift and Jflp. I did try to use those dll's and I couldn't get it to work correctly. Please let me know what I need to do to experience this amazing mod. Thanks

+1 vote     reply to comment
RIP-DwnUndr May 12 2014, 8:43pm replied:

We have many help threads on the forum for widescreen, you can read them once you are registered. Far too complicated for this little space. :)

+1 vote     reply to comment
red_phoenix Apr 26 2014, 10:20am says:

been here just short of 3 years now, and I doubt I would have been anywhere else if I had heard about it earlier on!

+1 vote     reply to comment
RIP-Soupman Apr 23 2014, 2:08pm says:

Rumor has it .That 2.29 arrives this weekend... Shhhhhhh dwn will beat me for leaking this information so don't tell him I told you.

+1 vote     reply to comment
RIP-Soupman Apr 25 2014, 11:55am replied:

2.29 has been uploaded ..it goes live on the server tommorow

+1 vote     reply to comment
RIP-Soupman Apr 15 2014, 4:17pm says:

Keep track of all the server events on our new Event Cal

+1 vote     reply to comment
RIP-DwnUndr Apr 21 2014, 9:31pm replied:

In the five years since our first release we have been in the Top 10 servers worldwide. Continuously. We will never release the server files for two reasons.
1) With the low numbers in the Freelancer Community it would fracture our database
2) We have enormous content inside the mod created by dozens of different people. It can't be given away without their individual permissions. We have also had members pay a lot of money for ships and station models. Again, the agreement upon such a purchase is that it never be given away, the license is for the purchaser only.

So come and play on our multiplayer server if you want to play the UnderVerse. You will never see the server files released, period.

-1 votes     reply to comment
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Release Date
Released Apr 23, 2009
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