A Total Conversion MOD For Freelancer 

By Team [RIP]
Based on the Chronicles of Riddick Movie series
THE MOD IS BEING RUN ON OUR DEDICATED SERVER HOSTED BY LAYERED TECH IN TEXAS
The IP is 72.232.217.50:2302

VER - 2.23 is Now Avail
YOU CAN FIND THE FILE HERE @ Mod -Db
You Can See the Server Rules Here

Underverse.us



Based on the Chronicles of Riddick trilogy, we take you slightly into the future from the end of the third movie. It is now 30 years since Riddick sat on the throne and became the Necromonger leader. One of the first things he did was to stop the advance of the fleet into more territories and had them fall back to home space. Then he freed all who remained from the truely demolished worlds, Furyans being the first. Once news of this surfaced, other non-purified survivors began returning to their home systems to start the slow process of re-population. Riddick himself disappeared 15 years ago, his whereabouts and fate unknown.
Now the houses are stirring again.
Now the war drums are sounding again.
Where will you be when it all starts again?!

Welcome to the UnderVerse! Featuring:
dedicated event and special systems, 16
dedicated clan buyable systems, 39 plus 5 Capitols
dedicated Sovereign systems where bad guys own bases, 26 systems
dedicated new player area called the Merchant Alley, 18 trading systems

This is a Role Play server, not a PvP server. Adjust to our rules and have fun
Please visit UnderVerse.us to view our rules before you come in and name your pilot
We have five factions, your clan can join one of them or you can remain a freelancer

The UV Credits Can be Seen Here.
Freelancercommunity.net

Some of the special things in the UnderVerse:

We have supplied complete custom voices for two pilots, one docking character and Mission Commission
To prevent short-cutting during fighting, you can't return to the Origin after leaving it
With the best freighter and best trade runs you can make $50 - 75 million per hour
There are many custom ambient sounds and voices everywhere, turn up your music
We feature many events and special systems to keep you from getting bored
Got a beef with another clan? Challenge them in the Feudal Wars system
All base npcs have unique names including base, system and faction
The UnderVerse Manual can be found in your cargohold at launch
Our npcs have been adjusted to drop custom goods and weapons
Delight at three new intro movies and a custom load screen
Want some spur-of-the-moment sparring? Find the Mosh Pit!
We have adjusted the game font to show more information
All of the sun, cloud and asteroid fields have names
UV battleships don't bounce and spin, they fly well
The base farewell voice will work with each undock
Custom house names show as you enter each system
FLAC is being run on this server, thanks Eagle
There are 73 scores of custom music & sounds
We have a banking system & UnderVerse Bonds
The system paths are correct & error free
All fields show correctly on the NAVmap
All infocards are working and complete
We have 474 dockable planets and bases
Bribes are inserted where appropriate
The ammo capacity is boosted to 100
We have over 150 custom commodities
Each appropriate base has missions
Every base has a custom billboard
We have 87 + custom ships to buy
Instant docking has been enabled
There are 108 systems to explore
All planets have been custom made
All original suns have been fixed
The cruise speed is boosted to 550
The new global workaround is included
All stations have been custom assembled
The mod has grown from 6mb to over 258mb
Scanner ranges have been increased to 15km
The top missions have an $8.4 million payout
We have special Merchant-only planets and items
Docking rings won't interfere with larger ships
We have brighter trade lane and hazard buoy lights
Two unique NPC Challenge Arenas should keep you busy
You will find a custom NAVmap with custom house names
This is a Total Conversion Mod (95%), no original systems
$2 billion net worth is possible for each pilot (level 90)
There are 249 custom 3db icons for our commodities and ships
The npcs now fly our custom ships and use our custom weapons
Twenty people built this mod with over two years of development
Cloud and asteroid fields show correctly when referenced in missions
Dozens, maybe hundreds of custom guns, missiles, thrusters, shields, armor
All bartenders and other dealers have been given appropriate body language
The npcs are upgraded in difficulty and they use bots and batts (and tractor beams!)
The mod has undergone seven Alpha Tests and six semi-open Beta tests with over 100 testers
This mod is free of error checker errors and has many other behind-the-scenes corrections as well
If you want to fly the top fighters, bombers, cruisers and battleships, figure out the two 'Roads to Glory'

Our speed tests on our dedicated server show an uncapped 34 kbps upload and 19 kbps download bandwidth. Located in Texas it should give good ping to nearly everyone.

You will notice that many vanilla system ini files are included in this mod even though we don't use them. I did this to give away the fixes I made over the time this mod was being worked on. Just be aware that they may have UV-unique corrections, so you should probably wait until later when I will put out a utility so you can use them in your own mod.

This Mod is Dedicated to [RIP]Phenomena


Never heard of the Chronicals of Riddick? Did you watch it too many years ago to remember? Go down to Walmart or Target and buy the Trilogy for $14.00
Check out all of our videos and promo Material on our NEW You Tube Channel

Image RSS Feed Latest Screens
The UnderVerse Bribe Girls The UnderVerse: By Team [RIP] The UnderVerse: By Team [RIP]
Blog RSS Feed Report abuse Latest News: The UnderVerse VER - 2.23

0 comments by RIP-Soupman on Jun 24th, 2009 digg this super bookmark


There will be NO player wipes!

Thanks again to Shark and company who keep the server running and funded!
Thanks again to Hydra for the Beta server!

Fixes since the 2.22 release (May 5th 2009)

ALL server crashes have been the result of a vanilla sur bug on the Soul Train Freighter. This has now been fixed by Wyno!
Armor is now fixed and available to all players. This also fixes the 'object unknown' in base records
Dozens of infocards updated
The small_wplatform is fixed
Some admin equipment has been adjusted
The music volume at Phenomena's Battleship has been reduced
Infinite power has been removed from all player ships (3 had it)
Missile and torpedo damage radius has been reduced
More ini syntax errors corrected, ongoing project, 90% completed
We have listened to your requests, so planet diving will now hurt or kill you
Sun damage has been increased 100 fold to compensate for the increased armor
The hit points have been increased on the cargo pods, they shouldn't drop off now
Fusion has fixed several ship cmp group names, fixes how certain ships appear in space
Many shiparch changes have been done by Wyno
Cruiser power has been adjusted
Foil has updated the 3rd intro thn
Longsword, UVmole, Katanna, Proteus and ViscousStrike completely revamped
Also the Squid Fighter and several freighters
148 wrecks have been added to the Merchant Alley and Sovereign systems
The Boxer has been upgraded to a class 10 shield
Wyno fixed being able to eject custom items
The clouds have been changed in Aquila, no lag now
Protector shield adjusted
More Defense Turrets have been added to the Roads to Glory
Soupman made us a verbal warning that has been added to Crematoria to clue you NOT to dock there (our prison planet)
Four more Sovereign systems converted to the highest $8.4 million missions (10 now)
Atmosphere burn removed from the asteroids when you jump from the Origin
Removed the word 'Launcher' from the Ensnare Cruise Disruptor
The Center Stage now appears on the NAV map (symbol, not name)
Additional encounters added in a few systems to spice things up
Daedelus renamed to Daedalus
Removed the 'Tractor failure' sound (yay!)
Adjusted a few other pilot phrases
UnderVerse rules have been updated! In the manual, underverse.txt and on the UV site
New sound fixes inserted courtesy of Buck Danny!
Wyno has added some hitpoints to guns and turrets etc to survive the radiation in the Coalsack Graveyard
Five hours of balancing have established the radiation level in the Coalsack Graveyard. Choose your ship wisely. ;)

Thanks to Boom for beta testing! He has bought every ship we have (86) and let the npcs kill him to show that there are no more bad surs.
DwnUndr has flown all 45 systems with new encounters and has visited all 148 wrecks in these systems. No errors.

Kudos to Soupman for hours each night updating clan reps and tags
and to the ~Purifiers~ putting in many hours at the front door:
CuddlySnuggle
Joker
Lynch
Ocelot
PeanutButter
Roach
Sirius
Stinker
WatchIt

also to an anonymous person who is developing something special for the UnderVerse. Stay tuned. ;)

_________________
UnderVerse.us<
FreelancerCommunity.net<
Ripteam.com<  

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The UnderVerse Ver-2.23

The UnderVerse Ver-2.23

Jun 24, 2009 Full Version 2 comments

The UV modders have been hard at work during the eight weeks since the first release! Because of the sheer number of files altered this will be a full...

Comments  (0 - 10 of 23)
Anunnaki
Anunnaki 13hours 40mins ago says:

Still dissapointing..........:(

+1 vote     reply to comment
Bluecloud56
Bluecloud56 Nov 7 2009, 8:01pm says:

G-day all,
This is the second time I have used a quarter of my monthly download limit to download this mod and not been able to play it on LAN.
I have used reshack and get the LAN to get UV 2.23 to come up correctly.
Unfortunately whenever I create new characters and try UV,tried both the maru and the fighter, I am only able to fly around origin and no matter which JH I try I get kicked during the JH sequence.

I have the global walkaround patch installed and have successfully activated and played many other mods this way but so far trying to get UV to work on LAN, its just crash after crash and I remeber this is why I deleted the mod months ago.

Please only helpful comments.
Before anyone posts the usual play MP etc etc.
I loved Freelancer and played it for many years on a few mods.
I deffinately don't wish to play MP again, had too many bad experiences on other mods, which thoroughly destroyed my enjoyment of FL and ended in my leaving those mods and FL for years.

I came across a copy of FL earlier this year and decided I wanted to play FL again and have been working my way through those mods that work in SP,Open SP or LAN and find myself back at UnderVerse to try once again.

I do appreciate all the time and effort all the modders put into their mods and fully understand them wanting everyone to enjoy it online but as I say, I just want to try UV in LAN and hopefully regain my original enjoyement of playing FL alone.

Thank you for reading.
Cheers

+1 vote     reply to comment
RIP-Soupman
RIP-Soupman Nov 8 2009, 8:13pm replied:

Im Sorry Bluecloud But at this Time and until we release the files it is not possible to explore the mod in SP LAN or any other Mode other than on our Server..

i can tell you that if you create an acct using a [Non] Tag infront of your name No one Will Bother you in your Exploration.. we created this rule for players just like you that would like to check the Mod out but not be dragged into the role Play.. As An Admin (~Purifier~Joker) i can assure you we will see to it that you have the experience your looking for ..

At this time its About the Most i can offer ...

Oh As a News item i would likke to report we expect to release version 2.24 in the next 10 days or so with lots of new additions.. i will post a Write up asap ...

Take the First step .. the UnderVerse is Waiting for you.

+1 vote     reply to comment
Bluecloud56
Bluecloud56 6hours 14mins ago replied: New Comment

Thanks RIP-Soupman,
I will try to get on and look around.
Cheers.

+1 vote     reply to comment
RIP-Soupman
RIP-Soupman 3hours 8mins ago replied: New Comment

i will keep an eye peeled for [Non]Bluecloud .... And remind our players [Non] tagged players are not involved in the RP.

Please note

[non]pilotname (for non-roleplay people). You may not participate in any events. You may attack someone if you choose but you may be attacked back

+1 vote     reply to comment
Daniel_Dragon
Daniel_Dragon Oct 20 2009, 4:52pm says:

I've played the Crossfire and Discovery mods before. I liked them, but I always felt like they were tacked on to the normal Freelancer game.

Crossfire has some very cool ships, but they are all over the place, and some of them have not been tested well with the mod. The Crossfire universe can be very time consuming to navigate, with long flights to mystery gates. It seemed like a bunch of systems designed by different people, some of them not very well, and then cobbled together into a mod.

The Discovery mod offers very few new ships... and even most of the "new" ships look just like stock ships from normal FL.

I like the UnderVerse better by comparison, and here's why.

The systems and the universe map are totally original. There's no New York or Tokyo systems here. It's a totally new place, with new wrecks, planets, etc.

The ships are original also. There's no ships from vanilla FL in this mod at all. The UnderVerse has a LOT of new ships, and some of them are very good.

Yes, you can only play online, but it's worth it. It's kinda nice to explore the systems instead of using FLDS to figure everything out.

Everything in the UnderVerse makes sense compared to everything else. It's got some beautiful systems to look at also, and some of the system and commodity names show a wry sense of humor.

What would I change about the UnderVerse?

There's a definite absence of new gun turrets. So far I've only found 3 custom guns, and I've explored the merchant alley pretty well.

I can't seem to find a level 10 fighter shield or a shield upgrade. There are truly awesome shields for a freighter, but not much for a heavy fighter.

But on the whole, the UnderVerse is a really good mod. It feels like a professionally developed product. Did I mention the music? This might sound trivial... but it's got some kick-a$$ custom music.

+1 vote     reply to comment
RIP-Soupman
RIP-Soupman Oct 20 2009, 9:29pm replied:
Quote:There's a definite absence of new gun turrets. So far I've only found 3 custom guns, and I've explored the merchant alley pretty well.


First thank you for the Kind words .. we tried Very Very hard To Be original and unlike any other Mod out there.. and now to your Quote

with over 108 systems and over 400 Bases you have alot of exploring left to do... Seek and ye Shall Find

+1 vote     reply to comment
Anunnaki
Anunnaki Oct 17 2009, 6:44am says:

Dissapointing that there is no SP version! Not every single person wants to play multipayer 24/7 but would like to try a bit of single player to explore the mod! Be fair! :(

+1 vote     reply to comment
RIP-DwnUndr
RIP-DwnUndr Oct 5 2009, 12:13am says:

Until the day comes that we release all of the files then, no, it is not for singleplayer. But it works great in Multiplayer! Come and check us out. ;)

If you don't wish to interact with other players then simply name yourself with a [non] tag and everyone will leave you alone.

+1 vote     reply to comment
RIP-DwnUndr
RIP-DwnUndr May 12 2009, 1:57am replied:

The two biggest problems can be fixed by

1) Disabling 3d sound in the audio setup

2) Clearing out your savegames from other mods. Depending on your system there are one or two folders inside your Accts folder, SinglePlayer and MultiPlayer. Delete those contents and that usually gets rid of any issues.

Usually found at: C:\MyDocuments\My Games\Freelancer\Accts

Please note that you must play this on our server. If you try to host your own game it will crash.

+1 vote     reply to comment
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Platform
PC
Game
Freelancer
Developed By
RIP-Soupman
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Official Page
Underverse.US
Release Date
Released Apr 23, 2009
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Style
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Futuristic Sim
Theme
Sci-Fi
Players
Multiplayer
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463 of 10,588
Last Update
3 hours ago
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