A Total Conversion MOD For Freelancer 

By Team [RIP]
Based on the Chronicles of Riddick Movie series
THE MOD IS BEING RUN ON OUR DEDICATED SERVER HOSTED BY LAYERED TECH IN TEXAS
The IP is 72.232.217.50:2302

VER - 2.23 is Now Avail
YOU CAN FIND THE FILE HERE @ Mod -Db
You Can See the Server Rules Here

Underverse.us



Based on the Chronicles of Riddick trilogy, we take you slightly into the future from the end of the third movie. It is now 30 years since Riddick sat on the throne and became the Necromonger leader. One of the first things he did was to stop the advance of the fleet into more territories and had them fall back to home space. Then he freed all who remained from the truely demolished worlds, Furyans being the first. Once news of this surfaced, other non-purified survivors began returning to their home systems to start the slow process of re-population. Riddick himself disappeared 15 years ago, his whereabouts and fate unknown.
Now the houses are stirring again.
Now the war drums are sounding again.
Where will you be when it all starts again?!

Welcome to the UnderVerse! Featuring:
dedicated event and special systems, 16
dedicated clan buyable systems, 39 plus 5 Capitols
dedicated Sovereign systems where bad guys own bases, 26 systems
dedicated new player area called the Merchant Alley, 18 trading systems

This is a Role Play server, not a PvP server. Adjust to our rules and have fun
Please visit UnderVerse.us to view our rules before you come in and name your pilot
We have five factions, your clan can join one of them or you can remain a freelancer

The UV Credits Can be Seen Here.
Freelancercommunity.net

Some of the special things in the UnderVerse:

We have supplied complete custom voices for two pilots, one docking character and Mission Commission
To prevent short-cutting during fighting, you can't return to the Origin after leaving it
With the best freighter and best trade runs you can make $50 - 75 million per hour
There are many custom ambient sounds and voices everywhere, turn up your music
We feature many events and special systems to keep you from getting bored
Got a beef with another clan? Challenge them in the Feudal Wars system
All base npcs have unique names including base, system and faction
The UnderVerse Manual can be found in your cargohold at launch
Our npcs have been adjusted to drop custom goods and weapons
Delight at three new intro movies and a custom load screen
Want some spur-of-the-moment sparring? Find the Mosh Pit!
We have adjusted the game font to show more information
All of the sun, cloud and asteroid fields have names
UV battleships don't bounce and spin, they fly well
The base farewell voice will work with each undock
Custom house names show as you enter each system
FLAC is being run on this server, thanks Eagle
There are 73 scores of custom music & sounds
We have a banking system & UnderVerse Bonds
The system paths are correct & error free
All fields show correctly on the NAVmap
All infocards are working and complete
We have 474 dockable planets and bases
Bribes are inserted where appropriate
The ammo capacity is boosted to 100
We have over 150 custom commodities
Each appropriate base has missions
Every base has a custom billboard
We have 87 + custom ships to buy
Instant docking has been enabled
There are 108 systems to explore
All planets have been custom made
All original suns have been fixed
The cruise speed is boosted to 550
The new global workaround is included
All stations have been custom assembled
The mod has grown from 6mb to over 258mb
Scanner ranges have been increased to 15km
The top missions have an $8.4 million payout
We have special Merchant-only planets and items
Docking rings won't interfere with larger ships
We have brighter trade lane and hazard buoy lights
Two unique NPC Challenge Arenas should keep you busy
You will find a custom NAVmap with custom house names
This is a Total Conversion Mod (95%), no original systems
$2 billion net worth is possible for each pilot (level 90)
There are 249 custom 3db icons for our commodities and ships
The npcs now fly our custom ships and use our custom weapons
Twenty people built this mod with over two years of development
Cloud and asteroid fields show correctly when referenced in missions
Dozens, maybe hundreds of custom guns, missiles, thrusters, shields, armor
All bartenders and other dealers have been given appropriate body language
The npcs are upgraded in difficulty and they use bots and batts (and tractor beams!)
The mod has undergone seven Alpha Tests and six semi-open Beta tests with over 100 testers
This mod is free of error checker errors and has many other behind-the-scenes corrections as well
If you want to fly the top fighters, bombers, cruisers and battleships, figure out the two 'Roads to Glory'

Our speed tests on our dedicated server show an uncapped 34 kbps upload and 19 kbps download bandwidth. Located in Texas it should give good ping to nearly everyone.

You will notice that many vanilla system ini files are included in this mod even though we don't use them. I did this to give away the fixes I made over the time this mod was being worked on. Just be aware that they may have UV-unique corrections, so you should probably wait until later when I will put out a utility so you can use them in your own mod.

This Mod is Dedicated to [RIP]Phenomena


Never heard of the Chronicals of Riddick? Did you watch it too many years ago to remember? Go down to Walmart or Target and buy the Trilogy for $14.00
Check out all of our videos and promo Material on our NEW You Tube Channel

Image RSS Feed Latest Screens
The UnderVerse Bribe Girls The UnderVerse: By Team [RIP] The UnderVerse: By Team [RIP]
Blog RSS Feed Report abuse Latest News: Coming Soon The UnderVerse VER - 2.24

0 comments by RIP-Soupman on Nov 22nd, 2009 digg this super bookmark


We Expect to Release this update within the next 7 Days
THIS WILL BE A FULL RELEASE


UPDATE: THE CODING IS DONE AND WE ARE ABOUT TO BETA TEST THE CHANGES

Player Created UnderVerse Voice Promo From our 2.2 Version. We have added Much more for the 2.24 Release


We are well on our way to replacing all of the original voices with a mix of custom Computer Generated and Human Voices. I have lost count but i know its over 4000 voice files inserted. Only Trent and the Bartender Voices Remain to be changed after the release of 2.24 Since this is a Total Conversion mod all of the New voices speak our Sytems, Factions, Commodities, Base Names, Ships and so on. As far as we know this has never been done before and is A FIRST IN FL MODDING

There will be NO player wipes! We are about to Start Player file Maint ,, if you have a char and have not Flown it for awhile and dont want to lose it ,, i strongly suggest you log it in at least for a few minutes.. We have sent a Mass E-mail to all our Site members with a warning about the Maint.

Thanks again to Shark and company who keep the server running and funded! Thanks again to Hydra for the Beta server!

Fixes since the 2.23 release (June 24th 2009)

  • All vanilla syntax errors now corrected! Many tens of thousands, didn't count them
  • Removal of whitespace in all files now completed to improve performance. Many tens of thousands, didn't count them.
  • Bases moved away from the dead center of systems to help with waypoints disappearing. This means in a few systems that warp stations and such have moved 10k.
  • Mystery tradelane disruptions most likely fixed now
  • Longsword cargo fixed in the infocard
  • All dockings now go straight to the bar
  • A second version of the global server is now installed
  • Waypoint size increased. Found by M0tah, added by Grendel. To clear a waypoint now when you come out of a gate simply click its name in the lower left hud.
  • Cargopod LOD raised to 10000 for the train (so they can be seen at a distance)
  • Raptor, Longsword and Arcudia Cruisers have had the mass increased slightly
  • The Command had the strafe numbers fixed
  • Loot in wrecks has been increased in value
  • The center cross tradelanes adjusted in Reno, Golden Nugget and Caesars raised out of the way
  • Four Special planets added to Svarga for our new Special Ships
  • Docking rings in the Roads re-oriented so the missions are not behind the planet
  • Sound fixed in Googly that overwrote the system music
  • New music for the Dune system
  • Rob2 has upped the current two long runs from $75 mil/hour to $100 mil/hour
  • Rob2 has added two new runs that net $75 mil/hour and don't go through faction space
  • Rob2 has added 8 new commodities and several are for admin events
  • Soupman and DwnUndr have added the voices for the new commodities and systems
  • Wyno has added 17 new ships! 5 are new upgraded versions of existing ships.
  • We have placed several of these new ships in the Admin system for sale with high price tags
  • A Daedalus has been removed from the South RTG to make room for a new ship
  • A Goth has been removed from the North road to make room for a new ship
  • Archer's Stronghold renamed to Boom's Stronghold. New billboard made by Soupman and Fusion
  • AlphaDog has added new asteroid fields to the rest of the systems.
  • warning, Googly now has a minefield in the east!
  • AlphaDog and DwnUndr have made mining profitable now (nearly all asteroid fields). $35-$65 mil/hour
  • We now have 14 new commodites just for mining. 3dbs created by Rob2
  • Planet Romani renamed to Planet Sanctuary, new voice added
  • Edison Trent is no longer your player. Now he is Tiberius Johns, the son of William J. Johns (who was killed by Riddick and the Grue on Planet Two in the M344/G system in Pitch Black). In future releases we will have quests to help Johns find Riddick so he can avenge his father.
  • Soupman and DwnUndr have added a new voice for the bribes girls in the bars
  • Soupman and DwnUndr have added a new voice for the ships computer (Warning, entering suns corona etc...)
  • The rules have been updated
  • We have now set player file autodelete after 6 months of inactivity
  • Scanning ranges increased from 2k to 5k

UPDATE:

More added:

  • All Bombers, Cruisers and Battleships now have thrusters (won't accelerate but will allow drift)
  • The U-571 enters the battle!!! This is a Special Battleship valued at $10 billion to get beamed where you can buy it.
  • All npc loot drops, both in space and in missions have been increased in value
  • The dock at Stiffle Tower has been flipped 180 so you don't hit the superstructure

Thanks to all our ~Purifiers~ putting in many hours at the front door:

  • CuddlySnuggle
  • Joker
  • Lynch
  • Ocelot
  • PeanutButter
  • Roach
  • Sirius
  • Stinker
  • WatchIt
  • Boom

_______________
UnderVerse.us
FreelancerCommunity.net
Ripteam.com

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The UnderVerse Ver-2.23

The UnderVerse Ver-2.23

Jun 24, 2009 Full Version 2 comments

The UV modders have been hard at work during the eight weeks since the first release! Because of the sheer number of files altered this will be a full...

Comments  (0 - 10 of 12)
Anunnaki
Anunnaki Nov 20 2009, 8:05am says:

This is pointless and unarguably wrong in so many words, you have answered my question! But thank you for your response RIP-Soupman! It was a pleasure having a heated chat with you! Hope that I have not caused any pain or stress on your part from some of my comments! Please consider the fact that this is not any form of spamming, I have higher standards and I do not wish to lower my standards resulting in integrity damage control! I do wish you luck on this wonderful mod 'Underverse'and Thank you again! ;)

+1 vote     reply to comment
RIP-Soupman
RIP-Soupman Nov 19 2009, 2:43pm says:

Anunnaki
the Sp question has been answered

Im not going to argue the point with you here any longer.

+1 vote     reply to comment
Bluecloud56
Bluecloud56 Nov 7 2009, 8:01pm says:

G-day all,
This is the second time I have used a quarter of my monthly download limit to download this mod and not been able to play it on LAN.
I have used reshack and get the LAN to get UV 2.23 to come up correctly.
Unfortunately whenever I create new characters and try UV,tried both the maru and the fighter, I am only able to fly around origin and no matter which JH I try I get kicked during the JH sequence.

I have the global walkaround patch installed and have successfully activated and played many other mods this way but so far trying to get UV to work on LAN, its just crash after crash and I remeber this is why I deleted the mod months ago.

Please only helpful comments.
Before anyone posts the usual play MP etc etc.
I loved Freelancer and played it for many years on a few mods.
I deffinately don't wish to play MP again, had too many bad experiences on other mods, which thoroughly destroyed my enjoyment of FL and ended in my leaving those mods and FL for years.

I came across a copy of FL earlier this year and decided I wanted to play FL again and have been working my way through those mods that work in SP,Open SP or LAN and find myself back at UnderVerse to try once again.

I do appreciate all the time and effort all the modders put into their mods and fully understand them wanting everyone to enjoy it online but as I say, I just want to try UV in LAN and hopefully regain my original enjoyement of playing FL alone.

Thank you for reading.
Cheers

+1 vote     reply to comment
RIP-Soupman
RIP-Soupman Nov 8 2009, 8:13pm replied:

Im Sorry Bluecloud But at this Time and until we release the files it is not possible to explore the mod in SP LAN or any other Mode other than on our Server..

i can tell you that if you create an acct using a [Non] Tag infront of your name No one Will Bother you in your Exploration.. we created this rule for players just like you that would like to check the Mod out but not be dragged into the role Play.. As An Admin (~Purifier~Joker) i can assure you we will see to it that you have the experience your looking for ..

At this time its About the Most i can offer ...

Oh As a News item i would likke to report we expect to release version 2.24 in the next 10 days or so with lots of new additions.. i will post a Write up asap ...

Take the First step .. the UnderVerse is Waiting for you.

+1 vote     reply to comment
Bluecloud56
Bluecloud56 Nov 9 2009, 6:14pm replied:

Thanks RIP-Soupman,
I will try to get on and look around.
Cheers.

+1 vote     reply to comment
Daniel_Dragon
Daniel_Dragon Oct 20 2009, 4:52pm says:

I've played the Crossfire and Discovery mods before. I liked them, but I always felt like they were tacked on to the normal Freelancer game.

Crossfire has some very cool ships, but they are all over the place, and some of them have not been tested well with the mod. The Crossfire universe can be very time consuming to navigate, with long flights to mystery gates. It seemed like a bunch of systems designed by different people, some of them not very well, and then cobbled together into a mod.

The Discovery mod offers very few new ships... and even most of the "new" ships look just like stock ships from normal FL.

I like the UnderVerse better by comparison, and here's why.

The systems and the universe map are totally original. There's no New York or Tokyo systems here. It's a totally new place, with new wrecks, planets, etc.

The ships are original also. There's no ships from vanilla FL in this mod at all. The UnderVerse has a LOT of new ships, and some of them are very good.

Yes, you can only play online, but it's worth it. It's kinda nice to explore the systems instead of using FLDS to figure everything out.

Everything in the UnderVerse makes sense compared to everything else. It's got some beautiful systems to look at also, and some of the system and commodity names show a wry sense of humor.

What would I change about the UnderVerse?

There's a definite absence of new gun turrets. So far I've only found 3 custom guns, and I've explored the merchant alley pretty well.

I can't seem to find a level 10 fighter shield or a shield upgrade. There are truly awesome shields for a freighter, but not much for a heavy fighter.

But on the whole, the UnderVerse is a really good mod. It feels like a professionally developed product. Did I mention the music? This might sound trivial... but it's got some kick-a$$ custom music.

+1 vote     reply to comment
RIP-Soupman
RIP-Soupman Oct 20 2009, 9:29pm replied:
Quote:There's a definite absence of new gun turrets. So far I've only found 3 custom guns, and I've explored the merchant alley pretty well.


First thank you for the Kind words .. we tried Very Very hard To Be original and unlike any other Mod out there.. and now to your Quote

with over 108 systems and over 400 Bases you have alot of exploring left to do... Seek and ye Shall Find

+1 vote     reply to comment
Anunnaki
Anunnaki Oct 17 2009, 6:44am says:

Dissapointing that there is no SP version! Not every single person wants to play multipayer 24/7 but would like to try a bit of single player to explore the mod! Be fair! :(

+1 vote     reply to comment
RIP-DwnUndr
RIP-DwnUndr Oct 5 2009, 12:13am says:

Until the day comes that we release all of the files then, no, it is not for singleplayer. But it works great in Multiplayer! Come and check us out. ;)

If you don't wish to interact with other players then simply name yourself with a [non] tag and everyone will leave you alone.

+1 vote     reply to comment
Anunnaki
Anunnaki Apr 8 2009, 12:02pm says:

Thanx once again,RIP-DwnUndr! Really appreciate it! :)

+1 vote     reply to comment
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Platform
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Game
Freelancer
Developed By
RIP-Soupman
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Official Page
Underverse.US
Release Date
Released Apr 23, 2009
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Style
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Futuristic Sim
Theme
Sci-Fi
Players
Multiplayer
Statistics
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582 of 10,688
Last Update
6 days ago
Watchers
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Files
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