What Fallout 3 Reborn Version 6 is:

A WIP mod, that aims at creating a more action-packed and intense Fallout experience. No more will you see an enemy shrug off a bullet to the brain. If you are tired of guns that feel like pellet guns, this mod is for you. If you are tired of the brown and dull wasteland, this mod is for you. If you're sick (get it, hahaha) of unrealistic radiation, this mod is for you.

Armor and guns are far more realistic. A headshot from a 9mm handgun usually kills instantly. Armor has far less health, while guns last far longer (much slower weapon degradation).

Explosives have some... fun changes. Any explosion is liable to send you flying or knock you over. The distance you fly obviously depends on the explosion type. Nukes will send you up to 50 meters, while a landmine will send you ten feet in the air... without your legs. Also, some high-caliber weapons and blunt melee weapons can knock characters over if they score a critical hit.

Drugs and food now have more drastic changes, much more realistic and time-based. There is no more instant healing, the average Adrenaline (Stimpack) takes about 2 minutes to give you 120 health.

Weapons and items have lots of changes, both major and minor. Some weapons have been totally redesigned, while others simply sport a new name and use a different ammo type. There are also a few totally new weapons such as the Barrett .50 and the Railgun. All ammunition now has realistic names, or as close as I could get (I'm not a gun nut, so forgive me for any mistakes). Items also feature new names and uses.

Radiation has been redone to act way more realistic. At 1000 Rads, you are immune to further irradiation, but lose 10 health a second until you croak or if you're lucky, find a way to heal yourself. I also added a "glowing one" effect to your character at 600+ rads. When irradiated you can suffer crippled limbs, lose health slowly, and see a slew of fancy effects.

There is so much more that I could never hope to document it all. I'll leave it for you to find out as you play, have fun and remember to approach the game differently as there are some drastic changes, your old playing style may not work as well in this new "wasteland". If you're interested in a (somewhat) complete feature-list, visit this link: Have fun!

Adam

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2 comments by Slayer_2 on Sep 22nd, 2009 digg this super bookmark


Several features that have been cut from V6 are: modified house items, personal brahmin, night-vision and a possible weapon slot system (it's complicated due to the DLC).

Also, I'd like to warn you that you will need THIS file to play Fallout 3 Reborn. It is simply an archive invalidation tool that will need to be installed if you wish to enjoy the fancy new textures.

Alright guys, this release is a fair-sized one that has been under development for many, many weeks now. I believe it is the start of something bigger, perhaps a semi-realistic Fallout 3 with several combat-enhancing features. More information on that will be posted if anything becomes more certain. Have fun with V6 you guys, go HERE to download it. Till next time,

Adam

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Fallout 3 Reborn V6 Mothership Zeta

Fallout 3 Reborn V6 Mothership Zeta

Sep 23, 2009 Full Version 2 comments

Here is is, the long awaited Mothership Zeta Reborn. This one has many changes, tons of new weapons and an all-new Alien workbench! The readme is below...

Fallout 3 Reborn Version 6.1 (Update)

Fallout 3 Reborn Version 6.1 (Update)

Sep 23, 2009 Patch 12 comments

NOTE: You NEED Fallout 3 Reborn V6 installed BEFORE you apply this patch! Well, nothing is perfect and that goes for my mod. So to help make your Fallout...

Fallout 3 Reborn Version 6

Fallout 3 Reborn Version 6

Sep 21, 2009 Full Version 13 comments

NOTE: Make sure you download and install the archive invalidation program in the link below... Here it is, the long awaited Version 6. This one comes...

Fallout 3 Reborn V6 (BETA)

Fallout 3 Reborn V6 (BETA)

Sep 02, 2009 Demo 7 comments

The beta of Fallout 3 Reborn V6. The .zip is locked with a password that has been given to all the beta testers. Please only download this file if you...

Fallout 3 Reborn Version 5 (Version 5)

Fallout 3 Reborn Version 5 (Version 5)

Jul 01, 2009 Full Version 6 comments

Fallout 3 Reborn Version 5 Download. Does not include the mod .esps for the expansion packs. Download those separately.

Fallout 3 Reborn Version 5 (The Pitt)

Fallout 3 Reborn Version 5 (The Pitt)

Jul 01, 2009 Full Version 0 comments

Here is the Mod file needed to get your The Pitt DLC acting like the rest of my Reborn mod. Make sure you follow the instructions VERY CAREFULLY.

Comments  (0 - 10 of 306)
stonewalljack2
stonewalljack2 Oct 29 2009, 4:11pm says:

I like that the environment looks more alive (green). The "bullet time" was a good attempt but did not work well enough (on/off control) to use again. I don't like VATS so I applaud your attempt at slo-mo. I don't like that you have effectively removed the alien weapon by giving it a life of 10 shots before it breaks and making the ammo useless. If you don't like the alien weapon, then don't use it, rather than eliminating it.

All things considered, I like the mod more than I dislike it.

+1 vote     reply to comment
Slayer_2
Slayer_2 Oct 29 2009, 10:29pm replied:

Yes slow-mo is crappy, FOR NOW. I am am trying to find a way to make it instantly respond to the on/off toggle. It is harder then it sounds though. Glitch fixing is NOT my forte. A patch will be released when/if it is ever fixed.

I have no idea what you're talking about with the "alien weapon" thing. Are we talking Mothership Zeta, or the Alien Blaster/Firelance? I actually made all the weapons much stronger, so I have no idea what you're on about... I would never sabotage a weapon due to my dislike of it. Trust me on this, why else do you think I improved the 5-shot revolver? Because I used to hate it and decided to fix it.

I believe you have discovered a glitch, so more info would be appreciated and a new patch may be in order.

+1 vote     reply to comment
stonewalljack2
stonewalljack2 Nov 1 2009, 2:55pm replied:

The alien weapon glitch happens with original Fallout3 v1.7 using only the Reborn mod and FOMM. I just checked this again with and without Reborn mod. Same results. I have not played DLC, so no info there.

+1 vote     reply to comment
Slayer_2
Slayer_2 Nov 1 2009, 11:11pm replied:

Alright man, I've TRIPLE checked the Alien Blaster files. The damage is set at 1000 in my mod! How you are getting such an issue is unimaginable to me. If you get this problem when my mod isn't running, I have no idea what could be causing it.

+1 vote     reply to comment
The_camper
The_camper Oct 29 2009, 3:29pm says:

sounds unbalancing and hard for a normal playstyle but stupidly easy if you are stealth based but i might be wrong

+1 vote     reply to comment
Slayer_2
Slayer_2 Oct 29 2009, 10:24pm replied:

Fallout 3 doesn't have stealth... This mod is designed for run-and gun. But careful run and gun. If you hear rocket launchers or explosives, you may want to try a little bit of tactics.

+1 vote     reply to comment
bullshock
bullshock Oct 25 2009, 8:02pm says:

I use YoshikinaKota's hair pack with necKros's hair retexture and they worked fine, but when I installed Reborn the hair didn't appear anymore, it was just the ugly default stuff :P

Any idea what could be happening?

+1 vote     reply to comment
Slayer_2
Slayer_2 Oct 26 2009, 6:00pm replied:

I doubt it has to do with my mod... I'm not much for fashion/hairstyling :P

Seriously though, perhaps it's a problem with the other mods. Maybe they reference something that is modified by Reborn. No idea why though.

+1 vote     reply to comment
thespacepope
thespacepope Oct 22 2009, 6:36pm replied:

just yours

+1 vote     reply to comment
Slayer_2
Slayer_2 Oct 24 2009, 11:58am replied:

That's weird, I'll look into it. Although I haven't experienced anything like that when I played broken steel with my mod.

+1 vote     reply to comment
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