Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.

Description

Wow it's been a minute since I uploaded anything. This mod is now over a decade old! Anyhow, time for a nostalgia trip. Version 11.0 of Fallout 3 Reborn. The successor to V10, a little tweak I created of V10 to make it more balanced and fun than V10. Also includes some bug fixes. Check out the change log below.

Preview
Fallout 3 Reborn V11.0
Post comment Comments
shoaps
shoaps - - 7 comments

Glad to see this out!

- About to start a new game, any mods you suggest I play with?

(not visual stuff, I have a pretty good list of texture packs and individual textures)

Reply Good karma Bad karma+1 vote
Slayer_2 Author
Slayer_2 - - 2,141 comments

I highly recommend Enhanced Weather, if your PC can run it. Adds to immersion a lot!

Reply Good karma+1 vote
clocky4847
clocky4847 - - 60 comments

yesss!!! finally!!!

Reply Good karma Bad karma+2 votes
Slayer_2 Author
Slayer_2 - - 2,141 comments

Better late than never, right? Haha

Reply Good karma+2 votes
Guest
Guest - - 689,903 comments

I love this game..
its so good..
hey can you make more games like this?
i really really liked it.

Reply Good karma Bad karma0 votes
Slayer_2 Author
Slayer_2 - - 2,141 comments

More reborn mods? I didn't actually make the game, although I wish I did, haha!

Reply Good karma+1 vote
veksha
veksha - - 2 comments

my game freezes with Reborn v11 somewhere around this location:
Imgur.com

please help. love this mod.

Reply Good karma Bad karma+1 vote
Slayer_2 Author
Slayer_2 - - 2,141 comments

And this happens every time you go there? That's the Bethesda Ruins area, correct? I'll see if I can reproduce the issue on my end.

Reply Good karma+1 vote
veksha
veksha - - 2 comments

Imgur.com
From Chryslus building go to Bethesda Ruins. there will be a diagonal road that goes up the hill slightly to the right.

PS: sorry. this freeze is not happening anymore. maybe because i have disabled reborn mod and killed scorpions on that road. (bugged loot inside scorpion?) i don't know. now i can go on that road with mod enabled and have no crash.

sorry to bother you.

Reply Good karma Bad karma+1 vote
Slayer_2 Author
Slayer_2 - - 2,141 comments

No problem, let me know if it happens again!

Reply Good karma+1 vote
Guest
Guest - - 689,903 comments

Great work, you are awesome.
Are UI mods compatible?

Reply Good karma Bad karma0 votes
Slayer_2 Author
Slayer_2 - - 2,141 comments

Cheers man! Depends on the UI mod, but if you install it after Reborn and lower in the load order list, it should likely work fine. I'd say just try it and see :)

Reply Good karma+1 vote
Guest
Guest - - 689,903 comments

super job, but Super Mutants don't use the Bushmaster ACR on my game

Reply Good karma Bad karma0 votes
Slayer_2 Author
Slayer_2 - - 2,141 comments

What level are you? I see them with it at later levels, but I must be over player level 16 I think.

Reply Good karma+1 vote
massimogrecoab
massimogrecoab - - 515 comments

Hi, wonderful mod! I have only a little problem: the Rh Ironsight plugin, Reticule remove (which remove crosshair when aiming with a weapon) doesn't work with your mod, even if loaded last. Anyway to fix that? Currently, I'm playing without crosshair, but it would be better with crosshair when not aiming, for identify people and other things.
P.s. another question: so, with the removal of energy weapons (a part those of mothership zeta) there are reason to put points on energy weapons skill? I think not, but maybe I'm wrong.
P.p.s. ok, this is the last question: have you removed power armors? Because brotherood of steel doesn't had those. I hope that they appear in the mid-late game, because those armor are wonderful.
Anyway, thanks for your mod: I can't even think of play Fallout 3 without.

Reply Good karma Bad karma+1 vote
Slayer_2 Author
Slayer_2 - - 2,141 comments

I think you might be able to fix the lack of crosshair/HUD by deleting a the Menus\prefabs\hudtemplates.xml file. Maybe just move it to the recycling bin and see if it works.

Energy weapons are still found in Mothership Zeta, and a few other weapons come to mind (Gauss Rifle and a few others). However, it's one of the last skills I boost now. The only skill I focus on less is unarmed, since there is almost no point in Reborn, bringing fists to a gunfight gets you killed 99% of the time.

I replaced MOST power armors with tactical clothes and modern style battle armor, however there are still some experimental power armors. So they are rare, but not removed entirely. Originally I wanted a system like Fallout 4 where the power armor was super powerful but needed energy, but I never could program it quite right with the limited tools in the GECK. The T51-B Armor is still there and very cool!

Glad you're enjoying the mod! Happy exploring!

Reply Good karma+3 votes
massimogrecoab
massimogrecoab - - 515 comments

Thanks for the answers. No, the problem it's not the lack of crosshair. Within the game options, you can have it always, or disable always, but with the plugin of Rh ironsight, it can be present when not aiming and disabled when your are aiming. But, probably for some weird interaction with your mod, that plugin has no effect. Not (good, not) terrible: i have disabled the crossair from the game option, and I can live with it.
For caravan's mod, I have place it the last (it's the only mod that I use, beside your and the pre-requisite of your mod (Rh Ironsight and off course unofficial patch). The caravans are present, but when they should teleport to destination, nothing happens.

Reply Good karma Bad karma+1 vote
massimogrecoab
massimogrecoab - - 515 comments

I've tried to use the mod Wasteland travel caravans (that add a sort of limited fast travel system, in certain cities and for a fee, like the Silt Striders travel system, in Morrowind) here Nexusmods.com but it doesn't works with your mod, because I think that your disabling of fast travel it's hard coded. There is the possibility to disable only the normal fast travel, but to give the possibility for mod like Wasteland Travel caravans, to enable it with limited conditions?

Reply Good karma Bad karma+1 vote
Slayer_2 Author
Slayer_2 - - 2,141 comments

Have you tried putting the travel caravan mods higher in the load order, it might be able to over-ride the changes Reborn makes? It's just a simple boolean variable.

Reply Good karma+1 vote
massimogrecoab
massimogrecoab - - 515 comments

It's not a terrible problem, because I prefer to move on foot, but sometimes it's annoying, so right now I use "coc" but it would be cool if we can have a faster travel system that it's not the vanilla fast travel. Anyway, I'm enjoying Fallout 3 like I never do: every combat can be lethal, every weapons it's different, and now take skills like "medicine" make sense, and char finally isn't a demigod anymore.

Reply Good karma Bad karma+1 vote
Slayer_2 Author
Slayer_2 - - 2,141 comments

Thanks man, glad to hear you're enjoying it. I forget if I put the travel terminals back in. But if I did, then you should be able to pay caps to transit around the biggest locations (Rivet City, Tenpenny Tower, Megaton, Paradise Falls, etc). I wanted there to be a monetary cost for it, since hiking by foot definitely costs a good amount of caps in terms of ammo and food used. Nevermind your time.

Reply Good karma+2 votes
massimogrecoab
massimogrecoab - - 515 comments

Good, i'll check!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,903 comments

God bless you Slayer!!! Best fallout 3 mod for years ; )

Reply Good karma Bad karma+2 votes
Slayer_2 Author
Slayer_2 - - 2,141 comments

Thanks man, appreciate that!

Reply Good karma+1 vote
clocky4847
clocky4847 - - 60 comments

oh hell yes, im so glad youve put this out!

Reply Good karma Bad karma+2 votes
Slayer_2 Author
Slayer_2 - - 2,141 comments

Cheers man, I really wanted to finish this off for real!

Reply Good karma+1 vote
Guest
Guest - - 689,903 comments

This comment is currently awaiting admin approval, join now to view.

joelgonz
joelgonz - - 2 comments

thank you my good sir. i played this game back when i was in high school. but the required mod for this

Archive Invalidation Invalidated: Fallout3nexus.com

RH_Ironsights: Fallout3nexus.com

both web sites are unavailable.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,903 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,903 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,903 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,903 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: