Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.

Post download Report content Fallout 3 Reborn Version 7.0
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F3R_Version_7.0.zip
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Slayer_2
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Description

Finally, after an extremely long development time, Fallout 3 Reborn Version 7.0 is complete. This release is a fairly significant one, as this version has been built from the ground-up. Many new features have been added in, and some have been dropped. This is likely the last major Fallout 3 Reborn release (I still have to mod the DLC, possibly create a hardcore mode, and release updates). Soon I will be starting work on a whole new Fallout 3 mod called "Under", more info will be posted about that later. The Readme is posted below, it includes install instructions, the feature list, and much more.

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Fallout 3 Reborn Version 7.0
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Anbrad
Anbrad

YAY good job
Im glad some modders actualy put time into theyre work instead of releasing some half assed mod where the textures are messed up and half the stuff dosent work
Tldr; You are one of few succesful modders
Good job :D

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Slayer_2 Author
Slayer_2

Thanks :D

It's been quite a few months since V6 was released, but I wanted to make sure that V7 was a quality release.

Hope you enjoy the mod :)

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MarQan
MarQan

waited so long for that number 1 before the "update" :)

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Slayer_2 Author
Slayer_2

Don't you watch other mods too? :P

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dave_5430
dave_5430

Damn, now I gotta fix the compatibility with the *load of weaponmods I added to fully enjoy this mod...

Oh well, it's totally freakin' worth it!

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Slayer_2 Author
Slayer_2

Well good luck with that. Compatibility is a bitch.

Hope you enjoy the mod :)

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SolidFake
SolidFake

that sounds very interesting!

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Slayer_2 Author
Slayer_2

Thanks :)

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MarQan
MarQan

now I'm exhausted and there's a HP effect on that (don't see the end of it: out of screen) and I can't sleep, because "you can't sleep while taking health damage". what do you suggest? and I can't fast travel either..

maybe I don't see something

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Slayer_2 Author
Slayer_2

Take some Jet, and I'll patch this in V7.1

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Awesome_ninja
Awesome_ninja

wow, this mod looks awesome, I'll go try it out as soon as I can. But before I do, I have a question, is this mod makes the game tougher / easier? Because I haven't even started playign it, and I have no idea how stuff works in it, like repairing guns, etc..

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MarQan
MarQan

playing with it for a while, but it's hard to say for sure.
with this mod, you don't need to shoot 5 bullets into a dogs head (like in vanilla), but if 2 or more armed enemy takes you then you're in trouble.
if you turn on player needs then there's a positive effect if you eat/drink regularly and a negative if you don't.
it's quite balanced I think. not tougher of easier.. it's different.
only Rambo style don't work as before :)

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Slayer_2 Author
Slayer_2

Difficulty is about the same, but it changes depending on the circumstances. Like MarQan said, it's easier to kill unarmed opponents, such as Deathclaws (which used to be quite deadly), but meeting armed enemies in large groups can easily get you killed, unlike the Vanilla game. Also, there are no more "instant-heal" meds, so it's much harder to heal in combat. I've also reduced the health bonuses you get from leveling up your character, so a Level 20 character is not ultra-powerful like they are in the vanilla game. You really need to use cover and tactics to get through some parts, watch the Post-Release trailer to see what I mean by taking cover.

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The_Federation
The_Federation

or just do what i do, make a mod which kills any chance the enemy has to kill the player... this usualy imposes a follower becoming insanely powerfull!!!
like my latest idea...
Moddb.com

Awsome, Reborn Rules! ;}

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Slayer_2 Author
Slayer_2

I could make Jericho have 9999999 health, but that wouldn't be as cool as having Liberty Prime tailing you :D

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The_Federation
The_Federation

unless you **** him off through attcking then its not so cool trust me on that!!!

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Slayer_2 Author
Slayer_2

Two words: kill cheat :P

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sbseed Creator
sbseed

imma have a blast with this mod. >:D

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Slayer_2 Author
Slayer_2

Just wait for the HARDCORE edition :D

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DoNotDisturb
DoNotDisturb

Hello,
Thank's for this mod.
I started again a new game, and found this mod very interesting.

But I have this problem. I downloaded the last version (F3R_Version_7.0.zip)
I'm almost ready to leave the vault 101, and if I try to eat something or use a stimpack, no healt recover is produced, and after eating some food and stimpack the game crash and return to windows.

If I uncheck the mod and continue with the saved game, can regain health eating and using stimpacks without problems.

Any suggestion?

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Slayer_2 Author
Slayer_2

All food and healing now takes time (look at your effects section of your pip-boy to see if you're being affected by meds/food). Does the crash happen if you don't eat or use meds?

Also, are you certain that Fallout 3 has been updated to the latest version.

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The_Federation
The_Federation

do you have the verification program installed and updated with the new mod in the data file?

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Slayer_2 Author
Slayer_2

What verification program? Do you mean Archive Invalidation? If so, then yes, you need it installed to run Reborn V7.

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oskars18
oskars18

this mod is for only Fallout 3 or dlc packs too?

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Slayer_2 Author
Slayer_2

Currently it only supports default Fallout 3, although the expansions will work fine, they just won't be balanced for the mod.

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MacGreve
MacGreve

I love this mod. It makes the game a little harder and more fun. thank you for this fantastic mod :)

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Slayer_2 Author
Slayer_2

Thanks, and no problem, I'm glad you enjoy it :D

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fliros
fliros

where are the trees .. I can't find any?

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Slayer_2 Author
Slayer_2

You mean the green trees? They'll be in the Hardcore version, which will be out eventually. Fanboy whining made me remove them in the "dumbed-down" version 7. Hardcore will also have the awesome weapons again, with even more variation, and a far greater count.

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blackpantha
blackpantha

Just wondering, I've been playing with this mod installed as well as all the DLCs and I seem to be stuck at lvl 20. Wondering if this mod could be causing that. Any thoughts?

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Slayer_2 Author
Slayer_2

What is the load order of the mod?

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blackpantha
blackpantha

Anchorage.esm
Fallout3.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Dogmeat Armor.esp
fallout3_reborn_v7.esp

Total active plugins: 8
Total plugins: 8

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blackpantha
blackpantha

Edited to have anchorage load after Fallout3

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Slayer_2 Author
Slayer_2

With load order, the last mod is the one that gets precedence during any conflicts. So, the Broken Steel file says that the level cap should be 30, but fallout3_reborn_v7 says that it should be 20, since it's the final file in your load order, it gets final say. Switching Broken Steel to be the last in the load order is inadvisable, as some items may revert back to their vanilla stats.

Do you have any experience with the GECK? It is quite simple to change the level cap.

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blackpantha
blackpantha

Eh not so much but I can follow guidance quite well ;)

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Slayer_2 Author
Slayer_2

Alright, I'll quickly give you the rundown on how to do this.

1) Open the GECK, and load up my mod

2) In the toolbar, navigate to the "Gameplay" tab, then select "Settings".

3) A box called "Game Setting" should pop up, navigate to the "Filter" box, and type in: "iMaxCharacterLevel", without the quotes (obviously).

4) Go over the the "Numeric value" box, and replace the "20" with whatever level cap you desire. Go easy, though, as too high means you'll run into problems if you max out your skills and you're left with extra points. I recommend 30-40.

Good luck, hope you can get it working :)

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blackpantha
blackpantha

Yeah I got it all fixed, thanks for all your help.
Oh and thanks for releasing a great mod :D

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Slayer_2 Author
Slayer_2

No problem man, have fun :)

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AtmaDarkwolf
AtmaDarkwolf

Great mod, but... little issue.

It installed fine, loved how it was realistic with all the needs, new weapons, etc, but the first mob I met, shot me twice and I was dead.

Realism is nice, but after trying a few times(was a albino radscorpian and a super mutant overlord) I just could NOT dent them, and the overlord killed me in 2 shots, scorpion hit me once.

I was lv 30, with 9(or 10) in all stats due to having the almost perfect perk. I wasn't wearing power armor, but still, 2 shots = death means any possibility at playing a melee/unarmed toon with this mod goes out the window.

Oh well, gotta say love the idea, and little 'down' that it just won't do with this current game(trying unarmed 'perfectionist' build)

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Slayer_2 Author
Slayer_2

In V7, it shouldn't take two shots to die... maybe in the Hardcore mode (which isn't even released yet). You say you're playing a melee character, well that will be easier and harder for two reasons:

1) Melee weapons do far more damage, the swords usually are one-hit-kills.

2) It will be harder because the mod is realistic, and no one goes against firearms with a baseball bat, and lives to tell the tale.

I recommend you start a new game, in fact, I think most people should. Not only are you going to want different stats/perks to adapt to the new play style, you will also want to experience the game from the beginning, with my mod on, as it makes certain quests more fun.

If you like a CQB-type character, I highly recommend you focus on small guns and sneak, get a Combat Shotgun, an SMG, and a sword. Use the shotgun indoors, or in semi-close range encounters, the SMG in the wastes, and the sword for melee enemies. Don't worry about the melee skill to much, as swords are very lethal now.

Also, fists are useless. Don't even try to fight with your fists, you're going to die, just like you would in real life. Also, blunt melee weapons are semi-useless, get something with a blade. Combat knives and swords are my personal favorite.

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AtmaDarkwolf
AtmaDarkwolf

Meh both agree and disagree about the unarmed thing(realistically)\

If someone is a novice(basic martial arts, and/or boxing) your totaly right, the guy with the gun(at range) will win, every time. Chances are the guy with the gun is gonna win against a master also, but...
If a master of martial arts, one who knows how to 'hurt' with bare hands(strikes at joints or pressure points, etc) and being that he has obviously a fair bit of skill at his job, and manages to sneak into striking distance of his target, should beable to easily disarm his opponent, the better the martial artists skill, the faster he can do this. (Even a guy who has little or no skill with grappling, can, if inside reach, disarm a man with a gun with moderate difficulty. it CAN be done)

But yes, agree about the rushing willy-nilly against a guy with a AK-47 from 20 feet away with no weapon is suicidal(if the guy with the gun can see you and has ammo :D)

But my issue wasn't that, i believe it was because i had it set on very hard and never toned it down before trying. I was actually using that unique Chinese assault rifle(it ends up being one with a drum after your mod, neat add-on btw). A supermutant overlord in the first 2 tries, killed me with 2 and 3 shots(2nd reload) and didn't miss. He was in the cell as soon as I loaded in, and had already spotted me before hand. On a 3rd reload I ran away and fast traveled up north, and met a albino radscorpian (Who on vanilla + very hard are already stupidly hard to kill due to their insane health) ate 3 clips of ammo from my combat shotgun before i backpeddled into a rock and got 2shot.

The toon was lv 30, had 9 endurance, toughness, talon combat armor, etc(Total DR was 60-75ish or so)

Anyways only gripe is that you basically 'killed' some very fun weapon/fighting styles. But gonna start a new game when I get the get-up and go to start playing again. Thanks for this very interesting and detailed mod.

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Slayer_2 Author
Slayer_2

You'll be glad to hear that I'm trying to add a new perk to the mod, called "Assassin", which allows you to sneak up behind people, and break their necks. I also want to allow you to disarm an opponent in VATS, by targeting their weapon with your fists, you would then steal their weapon from their hands, and add it to your inventory (if you have more unarmed skill than your opponent).

Also, consider toning the difficulty down :P

Anyhow, I hope you enjoy the mod more with a new save game :)

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Cinders7
Cinders7

So this mod allows you to play the game including the DLC's.

Does that mean I do not need to download the (Version 5) esp's of the DLC's that you had put up previously?

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Slayer_2 Author
Slayer_2

No, the DLC mods aren't done yet, and they may never be for V7, as V8 is now being worked on, and it is far easier to mod.

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sdude290
sdude290

Sorry if this is a bit late, I just made an account and found this.

Finally someone with an overhaul mod that replaces ALL the weapons, I usually don't like replacers, but This looks worth it. Finally someone who uses the AA12 Auto-Shotgun without it spitting out grenades. The whole shell shock idea sounds great too.

Nice work, I couldn't do anything anywhere close to this.

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sdude290
sdude290

Oops, wrong version.

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Slayer_2 Author
Slayer_2

Yeah, but thanks for the compliments :D

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