Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.
Wow it's been a minute since I uploaded anything. This mod is now over a decade old! Anyhow, time for a nostalgia trip. Version 11.0 of Fallout 3 Reborn. The successor to V10, a little tweak I created of V10 to make it more balanced and fun than V10. Also includes some bug fixes. Check out the change log below.
Disabled the weapon/ammo limit system by default. It ended up being more annoying than fun for me. However, if you enjoyed it, you can re-enable it in the player house terminal.
Added VATS back in. After some thinking is it realistic? Certainly not. Balanced? Not really. But it's great for new players (like my GF) and people who don't really want to use it, such as me, can avoid pressing the VATS key.
Reduced weapon damage by half compared to V10.
Reduced how easy it is to gain levels and increased skill point gain per level (base of 7 points) back to nearly Vanilla specs. 100 level cap remains though.
Removed most of the green vegetation from the wasteland and put back the old scrub bush.
You can disguise yourself as a Raider but you MUST holster your weapon, avoid sneaking or running (slow walk only), and not be involved in combat.
Brought back Rad-X and Radaway, with slightly different functionality from vanilla.
Most creatures health has been reduced by about half.
Made food poisoning half as common and far less deadly.
Mentats now act more like their original usage (a boost to Intelligence and Perception) with the flavored ones having slight differences.
Replaced the Glock 19 model with something much better.
Switchblades can repair BB guns, as mentioned by your dad in the prologue.
Replaced the .300 Win Mag ammo box model with something better.
The AA-12 is now semi auto because the animation glitched in fully automatic.