Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.

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Media RSS Feed Report media Fallout 3 Reborn V9 Spawn Multiplier Demonstration
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sbseed Creator
sbseed Mar 26 2011, 5:04pm says:

lol, god mode huh?... looks like my kind of fight, big guns and lots of ppl to shoot. death and dismemberment for all, muahahaha!

+3 votes   reply to comment
FailerOfLife
FailerOfLife Mar 26 2011, 8:07pm says:

Could you set this up so that as you increase the enemy spawns it increases the number of generic citizens in the major cities? It would just seem really strange to me that 95% of the population of the Wasteland would be Raiders.

+1 vote     reply to comment
Slayer_2 Author
Slayer_2 Mar 26 2011, 9:40pm replied:

That's actually not a bad idea, I'll see what I can do.

+1 vote   reply to comment
FailerOfLife
FailerOfLife Mar 27 2011, 9:03pm replied:

I was just reading over the V7 feature requests, and one of the things that was requested was the ability to set your own traps. I'm not sure this would be possible since I have never messed with scripting, but this one mod for Oblivion, The Lost Spires, gives you a bear trap that you can drop, and it automatically sets itself when you drop it. When you want to pick it back up, it triggers itself without damaging you and then you can pick it up. Would it be possible to use that script, or at least use some of that basic script for Fallout 3, specifically Reborn?

0 votes     reply to comment
Slayer_2 Author
Slayer_2 Mar 29 2011, 11:02am replied:

I was actually considering adding in a similar feature, where you can buy traps to arm where you wish. Some I am working on are: Trip-wire Mine, Bear Trap, and Electro-Wire. Although, being able to reclaim enemy traps (with a high repair skill, of course), could be a good option. Maybe make it a perk to add some more perks to the game (now that there is a 100 level cap).

+1 vote   reply to comment
N3uR0m4nT3
N3uR0m4nT3 Mar 27 2011, 1:48pm says:

That's beyond awesome.

+1 vote     reply to comment
Slayer_2 Author
Slayer_2 Mar 27 2011, 2:21pm replied:

Thanks man :D

+1 vote   reply to comment
Kurisutina004
Kurisutina004 Sep 10 2011, 8:13pm says:

waoh woah woah wait FREE mortar strike? now that is AWESOME!!!

+1 vote     reply to comment
Slayer_2 Author
Slayer_2 Oct 6 2011, 1:00am replied:

The strike was a WIP that didn't make it into V9 (hence the "free" part). Modders don't have to pay in-game for their stuff :P

+1 vote   reply to comment
Kurisutina004
Kurisutina004 Sep 10 2011, 8:15pm says:

Hey look!A herd of molerats!Now THAT is something awesome to be able to say.

+1 vote     reply to comment
Slayer_2 Author
Slayer_2 Oct 6 2011, 1:01am replied:

Yes, quite a beautiful sight. Brings a tear to my eye :P

+1 vote   reply to comment
idemandcookies
idemandcookies Dec 30 2011, 10:50pm says:

hey does did mod still have the default wasteland outfits?

+1 vote     reply to comment
Slayer_2 Author
Slayer_2 Jan 5 2012, 12:36am replied:

Most of them, yeah.

+1 vote   reply to comment
Dr_Tomorrow
Dr_Tomorrow Nov 25 2012, 7:31pm says:

Metro 2033 backaground music...???

+1 vote     reply to comment
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Description

A quick video displaying how the spawn multiplier feature works.

Video Details
Type
Demonstration
Date
Mar 26th, 2011
Length
06:54
Filename
fo3_spawns.wmv
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