Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.

Report article RSS Feed Fallout 3 Reborn V11

So, I've been kind of working on a V11, but I want to hear what any fans of previous versions might think. Read the rest of the post, then feel free to post your comments about it.

Posted by Slayer_2 on Jan 21st, 2013

Details and features I'm debating (some of these are pretty huge):

1: Vastly reduce the amount of firearms, make melee combat more common and ammo very rare and expensive. Also, working on allowing you to "hold up" human AI (who don't have firearms) and make them surrender so you can rob/knock out/restrain/kill/enslave them. How well it works and how easy it is will hopefully depend on the NPC's aggression and stats.

2: Add in more complicated features for food and aid items, including more variety, need for any followers you have following you, milking brahmins, uncooked food spoiling, eating animations and sounds, and more.

3: A few more weapons and variety in that department.

4: Wounding/downing and animations for incapacitated NPC's for non-lethal wounds.

5: More in depth healing and wounding system for the player.

6: A dynamic weather system with rain and snow.

7: A temperature need, your player can get too cold or hot (up for debate).

8: A mood stat that affects your other stats to some degree (also up for debate).

9: A recoil system for conventional projectile weapons.

NEW STUFF AS OF JANUARY 21ST:

10) A suppression system for both AI and player, so you can pin or be pinned down by weapons fire.

11) A blood loss system. Getting cut or shot can make you start to bleed out, which needs bandages or a doctor to stop. Blood level will be monitored in the player needs display, and will slowly regen over time while not bleeding out, or can be instantly replenished with a blood pack.

12) Reading skill books may give you a short topic to read about, and can be kept afterwards for more reading (but no knowledge gain)

13) I'm working on changing the workbench, re-doing the recipes and items to be more useful and realistic. Now finding V2 and V3 schematics makes the items more effective and deadly instead of giving you more or in better condition items.

14) Venomous animals can now poison you and you will need to find a doctor or anti-venom before the symptoms kill you... or worse (working on hallucinations). Some poisons will cause only minor issues, by larger stings and more potent doses can kill.

15) A little boat and ferryman on the Potomac that will take you around locations situated on the river, for a fee.

16) Alien weapons can flesh off of humans (skeletonize).

17) Blood and bleeding system with BP and blood loss possibilities.

- Various bug fixes and tweaks since V10.

- More stuff I'll add later, but those are the big ones

Post comment Comments  (0 - 50 of 75)
Dieger
Dieger Jan 21 2013, 6:39am says:

im gonna miss my AK :( still can't wait for V11 :3

+2 votes     reply to comment
Slayer_2
Slayer_2 Jan 21 2013, 8:39pm replied:

You can still have the AK, it's just rare, and ammo harder to come by :)

+1 vote     reply to comment
Jon.DM
Jon.DM Jan 21 2013, 8:09am says:

First of all great mod, the game totaly needed a good realism retouche

- Although the realism would suggest less firearms, rare bullets etc, dont forget a main part of this game is the fps gameplay of it. I'd suggest to keep the firearms (with the energy weapons gone also) and even try to add modules on them like NV introduces.
The AI surrendering would a more realistic approach as well, but then the enemy would be less dangerous?? not sure how would this be implemented in game and keeping the interest.

- About variant of food types etc, dont forget the extra lines these will keep in the inventory an make the use of it a bit tiring after it gets crowed

- Of course more weapons always welcomed.

- Wounding would be a pain sometime and usually people just load back before it happens to avoid the disadvantages it causes. Still would add to realism.

- Yes dynamic weather and environment would always add points to realism.

- Temperature a bit too much I'd guess, areas with radiation is quite enough already

- Yes mood, would be good to get in character too

- Recoil after firing? Definetely would be nice, just dont overdo it.

Keep up the good work!

+3 votes     reply to comment
Slayer_2
Slayer_2 Jan 21 2013, 8:46pm replied:

Thanks man, glad you like it so far.

-Yes, but the melee combat is surprisingly good (allows blocking and such, plus I'm hoping to let you throw knives) and guns will still be there, just less shooting.

-As for AI surrendering, it will hopefully be dependent on a variety of factors such as your Speech, Karma, and such as well as their strength, perception and guns skills. (If you use an unloaded weapon, they make be able to pick up on it).

-Good point, I may not waste time on more types of food if they do the same thing as previous items.

-Of course, GUNS GUNS GUNS :D

-I might be making an optional quick save disabler for people like me who want a more tactical and challenging experience, making loading back unsavory. More info and details on what I want to implement soon.

-Bring the rain.

-Alright, thanks for the input on temperature.

-Alright, I'll look into that.

-Yeah, I'm hoping to go to the range soon and fire real guns, get an idea how the calibers in game kick in real life.

Thanks man, will do.

+2 votes     reply to comment
Mateos
Mateos Jan 21 2013, 10:46am says:

1) Not against, but if some people manage to made their own ammunition/weaps, maybe just make the pre-war weaps rare?

2) Seems huge, would make the game more difficult and realist :)

3) Hmm.. Like?

4)5) Good ideas.

6) If the engine can as well handle shaders so the surfaces can look wet or snowy after some time, it would be beyond perfect!

7) If you have example of parameters, like living alone, have the dog dead, and several others, it could be realist...

Next) Nothing to say ^^'

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 21 2013, 8:52pm replied:

1: Maybe, I don't know how possible it'd be to make firearms without factories or at least a blacksmith.

2: I take it you like that, good to hear.

3: Mosin Nagant, SVT40 (those two found in the museum mostly, or some raiders), Glock 18C, Hammer and wrench melee weapons, a few others maybe.

4 and 5: Thanks mate.

6: That's more like Cryengine stuff, but I can probably get a raindrops effect and sounds going like other mods.

7: Yeah, it all depends on how realistic I can get it to be.

Thanks for the input.

+1 vote     reply to comment
ab20051125
ab20051125 Jan 21 2013, 10:48am says:

i agree there should be less gun in the game
and any that has a gun shuold be feared
or maybe less automatic weapon but lots of musket
like it is in the movie "Revolution"

0 votes     reply to comment
Slayer_2
Slayer_2 Jan 21 2013, 8:52pm replied:

Muskets like 1700's weapons? I dunno, maybe.

+1 vote     reply to comment
Guest
Guest Jul 29 2013, 4:49pm replied:

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Slayer_2
Slayer_2 Aug 8 2013, 10:22pm replied:

A .22 bolt action rifle will kill or incapacitate a human with a single shot 99% of the time. "Assault rifles" are mostly designed for military purposes that you'd never have much point for in close quarters combat against 1 or 2 untrained foes. Fully automatic fire is largely for suppression in real life and even with military weapons, they're often fired in semi automatic modes when not suppressing a target. Also, body armor is hardly a magical fairy that saves your bacon. Yes it could, but in 1 on 1 combat or CQB, your enemy would just finish you off while you're knocked flat on the ground gasping for air... if they didn't hit you in the head, that is.

+1 vote     reply to comment
dave_5430
dave_5430 Jan 21 2013, 12:59pm says:

You should consider porting some features over to New Vegas!

+3 votes     reply to comment
Slayer_2
Slayer_2 Jan 21 2013, 8:54pm replied:

Might do man, I don't enjoy that game much though, makes it hard to mod.

+1 vote     reply to comment
Kurisutina004
Kurisutina004 Jan 21 2013, 1:47pm says:

Everything sounds good,except for one thing,the wastes are a bit of a desert,I'm not sure but to me it seems like it would be very hot there.SO how would it snow?

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 21 2013, 8:55pm replied:

In deserts, temperature usually drops to almost freezing or below at night. Plus with the weather idea, I'd make snow in winter months. Nuclear winter.

+1 vote     reply to comment
Rotzahn
Rotzahn Jan 21 2013, 3:05pm says:

To keep it short, nice to see you update reborn again and please add an option to toggle needs, and add the temperature system but not the mood system (can´t really say i knew how to affect my mood in an apocalypse ^^)

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 21 2013, 8:56pm replied:

You can cheat to disable needs, but I don't know if I'll give the option to disable them. I will slow the rate down a bit, though.

And to get happy... Jet of course :P

+2 votes     reply to comment
Mularac
Mularac Jan 21 2013, 8:35pm says:

Perhaps instead of having firearms be rarer, have two set of weapons, crappy and quality ones. The quality being the ones we're used to on v10, the 1 shot 1 kill type. And the crappy ones being more homemade and less dependable, taking more dakka to kill someone.

But I digress, that's your department, just a though.
A thing that kindda bothered me on v10 is how needy the character is. Every couple of minutes I have to gulp something down, like he has the fastest metabolism known to man. Reducing the player needs to less time per day but making adquiring food rarer to compensate.
As always, great mod. I've just reinstaled Fallout 3 for an other run and it's been great so far (the first run to downtown DC being as nerve wrecking as always)

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 21 2013, 8:59pm replied:

I'm gonna have more improvised melee weapons, but making an improvised firearm would be quite hard I think.

I'll probably slow the needs down a bit, maybe Hard instead of Insane. Food will be more rare too, I agree it's a good idea. I might slow the timescale from 30x as well, to make it make more sense.

+1 vote     reply to comment
Jon.DM
Jon.DM Jan 21 2013, 11:35pm says:

A few suggestions if you like then :-)

- RELOADING a gun is also much more time-taking in real life, and also preparing the magazines with full bullets takes even more! (and quite boring :-p)

- BULLET/AMMO Condition. Except the gun's condition which in low rate could jam it while using it, bullets also tend to become unusable over time. Especially in a post-nuclear situation where could be forgotten somewhere for ages.

- LOSING FOCUS WHEN FIRING FROM WEAPON RECOIL. I had the opportunity to feel how an assault rifle kicks back to you when I did my army service.
It's quite a LOT and makes you to lose the focus of the target for a fracture of a second there. And I'm refering shooting in prone position with static practise targets under control etc
I cant imagine how'd that be while on the run and in "panic" situations, definetely much harder to hit.

Handguns on the other side are quite easier to handle.

If all these would apply in F3 (depending on weapon size and power of course) that would make the guns not very usable and favorable for close quarters after all, and will also "push" you to get in melee ;-)

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 22 2013, 1:40am replied:

-Yes, I wanted to do individual magazines like Red Orchestra, and putting rounds in them one by one too, something to keep you busy out of combat. However, animation wise it would be very intensive, and I doubt the engine could handle such a thing, you have very limited freedom modding this game. I have a work around I might try... I'll keep you posted.

-This one is frankly impossible. I'd love to have dud rounds and misfires, especially for milsurp rounds. But not possible, sadly.

-I want to add a panic/suppressed state in that makes aiming hard and vision go blurry. Suppression doesn't seem very possible from my initial tests, but we'll see. I want to make it a hell of a lot harder to calmly walk towards enemies firing an AK-47 with robot precision as rounds whiz by your head. Recoil is certainly making it in, and I could maybe make a slight vision distortion for prolonged automatic bursts. I was working on your player losing control and running away and stuff, but it's just too much I think.

As for making weapons "cumbersome" and harder to maneuver in tight quarters, again, great idea and I want to do it, but not practical in many engines, especially not Fallout 3's.

+1 vote     reply to comment
N3uR0m4nT3
N3uR0m4nT3 Jan 22 2013, 10:53am says:

I would love the temperature system, perhaps with different clothes for more or less protection against cold, increased hunger when cold and maybe the ability to make a campfire. I wouldn't like as much the mood feature, unless it's only fear related to suppression, or being alone against many opponents or versus a big, scary mutant beast. Maybe there could be a new skill called "combat experience" that reduces suppression effects and fear while fighting.

Everything else sounds absolutely fantastic.

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 23 2013, 8:46pm replied:

Thanks man, and suppression is something I want to do, but I don't know if it's feasible. I want it SO BAD!

+1 vote     reply to comment
--Atlas--
--Atlas-- Jan 22 2013, 11:47am says:

-I want to see this game more realistic but I still want to play it in fallout universe. I want the power armors and energy weapons back. But make them togglablebBut make them rare, extremely rare.
-And perhaps you can make a checkpoint-save system, because when we play this game, we often quicksave, and when we get in mess, we reload the save so this kinda ruins a bit of realism.
-We need a better AI for the enemies, Enclave soldiers should use advanced flanking maneuvers, Talon Company mercs and Brotherhood of Steel soldiers and other big group fighters should be good fighters, oter than that, the rest should be weak and coward.
-Raiders should organize attacks at settlements.
-Raiders and some enemies shouldn't attack us at first sight, Perhaps when we break into their terrotory, when we attack them, when they organize an attack to where we stay, or when we make them angry?
-Considering the fact that this game takes place in 200 years after the great war, There should be more improvised weaponry and pre-war weapons should be more deadly and rare.
-It should be really really really hard to travel in the wastes, and extremely hard to travel in the downtown D.C.
-Ammo and caps should be rare, again. Since enemies die with two or three shots, It is easy to conserve the ammo.
-Limbs of enemies shouldn't get hacked off from gun fire, which happens often.
-And super mutants, right in front of the Jefferson memorial, on the road leading to River City, shouldn't respawn.
-Some enemies should get wounded on the ground, throw their weapons and beg for their lives.
-And last, add the disguise and reputation system from New Vegas onto Fallout 3. But when we get too close to them, they should ask questions to us, If we give logical asnwers, they should let us go/stay/live. If don't, either take us down or kill us.
-Sometimes, they should not try to kill us but knock us out, then we can open our eyes in a cell... or in an execution. This would be fun.

0 votes     reply to comment
Slayer_2
Slayer_2 Jan 24 2013, 1:53am replied:

-Laser weapons and **** probably aren't ever coming back. Power armor is back since V10 I think, but VERY, VERY rare. Making such items toggle-able is near impossible, and not worth the effort.

-YES! So much yes, I'm working on it now, disabling quick saves as an option. Saves will be limited to sleeping or entering new areas (autosaves). I hope. I agree 100% that quick saves make the game too easy and cause people to try and have the "perfect" game.

-Better AI is another probably impossible thing, I'm working on behaviour changes though (surrendering, fleeing, etc).

-I want less things attacking you on sight as well. Working on that for V11.

-With proper care and parts, you can keep guns going quite a long time. Any "improvised" weapons would most likely be modified conventional firearms.

-I'm making ammo and caps rarer, of course.

-I'm reducing gibbing and leaving it to high caliber weapons, swords, and explosives.

-I might get rid of them, but spawns are now 7 days instead of 3 anyhow.

-Wounding already works if enemies lose enough health or get crippled legs. They also try to flee and beg you not to shoot them if they get scared or their arms or chest are wounded.

-I already have a disguise system of sorts working. Don't know how much I'll improve it, but I might.

-Too much work, but I do like the idea.

+4 votes     reply to comment
Durzo187
Durzo187 Jan 25 2013, 12:25am says:

I'm looking forward to this, has a lot of things I want in a realism mod, can you make the armors a lot better because they feel useless to me, I just go around butt naked killing raiders and muties in the wasteland in your mod.

oh can you add an option to make people you hold-up dance around?

-How about an old rusted quadbike?

-immersive hud display when your wearing helmets or eyewears.

-busting locks open with explosives or prying them open with a crowbar.

-shield like in MW2

0 votes     reply to comment
Slayer_2
Slayer_2 Jan 25 2013, 2:12am replied:

I might make bullet proof vests save you from a few shots, but then be mostly destroyed, kind of like real life. Once the plating is destroyed, it needs repairs.

I don't know if the dancing thing is serious, but that probably won't make it into the mod :P

Vehicles, maybe. Probably an old car you can fix up and such.

I want to do the immersive HUD thing, like for gas masks and T-51B armor.

Breaching doors is something I want to do, complicated by the non-opening doors, but we'll see.

Riot shields probably won't make it in, and in real life they probably wouldn't stop higher caliber weapons. I think a 7.62x54mmR round can go through a half inch of steel.

+3 votes     reply to comment
Durzo187
Durzo187 Feb 3 2013, 4:29am replied:

the dancing thing I'm not serious about, I look forward to the hud immersion.

+1 vote     reply to comment
Slayer_2
Slayer_2 Feb 7 2013, 12:35am replied:

I am, that's a feature for sure!

+1 vote     reply to comment
--Atlas--
--Atlas-- Jan 26 2013, 5:25am says:

I remember what a post-apocalyptic game needs, Home made cars and motorcycles!!!

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 26 2013, 2:46pm replied:

I'm hoping to have vehicles, I found a mod that does it, and I'm gonna contact the author soon about it.

+1 vote     reply to comment
Hanako12
Hanako12 Jan 27 2013, 3:38am says:

1: Sounds okay, but I think it would be best to add a toggle/console command to disable this.

2: Animations and sounds would be great. A more complicated good system is more realistic, but could really clutter up the inventory.

3: MORE WEAPONS.

4: YES.

5: Sounds good. How would you go about it?

6: Yes. Snow and rain.

7: Hmmm... It would be more realistic, but I'm not sure how you'd implement this.

8: I'm not sure. I'd say don't go with a mood system.

9: Yes.

___________________________

Also, are there console commands to disable certain parts of the mod (Complete overhaul, rather). if so, what are they or where can I find them? I'd really like to tailor this to my preference, as there are a few things I really don't like about the mod. I use a few other mods (For example, the Shojo Race mod w/ the Shojo armor, the shojo companion mod) and I'd really like to change around some things so that it's realistic and difficult, but plays to my preference.

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 27 2013, 5:15pm says:

1: Toggling such large gameplay changes isn't really feasible. The result would take forever to implement and test, and would probably be pretty unstable. The "toggle" would have to be choose either V10 or V9 instead if you want a lot of gun battles.

2: Yeah, I'm really hoping for the anims and SFX too, but people have pointed out that more variety = more inventory clutter to do the same job, which is a good point.

3: Guns, guns guns! PPSH41 time in Fallout 3!

4: Already I can tell you this feature is too much fun.

5: So far I'm making you need to use medical braces to set crippled legs or arms. I've also started a blood count system that tracks milliliters of blood in the player's body and the loss when they take certain damage. Some weapons can have a chance of starting a bleedout of differing severity.

6: Hopefully I get around to that.

7: I'd factor time of the year (season) and weather conditions to make a semi random outside temperature. Then I'd also add heat if the player is in direct sunlight, or wearing thicker clothes, etc. It would be a lot of work, but it's a possibility.

8: Alright, thanks for the feedback.

9: Thanks.

Right now there are console commands to control the needs system. A few other things can be interfaced with through the console, but for the majority of major changes, you'd need to have basic modding knowledge. It all depends what you want done.

+1 vote     reply to comment
F1RacerDan
F1RacerDan Feb 9 2013, 10:42am says:

HOLY CRAP!!! i re install fallout 3 and pop back here to grab v10 and read this! Slayer you are a FO3 LEGEND! all your ideas seem great to me as i loved v10 massively! as a hardcore survivalist v10 had it all. some pointers id like to make however ;)

- ammo was hard to find in the waste yet all the vendors had lots of it! there was a mod on the nexus called less ammo which i used with your mod and it had it perfectly balanced in my opinion!

-Waiting for some reason was enabled in my v10 install. i feature i beleive should be removed just like the nasty fast travel!

- Temperature - probable one of the most needed features in this series of games! its a nuclear fallout so the weather would be all over the place. Hot for a while then freezing cold. maybe add heatpacks which could be brought like from dayz but of course hard to get hold of and costs a lot of caps! maybe the option to create campfires which could be packed away and took with you? just a few of my thoughts!

Keep up the good work mate! very much looking forward to this!

+2 votes     reply to comment
Slayer_2
Slayer_2 Feb 11 2013, 8:56pm replied:

Thanks man, all those will hopefully be in V11 :)

+2 votes     reply to comment
Rotzahn
Rotzahn Feb 15 2013, 4:20pm says:

If you don´t mind me asking, any ideas on when we can get our hands on that Masterpiec you call V11 ? :-)

+1 vote     reply to comment
Slayer_2
Slayer_2 Feb 24 2013, 2:18pm replied:

Hmmm, could be another month or so, I'm very busy right now, but I am trying to work on it when I can.

+2 votes     reply to comment
Rotzahn
Rotzahn Feb 28 2013, 7:59am replied:

Thanks for replying, I´ll check now and then to see if you announce anything.

+1 vote     reply to comment
Slayer_2
Slayer_2 Feb 28 2013, 9:15pm replied:

Sound good man, thanks.

+3 votes     reply to comment
SlimJim3000
SlimJim3000 Feb 16 2013, 6:37pm says:

All good ideas! I have a few ideas of my own to add a little variety:

- Super Mutants have twice the hit points of humans and/or suffer half the bullet damage.
- Feral ghouls regenerate if left alone.
- Radscorpions can paralyze you with their sting and feed on you until you die.
- I don't know that laser weapons and power armor should be considered unnecessary, they could actually add to more strategy for the game, especially if the power armor were to be made BULLETPROOF.
- The Brotherhood/Raider battle at Arlington Library should be more of a Brotherhood/Enclave battle.
- Everything should have weight - even ammunition. Weight should be measured to two decimal points.

I'm sure I'll have more ideas, perhaps some ideas that haven't been thought of, even ...

0 votes     reply to comment
Slayer_2
Slayer_2 Feb 24 2013, 4:27pm replied:

I've considered almost all of these, except the library battle. However, most of it isn't feasible in the engine. Although Radscorps should be able to paralyze you, and ferals should regen health in rad zones.

+1 vote     reply to comment
harshmyth
harshmyth Feb 17 2013, 1:37am says:

I'm glad that your still improving the mod! I think rarer firearms would be cool, it's a "wasteland" experience after all and to me misery = fun. The satisfaction of finding weapons,ammo and bombs will be very rewarding, I say go for it. Just not too rare. I hope that you can find a balance, good job so far.

In video games I want to be a average man in a challenging world not a dangerous man, looking for challenge in the world. That is how i see this game genre.

+3 votes     reply to comment
Slayer_2
Slayer_2 Feb 24 2013, 3:25pm replied:

Yeah, it's all about getting a good balance.

And I agree with your last statement 100%, too many games are way too easy these days.

+2 votes     reply to comment
N3uR0m4nT3
N3uR0m4nT3 Apr 2 2013, 7:06am replied:

Very well said. Wasteland versus theme park experience.

+1 vote     reply to comment
Slayer_2
Slayer_2 Apr 14 2013, 1:21am replied:

Pretty much sums it up there.

+1 vote     reply to comment
Bishopnd3
Bishopnd3 Mar 19 2013, 1:01am says:

Hello, new here, literally, by 5 minutes. I think it would be cool if you added a cool follower system! :D So you can find people randomly who may want to join you, and things have an affect on them if you do stuff

0 votes     reply to comment
Slayer_2
Slayer_2 Apr 14 2013, 1:20am replied:

Hmmm, that'd be interesting indeed. Although I'd need voice actors, and to get better with NPC's.

+1 vote     reply to comment
F1RacerDan
F1RacerDan Apr 12 2013, 11:12am says:

Hey Slayer is there any more news on this yet? very much looking forward to it!

+2 votes     reply to comment
Slayer_2
Slayer_2 Apr 14 2013, 1:18am replied:

I'm working on it slowly but surely, a lot of delays, though. I'm working 50 hours a week at my job, and working on my own standalone game on the side. But I am doing work on this still, could be early summer before a release, though, at this rate.

+2 votes     reply to comment
Guest
Guest Apr 26 2013, 8:42am says:

Slayer_2 just wanted to say.Thank you good sir.For your hard work.

+2 votes     reply to comment
Slayer_2
Slayer_2 Apr 26 2013, 7:57pm replied:

You're welcome good sir, thank you for taking the time to thank me :)

+2 votes     reply to comment
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Fallout 3
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Abyssal Games
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Released Apr 22, 2009
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