Version 6 has been released! The V6 DLC mods are on the way!
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Well, here is a quick (and slightly humorous) video. To clarify a few things about how the system works:
You get two main weapons, such as an Assault Rifle, Combat Shotgun or Sniper Rifle.
One sidearm such as the Sawn-off Shotgun, 10mm Pistol or Plasma Pistol.
10 explosives, such as grenades or mines.
One (small) melee weapon, such as a knife or rolling pin. large melee weapons will take up a main weapon slot.
I'm also working on a system somewhat like Halo 3, where you can pick up mini-guns, flamers, and gatling lasers, but can only carry them if they're equipped. So if you switch weapons, you drop it. However, it does not take up a weapon-slot.
There is also an ammo max system being put into place that will give you a certain amount of boxes or clips you're allowed to carry. However, if you go over your max, you drop a whole clip/box. It's up to you to make sure that you carry as much ammo as possible.
I may also add in a bandoleer and grenade pouch that will increase your max ammo capacities.