Version 6 has been released! The V6 DLC mods are on the way!

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Media RSS Feed Report media Fallout 3 Reborn V7 Weapon Slots (Prototype) Video
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Description

Well, here is a quick (and slightly humorous) video. To clarify a few things about how the system works:

You get two main weapons, such as an Assault Rifle, Combat Shotgun or Sniper Rifle.

One sidearm such as the Sawn-off Shotgun, 10mm Pistol or Plasma Pistol.

10 explosives, such as grenades or mines.

One (small) melee weapon, such as a knife or rolling pin. large melee weapons will take up a main weapon slot.

I'm also working on a system somewhat like Halo 3, where you can pick up mini-guns, flamers, and gatling lasers, but can only carry them if they're equipped. So if you switch weapons, you drop it. However, it does not take up a weapon-slot.

There is also an ammo max system being put into place that will give you a certain amount of boxes or clips you're allowed to carry. However, if you go over your max, you drop a whole clip/box. It's up to you to make sure that you carry as much ammo as possible.

I may also add in a bandoleer and grenade pouch that will increase your max ammo capacities.

Video Details
Type
Demonstration
Date
Nov 28th, 2009
Length
01:51
Filename
weapon_slots.wmv
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