Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.

Report abuse Fallout 3 Version 10
Filename
Fallout_3_Reborn_V10.zip
Type
Full Version
Uploader
Slayer_2
Date
Jan 28th, 2012
Size
1.26mb (1,320,013 bytes)
Downloads
5,839 (4 today)
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Description

The V10 mod file. This is pretty much what Reborn was supposed to be like from the get-go. REQUIRES YOU TO ALREADY HAVE V9.0 (no need for the patch) INSTALLED AND WORKING. V10 IS HARDCORE ONLY, SETTING TERMINALS ARE LIMITED AND NEEDS CANNOT BE DISABLED/SLOWED. PLAY VERSION 9 IF THIS IS AN ISSUE.


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V10 IS HARDCORE ONLY, SETTING TERMINALS ARE LIMITED AND NEEDS CANNOT BE DISABLED/SLOWED. PLAY VERSION 9 IF THIS IS AN ISSUE.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Changes from V9.1

-Changed the vending machine cost of Quantum Cola from $400 to $200.

-Fixed up the mess I had made of the Light Step perk.

-Tripled the Nuka Grenade blast radius, it was FAR too small.

-Changed the amount of starting ammo for the mesmetron from 50 to 500.

-Fixed the EMP buy glitch.

-Removed the identifier tags on Aid Items.

-Made Ant Queen Pheromones make you friendly with ants for 4 minutes. They should come to your aid if you need it. (Useful for certian quests).

-Radscorpions can no longer poison themselves.

-Fixed "delay" effect display issue.

-Fixed a few travel terminal glitches.

-Tweaked the sprint so you can no longer run as fast as a car, and I upped the AP consumption.

-Added sprinting blur visual effect and a sound effect.

-Made it so you gain 8% mental alertness per hours slept, instead of 5%.

-Re-worked most food items to have more balanced and realistic stats.

-You can now cook meat in any oven (it takes 5 flamer fuel per item). Cooking meat prevents food poisoning and doubles the positive effects of food.

-Eating uncooked meat exposes you to the risk of Food Poisoning (about a 10% chance).

-Lowered the amount of food you can find on dead animals.

-Reduced the amount of food you can find in the wasteland.

-Added in a perk "Hunter" that allows you to take meat from dead animals, otherwise you won't get any.

-If you have the perk "Animal Friend" you cannot have the "Hunter" perk, and vice-versa.

-Removed the "Delay" field from the effects list on aid items.

-Removed most features from the reborn setting terminals, this variant of Reborn is designed to only work with certian settings.

-Added an ammo max feature that limits the amount of mags you can carry for all weapons.

-Added a weapon slot feature that limits you to 2 primary weapons, 1 sidearm, and 1 melee weapon.

-Vendors now have raised prices, and the sell prices are further reduced.

-ALL weapons now do 2x the damage they did in V9.

-Made robots even tougher than they were in V9 (about 4x stronger).

-Greatly increased the health of large predators (such as Yao Gaiu and Deathclaws).

-Greatly increased the health of large armoured foes (such as scorpions, ants, and Mirelurks).

-Tweaked a lot of the perks.

-Tweaked some food values.

-Removed the ability to disguise yourself as a Talon Merc, they are too well organized for that to work. Also, it caused some issues with hit squads.

-Improved the ammo reward for helping Agatha.

-Greatly reduced the amount of food and water points that aid items restore.

-Changed the railway rifle from automatic to semi-auto.

-Eat-O-Tronic's now cost $500 pre-war dollars to open (5 stacks of pre-war money).

-Changed the menu of the nuka vending machines to reflect the level of inflation that was present in 2077, also Quantum is now half the price it was.

-Some armors have extra carrying capacity for ammo (mainly the BDU's, and some raider/merc armor).

-I find it far to easy to become Jesus of the wastes, so you will now "bleed" Karma if you are good. The better you are, the faster the "bleed" rate is.
Can be disabled by typing "set KarmaBleed to 0" in the console.

-Buffed ghoul health.

-The Wired Reflexes perk now is actually useful.

THE PITT:

-Modded the G3A3 Stealth Mod to have an extended mag, perfect for CQB.

Preview Image
Fallout 3 Version 10
Post comment Comments
dave_5430
dave_5430 Jan 29 2012, 9:59am says:

>.< FUUuuuu I'm not at home to test this...

+3 votes     reply to comment
Slayer_2
Slayer_2 Jan 29 2012, 1:08pm replied:

All in good time :P

+3 votes     reply to comment
sgtwebby
sgtwebby Jan 29 2012, 7:51pm says:

so whats different in this

+2 votes     reply to comment
Slayer_2
Slayer_2 Jan 29 2012, 10:35pm replied:

I updated the description with the changelog.

+2 votes     reply to comment
VigoVonHomburg
VigoVonHomburg Jan 30 2012, 8:21am says:

Couple of things, when you say weapon limit, does that mean we can't loot any more guns if we already have 2 primary's a sidearm and a blunt weapon? To me that seems unrealistic, you should definitely be able to carry 10 pistols to some degree. Also, an ammo limit seems dumb if executed wrong, so if we have the max ammo limit for a 9mm pistol for example, we no longer can loot any more 9mm ammo until we spend some rounds?

+2 votes     reply to comment
Slayer_2
Slayer_2 Jan 30 2012, 11:28am replied:

Pretty much, you CAN carry as many guns as you wish, but the game will force over-encumber you, slowing you to a walk. I doubt anyone could carry 10 pistols, even in a bag, they'd be extremely heavy, and since you don't have even a bag, I doubt it'd be possible. Of course, it brings up the question of where do you carry everything else, to that, I have no answer.

The ammo max is set so that you can only carry a certain amount of mags for guns, but you get bonuses for higher strength skills, and wearing armour with ammo pouches in it. The initial values are quite high, so it's not really annoying, it's just to prevent you from carrying 100 5.56 mags around.

+2 votes     reply to comment
Kurisutina004
Kurisutina004 Apr 21 2012, 1:00am replied:

Don't you think it should be 1 primary and 2 secondaries?And as for melee weapons,if possible you should make it relate to the weight,after all a single kitchen knife or baseball bat isn't much of a burden.

+2 votes     reply to comment
Slayer_2
Slayer_2 Jun 19 2012, 3:01pm replied:

You'll find that having two secondaries is much less useful. There are far more weapons termed "main weapons" than there are "secondaries".

+2 votes     reply to comment
Kurisutina004
Kurisutina004 Jun 30 2012, 4:11am replied:

OH I know that.It just seemed a bit more realistic.

+2 votes     reply to comment
Slayer_2
Slayer_2 Jul 3 2012, 5:58pm replied:

Sometimes realism gets shat on for gameplay's sake :P

+1 vote     reply to comment
pie32
pie32 Mar 24 2012, 2:43pm says:

i cant download anything from gamefront D: can you guys upload it somewhere else or something?

+2 votes     reply to comment
Slayer_2
Slayer_2 Mar 29 2012, 10:37am replied:

Aren't there other mirrors?

+2 votes     reply to comment
Kurisutina004
Kurisutina004 Apr 21 2012, 7:02pm says:

Is there any way to re-enable fast travel?If not then I'll just use version 9 if there is,tell me how and I can do it.

+2 votes     reply to comment
Slayer_2
Slayer_2 Jun 19 2012, 3:01pm replied:

If you have basic modding experience with the GECK, yes, it's a simple "fix".

+2 votes     reply to comment
ubermensche
ubermensche Apr 30 2012, 11:11pm says:

Does this version also require RH_Ironsights? If so, is it included or do I have to download it separately?

+2 votes     reply to comment
Slayer_2
Slayer_2 Jun 10 2012, 12:27am replied:

You'll have to download it separately.

+2 votes     reply to comment
F1RacerDan
F1RacerDan Jun 15 2012, 11:55am says:

Amazing work on this mod!! love the survival element to it and the pure realism. I have to very small gripes tho :) 1- the weapon limit, I agree with 2 primary as one weapon could be slung over each shoulder but 1 sidearm? surely you could carry 2? is there no way of changing this anywhere in my game? 2nd thing is why does the ammo not have weight?

Thanks again for an amazing mod!

+3 votes     reply to comment
Slayer_2
Slayer_2 Jun 15 2012, 5:45pm replied:

Glad you're enjoying it. If you have basic modding skills you could change this, or you can use V9, which is less hardcore. Ammo doesn't have weight, but there are limits set as to how much you can carry (depending on strength). Try carrying 500 rounds and see what happens ;)

+2 votes     reply to comment
F1RacerDan
F1RacerDan Jun 15 2012, 6:15pm says:

haha no worries i dont want to go back to V9 im loving the ruthlessness of the wastes! i encountered an issue earlier tho, my game im level 6 and i ugraded to V10 then when i leveled up it crashes everytime when selecting a perk? is it reccomended to start a new game as i just loaded an earlier save

+2 votes     reply to comment
Slayer_2
Slayer_2 Jun 16 2012, 4:14pm replied:

Yes, the crash/freeze on perk select means you need to start a new game. Just be grateful it hit you early, I've had it wait till level 42 once...

+2 votes     reply to comment
F1RacerDan
F1RacerDan Jun 18 2012, 5:56am says:

Level 42! Ouch lol well il count my game as a practice run ;) one more question I have is what difficult does the mod run as I have it on very hard is that ok to use? I see some mods have to use a certain difficulty.

+2 votes     reply to comment
Slayer_2
Slayer_2 Jun 18 2012, 7:36pm replied:

Use whatever you want, just be prepared for a fight. Even at a higher level, most enemies will pack more HP and deal more damage than you do. Only the most hardcore gamers (like me) can handle it :P

+2 votes     reply to comment
ReecoMercenary
ReecoMercenary Jul 17 2012, 1:48am says:

Fantastic mod Slayer!I love the realism in it lol I didn't realize how easy it was to get killed until the guards in the vault killed me with one bullet...One thing though, the absence of revolvers was quite depressing to me since I feel like revolvers give a more apocalyptic feel over something like a desert eagle. Other than that, the mod is awesome!

+1 vote     reply to comment
Slayer_2
Slayer_2 Jul 17 2012, 2:50pm replied:

Yeah, you gotta be careful around gun-totting hostiles :P

There is actually still a .44 magnum, but the .32 was removed due to there no longer being .32 ammo, instead there is .300 win mag, which is a little large to use in a handgun.

+1 vote     reply to comment
DeathH4wk
DeathH4wk Sep 16 2012, 4:48am says:

how cam i get the compass working with this mod other wise beautiful job i love it all the same :)

+1 vote     reply to comment
Slayer_2
Slayer_2 Oct 20 2012, 11:06am replied:

You'd need some basic modding skill, or you can just use your pipboy map as a compass.

+1 vote     reply to comment
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Slayer_2
Slayer_2 Jan 10 2013, 3:12pm replied:

Yes, you need to start a new game.

+1 vote     reply to comment
Cooldrake12
Cooldrake12 Jan 6 2013, 8:50am says:

Hey I just tried installing this mod with your very simple instructions by the way and Fallout 3 crashes every time. It will get half way to the start menu and then it crashes. Is this a problem with how i installed the mod or something different? I would really love to try this mod out so help would be appreciated if possible

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 10 2013, 3:12pm replied:

Are you running other mods?

+1 vote     reply to comment
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Dragondude2220
Dragondude2220 Jan 28 2013, 2:39pm says:

Very super-minor gripe. If V10 requires V9, wouldn't that make it a patch, rather than a full version? The categorization on this file calls it a full version. Just saying :P

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 28 2013, 8:35pm replied:

It doesn't require V9's mod file, it requires the ~300mb of model/texture/sound files used in V9. Mod DB uploads at about 1MB per hour with my connection, so I didn't really feel like going through it again just to officially say it's standalone. Plus it saves anyone who played V9 the hassle of re-downloading that large-ish file, only to find it's all duplicates.

+1 vote     reply to comment
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Slayer_2
Slayer_2 May 6 2013, 10:59am replied:

Press N with them on.

+1 vote     reply to comment
Purgatid
Purgatid Aug 6 2013, 1:37pm says:

Have I made a mistake installing this mod, after I installed V9.1? My char dies without food in less than a day (END and STR 6). I made a char and barely made it to megaton without dying of starvation (the starvation began in the vault). Is it supposed to go that fast?

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 7 2013, 9:51pm replied:

It depends on what you're doing, but it is fast. Usually you lose about 1% of food per 50 seconds and 1% of water per 40 seconds. That's without calculating base stats.

+1 vote     reply to comment
Purgatid
Purgatid Aug 8 2013, 9:29pm says:

Oh, okay, thank you for the quick reply. I love your mods immensly since I'm into survival RL, and obviously into gaming too. RL you can live without food for three weeks, and about two days without any water. That time shortens of course if you're leaping about like we tend to do in fallout. Ideally, the days would be longer in the game, and needs wouldn't deplete quite as fast as they do in v10, if we're going for realism I mean.

v10 is a bit too hardcore for me, I die too quickly from the depletion of my needs, so I reverted back to v9 and just drop weapons I think the char can't carry, and drop ammo I think he doesn't have room or strength to carry.

Mind you, I am NOT complaining. I don't know how to mod, and I wouldn't presume to know how hard it is to mod, and even if I did know I wouldn't give you orders since (I assume) you're doing this for free because you like it.

Great work though. Your mods transformed Fallout 3 from a great game to a game that, even if it's an old game, easily outrivals all the new games I got from steams sale. GF is practically a single woman because of your mods. Heh.

Again, thank you for making these mods.

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 10 2013, 6:00pm replied:

Keep in mind that the time scale in this game is 30x. So two minutes in real life equals an hour in game. I'm glad you're having fun, means a lot, thanks for the praise.

+1 vote     reply to comment
harshmyth
harshmyth Nov 10 2013, 11:02pm says:

I'm so glad that you made this mod, i gotta tell you it was way ahead of its time. I wasn't interested in v10 a year or 2 ago but now its exactly what im looking for. Cheers! btw :
have you worked on any other mods that I can try. I dig you vision.

+1 vote     reply to comment
gimbi18
gimbi18 Nov 14 2013, 7:23pm says:

Slayer, Let me start by saying great mod (no really, THE BEST). I started out by playing v9 and I'll simply say: I was shocked. This was everything I wanted fallout to be. I really felt myself playing my character and to sum things up, it was a whole new game to me. Then I decided to check v10 out. And it looked even better. But after an hour or two of playing. I couldn't help but notice all I was doing was finding food so I wouldn't die within the next 12(in-game) hours. I have to say, harshly, that I do not find that at all realistic, but I understand what you're doing. Currently, I went to Bethesda Ruins to scavenge the place, trying to make the best of this problem, only to realize that the Raiders that inhabit the place seem to simply not require food to live and do not store any on them, or in their fridge. After I cleared the whole place. All I found was Pork and Beans (1) which barely made me survive the next minute. Now I keep dying, trying to reach megaton or some settlement nearby. I am also dehydrated and exhausted. Please, please, please, fix this or make it changeable on the player-house terminal.

I also have a few Ideas:

1. I realize that the time is 30x more 2 min= 60 ign min. Could you maybe lower it to 15x or 10x?
2. I know you're always running around in fallout which would speed up the hunger in a normal human body, but please, just a tiny bit more time would help.
3. Maybe add food caches in big places such as Bethesda, to make it seem more realistic (make raiders seem to eat something, etc. etc.)

I hope I didn't offend, and If I misunderstood and it's actually changeable somewhere in-game, then I'm sorry for wasting your time :)

Gimbi18

+1 vote     reply to comment
gimbi18
gimbi18 Nov 16 2013, 9:52am replied:

Also, I have encountered a bug(?). Sometimes when I'm starving and dehydrated, I can burn through a years worth of food and water and I still die from dehydration or starvation. When that is happening, I also can't heal myself with stimpaks or heal crippled legs. (I'm not sure if this is a legit bug but I thought I would report it anyway, since I keep dying and using stimpaks without getting healed.)

+1 vote     reply to comment
gimbi18
gimbi18 Nov 17 2013, 4:23pm replied:

Another bug: After I completed Operation Anchorage My needs seem to have dissapeared. I can now live days without eating,drinking and sleeping and everytime I check EFF (effects) All it says is No Status Effects and I'm still trying to fix it

+1 vote     reply to comment
gimbi18
gimbi18 Nov 17 2013, 8:38pm says:

Final Edit: I finally fixed the Post-Anchorage Needs glitch after an hour or two of typing in set NeedsOn to 1 like 10 times and then reinstalling 10.1 and 10.2

I played for a week after the Bethesda Incident and it's hard, but playable with the needs speed, and I've gotten to the conclusion that you should make it stay as it is, but I think lowering it from 30x to make it more real time is actually a pretty good idea. and I haven't encountered the no-heal bug again.
But hands down, best fallout experience I've ever played. Keep up the good work, and I hope v11 comes out soon! I wish you the best of luck to your modding.
(ps. I don't know if this is only me, but when I reload mp5a2 he doesn't actually remove the magazine from the gun. He just duplicates it and throws the clone away, the original magazine staying in it's place. This really, really, bothers me and I stay away from using the mp5 at all times. This is most likely a bug as he removes the magazine in Operation: Anchorage. This could be a conflict as I am also running DCinteriors mod, which makes scavenging in DC much more fun. (maybe you should add it into Reborn?)

+1 vote     reply to comment
Slayer_2
Slayer_2 Dec 14 2013, 1:37am replied:

Thanks man, I'll get back to you on these soon.

+1 vote     reply to comment
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Whitehawks
Whitehawks Jun 25 2014, 3:10pm says:

Helo Slayer great mod. for me but for some reason some weapons such as broken bb gun as a shelter and get a hand in my hand and I can not see if you can watch an external view of three red nail shape. And it still has some fegyverrel.Válaszod thanks in advance

The same spelling mistakes please excuse me compiler also wrote the lyrics because they do not know English very

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Platform
Windows
Game
Fallout 3
Developer
Abyssal Games
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Release Date
Released Apr 22, 2009
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MD5 Hash
4d19e0a5d61c7ed2a78b15a66e4cf1c0
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Related Games
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Abyssal Games
Abyssal Games Developer & Publisher with 4 members