Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.

Report abuse Fallout 3 Reborn V9.1
Nov 16th, 2011
1.25mb (1,315,058 bytes)
3,073 (1 today)
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The V9.1 patch for Fallout 3 Reborn. Requires V9.0 installed BEFORE patching. Mostly bug fixes and tweaks, but contains an experimental weapon modding feature.

Hello all,

I realize that Fallout 3 is an ageing game, yet I have discovered that modding never really stops until you stop playing the game, or hit enough roadblocks to piss you off.
Hence why Fallout 3 Reborn V9.1 is being released. It's mostly some bug fixes, but it also contains one large, and often requested feature: weapon modding. So far it's only
an experimental thing, and only for one weapon, but for V9.2, it should be for all weapons. Anyhow, I hope you all enjoy the patch, have fun,


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Fallout 3 Reborn V9.1
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DilinDafonte Nov 18 2011, 1:22am says:


+2 votes     reply to comment
sbseed Nov 18 2011, 1:58am says:


+2 votes     reply to comment
Sgt Nov 18 2011, 12:34pm says:

IM in LoVe Again!

+2 votes     reply to comment
Slayer_2 Nov 18 2011, 6:42pm says:

Thanks guys.

+2 votes     reply to comment
Slayer_2 Nov 19 2011, 12:31pm says:

Oh, and I need a vote: continue to use RH_Ironsights on some guns (and the rest look retarded when aiming in 3rd person), or bring back the old style aiming system?

+2 votes     reply to comment
Trailhog250 Nov 19 2011, 4:26pm replied:

RH_Ironsights is great. I never liked 3rd person for fighting anyway really.

+3 votes     reply to comment
Sgt Nov 19 2011, 6:27pm replied:

Agreed I would just stay as is.

+3 votes     reply to comment
Jesusfreak Nov 19 2011, 9:42pm says:

Will our old save games still work?

+2 votes     reply to comment
Slayer_2 Nov 20 2011, 12:37am replied:

They should, but if you encounter issues, you know what's wrong...

+2 votes     reply to comment
Prez Nov 20 2011, 5:00am says:

I read in 9.0 V.A.T.S. is disabled. Is that still the case in 9.1? I LOVE that feature - not sure it would feel like Fallout without it.

+2 votes     reply to comment
Prez Nov 20 2011, 5:14am says:

Another question related to VATS: How hard would it be to re-enable VATS ( Yeah, I'm kind of attached to it :D } in the 9.0 version of the mod? I'm asking as someone who never wrote a mod in his life but in general is pretty PC savvy.

+2 votes     reply to comment
Slayer_2 Nov 23 2011, 10:43am replied:

You could enable it, if you have some common sense and the ability to follow directions. PM me about it.

+2 votes     reply to comment
TheUnbeholden Nov 30 2011, 4:49pm says:

VATS is something I never quite understood heh. Weapon modding sounds good, you know I felt that to this day, its the only feature Fallout 3 seems to be missing IMO. So to have it come into this game finally sounds awesome... ow and New Vegas says hello.

+2 votes     reply to comment
Slayer_2 Dec 1 2011, 11:28pm replied:

Oh god, not FNV...

+2 votes     reply to comment
Homoerectus1994 Dec 17 2011, 4:58pm says:

You are the most awesome person on the planet, thanks alot i'm gonna enjoy this :)

+2 votes     reply to comment
Homoerectus1994 Dec 18 2011, 8:22am says:

This never bloody works...Nothing works with me....never......

+2 votes     reply to comment
Slayer_2 Dec 18 2011, 6:43pm replied:

First off, thanks. Second off, did you follow the instructions?

+2 votes     reply to comment
TheDooz Jan 2 2012, 8:34pm says:

A huge thank you to Slayer_2 and everyone else whose work is included here, it really made my Fallout experience Reborn, playing it in a more realistic and tense way than ever before, too close to reality for comfort!

I have one issue though. I turned down the time scaling to 2 (2 game hours = 1 real hour), and was really hoping the needs system would scale along with it, but alas I was getting fatigued in I think it was an hour and a half game time or something. If there is any way I can mod this for myself to make it match whatever time scaling I use, I would be over the moon.

+4 votes     reply to comment
denikec Jun 26 2012, 10:22pm says:

Still don't have pip-boy :c

+2 votes     reply to comment
Slayer_2 Jul 7 2012, 1:19am replied:

Why not, what exactly happens?

+2 votes     reply to comment
Gamuran Apr 9 2013, 9:52am says:

Great work Slayer_2 with such epic mod.does it works well with Marts Mutant Mod?

+1 vote     reply to comment
Slayer_2 Apr 12 2013, 11:06am replied:

Never tried it, but tell me how it goes, worst case is it crashes a few times and then you know it doesn't work :P

+1 vote     reply to comment
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Released Apr 22, 2009
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