Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.

Add file Report Fallout 3 Reborn V9.1
Filename
Fallout_3_Reborn_V9.1.zip
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Patch
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Slayer_2
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1.25mb (1,315,058 bytes)
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3,913 (1 today)
MD5 Hash
e3a4eaa6598d70a62cd54d908957c6b5
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Description

The V9.1 patch for Fallout 3 Reborn. Requires V9.0 installed BEFORE patching. Mostly bug fixes and tweaks, but contains an experimental weapon modding feature.

Preview
Fallout 3 Reborn V9.1
Comments
sbseed
sbseed

excellent

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Sgt
Sgt

IM in LoVe Again!

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Slayer_2 Author
Slayer_2

Thanks guys.

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Slayer_2 Author
Slayer_2

Oh, and I need a vote: continue to use RH_Ironsights on some guns (and the rest look retarded when aiming in 3rd person), or bring back the old style aiming system?

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Trailhog250
Trailhog250

RH_Ironsights is great. I never liked 3rd person for fighting anyway really.

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Sgt
Sgt

Agreed I would just stay as is.

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Jesusfreak
Jesusfreak

Will our old save games still work?

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Slayer_2 Author
Slayer_2

They should, but if you encounter issues, you know what's wrong...

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Prez
Prez

I read in 9.0 V.A.T.S. is disabled. Is that still the case in 9.1? I LOVE that feature - not sure it would feel like Fallout without it.

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Prez
Prez

Another question related to VATS: How hard would it be to re-enable VATS ( Yeah, I'm kind of attached to it :D } in the 9.0 version of the mod? I'm asking as someone who never wrote a mod in his life but in general is pretty PC savvy.

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Slayer_2 Author
Slayer_2

You could enable it, if you have some common sense and the ability to follow directions. PM me about it.

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TheUnbeholden
TheUnbeholden

VATS is something I never quite understood heh. Weapon modding sounds good, you know I felt that to this day, its the only feature Fallout 3 seems to be missing IMO. So to have it come into this game finally sounds awesome... ow and New Vegas says hello.

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Slayer_2 Author
Slayer_2

Oh god, not FNV...

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Homoerectus1994
Homoerectus1994

You are the most awesome person on the planet, thanks alot i'm gonna enjoy this :)

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Homoerectus1994
Homoerectus1994

This never bloody works...Nothing works with me....never......

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Slayer_2 Author
Slayer_2

First off, thanks. Second off, did you follow the instructions?

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TheDooz
TheDooz

A huge thank you to Slayer_2 and everyone else whose work is included here, it really made my Fallout experience Reborn, playing it in a more realistic and tense way than ever before, too close to reality for comfort!

I have one issue though. I turned down the time scaling to 2 (2 game hours = 1 real hour), and was really hoping the needs system would scale along with it, but alas I was getting fatigued in I think it was an hour and a half game time or something. If there is any way I can mod this for myself to make it match whatever time scaling I use, I would be over the moon.

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denikec
denikec

Still don't have pip-boy :c

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Slayer_2 Author
Slayer_2

Why not, what exactly happens?

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Gamuran
Gamuran

Great work Slayer_2 with such epic mod.does it works well with Marts Mutant Mod?

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Slayer_2 Author
Slayer_2

Never tried it, but tell me how it goes, worst case is it crashes a few times and then you know it doesn't work :P

Reply Good karma+1 vote
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