The Europe in Ruins team is proud to present the latest iteration of their award winning modification with: Europe in Ruins takes the fast paced, intense and surreal combat that you've come to know from Company of Heroes and combines it with persistent environment, ever changing meta-gameplay and ongoing war. The modification sees you creating and commanding your very own battalion in which you can customize with any units and upgrades you wish; Company of Heroes strategy has never had so much choice. Not only do you get to build up your battalion, but as you units battle, they will gain and retain all the experience they have earned, carrying over from battle to battle; going from green to elite! Not only do units gain veterancy, but your battalion as a whole increases in effectiveness through doctrine unlocks and other advantages. Each of these unlocks are designed so that the player can tailor their battalion to their ow
Here's our choices for the best multiplayer games/mods of 2008 that had a little something extra to break away from the mold.
Posted by stenchy on Feb 20th, 2009
Article
One of the best things about ModDB for me has always been shuffling through the site archives to see what surprises I can dig up. Now that I actually work here, I keep closer tabs on all the content that filters through the entire site. There's a lot of good mod ideas that go into development but never come to fruition. When something unique actually gets released, it should be a cause for celebration. The mods/indie games chosen for this category demonstrated the most exclusive gameplay experiences for us in 2008. All of the nominees listed here brought something to the table in order to separate themselves from the rest of the pack.

Indie

Half-Life 2
Company of Heroes/Company of Heroes: Opposing Fronts
Grand Theft Auto: San Andreas
Half-Life 2
My 2 cents: Eternal Silence.
Eternal Silence! whoop whoop whoop whoop!
I like the concept of Celestial Impact best, Europe in Ruins kinda blew my mind in that I didn't think this was possible and SA: Multiplayer kinda wins with amount of content eventhough I don't really like the engine too much.
Good picks guys!
Eternal Silence for me.
ES FTW!
I'm getting pretty fed up with the endless stream of countdowns here on moddb.
Hang in there, champ :D
As I was involved in the translation of ES I am biased and would pick CI instead for the great idea of transforming and creating the battlefield! :)
I'm torn betwix ES and EIR
:S
For this category I'd have to say Smashball hands down as being the most innovative.
Though, I haven't played EiR and it sounds very interesting.
Good luck to the winners.
I think Celestial Impact will win the war as we speak about most innovative. Not most workable idea or best idea.
although I think eternal silence will be the likely winner, i was really quite amazed by europe in ruins. But in any case, very nice picks. Congrats to all the nominees!
Smashball's gameplay was tons of fun in the last build I tried, has lots of potential as far as I can see. However as I read about Europe in Ruins I'm thinking this has to be the best idea someone has come up as a mod, guess we'll just have to wait and see who wins :)
no Suicide Survival? I'm a disappointed. My pick: Celestial Impact.
I thought suicidal is good but theres not much to it though
I liked ES the most but it's definetly not the most Innovative.
Well, I see smashball as a rehash of an old idea in movies, e.g. Roller Ball ( www.imdb.com/title/tt0073631 ), Death Ball ( Deathball.net ) etc.
San Andreas MP: Car jacking was bad enough in SP.. lol
Graphics wise, Eternal Silence is pretty good (other space to station combat like SW Battlefront 2 etc), but since this is an Innovation award, I would say Celestial Impact, since it gives a whole new meaning to "Dig a big hole and jump in it!" And being able to terraform your way out of almost any situation. lol
I like GTA Multiplayer
Considering it's the only one I've played, ES gets my vote.
However, CI looks interesting. I'm going to try it.
Why wasn't Suicide Survival on there? :(
I'm sure Smasball is going to win, but Celestial Impact would be my choice.
I haven't played any of them, but I will try out the winner.
Celestial Impact !
Awesome game.
Go Eternal Silence!
Tough call... but I guess what CaptainSource says makes sense. CI takes a different stab at gameplay: spherical... I assume it is really spherical... and all direction terraforming. Now this by itself is not really new neither. Red Faction back then boasted about a terraforming which is totally free ( not simply height deformation as for example in IOTD ) and if you want to go back even more Worms had this as central gameplay element. Here thought it looks like push and punch on the terrain. Can't make fully heads or tail out of this but it definitely is particular so I would guess CI made it.
Celestial Impact is absolutely ground breaking in my opinion. Running with the flag and propelling yourself into the sky and creating a walkway 100 feet in the air is priceless. So is having the guy chasing you take out the ground below you or encase you in the ground... quality and unique multiplayer action
Eternal Silence FTW!!!
where project reality? I'm really missing it :(...after all I'm for Eternal Silence
ow lol only 14 minutes to go :) will probably be ES though :P
congratulation Celestial Impact team !
good work :)
Good choice. :)
Congratulation all nominates,and specialy Celestial Impact!
I like the old voice I hope this voice is not on the mod of the year...
WoW, congratulations Celestial Impact!
I thought it might win, since I knew it had that terrain gun and interesting gravity physics, but I could never play it cause it didn't seem to like my graphics card too much. *sigh*
Congratulations!
I haven't excepted to this, but I keep the winner's name in mind. Congratulations Celestial Impact!
I would say Celestial Impact is by far the most innovative multi-plyer game in that list. Ethernal Silence is awesome but not really invotive.
How is es innovative? Its just ship to ship combat like anything else!
There is more then one way to be innovative, it could be the use of an engine ala SA-MP or the refinement of code that never worked before ala Eternal Silence. It could be innovative in design like Smashball and Europe in Ruins or it could be innovate in game mechanics like seen in Celestial Impact.
Ah, yes. But the difference is that they did it on the Source Engine. Really well, in fact.
EDIT: Damn, Henley got to it before me, and with a better point, too. D:
Concrats to the Celestial Impact team. I'm inspired to play it now.
Congratulations Celestial Impact!!!
Congrats to the team behind Celestial Impact. This appears to be a highly deserved victory.
Congrats guys, I'll definitely need to check out CI.
Bravo, Celestial Imp.!!!! ;)
Celestial Impact, I will give it a try!
i havent played any of them :P
Most Innovative - got to be Celestial Impact. Thats not to say its necessarily the most fun.. but definitely the most innovative.
Sweet !
You all saw me kick some serious *** (more like get killed :P)
Celestial Impact mooses everything else on the list.
THIS WAS A BRILLIANT IDEA!! Compiling the best mods in an entertaining and easy to navigate form makes it easier than ever to breathe new (free) life into games.
Thank you to everyone creating these mods.
Congrats CI!