The Europe in Ruins team is proud to present the latest iteration of their award winning modification with: Europe in Ruins takes the fast paced, intense and surreal combat that you've come to know from Company of Heroes and combines it with persistent environment, ever changing meta-gameplay and ongoing war. The modification sees you creating and commanding your very own battalion in which you can customize with any units and upgrades you wish; Company of Heroes strategy has never had so much choice. Not only do you get to build up your battalion, but as you units battle, they will gain and retain all the experience they have earned, carrying over from battle to battle; going from green to elite! Not only do units gain veterancy, but your battalion as a whole increases in effectiveness through doctrine unlocks and other advantages. Each of these unlocks are designed so that the player can tailor their battalion to their ow

Review RSS Feed moxbestro says
10 moxbestro

Jul 21st, 2011 4 people agree 2 people don't

cool

Heartmann says
10 Heartmann

Dec 30th, 2012 1 person agrees 0 people don't

Been playing and activity part of community since 2009, both game and community have caused a game that you just cannot stop enjoying :)

aftenky says
9 aftenky

Feb 16th, 2013 0 people agree 0 people don't

The Idea is really great ! and the game too, it's adds new kind of playing

YOLO_SWAK says
10 YOLO_SWAK

Jan 29th, 2013 0 people agree 0 people don't

I LIKE KOOLAID

crazychameleon says
9 crazychameleon

Sep 30th, 2012 0 people agree 0 people don't

Good mod but not very friendly to beginners but a very good idea, but is not very popular so you struggle to find a game sometimes

y4g3r says
10 y4g3r

Jan 9th, 2012 0 people agree 0 people don't

Amazing mod, which keeps getting better with regular updates and promises of future features just around the corner. Steep learning curve, but well worth the (v.) few games it takes to grasp. Video tutorials help a lot, the design and gameplay are fantastic!

valexandes says
10 valexandes

Jan 3rd, 2012 1 person agrees 1 person doesn't

Units maintaining XP over time is a great addition in this mod that really makes your company and units feel more important.

The doctrine options and playstyles that result offer a great variety and lend themselves to a wide variety of playstyles and approaches.

The lack of base building is hands down fantastic. You can start with whatever units you choose and you have limited units available for the entire battle. This makes each game far more intense as you need to have a strategy before the battle and the proper units to handle your opponents strategies.

There is no progression of units either so you can begin the battle with the most elite units or the most vanilla all depending on your company build.

All in all an excellent game. Definitely worth playing and sticking around for a while. If you lose at first stick it out, it's a tough game but extremely rewarding.

Vermillion_Hawk says
1 Vermillion_Hawk

Dec 20th, 2011 1 person agrees 3 people don't

An excellent idea for a new level of persistancy and depth of playing that could not be executed in a more poor fashion. In my fairly extensive tenet playing Europe in Ruins: Reinforcements, I frequently encountered frustration after frustration at several aspects of the game, which I will now detail:

Starting Out

The mod is indeed incredibly hostile territory to new players. The average user will be thrust into Europe in Ruins with little to no readily accessible information available to you. Your first game, perhaps even your first few games, will inevitably end in failure. Creating a proper company to suit the new playing environment provided in Europe in Ruins, no matter what you have read or watched prior to playing, will not affect your upcoming defeat. Barely any information exists on many of the new doctrinal units, so information comes from tedious and incredibly annoying trial-and-error, with many associated defeats and reprimands.

The Development

Development in Europe in Ruins is a case of "one step forward, two steps back". Update schedules are ignored to the point where they no longer seem to exist, and glaring flaws such as non-functional doctrine abilities and bonuses are blatantly overlooked in favour of implementing new and even more broken features. An example is the new "weapons cache" system, recently implemented at the time of this review. The idea was to create a system to reduce spam and create a new way to control and limit units or upgrades deemed as overpowered. Sounds good thus far? In reality, the weapons cache turned out to be an ugly mess which punished many players' companies for no apparent reason. The updates regularily conflict with other code, breaking units and abilities as others are fixed. At one point the entire Panzer Elite faction was unable to capture territory for almost a month. Great work, boys.

In Conclusion

There are many reasons why you should stay away from this poorly-made mod, just don't bother playing it.

GSmirlis says
2 GSmirlis

Oct 26th, 2011 2 people agree 8 people don't

Idea sucks! The mod creators are really good but the main idea of this game REALLY SUCK DXCKS!

RobertFC says
10 RobertFC

May 22nd, 2013

No review provided

Community Rating

Average

8.4

207 votes submitted.

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