The Europe in Ruins team is proud to present the latest iteration of their award winning modification with: Europe in Ruins takes the fast paced, intense and surreal combat that you've come to know from Company of Heroes and combines it with persistent environment, ever changing meta-gameplay and ongoing war. The modification sees you creating and commanding your very own battalion in which you can customize with any units and upgrades you wish; Company of Heroes strategy has never had so much choice. Not only do you get to build up your battalion, but as you units battle, they will gain and retain all the experience they have earned, carrying over from battle to battle; going from green to elite! Not only do units gain veterancy, but your battalion as a whole increases in effectiveness through doctrine unlocks and other advantages. Each of these unlocks are designed so that the player can tailor their battalion to their ow

Review RSS Feed moxbestro says
10 moxbestro

Jul 21st, 2011 5 people agree 3 people don't

cool

Heartmann says
10 Heartmann

Dec 30th, 2012 2 people agree 1 person doesn't

Been playing and activity part of community since 2009, both game and community have caused a game that you just cannot stop enjoying :)

valexandes says
10 valexandes

Jan 3rd, 2012 3 people agree 2 people don't

Units maintaining XP over time is a great addition in this mod that really makes your company and units feel more important.

The doctrine options and playstyles that result offer a great variety and lend themselves to a wide variety of playstyles and approaches.

The lack of base building is hands down fantastic. You can start with whatever units you choose and you have limited units available for the entire battle. This makes each game far more intense as you need to have a strategy before the battle and the proper units to handle your opponents strategies.

There is no progression of units either so you can begin the battle with the most elite units or the most vanilla all depending on your company build.

All in all an excellent game. Definitely worth playing and sticking around for a while. If you lose at first stick it out, it's a tough game but extremely rewarding.

kemaln says
1 kemaln

Feb 21st, 2014 0 people agree 1 person doesn't

must online f**k

Dauntless07 says
10 Dauntless07

Jan 30th, 2014 0 people agree 1 person doesn't

This is the best mod I've played. A little history first...

I first played CoH in the last days of CoHO, but I missed out on the game for the most part. I waited over a year for Relic to make the hyped sequel CoH2, and well, we know how that turned out. Then I found this mod showcased on Krebs' channel, and I decided to pick up the game.

First, the concept of the mod, its core idea, is really good. Within the EIR launcher a perpetual war is waged. Soldiers are recruited from your limited resources, but they don't vanish, (provided you don't sacrifice them,) instead EIR does something revolutionary. Your men keep the experience they earn during each battle, and this brings a great deal of pride when you manage to reach vet 3 for the first time. These men are your soldiers, and you are their commander.

The greatest part of EIR is similar to such titles as Wargame: Air Land Battle, in which you build an army before a battle, and call in a limited fractions of that army throughout the battle. In EIR's case, the focus is grounded in the core CoH squad on squad level of strategic combat. Most of the dynamics learned from vanilla CoH, (volks vs rifles,) have been upheld, so an experienced player can learn to play this mod very easily. Be warned, this is a game that balances for the sake of balance, so if you demand historical accuracy, this mod is not for you. Gone are the resource points and bases of old; instead you are left free to pay attention to managing your troops.

EIR doesn't just rework though, it adds new units as well. Some units were rarely seen in combat, and these are reflected in reward units. They can be earned by fighting battles, or can be bought on the mod's market, etc. They fill niche roles some factions couldn't fill otherwise. They are all useful in their own ways, and can help any company.

There is no singleplayer mode, and finding a game can be frustrating with limited players, but if you look at what's here while playing, it's fantastic fun.

jovian95 says
1 jovian95

Nov 12th, 2013 0 people agree 0 people don't

Don't bother playing this. At most there can be like 6 people online but newer players will just get their shi* pushed in.

The PR for the main forum is a pure as*hole.

The mod has literally no where to go with a total of 2 people working on it.

And it doesn't help when the servers seem to be down the 8 out of 10 times you want to try and play a match.

1/10 Mod should die in the dark where no one can see it.

aftenky says
9 aftenky

Feb 16th, 2013 0 people agree 1 person doesn't

The Idea is really great ! and the game too, it's adds new kind of playing

YOLO_SWAK says
10 YOLO_SWAK

Jan 29th, 2013 0 people agree 1 person doesn't

I LIKE KOOLAID

crazychameleon says
9 crazychameleon

Sep 30th, 2012 0 people agree 1 person doesn't

Good mod but not very friendly to beginners but a very good idea, but is not very popular so you struggle to find a game sometimes

y4g3r says
10 y4g3r

Jan 9th, 2012 0 people agree 1 person doesn't

Amazing mod, which keeps getting better with regular updates and promises of future features just around the corner. Steep learning curve, but well worth the (v.) few games it takes to grasp. Video tutorials help a lot, the design and gameplay are fantastic!

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