The Battle for Middle-earth has just begun...


Return to the classic gameplay of the first Battle for Middle-earth, reimagined with countless new heroes, units and abilities. Journey deeper into Tolkien's world than ever before, relive the movies through meticulously crafted visuals and forge your path to victory in epic strategic battles.


New Factions

New Factions

Take command of six unique factions and over 10 subfactions!

Castles & Settlements

Castles & Settlements

Raise mighty castles, conquer settlements and outposts to rally your forces.

The One Ring

The One Ring

Master the One Ring with unique Ring Heroes for every faction.

Unique Maps

Unique Maps

Take the battle to new maps, including all maps from the first game and unique new missions.

Epic New Heroes

Epic New Heroes

Lead dozens of new heroes, including Thorin, Imrahil and the Necromancer, or create your own custom hero with new abilities.

Support & Forum

Support & Forum

Get the very latest news, discuss new ideas with the community and find solutions for problems and issues.


Winner of the Mod of the Year 2015 Competition 5th place of the Mod of the Year 2014 Competition
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RSS Articles

A Heartfelt Thank You!



Greetings, companions of Edain,


another year of our journey draws to close - and it wasn't an easy one for this fellowship. The road was often paved with obstacles, especially because we had to say farewell to several of our oldest members.

But this just makes us all the more grateful to see that so many of you are still standing by our side even when times get tough! We were humbled and amazed by all your supportive comments following our State of the Team 2017 update - and now, your votes have propelled Edain among the Honorable Mentions for Mod of the Year on Moddb.com once again!

As you know, we won first place in 2015, so we can no longer place among the Top 10. However, the Honorable Mention is still a very important distinction: It shows that Edain is still among the most popular mods, even if the rules say we can no longer occupy a spot in the top list!

For this, we are deeply grateful to all you! It warms our heart that so many of you are still with us on this journey.

We'd also like to congratulate our fellow modders of the Age of the Ring team for taking sixth place - we're always glad to see more mods proudly uphold the Battle for Middle-earth banner!

After some hardship, we're looking into the future with renewed confidence. Although we lost many companions in 2017, we also welcomed strong reinforcements like Joragon and Elendil. We feel well prepared to present you all kinds of exciting new content next year.

We wish you and the entire BfME modding scene a great 2018!
Your Edain Team

The Road to Edain 4.5: The Sound of Arnor

The Road to Edain 4.5: The Sound of Arnor

News 21 comments

We would like to show you some more of the music Forhir as created for Edain and in particular for Arnor, such that Arnor got its own background music.

State of the Edain Team 2017

State of the Edain Team 2017

News 36 comments

As many of you have requested, we'd like to give you a deeper look at what's been going on behind the scenes.

The Road to Edain 4.5: Spellbook of Imladris

The Road to Edain 4.5: Spellbook of Imladris

News 62 comments

This is the new and overhauled spellbook of the high elves living in Rivendell. Enjoy!

The Road to Edain 4.5: Spellbook of the Dwarves

The Road to Edain 4.5: Spellbook of the Dwarves

News 62 comments

Enjoy the new dwarven spellbook. It includes two completely new spells and one of them is a unique central spell!

RSS Files
Edain 4.3 Demo

Edain 4.3 Demo

Demo 335 comments

This download contains all files you need to play the latest version (4.3) of the Edain Mod. If you experience any problems, please refer to the Readme...

Edain Mod Launcher 1.2.0.5 [Edain Demo required]

Edain Mod Launcher 1.2.0.5 [Edain Demo required]

Patch 157 comments

THIS IS NOT THE MOD DOWNLOAD! YOU STILL NEED THE EDAIN DEMO ITSELF! THE LAUNCHER WON'T WORK WITHOUT THE DEMO! This is the download for the official Edain...

Comments  (0 - 10 of 65,801)
fovqalade
fovqalade

Hi, bfme 2, only on a map this special power (fellowship of the ring)

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Ozgur001
Ozgur001

I just installed this mod again after a long time. I can't see any goblins. Is it a problem about me or did you release the goblins yet?

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lord_ellessar
lord_ellessar

they didn't yet this is why it is called demo ;)

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Guest
Guest

Does the edain mod have a campagin?

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lord_ellessar
lord_ellessar

it may have later :)

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lord_ellessar
lord_ellessar

Embassy of Dorwinion:

Moddb.com

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super71
super71

Perhaps give a building the option for further defensive upgrades ? It still would cost resources to purchase further defensive upgrades, which makes it a bigger loss when you lose the building. Game play has just become, smash the settlements, where are the epic defenses that drew in most of the player base.

People always say " for game play reasons, we don't wanna make buildings more durable as it will make games really long". Well it's an rts game, so obviously you wanted something that holds your attention span longer than 2 minutes. In case anyone is wondering rts stands for "real time strategy" realistically i've never seen someone shoot a bow or smack a house with a sword and it collapsed after 1 minute. I'm not saying make buildings impossible to kill, but they need to be somewhat tougher than they are now.

Make buildings resistant to everything except rams, catapults and fire. If you need to, give each faction a hero or 2 that is for killing buildings that way heroes might be worth using. Or give each faction an upgrade like siege hammers, make it cost 250 or something, that way it's an investment for units to be able to destroy buildings easily. This way people can't unit spam until victory, and have to be more cautious with their building killers.

Just some thoughts

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OakenShield224
OakenShield224

If you increase building armour, then every game will just devolve into a ranged siege spam which would get frustrating and/or repetitive very quickly.
In terms of building killers, most factions already have a hero who is strong at damaging or disrupting buildings, for example:
Khamul
Hwaldar
Treebeard and Quickbeam
Bofur
Galadriel
Gloin
Helegwen
Wormtongue

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super71
super71

Not saying make fortresses, or castles stronger, I think they are perfect as is, which is why i'm a little confused by the siege update as they weren't the problem. Mostly i'm speaking of settlements, and outposts, currently some factions have awesome defensive outposts, and others are just garbage, and settlements, well they are just too weak.

I don't think a batallion of any unit should be able to sit and smack away at an outpost and then it just explodes. Also the game is already a siege spam, battering rams are the cheapest and most effective unit in the entire game.

The objective of the game is to kill buildings, not kill units.

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Adebisi_
Adebisi_

Playing against gondor castles in endgame with numenorian stonework and fire arrows upgrade is almost not doable siege wise

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SpongeKill
SpongeKill

The wall cranes and siege shield are actually going to make it harder to siege them even further.

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Tauriel15
Tauriel15

Please, please don't do this, if games are all about siege equipment, then they would become really boring and protracted in a meaningless way....I suggest a game mode, where siege engines are in focus instead, where this could be integrated more thoughtfully and with a precise approach.

Honestly super71 - have you tried taking down an Imladris castle with defensive towers? Even ents are on a huge test as they die really quick. Sorry, but I'm really against this. :))

Btw, there is an upcoming siege update, maybe the Edain team have something in store.

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super71
super71

Yeah, I storm the castle with cheap un upgraded infantry, and then sit my catapults in the back.

Also, if your catapults are being hit by arrow towers, you have a bigger problem and your playing wrong.

Ents are garbage, and always have been, this is nothing new, if fire or axes look at them they implode.

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GildorInglorion
GildorInglorion

Look for the new siege system which also will bring us far better defensive system. There are already siege heroes, maybe not for every faction but, mehh i don't know. I think if every faction has a siege unit or upgrade like siege hammers dwarves would lose their unique style.

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super71
super71

Also that orc spam =(, orcs are indeed weak, but 2 or 3 groups can overwhelm just about any unit. Are heroic statues supposed to be killed in 5 seconds ?

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Battle for Middle-earth II: Rise of the Witch King
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Highest Rated (129 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010 by TheMost

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