The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

  Master the One Ring 

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

 Fight Side by Side with the Heroes of the Third Age 

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

 Command New Factions 

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

 Rediscover the Old Factions 

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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Blog RSS Feed Report abuse Latest News: The Road to Edain 4.0: The Game Mode

51 comments by FG15 on Aug 12th, 2014

The Road to Edain 4.0: The Game Mode

Greetings, companions of Edain!

Today, our update deals with a new feature that will included in Edain 4.0. From the start, it has been our intention to increase the diversity of the modification. And this feature is a huge step forward. Besides increasing the diversity, this feature allows the player to choose his individual game experience.


In the last months, we asked ourselves the question, how to make the whole gaming experience morde individual and matchless. Also, we wanted to help fans, who have problems with changes in the balance, like the weakening of all heroes. The BfME I building mode offers many new possibilities, which we used for the new feature.
In version 4.0, we have made some basic changes in the skirmish menu. Thus, there will be no possibility to change the ingame CP, but the player is able to choose a “Game Modus”, offering different modi. So, the player can fight more epic battles, command legendary heroes or try the complete new conquest modus:

The current CP-settings might be an interesting system, but in fact, most of the players only used normal, double or maximum CP. We included these settings in 3 of the 7 game-modi, so no gaming experience will be lost.

These are all the available game-modi:

  • Epic Battle -> 10-times as much Commandpoints and 30% faster production of units and ressources
  • Battle -> Double Commandpoints
  • Skirmish (standard setting)
  • Legendary Heroes -> Heroes deal more damage and have got more armor.
  • Exploration -> The map is shrouded from the beginning, so the player has to explore it.
  • Victory Points -> The player or his team has to capture and hold more than half of all outposts for 10 minutes, to win the game.
  • Conquest -> The player or his team has to capture and hold more than half of all settlements for 5 minutes, to win the game.

Therefore, the player is able to influence the game experience in the way he prefers it. Especially, Victory Points and Conquest are two modi, offering a completely different system. Fans, who prefer to play with more mighty heroes, are able to choose the game mode Legendary Heroes.
Of course, we are open to change requests or even to replace one of the modes, but we are limited to  7 modi.

Those, who look closely at the update, will notice that we agreed on a new CP-system, which has been  positively received by our tester. More information will be in another update.

In this video, you can see the whole feature ingame:

We hope you enjoyed this update and we’re looking forward to your feedback!

Your Edain-Team

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Edain Mod 3.8.1

Edain Mod 3.8.1

Aug 31, 2012 Full Version 517 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (50 - 60 of 20,379)
ReturnOfTheCole Sep 15 2014, 2:00pm says:

I've got an idea, (and sorry if it seems like spam or brought up before) if the Edain team were to start a kickstarter for "Battle For Middle Earth III" after 4.0, but completely change the title and other legalities so it isn't under copyright infringement,and we actively support and fund the project, I believe we as the BFME community can make a great """new""" franchise. These guys are incredible, and they do all of this for free which is really a shame because they deserve to be paid for going above and beyond with their mods. I know EA no longer has the rights and WarnerBros have an iron fist around LOTR, but if we can put this together, great things might come of this, especially on a new or modified engine. And even though the RTS genre isn't doing so hot right now, future titles might bring about some hype. All in all it's just an idea, but I'd like to know everyone's thoughts and whether they'd back A COMPLETELY LEGAL kickstarter.

+1 vote     reply to comment
ReturnOfTheCole Sep 15 2014, 1:27pm says:

"And each day was as long as a life age on the earth." - Gandalf in anticipation for Edain 4.0.

+5 votes     reply to comment
Guest Sep 15 2014, 12:34pm says:

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balrogofmoria Sep 15 2014, 11:47am says:

I have decided to go on a fast until we get some news.

+3 votes     reply to comment
Machine_Head Sep 15 2014, 11:38am says:

Release date???? Well fancy playing this right now

+2 votes     reply to comment
aron1488 Sep 15 2014, 7:43am says:

In my oppinion for lorien news we have to wait much more time cause i think there are a lot of change at mirkwood sub facrion.

+3 votes     reply to comment
GildorInglorion Sep 15 2014, 7:19am says:

Last News 12 August. And now 15 September. Please news. :/

+3 votes     reply to comment
Gnomi Sep 15 2014, 9:59am replied: Online

We are currently working on some news, I think at least one will come in the near future (next couple of weeks). :)

+6 votes     reply to comment
balrogofmoria Sep 16 2014, 12:40am replied:

To Dani and tttt2008, yes things must be inferred by us as readers (Tolkien meant to do this) but an interesting consideration is that Tolkien didn't have Maia Gandalf on the brain when he wrote the Hobbit, so in the Hobbit, Gandalf is just a wizard--in LOTR he is a Maia wizard, which taking both stories as canon and as a whole--it shows us that Gandalf and the Maia are stronger than Dragons.

Also, how would Smaug beat the Balrog? Balrog is immune to fire, and the Peter Jackson version of Smaug doesn't have arms, just legs--the Balrog has tools to use, and we all know based on human experience that higher intelligent life forms can bring down bigger creatures i.e. humans > Elephants.

+1 vote     reply to comment
tttt2008 Sep 16 2014, 6:00pm replied:

Hi Balrog, moddb comments section is quite bad at sorting things so I completely missed this reply. But I'm on phone now so I can't say everything I have in mind.I just wanted to say I didn't want to avoid an answer. And to not be off, some quickies:
1.: I didn't say (at least didn't want to) that a dragon can beata balrog, I was trying to say that I like dragons better (better than any fantasy creature for that matter but I think that stands for you with the balrogs too :) ) I will think of some things to consider about that fight until I get a computer.
2.: I refuse to put the movies higher on the priority list than the books so I can't accept the argument that Smaug had only four limbs. Sorry.
3.: In Tolkien's world, dragons are highly intelligent so that last argument doesn't really stand its ground about intelligence.
Sorry for any typos and errors, I tried my best on a phone. Oh, and about errors, I'm not a native English speaker so forgive me the grammatical errors, too. If any.

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
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Released Jul 19, 2012
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Highest Rated (56 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (13 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

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