Age of the Ring is a mod for Rise of the Witch King intended to enhance the vanilla game with new content.

This mod aims to:
- Add content from the LotR and Hobbit films, as well as things only seen in Tolkien's novels.
- Keep the vanilla gameplay style but enhance it.
- Include a new campaign.

Current factions for the first demo release are:
- Gondor
- Mordor
- Isengard

Planned factions for future releases are to be announced later!

The demo is now live!
Due note there are no current release dates on future faction updates, so please don't ask.

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The Big Reveal: A New Identity


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After months of consideration, we have finally decided to change our mod's name: The Horse Lords is now Age of the Ring. We feel our ambitions for this project have outgrown the old name.

Age of the Ring is a name that encapsulates what we want to do: present, as a RotWK mod, Middle-earth during the last days of the Third Age, also known as the Age of the Ring, in as many ways as we can manage:

  • Factions and gameplay inspired by The Hobbit films, such as Erebor, Gundabad, and Mirkwood, and campaign missions based on Thorin's Quest.
  • Factions and gameplay inspired by The Lord of the Rings films, such as Gondor, Rohan, Mordor, and Isengard.
  • Lots of things inspired by things that only appeared in Tolkien's books - a range of Gondorian Fiefdom units and heroes, book-inspired Lothlórien, Rivendell, and Haradwaith factions, and dozens of nerdy nods and tidbits.

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Build Anywhere! Gameplay and Balance in Age of the Ring

Age of the Ring aims to mesh Middle-earth immersion with existing RotWK gameplay conventions.

The mod is based on the excellent RotWK 2.02 community patch, meaning that we've started off on an expertly balanced and smooth version of RotWK.

We're not out to completely overhaul the game's basic systems: we like most of those, including the ability to build anywhere.

However, we are bringing back some systems from BFME1, such as combo hordes.

The mod founder, RiderOfRohan, is an avid competitive player, which translates to a real effort to keep AotR fair and balanced.

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Our Release Schedule

Like most mods, we don't work with release dates. However, we have set a certain order for factions to be released. Below is our release schedule, as far as it's currenty decided:

  1. Demo release. Alpha Gondor, alpa Isengard, Mordor.
  2. Second release: "Over the Misty Mountains Cold". Misty Mountains faction, finished Gondor, Isengard, and Mordor factions.
  3. Third release: "In the Land of Lórien". Lothlórien faction.
  4. Fourth release: "The Line of Dúrin". Erebor faction, first campaign mission.

Meet the Team!

RiderOfRohan: 19 year old donut, leader of Age of the Ring and a big fan of Peter Jackson's six Middle-earth films.

Dúnedain76: Even after losing half of his assets he made for The Horse Lords after a hard drive failure, Dúnedain is still sticking around for some reason. 21 year old poor college student fuckboi.

Mathijs: Staving off the clutches of existential horror one LotR-related 3d model at a time, Mathijs also part-times as a librarian, YMCA-inspired rodeo clown, and The3rdAge.net Leader.

Vengefulnoob: Just a guy who figured out .ini coding through trial and error, mostly error. Now helping out his Revorian heroes and happy to be a part of the THL team!

Fredius: "I'm 21 years old, male, and have been a part of the Battle for Middle-Earth modding community since 2009. I can be found on Revora Forums (under the name of Bashkuga), ModdB and Modding Union. My role in the Age of the Ring mod is that of mapper (mainly scripter for missions) and beta-tester."

Glorfindel23: "17 years old, male, I can be found on Revora Forums, Modding Union, and ModDB under the name Glorfindel23. My role in Age of the Ring is principally to release some additional maps fortress, but I'm a little connoisseur in modding and coding."

Want to help out?

We are always looking for new talent to help us develop this ambitious project. If you think you've got something we need, contact RiderOfRohan or MathijsRevora.

Don't forget: if you like our work, give us a vote in the MOTY awards!

BFME2: HD Edition RELEASED!

BFME2: HD Edition RELEASED!

News 12 comments

BFME2: HD Edition is finally released! Read below for information on content, downloading, and installation!

The Horse Lords - Demo - Version 0.3

The Horse Lords - Demo - Version 0.3

News 12 comments

The Horse Lords has released its first public version! 0.3, or the Demo Release, is now available for download. Read on to find out more.

The Horse Lords 30/07/2015 Update

The Horse Lords 30/07/2015 Update

News 8 comments

A breif summary of what's been going on with The Horse Lords this past month. This topic is concerned with the Gundabad Faction.

The Horse Lords - Video 1 - Some Gameplay Features

The Horse Lords - Video 1 - Some Gameplay Features

News 7 comments

Just a video on some of the Gameplay Changes done in The Horse Lords.

Add file RSS Files
Gondor's Maps Pack v1.0

Gondor's Maps Pack v1.0

Multiplayer Map 11 comments

This is a pack of maps for Gondor in the mod The Horse Lords. Don't forget to read the description.

The Horse Lords - Demo - Version 0.3

The Horse Lords - Demo - Version 0.3

Demo 25 comments

The download for The Horse Lords Version 0.3 Demo.

Comments  (0 - 10 of 965)
Rhaegar93
Rhaegar93

should i install the 2.02 widescreen version and the new game dat ?

Reply Good karma Bad karma+1 vote
RiderOfRohan Creator
RiderOfRohan

2.02 is required but ws and game dat are up to you

Reply Good karma+1 vote
MorgulOrc
MorgulOrc

Is it possible to make the patrol units around the buildings stronger?
They seem very weak and lag the game, they could get stronger so annoying scout units who attack your buildings at the start get killed or at least challenged.

Reply Good karma Bad karma+2 votes
MorgulOrc
MorgulOrc

Just to add another suggestion, non-siege units deal good damage to structures, specially cavalry, I've seem one battalion of rohirom dealing great damage to a fortress, this can be a problem as some factions like Gondor can rely of non-siege units to destroy structures, making less usage of their siege units.
I think non-siege units damage to structures should get nerfed and maybe get increased damage with forged blades.
I am not saying that non-siege units do no damage to structures but when you see an upgraded swordsman/pike/cavalry battalion destroying several buildings easily then why bother with training siege units. they could do that damage when they get upgraded with forged blades.

Reply Good karma Bad karma+1 vote
Balrog_of_Morgoth
Balrog_of_Morgoth

Agree +1

Reply Good karma Bad karma+1 vote
Rhaegar93
Rhaegar93

hey the mod works but i cant change the resolution it only lets me choose the 2 lowest screen sizes

Reply Good karma Bad karma+1 vote
MattTheLegoman
MattTheLegoman

You may need to update your graphics driver, as it is an issue when that.

Reply Good karma Bad karma+1 vote
RiderOfRohan Creator
RiderOfRohan

The mod does nothing to effect screen resolution.

Reply Good karma+1 vote
Guest
Guest

Really want to play this mod but keep getting an error on start up the error message is - Expected signed integer value, math op, or predefined macro, but found 'ANGMAR_PERSONAL_HEAVY_COLLAR-BUILDCOST'

Error parsing field 'BuildCost' in block 'Upgrade' in file 'Data\INI\Upgrade.ini', line 925

Reply Good karma Bad karma0 votes
RiderOfRohan Creator
RiderOfRohan

Sounds like you need patch 2.02. Or if it is installed ensure it's enabled.

Reply Good karma+2 votes
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Highest Rated (4 agree) 10/10

Interesting mod with high quality content

Sep 8 2016 by Halbarad1996

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