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Our community forums, where discussion takes place,

suggestions can be made to the team, and exclusive content is posted,
can be found HERE, at The3rdAge.net.

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Age of the Ring is a mod for Rise of the Witch-king.
It's set during the final years of the Third Age of Middle-earth,
and features content from both The Hobbit and Lord of the Rings film trilogies
and J.R.R. Tolkien's novels. Our primary goal is to represent the cultures,
warriors, and heroes of that era in a way that is accurate
to the source material, engaging in terms of gameplay,
and balanced around RotWK's 2.02 community patch.



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Note there are no current release dates on future updates, so please don't ask.



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Frequently Asked Questions

  1. What are the planned factions for the mod?
    - Gondor
    - Isengard
    - Mordor
    - Misty Mountains
    - Lothlorien
    - Erebor
    - Rivendell
    - Mirkwood
    - Haradwaith
    - Rohan
  2. Will Angmar/Arnor be a standalone faction?
    No.
  3. Would you consider adding more/different factions than the ones you have planned?
    No.
  4. When will the mod be released?
    We’ll announce release dates for upcoming versions a little while in advance.
  5. Can this mod be installed alongside Edain?
    Yes.
  6. Why did you base this off of 2.02?
    Because 2.02 is the best available patch for RotWK. It fixes bugs, improved stability, and contains dozens of amazing new maps.
  7. How do I apply to be a tester?
    When we need more testers, we’ll make a post, after which you can apply.
  8. What will this mod do to Create-A-Hero?
    Currently we’re planning to give them better art. Further plans are TBD.
  9. I’m getting the following error: 'ANGMAR_PERSONAL_HEAVY_COLLAR_BUILDCOST'.
    Please update your game to 2.02.
  10. Will there be a campaign?
    Yes. It will take a while, but we have plans.
  11. I have a suggestion for your mod, where can I post it?
    Generally we only respond to suggestions made in our community forums:
    Forums.revora.net
  12. Will you eventually add in BFME 1 style gameplay?
    No, we’ll be keeping the free-build style.
  13. I want to play the mod but I don’t have BFME2 or RotWK installed.
    We provide clean versions of each game (them being abandonware) plus installation instructions here:
    Forums.revora.net
  14. I’m a modder and I’d like to join your team
    Message us on ModDB or The3rdAge.

As a bonus, here are two screenshots featuring some new art:

FAQss3
Credits to Ruudy for the tower model, donated to us from BFME Tactics.

FAQss2

The Return of the King

The Return of the King

News 18 comments

The Age of the Ring mod's showcase of Isildur's Heir.

Two New Heroes: A Brief Update

Two New Heroes: A Brief Update

News 3 comments

A short article describing two new AotR heroes: Prince Imrahil and Mollok, Lord of the Olog-hai.

Dol Amroth in Age of the Ring

Dol Amroth in Age of the Ring

News 17 comments

A short piece on the inclusion of the Princedom of Dol Amroth in Age of the Ring.

Age of the Ring: 3D Art Showcase

Age of the Ring: 3D Art Showcase

News 12 comments

A video showcase of some of the new, highly detailed 3D art featured in Age of the Ring.

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Gondor's Maps Pack v1.0

Gondor's Maps Pack v1.0

Multiplayer Map 18 comments

This is a pack of maps for Gondor in the mod The Horse Lords. Don't forget to read the description.

The Horse Lords - Demo - Version 0.3

The Horse Lords - Demo - Version 0.3

Demo 29 comments

The download for The Horse Lords Version 0.3 Demo.

Comments  (0 - 10 of 1,668)
XiangChang
XiangChang

Keep up the amazing work! This is really an impressive mod. It's wonderful to have all these things still coming out to this day.

And defending Helm's Deep against Brutal AI's addicting! Gotta have all of the archers, yo. Shame the only for fortress maps over the years have mainly been Helm's Deep and Minas Tirith, but I'm not complaining!

Reply Good karma Bad karma+1 vote
Sr_Dark
Sr_Dark

How did you guys managed to improve your models to almost ultra HD with amazing details in so little time? Has technology really improved that much in the last few years? Like how much time do you dedicate to each new model so that they are pretty much perfect now? Is this the main factor of improvement? (so many questions, so little time)

Reply Good karma Bad karma+4 votes
officialNecro
officialNecro

Witchcraft and Morgul sorcery :P

Reply Good karma Bad karma+1 vote
MathijsRevora Creator
MathijsRevora

We use the same software EA used (to avoid annoying compatibility issues), so it's not technology getting better. ;)

I spend upwards of 15 hours on most models, from start to final touches. This number can grow exponentially depending on how much I like the work.

Reply Good karma+3 votes
ztron5
ztron5

That is the reason why is SO DAMN GOOD.
Watching this project until the release or the end of time.

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DúnedainRanger Creator
DúnedainRanger

Practice and experience my friend.

Reply Good karma+3 votes
Sr_Dark
Sr_Dark

Holly Jesus that's impressive! You put so much dedication on the details like the edges, shadows and colors. Please never stop and if you ever run out of 3rd age, there's always Silmarillion haha

Keep it up guys and congrats on the mod!

Reply Good karma Bad karma+2 votes
Guest
Guest

Have you guys considered changing spell effects like in 1.09?

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MathijsRevora Creator
MathijsRevora

Not a priority.

Reply Good karma+1 vote
sgtryan88
sgtryan88

Whats 1.09 ? I had never hurd about it

Reply Good karma Bad karma+1 vote
Gotyam
Gotyam

It is an unofficial patch for BFME 2, but be aware that using it will make any ROTWK mods go to the pink side unless you make a backup of your asset.dat

Reply Good karma Bad karma+1 vote
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9.3

16 votes submitted.

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Highest Rated (5 agree) 10/10

units guarding buildings ( it's amazing! ), fire arrows Fx, changes in formation, visually it's top class

Sep 11 2016 by Potysvk

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