The Horse Lords is a mod for Rise of the Witch King intended to enhance the vanilla game with new content.

This mod aims to:
- Revise the current in-game content and add new content shown in the Hobbit Trilogy.
- Keep the Vanilla gameplay style but enhance it in our own way.
- Include a new Hobbit Based Campaign.

Planned factions are:
- Gondor
- Mordor
- Rohan
- Isengard
- Mirkwood
- Erebor
- Gundabad

Due note there is no current release date, so please don't ask.

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Hey everyone,

It's near the end of the month so I think it's time we fill you guys in on what's been happening.
We've converted Dol Guldur to Gundabad, and have since added:

an incomplete unit roster consisting so far of:

- Gundabad Orcs - 250 - They are similar to the Mordor Orcs in their usage, however they are faster, deal more damage and have more armor.- Can receive Banner Carriers- Can use Poison Blades at level 2.
- Gundabad Orc Archers - 400 - They are similar to the Mordor Orc Archers, however are faster and have a higher hit percentage.- Can receive Banner Carriers- Can use Poison Arrows At level 2 - Can use Flaming Arrows
- Gundabad Warg Pack - 350 - Similar to the Rise of the Witch King Warg pack for Isengard, but can trample. They have a good attack, but weak armor.- Can use Howl- Can receive Banner Carriers
- Gundabad Warg Riders - 550 - Similar to the Isengard Warg Riders, however are faster with less armor- Can use Howl- Can use Posion Blades at Level 2- Can receive Banner Carriers
- Dol Guldur Orc Pikemen - 550 - A kin to the Isengard Pikemen, however come in a smaller horde and have better stats- Can receive Banner Carriers- Can receive Forged Blades- Can receive Heavy Armor
- Dol Guldur Orc Infantry - 500 - A kin to the Isengard Infantry, however come in a smaller horde and have better stats- Can receive Banner Carriers- Can receive Forged Blades- Can receive Heavy Armor

We have also added The Gundabad Patrols consisting of Gundabad Orcs and Orc Archers. And if you Build a warg pit you gain Gundabad Warg Sentries.
The Gundabad Wargs were a collaboration between me and Mathijs

game_2015-07-30_18-22-29-01.jpggame_2015-07-30_18-27-49-32.jpg

Dol Guldur Orcs have been donated by Ruudy, I've had them for a while actually but am now able to put them in-game

game_2015-07-30_18-27-34-22.jpg

Gundabad Orcs were made by Mathijs:

sshot0012.jpg

All these orcs have been rallied by the Defiler:

AZOGRENDER.png

And here is a preview of the New Gundabad Fortress done by Mathijs

goblin_fortress.jpg

The Spell Book will remain similar to EA's Goblin faction, however this is still being discussed internally. The Base destroying powers like Summon Dragon and Balrog will be removed and replaced, with something just as interesting.

We've also added the 1.08 patch's maps and apts, allowing players to play comfortably in Widescreen!

The mod however conflicts with 1.08's code, so you'd need to switch back to 1.06 to play.

I'd also like to thank King-Thranduil for joining as an asisstant coder, without him some of this stuff would not be in-game as yet, and Mathijs and Renny for their help with art .

Thanks for Reading- The Horse Lords Team

The Horse Lords - Video 1 - Some Gameplay Features

The Horse Lords - Video 1 - Some Gameplay Features

News 7 comments

Just a video on some of the Gameplay Changes done in The Horse Lords.

The Horse Lords - What's our Goal on the Gameplay ? - Includes some Pictures

The Horse Lords - What's our Goal on the Gameplay ? - Includes some Pictures

News 0 comments

I know I made a Breif summary of our goal in the Main Page, but I'll now I'll go into detail. :)

Confusion with the Edain Mod Ended !! Please Read !

Confusion with the Edain Mod Ended !! Please Read !

News 0 comments

It seems there was a some confusion with the Edain Mod saying our Theodred and Eomer models looking almost exactly like the ones used in The Edain Mod...

Comments  (0 - 10 of 642)
TheDarkLord1907
TheDarkLord1907

Hi which stage mod ? soon relased ?

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RiderOfRohan Creator
RiderOfRohan

This mod is pretty far from a release to be honest, so I can't say when I'll be wrapping up.

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TheDarkLord1907
TheDarkLord1907

oh okay :(

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TheDarkLord1907
TheDarkLord1907

I'cant wait this mod very exciting

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Guest
Guest

You've mentioned that archers have a 70% chance to miss, Do we get to interact with the miss mechanic?, say some heroes provide leaderships that decrease miss chance,or experienced/elite archers have higher chance to hit

or anything like that?

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RiderOfRohan Creator
RiderOfRohan

No the miss percentage is basically final for all, but if you want the statistics for the miss mechanic i can give that.
Tier 1 archers good = 70% bad = 65%
Tier 2 archers good = 85% bad = 80%
Hero units and Heroes = 90%

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Guest
Guest

Ohhh

Thanks anyway

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kingsjewel
kingsjewel

I hope this nice Thorin model will be in the Mod Moddb.com

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RiderOfRohan Creator
RiderOfRohan

Of course it will!

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TheDarkLord1907
TheDarkLord1907

Hi again me :D ı read this:

'Planned factions are:
- Gondor
- Mordor
- Rohan
- Isengard
- Mirkwood
- Erebor
- Gundabad'

but its 4 Good v 3 evil. Maybe dont remove Goblin or angmar because 4v4 team ?

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RiderOfRohan Creator
RiderOfRohan

Angmar probably wont be in the first release so i didnt include it, and Goblins is being replaced with Gundabad.

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TheDarkLord1907
TheDarkLord1907

I understand goblins include gundband like botta mod. THİS is Good but Good team 4 evli team 3 rotwk not include angmar ? Maybe Harad :D :D

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RiderOfRohan Creator
RiderOfRohan

Angmar will be included, but at a later date.

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