This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...
The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.
While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...
The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...
Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.
Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.
All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.
Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.
Follow your destiny... Middle-Earth awaits.
In the last two updates we have shown you some impressions of the reworked Misty Mountain faction. Besides such big changes there are many other far smaller and far more subtle improvements we are working on. These shall not only reflect the ambience of the movie, but present you new and unique functions.
Of course, it is quite complicated to implement the movie designs as close and authentic as possible, but we are trying our best. The following update will provide a brief insight. Additionally, you might watch the new Hobbit trailer made by FG15.
Some time ago there was a user who mentioned the dwarven designs shown in the Hobbit, which we might use. Of course we have also watched the movies, so this fact was nothing new for us. Nonetheless this comment made us reconsider this topic, so we tried to find the best way to integrate these designs. We have to admit that we are very proud of our dwarven unit designs, giving each dwarf realm a unique and different look. Not wanting to throw these away, we thought the best way was to use the movie Dwarves as the new Veterans of Khazad-Dûm.
The Veterans of Khazad-Dûm will keep their current conception, having the possibility to choose their weapons, so the player can equip them in the way he prefers. Also, we like to remind you of their new implementation, which we have already presented in a previous update.
The Dwarves are able to build the travel camp on their settlements. Here they gather supplies, pack horses and weapons and make plans for the departure to Khazad-dum. At regular intervals, a caravan of pack horses will be provided. You can now combine them with a bataillon of Guardians to create an expedition force. This group will then move towards the edge of the map and set off to Khazad-Dûm. Now there is a chance that the journey fails and the Dwarves are lost in Moria - but fortunately, you can send out a new force any number of times. If you're lucky, however, your Dwarves will return after a while as veterans of Khazad-Dûm. Through the dangers that they had to conquer on their way, they have become much more dangerous warriors. In addition, they were able to capture a small amount of Mithril and may now hand a shirt of the precious metal over to one of your heroes. This makes Mithril significantly scarcer than at present and implements the whole concept in a much more realistic way.
The following the pictures will give you the possibilty to get a glance at the design of the Veterans of Khazad-Dûm. The following picture shows their weapons in detail.
We have also made improvements to the Dwarven structures. In Battle for Middle-Earth II the forge and siegeworks of Durin's Folk were combined in one building. This was a useful concept in the free building system, but it does not fit the building system in Edain 4.0 anymore. Building plots are a rare good in the new building system. This means we have to pay attention that no faction is able to use one build plot far more effective than everyone else. The Dwarves have got only seven build plots, so it seems to be fair that they might use one build plot a little bit more effective than the other factions. The problem was that the old dwarven forge was too useful even in that context. It provided cavalry (the battle wagons) siege engines and unit upgrades all in one building. For example, Isengart has 8 build plots, which is just one more than the Dwarves, but they need three buildings for these functions.
Our solution is that we created the forge as an unique building, so the Dwarves need at least one build plot more, even if cavalry and siege engines still are in the same building. For this reason, the two functions will be seperated. In future, the old Dwarven forge will be the Dwarven siegeworks and will contain the siege engines and battle wagons. Additionally, there will be a new Dwarven forge, where you can research the unit upgrades. The design of this building was inspired by one scene from the first Hobbit movie.
You can watch it more closely in the following video:
Those readers paying attention might have noticed that we worked on a few points the Community had critized: The consistency of coloring and design structuring. A revision ensured that both the wall segments as well as the building elements share the same style, to create a far more beautiful overall impression. We did not only rework the coloring, but we also included light effects in the fortress, which are cast by different torches at the buildings and wall.
The following screenshots will give you an impression:
Studying the pictures closely, you can see even more new buildings. These are the new Dwarven barracks, and also Dwarven statue and the stoneworker. During the rework of the design, it seemed important to us to mimize the feeling that a dwarven building was directly built into the mountain. As an independent building that looked great, but as part of a larger fortress each structure shouldn't just be hewn from rough rock.
The stoneworker produces ressources and can upgrade the fortress in different ways. This seemed fitting for the Dwarves, being a faction with great expertise and craftmanship. The upgrades which can be researched by the stoneworker are:
- Battle tower training -> Fortress battle towers are improved with forged axes.
- Structural engineering -> Brings all structures in the fortress to level 3.
- Line of defense -> Allows the player to use a second line of defense directly in front of their citadel.
The Battle tower training is equivalent to the Gondor fortress, which can improve their towers with fire arrows. Structural Engineering allows a new tactical possibility, so the player can level all his buildings up to their maximum level by paying money. The third upgrade, line of defense, enables two build plots directly in front of the citadel. On these you can build battle towers, hearths or statues.
This screenshot shows the fortress with that upgrade:
At last, we like to present you the new Edain-Trailer made by FG15, which is again the exact reproduction of an original trailer within Edain.
We hope that you enjoyed this preview and would like to read your opinion and feedback in the comment section! If you liked what you saw, we'd be very grateful if you could honor us with your vote for Mod of the Year as well!
Your Edain Team
Highest Rated (41 agree) 10/10
You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…
Oct 19 2010, 2:42pm by TheMost
Lowest Rated (10 agree) 5/10
Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…
Oct 17 2012, 7:38am by TheLapari