The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

Edain 4.0 Demo [DONT'T AUTH]

If you experience any problems, check here for frequent issues and solutions:

Master the One Ring

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

Fight Side by Side with the Heroes of the Third Age

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

Command New Factions

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

Rediscover the Old Factions

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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Edain 4.2.1 Demo Released

Nathla elvellon, Companions of Edain!

Today, Patch 4.2.1 for the Demo of Version 4.0 has been published. You can download it directly with the launcher, just use the update function.

If you don't have Edain 4.0 installed yet, just click on the banner below to download the demo. Note that you'll still have to update this version through the launcher to bring it up to version 4.2.1 and unlock the Elves.

Patch4 2 1

If you have any problems, as usual, visit our Support-Forum!

Patch 4.2.1 continue to expand the faction Lothlorien, which was published for the last patch 4.2. In addition to some mechanical changes, this update is devoted mainly to the elimination of errors and improve some aspects of balance.

The following changes have been made:

- The AI acquires and uses now spellbook spell of the first row. Moreover, destroyed citadels should now be rebuilt.

- Lothlorien has now instead of Cloudbreak the spellbook spell Elbereth Gilthoniel. The concept has been developed by our community and we liked it very much!

- Chanteuse have an independent selection system whereby they are easier to handle.

- Various new Sounds have been involved, such as Sam's For Frodo. Here, too, we want to thank our community!

In addition, there are a number of balance changes:

- Costs of Lorien forge and sanctuary reduced to 650, Galadhrim-Quartier reduced to 750

- Costs of safe haven reduced to 1000, cost of camouflaged mist to 500

- Increased recharge time of Thranduil mobilization by 30%

- Revised armor of bow-sword-hybrids (less vulnerable to arrows)

- Curstomized the trample damage of every rider hero

- Beorn and Grimbeorn weakened, and involved the same transformation properties as the Beornings

- Beornings:
* Can be ridden in human form
* Cost increased to 450, CP 60
* Cost of Beorning Hut increased to 500
* Damage in human form decreased to 600, in bear form decreased to 150
* Are more vulnerable to arrows

- Dragonslayer: damage with sword decreased to 800 (1250 with forged blades), with Mace decreased to 400 (650 with forged blades)

- Thranduil: Damage decreased to 280, surface damage with two swords by 20%

- Legolas Hawk Strike damage reduced and racharge time increased

- Mirkwood Swordmen: Damage decreased to 40, with blades 120, formation decreased to +50% armor, 50% damage

- Mirkwood Bowmen: increased damage to 24, with silverthornarrows additional 30 MAGIC

- Isengard Ballista: Cant any longer trample over any units

- Sorted Galadriel's skill set

- Galadhrim and Haldir's Galadhrim at Rohan:
* Cause with the bow +50% damage against other ranged infantry
* Cause with the sword +50% damage against other melee infantry, but not against archers

- Ents:
* Increased health points
* Increased damage
* Adapted to current Balance systems

Enjoy playing!

Edain Patch 4.2 Released

Edain Patch 4.2 Released

2 weeks ago News 117 comments

Patch 4.2 adds the faction of Lothlorien with the supporting faction Mirkwood. Lead the skilled elves of the woods into battle, including many famous...

Edain Demo 4.2 Trailer and Release Date

Edain Demo 4.2 Trailer and Release Date

3 weeks ago News 93 comments

Version 4.2 featuring Lothlorien will be released November 8th, watch the trailer here!

The Road to Edain Patch 4.2 - Ered Mithrin

The Road to Edain Patch 4.2 - Ered Mithrin

1 month ago News 117 comments

The works on Patch 4.2 to present you the elven realm of Lothlorien are going full steam ahead. But our goal is to not only integrate a new faction into...

Edain Mod Demo 4.1.2 released

Edain Mod Demo 4.1.2 released

3 months ago News 163 comments

Khazâd ai-mênu, Companions of Edain! Today, the Patch 4.1.2 for the Demo of Version 4.0 has been published. You can download it directly via the update...

RSS feed Downloads
Edain 4.0 Demo

Edain 4.0 Demo

8 months ago Demo 392 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Edain Mod Launcher [Edain Demo required]

Edain Mod Launcher [Edain Demo required]

3 months ago Patch 50 comments


Post comment Comments  (10 - 20 of 44,539)
HoarmurathTyrell 14hours 36mins ago says:

This is kind of off-topic, but I thought I'd share my artwork. ^_^

+4 votes     reply to comment
WarOfTheRingVeteran 12hours 58mins ago replied:

Nice. It's interesting to see people creating their own fictional worlds :) Also, did you consider creating a language(s) for it?

+1 vote     reply to comment
HoarmurathTyrell 12hours 12mins ago replied:

Oh, you see, I actualy just made up this world to make a map, not the other way around XD I never thought about developing it any further. I will leave it and just hopefuly I will wake up someday soon with a vein for some kind of universe :) I just love to craft a cool looking map sometimes, I also used to RP a lot, so I used these. This map alone and the world itself were created just before posting in about 2h XD

+1 vote     reply to comment
LindirTheBoring 9hours 40mins ago replied:

What's this talk of roleplaying I hear?

And the sooner you know, you're writing chronicles about enchanted jewellery, the small person that stole it, and a bad CEO, Dr. Moor, that desperately wants it back - oh, wait.

+1 vote     reply to comment
WarOfTheRingVeteran 11hours 37mins ago replied:

Actually... that was supposed to be sarcasm; I didn't expect any different. Well, if you do get any idea... wish you luck :)

Just like Tolkien crafted his world from his languages, you might create your own from your maps :)

+1 vote     reply to comment
Gyuricsi 15hours 29mins ago says:

I noticed that there are several maps,where Arnor is playable.Is there any chance that you extend Arnor to each map as an independent faction,so Gondor and Arnor could fight together?

+1 vote     reply to comment
HoarmurathTyrell 15hours 19mins ago replied:

In short: No
- 1st there are 11 faction slots in BFME II. If you want to add a faction, you must use one of those. Currently there are 9 factions planned to be in Edain, but it is said that more will come later.
- 2nd They work almost exactly like Gondor. It's basicaly just a reskin. Edain Team's policy is to make each faction unique and intereting.
- 3rd You can theoreticaly make so that Gondor and Arnor band together. The last spell of Arnor - Reinforcements from Gondor - gives you a taste of it :)
- 4th There are 4 Evil factions and 5 Good ones. If you are going to add Arnor to that it's 6 vs. 4 It would not be a fair fight :D

+2 votes     reply to comment
Gyuricsi 14hours 43mins ago replied:

Well,this is some sort depressing,but I guess you're right. Anyway thanks for your reply, Lady Tyrell

+1 vote     reply to comment
Aragorn_Frodo 17hours 36mins ago says:

Is it possible for Rumil and Orophin to be recruitable separately from the fortress, as when one dies the other prevents the one from coming back?

+4 votes     reply to comment
ulfricstormcloak148 Online
ulfricstormcloak148 17hours 7mins ago replied:

No it's not possible sorry, you might be do that but only if you are a coder

+2 votes     reply to comment
Aragorn_Frodo 16hours 57mins ago replied:

I meant "can this be how it is in the actual mod, and why is it the way it is..." sorry for the misunderstanding.

+1 vote     reply to comment
ulfricstormcloak148 Online
ulfricstormcloak148 16hours 49mins ago replied:

okay, well I don't speak for Edain Team, so what am I say here is may be right or not, but if my memory serve and I'm right in 3.8.1 I remember that it was possible to recruit other heroes separately from the fortress, including Rumil and Orophin, but it's not the case here in 4.2.1. But it might be the case in the next version or after every faction will be released who knows

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King
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Release date
Released Mar 27, 2015
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1002 votes submitted.

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Highest Rated (92 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010 by TheMost

Lowest Rated (21 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012 by TheLapari

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