The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

Master the One Ring

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

Fight Side by Side With the Heroes of the Third Age

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

Command New Factions

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

Rediscover the Old Factions

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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23 comments by Gnomi on Apr 5th, 2013

Greetings, companions of Edain!
The easter bunny wasn't inactive this year, his slaves just needed some time to translate his message into english.
But finally they managed to present you some things:

User Posted Image

User Posted Image

User Posted Image

Enclosed was the following paper:

Kili
Kili's design was changed according to the movie.
After having some pictures we gave him a bow with a quiver, as he's a ranged fighter.
Additionally the skin and some details, as model-contours, the face or the belt, are now much closer to his movie design.

In the next version Kili and Fili will have a much more important role, as they are huge role models in "The Hobbit" for many people.
Thorin will have a new ability in the next version, which is available at level 1, changing his concept a bit:
His base values were lowered, but with his neviews Kili and Fili since the beginning he'll be as strong as before:

Level 1: Kili and Fili - Thorin summons the dwarves Kili and Fili as a permanent support. Both share the ability with thorin, but can level up independently. The earned experience is lost after dead.
Because of this ability, Thorin is able to summon both heros at the beginning and throughout this has a huge advantage in the fight, as he basically counts as three heros and the player is able to deal tons of damage this way.

Kili and Fili are Mini-heros and therefore have low offense and defense values and after dead you can't just revive them, but have to summon them again with Thorin.

Fili is mainly a melee fighter, whereby  he has higher values than Kili. He has one ability, which is very effective, if you combine it with kili's abilities:
Level 1: Mark - Fili marks an enemy hero, damaging him a little. For the next 30 seconds Kili's "Headshot"-ability deals double damage to this hero.

Kili is mainly a ranged hero. If necessary he can also change in melee mode. He has two abilities:

Level 1: Switch - switches between bow and sword
Level 3: Headshot - Kili concentrates for a short period of time for his next shot. Having a target he shoots focusedly, dealing devastating damage to an hero.

As many people in the community wanted to see more of the dwarves, especially these two, we made this new concept for the twins. Hopefully you agree with us, if we think that this is a felicitous concept.

Dwalin

The strongest companion of the dwarves will become the unit breaker for Ered-Luin. The new demolisher will be Bofur, another hero the community wanted to have better integrated.
Oin and Gloin will be a summon for Dwalin Bifur and Bombur are available with a spell for their brother Bofur.

These are the new abilities for Dwalin:

 - Level 1: Switch - Changes his weapon between a hammer and axes. The hammer deals much more damage, but is a slower weapon. The axes hit two targets at once and can be used much faster.
 - Level 3: Heavy punch - Dwalin dashes his enemies away with a mighty punch.
 - Level 5: Oin and Gloni - Dwalin summons the brothers Oin and Gloin for a short period of time. They follow Dwalin and attack every unit in their vicinity
 - Level 8: Earth-hammer - only available when using the hammer. Dwain jumps into the air and piles his hammer to the ground, throwing away all enemies surrounding him and dealing a small amount of damage. Buildings will not be damaged.
 
With this changes Dwalin is very effective against many units, but not as effective against heros and uilings as other heros.

There are more changes for the dwarven heros, but they won't be revealed yet!

Radagast the brown

Not only the dwarven skins were aligned to the movie, but also Radagast's design. This was a very difficult and time-consuming work.
Eye catching was especially the multiple layers of his robe and the restrained legroom. The right half of his body has a long cloak-seam at his arms, but on the left side is very few cloth at the same spot. Also the hat, the mazy beard and the staff was designed to fit to the movie's look of Radagast.

The new concepts concerning Radagast won't be released yet, they will come in a later update.

We hope you liked this little "after-easter-update"  and are looking forward to your feedback!

 Your edain-team

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Edain Mod 3.8.1

Edain Mod 3.8.1

Aug 31, 2012 Full Version 329 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (10 - 20 of 12,184)
saruman_the_wise
saruman_the_wise May 20 2013, 5:09pm says:

for the lothlorien base will the citadel be the same

+1 vote     reply to comment
aron1488
aron1488 May 20 2013, 2:08pm says:

Sorry I misunderstood something :D

+1 vote     reply to comment
imijon
imijon May 20 2013, 2:16pm replied:

Verily, you did...

0 votes     reply to comment
klem
klem May 20 2013, 8:58am says:

For your information there is now a english patch for the hero submod here:
Moddb.com

+1 vote     reply to comment
aron1488
aron1488 May 20 2013, 8:00am says:

Men of the east will separate from mordor als a new faction in the 4.0. patch, that's great !!!

+1 vote     reply to comment
klem
klem May 20 2013, 8:20am replied:

says who?

+1 vote     reply to comment
Elros_king_Nùmenor
Elros_king_Nùmenor May 19 2013, 2:46pm says:

who are you? how do you know that?
RESPECT O.O

(to TheLastSilmaril)

+1 vote     reply to comment
Elros_king_Nùmenor
Elros_king_Nùmenor May 19 2013, 2:42pm says:

gnomi
woul it be possible that in 4.0 the dwarves could do the dwarves could do the dwarves of moria in the film BtH

+1 vote     reply to comment
voidessence
voidessence May 20 2013, 5:08am replied:

Yes, almost every elf is a beardless teen til their 160.000 birthay. Many of them die before becoming adults. That's why almost no beards between them, and that's why they are a decadent spawn: they discover procreation too late.

0 votes     reply to comment
voidessence
voidessence 9hours 59mins ago replied:

The lack of irony will lead you to a premature death

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
Platform
Windows
Developer
Edain Team
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Official Page
Modding-union.com
Release Date
Released Jul 19, 2012
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Highest Rated (33 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (8 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

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