The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

  Master the One Ring 

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

 Fight Side by Side with the Heroes of the Third Age 

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

 Command New Factions 

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

 Rediscover the Old Factions 

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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Blog RSS Feed Report abuse Latest News: The Road to Edain 4.0: The Game Mode

59 comments by FG15 on Aug 12th, 2014

The Road to Edain 4.0: The Game Mode

Greetings, companions of Edain!

Today, our update deals with a new feature that will included in Edain 4.0. From the start, it has been our intention to increase the diversity of the modification. And this feature is a huge step forward. Besides increasing the diversity, this feature allows the player to choose his individual game experience.


In the last months, we asked ourselves the question, how to make the whole gaming experience morde individual and matchless. Also, we wanted to help fans, who have problems with changes in the balance, like the weakening of all heroes. The BfME I building mode offers many new possibilities, which we used for the new feature.
In version 4.0, we have made some basic changes in the skirmish menu. Thus, there will be no possibility to change the ingame CP, but the player is able to choose a “Game Modus”, offering different modi. So, the player can fight more epic battles, command legendary heroes or try the complete new conquest modus:

The current CP-settings might be an interesting system, but in fact, most of the players only used normal, double or maximum CP. We included these settings in 3 of the 7 game-modi, so no gaming experience will be lost.

These are all the available game-modi:

  • Epic Battle -> 10-times as much Commandpoints and 30% faster production of units and ressources
  • Battle -> Double Commandpoints
  • Skirmish (standard setting)
  • Legendary Heroes -> Heroes deal more damage and have got more armor.
  • Exploration -> The map is shrouded from the beginning, so the player has to explore it.
  • Victory Points -> The player or his team has to capture and hold more than half of all outposts for 10 minutes, to win the game.
  • Conquest -> The player or his team has to capture and hold more than half of all settlements for 5 minutes, to win the game.

Therefore, the player is able to influence the game experience in the way he prefers it. Especially, Victory Points and Conquest are two modi, offering a completely different system. Fans, who prefer to play with more mighty heroes, are able to choose the game mode Legendary Heroes.
Of course, we are open to change requests or even to replace one of the modes, but we are limited to  7 modi.

Those, who look closely at the update, will notice that we agreed on a new CP-system, which has been  positively received by our tester. More information will be in another update.

In this video, you can see the whole feature ingame:

We hope you enjoyed this update and we’re looking forward to your feedback!

Your Edain-Team

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Edain Mod 3.8.1

Edain Mod 3.8.1

Aug 31, 2012 Full Version 517 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (60 - 70 of 20,499)
balrogofmoria Sep 21 2014, 2:43pm says:

Okay I have read that the Edain team has no intentions of making the Balrog a recruitable hero due to him being too powerful (how this is when we have Sauron the Necromancer, Gandalf the White, Saruman the Colored, Galadriel, Elrond, Glorfindel, and Smaug is beyond me) but could we at least have him stick around until killed? I mean for Lore sake? He was the ruler of the Misty Mountains.

Again, I am not asking you guys to incorporate him into being built, but could something be done with the ring hero system and him, or have him stick around until killed after you summon him?

Why can't he be nerfed? I know he definitely is in the campaign of Moria.

+1 vote     reply to comment
Larsterix Sep 21 2014, 4:03pm replied:

So if you care so much for the Lore, you would also propose to let the Army of the Dead stay on the battlefield until the player "release" them from their curse, to let the Eye of Sauron stay until the very last and keep all summonable Eagles?

This would completly destroy the balance of the Mod.

+2 votes     reply to comment
balrogofmoria Sep 21 2014, 4:28pm replied:

Did I say I wanted the these? No, Gwaihir yeah. Also, the Army of the Dead did nothing until Aragorn and the Grey Company got them, and they released them after the Corsairs--totally different when the Balrog has been around from the First Age to the Late Third Age. One Balrog is not an army--powerful, but not an army.

0 votes     reply to comment
Larsterix Sep 21 2014, 5:50pm replied:

No offense but I doubt your Balrog fetish will be accpeted in any way. As I said before it would ruin the balance.
Besides the Balrog was overtrown by Gandalf. Therefore it wouldnt be wise to resurrect the Balrog from the dead.
The Edain Mod has the "short" timeperiod of the War of the Ring scenario, so the team has to keep in mind that all aspects are the same important as is you beloved Balrog is to you.

One simply does not put a Balrog above all things.

+3 votes     reply to comment
Metalpixel Sep 21 2014, 2:09pm says:

Can we select more than 1 rulegame ? Like "battle + legendary heroes", or only one ?
Thanks in advance, your work is amazing.

+2 votes     reply to comment
Gnomi Sep 21 2014, 5:08pm replied:

No, we can't give you multiple options to use at once - we are trying out a new system atm, but we don't know if it works as we want to, so I won't say any more here. If it works we'll make another update about it. But sadly it is not possible to combine those game types.

+1 vote     reply to comment
supernaural Sep 21 2014, 5:46pm replied:

Please just dont remove bfme 1 style with castles

+1 vote     reply to comment
balrogofmoria Sep 21 2014, 2:47pm replied:

That would be neat, I like this idea that Edain has proposed. Hope they continue. I rate mods based on Originality, Gameplay, and Lore basis. So far the Edain team has the originality down packed and the Gameplay. The lore is good, I like how they incorporate Alatar, Lurtz, Tauriel, etc. into their mod, but I feel some things are missing. Not a whole lot though.

+1 vote     reply to comment
Primer_Sartoris Sep 21 2014, 2:16pm replied:

That would be nice, but maybe becuase of the engine, it would be impossible!

+1 vote     reply to comment
Xehanort-the-real Sep 21 2014, 8:22am says:

forgiveness I speak French it is a mistake so I usually say "thank you for all your answers Gnomi"

+2 votes     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
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Released Jul 19, 2012
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740 votes submitted.

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Highest Rated (56 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (13 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

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