The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

Edain 4.0 Demo [DONT'T AUTH]


If you experience any problems, check here for frequent issues and solutions: Forum.modding-union.com


Master the One Ring

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

Fight Side by Side with the Heroes of the Third Age

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

Command New Factions

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

Rediscover the Old Factions

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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Edain Demo Patch 4.01 released! Angmar Battering Ram Mission: Battle in Eregion
Blog RSS Feed Report abuse Latest News: Edain Demo 4.01 Released

146 comments by Lord_of_Mordor on Apr 2nd, 2015

Edain Demo 4.01 Released



Greetings, companions of Edain!

We have just released our first patch for the Edain 4.0 demo. You can download it by using the update option in the launcher. Note that you'll have to check for updates twice to get the full patch. The first time, it will download an update for the launcher itself, then close to install that. After that, restart the launcher and check for updates again to download the patch for the mod itself. In the future, this will require only one click.

If you encounter any problems, visit our support forums for help!

4.01 is primarily a bug fix update, removing many of the problems reported so far. Additionally, we have decided to remove SweetFX with this patch, as it caused problems for too many users. Custom Heroes can once again be selected normally for all factions except Rohan, we will keep working on this in the future. For Rohan, you can still use the old selection method, which has received a clearer popup description.

We have not made any large content changes so close after release, as we are still assessing feedback and want to give people time to play with the new version. However, we have implemented a first round of balance changes:

- Units are roughly 15% more vulnerable against their counter, i.e cavalry is 15% more vulnerable against pikemen. We have received feedback that many of you find the counter mechanics too weak, but we want to be cautious with our changes here in order to not upset the entire game balance.
- Mouth of Sauron now costs 2000
- Gothmog now costs 1200
- Nazgûl now cost 1500
- Fortresses of Minas Morgul and Dol Guldur now cost 3000
- Peasants have 50 less health
- Draft spell now requires two points
- Gamling now longer grants additional upgrades with his call to arms at higher levels
- Improved armor against arrows for battering rams, siege ladders and siege towers

Enjoy the update!
Your Edain Team

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Edain 4.0 Demo

Edain 4.0 Demo

Mar 28, 2015 Demo 247 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (60 - 70 of 30,232)
Makettaja12
Makettaja12 Apr 17 2015, 3:03pm says:

What is the skirmish menu soundtrack?

+1 vote     reply to comment
TiberiusOgden
TiberiusOgden Apr 17 2015, 3:07pm replied:

Do you mean this one? Youtube.com :o)

+2 votes     reply to comment
DieWalküre
DieWalküre Apr 17 2015, 3:11pm replied:

Elven quality music :)

+1 vote     reply to comment
hoho96
hoho96 Apr 17 2015, 3:07pm replied:

It depends on the shellmap that you have. You can change the shellmap in the launcher.

+2 votes     reply to comment
SterlingArcher12
SterlingArcher12 Apr 17 2015, 2:54pm says:

Are there any Arnor castle maps? I was hoping to see if the castle would be any different, and I really want to try a siege with Arnor.

+1 vote     reply to comment
hoho96
hoho96 Apr 17 2015, 3:08pm replied:

Well it's basically the same castle and buildings of Gondor, but with a completely different flavor^^

+1 vote     reply to comment
TiberiusOgden
TiberiusOgden Apr 17 2015, 2:59pm replied:

Yes, for instance "Mountains of Angmar" Moddb.com

+2 votes     reply to comment
Dvar
Dvar Apr 17 2015, 12:49pm says:

I had a match with all demo factions and in that game i played as Gondor in a castle map. Next to me on the left i had Mordor as opponent to me and AI started spamming with free orcs. AI started gathering all its troops near my main gate, but the issue is that when i earned enough resources and trained 5-6 Gondor swordsmen, i wanted to earn some spell points and opened the gate. But AI was attacking my troops, and stood up to the gate, and somehow were DAMAGING the front side of the castle wall and the main gate. I don't know really is it a bug, or intentional, cause there was Khamul as well and maybe his fear ability imposed the castle wall? :/ Please can you check this, it is so boring to see when i build my base and try to enjoy the movie-like atmosphere and at some point some unknown bug just crashes your game, why? Yes, it is still demo, but this sort of bug frustrates the gameplay.
Another thing i noticed that game crashes become very common issue after 4.01 is installed. It goes to the desktop and shows that the game doesn't respond, and computer automatically closes it. Actually in 4.0 i didn't witnessed anything like that and it seems that 4.01 is to be a huge bug itself.
In addition, i have noticed that after i conquered AI player and build castle or camp, building slots of the faction i beat remains on the camp/castle's after i rebuild it?
Plz guys don't write that it is connected to my computer, really, version 3.8.1 and other heavy mods/games, everything works fine, but not the mod. Too many crashes, precisely playing with 4.01 patch. Hope got some attention on that part, still it is a beta ;)

+1 vote     reply to comment
FG15 Creator
FG15 Apr 17 2015, 1:02pm replied:

Khamul has a passive aura damaging nearby buildings.

Usually a crash has a reason. Either the game has problems with computer resources, or it is connect to an object or a time. It would be the best way, to find out exactly when it happened and what happened before.

If there are standing units in the area of the unpacking castle/camp at the places the units are standing no walls/ build plots can appear.

+1 vote   reply to comment
Dvar
Dvar Apr 17 2015, 1:08pm replied:

But not the castle?!? Is it possible to redo him, cause he is to be stronger than Grond in that case; just stand with him near your enemy castle and you absolutely win. Is it possible ti make him affect ONLY buildings?
It happened in Dagorlad, i was Isengard on the right top, and build a camp on the spot of beated Rohan player on the left side. The slots are between my bulding positions, and doesn't bother building, but look weird, in that map i also noticed that after Gondor outpost is destroyed, its object remains and interferes with an outpost flag?

+2 votes     reply to comment
TiberiusOgden
TiberiusOgden Apr 17 2015, 1:40pm replied:

Simple advice - go out from the castle and kill him. ;o) Mordor has no heal for him.
Khamul upgrade skill is very unique ability and I think that it will stay. Siege is much more interactive with him and he can be alternative siege weapon. He is effective against structure and logically walls are structures as well. And concerning comparison with Grond - so Grond is much more effective and mainly - has better armor than Khamul.

+2 votes     reply to comment
Dvar
Dvar Apr 17 2015, 1:56pm replied:

Actually my own units were barriers on way to him, and he was standing far behind orc troops, just staring at my units, and just slowly destroying front side of castle.

+1 vote     reply to comment
Dvar
Dvar Apr 17 2015, 1:53pm replied:

It is a known tactic and useful of course, but still it is hard for a player to stand at the beginning due to the cheating of AI. Didn't know that Khamul had that ability and made a mistake opening the gate :/

+1 vote     reply to comment
hoho96
hoho96 Apr 17 2015, 1:59pm replied:

Another advice: Rangers + Tower Guards = FREAKING GODS!!!!
;)

+1 vote     reply to comment
Dvar
Dvar Apr 17 2015, 2:08pm replied:

The beginning of the game!!! My base wasn't an industrial zone, so just forget about Rangers + Tower Guards, really ;P

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
Platform
Windows
Developer
Edain Team
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Official Page
Modding-union.com
Release Date
Released Mar 27, 2015
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Highest Rated (72 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (17 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

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