Intro!

Hello! With some completely revamped units, new leader upgrades, spellbook makeovers and some balance changes, this mod should keep things fresh and exciting.

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Requirements/Recommended/Installation!

To install the mod, simply replace the folders in your Disciples directory with the folders in the zip files. You will only need to download the most recent patch, as this will have all the necessary files for running the mod.

The Mod is compatible with the GoG version of Disciples II: Rise of the Elves as well as the Disciples II: Rise of the Elves Gold CD version (if you still have that ancient relic, like I do). I have tested it with both these versions and it works, but I cannot guarantee it will run with any other version of the game.

***ATTENTION STEAM USERS**** The latest patches have new files that are being edited which are not readily available in the original steam directory. To properly install the mod, you will first need to download the program GCFScape from this link: Developer.valvesoftware.com. Once downloaded, you will need to use GCFScape to extract the files from the VPK folder into your Disciples directory. Afterwards, you should be able to install the mod as you normally would, by copy-pasting the contents of the patch zip file into your Disciples directory.

!!! Backup your original files before replacing them with my mod !!!

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Changes!

Check out my most recent Patch for a full list of all changes!

***

Thank you!!

Was not expecting this mod to get as popular as it did. I created it originally just for myself, but after much goading, my brother convinced me to upload it here. I will try to make sure I keep an eye on any issues that seem prevalent with multiple players. I always love reading any comments/critiques, and am open to suggestions for future updates/patches. Thanks for checking it out!!! Have fun!

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GOG has started off 2023 with a blast from the past as dozens of oldies are on sale. ModDB's legacy as the place to be for mods new and old alike makes this a healthy fit for our back catalogue, so here's five picks from those timeless classics and a mod for each!


Game: System Shock: £1.29 GBP/$1.49 USD

Mod: Gamma Grove

By Kelis98

Image 2


Explore Gamma Grove, find the other survivors, and uncover its secrets. This mod for the original (yeah, we're going back in time a bit for this one) System Shock expands the explorable regions of the game and adds to the world's lore as more grisly details regarding the fate of much of the station's inhabitants are written out. A remake is coming soon, sure, but the modding scene of System Shock gets slept on quite a bit, and we hope that the remake allows users the option to broaden their horizons like the original did.

Vanilla+ improves the graphics, rebalances weapons, adds new features and quality of life improvements, fixes bugs, unlocks DLC and makes subtle changes to the gameplay to add more flavour and variety while preserving the original feel of the game. Steam, GOG, Ubisoft Connect and the Epic Games Store versions are all supported. Every feature is available in all languages and while using either mouse and keyboard or controller. Vanilla+ is for people who want an enhanced version of the original game, bullet-sponge enemies included.

Game: Heroes of Might & Magic V: £4.39 GBP/$4.99 USD

Mod: Might & Magic: Heroes 5.5: Frax

By Gryw

Battlefield2


Frax keeps the best bits of H55, but fundamentally increases your gameplay options with more than eighteen new game changing abilities for Heroes, new abilities for all creatures, updated spells and mana mechanics for mages, and changes to balance which reward a mixed-race composition for any army. The mod also tries to maintain balance in multiplayer modes so more competitive players can dig in and learn a new but refined sandbox.

Game: Crysis: £4.39 GBP/$4.99 USD

Mod: Crysis Enhanced Edition

By RStudio


Village (Next Update)


The Crysis Enhanced mod aims to provide the best experience for fans of the first Crysis. It primarily focuses on graphical updates and is powered by the partly revamped CryEngine 2 engine. Crysis' official remaster rubbed some fans the wrong way, but where one door closes, another opens, as with the modder-made Enhanced Edition. Moving Crysis to the newer CryEngine 2, it last made an update in 2021 but has 2023 set in its sights for a new release.


With some completely revamped units, new leader upgrades, spellbook makeovers and some balance changes, this mod should keep things fresh and exciting. Many difficulty changes have been made to balance the game in an alternative way, added features to major characters keep the level up loop rewarding, and a few dozen factions-specific changes all add to the game and create a new experience in the way only a dedicated fan can properly manage.


There's our picks for five games from GOG's Winter Classics sale, which runs until the 13th January at 11pm UTC. There's tons of other oldies there so if you pick up any of the other classics, don't forget to check out our mods on-site - there's probably a great piece of UGC for just about every one of them.

GOG Running Strategy Week Sale; 5 Brain-Straining Games On Sale (And A Mod For Each)

GOG Running Strategy Week Sale; 5 Brain-Straining Games On Sale (And A Mod For Each)

Feature

GOG is celebrating their strategy week with a plethora of classic and modern strategy games on sale, so here's some picks from the bundle and a mod for...

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RotM-Patch 2.1

RotM-Patch 2.1

Patch 11 comments

Official Patch 2.1 of Rise of the Mod! Balance changes, huge sweeping fixes to maps/campaigns, and the return of the Werewolf ;)

RotM-Patch 2.0

RotM-Patch 2.0

Patch 15 comments

Official Patch 2.0 of Rise of the Mod! Balance changes, and big sweeping changes to the Elven archer line and griffin line.

RotM Patch 1 3

RotM Patch 1 3

Patch 3 comments

Official Patch 1.3 of Rise of the Mod! A few extra balance tweaks, changes to the elf archer line, two new units (available to be placed in custom scenarios...

RotM-Patch 1.2

RotM-Patch 1.2

Patch 6 comments

Official Patch 1.2 of Rise of the Mod! A few extra balance tweaks and changes to all teams, as well as new naming conventions for extra effects.

RotM-Patch

RotM-Patch

Full Version

With some completely revamped units, new leader upgrades, spellbook makeovers and some balance changes, this mod should keep things fresh and exciting...

Disciples 2: Rise of the Mod

Disciples 2: Rise of the Mod

Full Version 1 comment

With some completely revamped units, new leader upgrades, spellbook makeovers and some balance changes, this mod should keep things fresh and exciting.

Post comment Comments  (0 - 10 of 140)
foo_jam2002
foo_jam2002 - - 858 comments

Nice.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,299 comments

Hello! I installed the mod , but only the maps form your export folder are working, if i add another map in the export folder and try to play it the game crashes when i start the map.

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Birdy Creator
Birdy - - 55 comments

Sorry, but maps that I have not changed to be compatible with my mod may not work. This is because I have changed the levels of certain unit types (for example, the Stinger is now a 4th level, instead of 3rd, which will cause any maps with Stingers on them to crash). If you need help with a specific map you are trying to make work, please send me a private message and I will try to help as best I can.

Reply Good karma+2 votes
Guest
Guest - - 690,299 comments

what about your 2 new maps Reclamation and Vinland, are also not for this mod , right ? are not working in it

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Birdy Creator
Birdy - - 55 comments

I'm not sure what two maps those are... But if they're not working with my mod, chances are they will need to be edited/redone to work. Sorry!

Reply Good karma+1 vote
Obscuronaut
Obscuronaut - - 27 comments

I like most of the changes (except maybe the Werewolf change apparently also disliked by others here as well probably because it was such an iconic unit for the Hordes and the Lycanthrope feels wonky/over the top with the "summoning Werewolves" thing, might also want to bring back the Fiend in some shape or form too as that was one badass model with a badass attack animation :P). I have to say those fluff tidbits about the choice of unit branch buildings are so absolutely comfy to look at - I especially enjoyed reading the ones for the Elven Alliance making excellent use of the whole Wild/Noble societal divide.

The only real problem I think is that a lot of custom scenarios just crash in the loading screen with that Imp with the hourglass (there are many including the ones bundled with the mod but off the top of my head: you can check out "Doragon's Realm" for problems/testing) Replacing them with the ones from the mod's folder does not work. Something you've changed probably causes crashes when loading a map including whatever that is...

Campaigns seem to work fine but I haven't played through them so I can't say if they're all OK. Someone in the comments below reported crashing after the ending of chapter 2 Saga of the Elven Alliance.

Edit: I have to mention that the Elven Archer line redesign is absolutely ingenious / well-thought-out, I love it!

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Birdy Creator
Birdy - - 55 comments

Thank you so much for noticing my fluff tidbits, I really appreciate it! The Werewolves have been re-added with the new patch, and HOPEFULLY it fixes all issues with maps/campaigns.

Reply Good karma+2 votes
Guest
Guest - - 690,299 comments

yeah ... does anybody else knows a solution to the loading screen bug with the imp ? It even happens with other mods from russian website ... there is no solution that I found

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Birdy Creator
Birdy - - 55 comments

Should be fixed with new patch! Sorry!

Reply Good karma+1 vote
downlerd
downlerd - - 37 comments

could you please release a more minor mod that keeps the game vanilla but adds +1 leadership to banner carriers?

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