Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

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Eoghan Wolfkin, on march the 29th:

"I have some very good news for you lot! I actually tried to work on creating an alpha for a warcraft mod last year in my spare time using as much spare content, and a fair bit of my own work. Gave up on it because of my rampant procrastination problem which has me constantly stopping and starting things. Anyway, will try to upload it on this page by the end of the day. It's not finished, and frankly I think you could gut the good bits you want to keep, and merge them into your mod.

Was trying to make a First War alpha so the rosters of these factions reflect that.

What I've got in my mod:

Human units (Enough to fill up a faction. Finished Stormwind and Lordaeron).

Orc Units (that actually look like orcs from WoW)

Magic units

Faction UIs (I found in one of the old threads. Edited the Scourge/Burning Legion one)

Music (Found again)

Some Ogre and Troll units

Goblin units (Some artillery) (Was going to make them mercenary/rebels unit only)

Some dwarf units

Some High elven units

Some portraits (Orc and Human) (Human more complete)

Some Custom Models for generals (Blackhand,Orgrim,Cho'gall,Kilrogg,LLane Wrynn,Khadgar,Lothar,Medivh)

Some mob units (Slime, Bandits)

Gonna try and post some images in a minute.
What I didn't finish you'll be able to see soon enough. But, either way, I hope you enjoy.

Also, there are some glitches when it comes to the footman units. Got a weird gltich involving some armour stretching across the battlefield, that I never found the time to look into."

As the mod is available at TWC in the Azeroth thread i figured it should be uploaded here before people start to post links everywhere.

A resource for Warcraft-mods - but also a possibility to test the most early mod that our team had when we started out in march. Eoghan did all of this in 2015 and 2016 himself.

"The "Warcraft" logo, the characters, races, places, names, story and background are Blizzard property, the mod is in no way tied with the company, this mod is only a free fan-made project with no profit involved.

Eoghan Wolfkin's unfinished alpha is not an attempt at a "World of Warcraft: Total War", as written by the gaming media - it was an attempt for a Warcraft One (First War) Total War."

Warcraft: Total War Updated Features and FAQ

Warcraft: Total War Updated Features and FAQ

News 10 comments

Warcraft: Total War is based in the Warcraft universe by Blizzard Entertainment. The setting for the mod is based around the Warcraft III Reign of Chaos...

Warcraft: Total War Alpha 1 Released

Warcraft: Total War Alpha 1 Released

News 1 comment

Warcraft Total War Alpha 1 Release Features the Azeroth campaign map with seven factions (Lordaeron, Quel'Thalas, The Scourge, The Horde, Theramore, Night...

Warcraft: Total War Unit Roster

Warcraft: Total War Unit Roster

Feature 31 comments

This is the WTW unit roster, including each unit's weapon, armor (and armor upgrades) mount, and class (like light infantry, heavy infantry, light cavalry...

Warcraft: Total War Features and FAQ

Warcraft: Total War Features and FAQ

Feature 22 comments

Warcraft:Total War (WTW) is based in the Warcraft universe at the begining of Warcraft 3. WTW will feature a huge map, a ton of cool units from the Warcraft...

RSS Files
Eoghan Wolfkin's unfinished Warcraft:TW Alpha!

Eoghan Wolfkin's unfinished Warcraft:TW Alpha!

Demo 8 comments

The unfinished Warcraft Total War Alpha released in the Azeroth Total War TWC-thread back in march the 29 at Total War Center. It has a few High Elven...

Warcraft: Total War Alpha 1 (old, don't play it)

Warcraft: Total War Alpha 1 (old, don't play it)

Full Version 51 comments

Disclaimer: This version is outdated and does not have things like units or functioning campaign or custom battles. It only has essentially the campaign...

Comments  (0 - 10 of 1,032)
PdM89
PdM89

Do you have a working custom_locations.txt? i dont mind just playing custom battles while waiting for full release but the maps aren't working, many of them are just water. Thanks in advance

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Mr_Nygren Creator
Mr_Nygren

Yes, we do.

Reply Good karma+2 votes
PdM89
PdM89

Mind sharing it? :)

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Guest
Guest

Are you planning on making tauren faction? I would really like them to have their own standalone roster, not only few units in a Horde

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Mr_Nygren Creator
Mr_Nygren

No, we are not.

Reply Good karma+1 vote
The_GrimReaper
The_GrimReaper

Like the mod I made a install video for it only a minute. Youtube.com

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Joe021194
Joe021194

So whats been happening guys, any updates?

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Sulphuristical Creator
Sulphuristical

The Orc units got a retouch, and there are a bunch of new Burning Legion units.

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Joe021194
Joe021194

Nice,is the burning legion gonna be based in kalimador or in the blasted lands at the dark portal?

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Mr_Nygren Creator
Mr_Nygren

Kalimdor for now because of an odd CTD that i suspect had to do with Stormwind fighting the Legion in those Dark Portal regions.

Originally the plan was to have them in both those areas and in Kalimdor - Archimonde starting in Kalimdor and Mannoroth at the Dark Portal.

Now both start in Kalimdor.

Reply Good karma+2 votes
Joe021194
Joe021194

Honestly either way i think it would work, would add some more resistance to expansion in kalimdor with them there are there any plans to add minor factioms like centaur khanate or harpies or stuff? Keep up the good work guys

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Mr_Nygren Creator
Mr_Nygren

Most certainly they will all be rebels.

Reply Good karma+2 votes
Sulphuristical Creator
Sulphuristical

Centaurs were part of the original mod plans, but they were removed. The plan is to add the Qiraji instead.

Reply Good karma+2 votes
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