Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

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Warcraft Total War Alpha 1 Release

Features the Azeroth campaign map with seven factions (Lordaeron, Quel'Thalas, The Scourge, The Horde, Theramore, Night Elves, Burning Legion) using vanilla unit rosters as placeholders.

It has been over 3 years since I first began this project. Since then, team members have come and gone, significant progress was made and some was devastatingly lost. I myself have gone from knowing nothing about modding to being in a position to release this early, working build of the Warcraft Total War mod. This alpha 1 release is basically a campaign map demo with the factions using vanilla unit rosters as placeholders. Going forward, we hope to make incremental improvements and additions to the mod and release these updates accordingly. For now, enjoy this early build of Warcraft Total War.

Requirements:
- a clean installation of Medieval 2 Total War patched to 1.3
- a clean installation of the Kingdoms expansion patched to 1.5

Download Mirrors:
Moddb.com
Mediafire.com

Instructions:
1. Download and unrar
2. Place the WTW folder in Medieval 2 Total War\mods
3. Run the .bat
4. Enjoy!

Warcraft: Total War Unit Roster

Warcraft: Total War Unit Roster

Feature 31 comments

This is the WTW unit roster, including each unit's weapon, armor (and armor upgrades) mount, and class (like light infantry, heavy infantry, light cavalry...

Warcraft: Total War Features and FAQ

Warcraft: Total War Features and FAQ

Feature 22 comments

Warcraft:Total War (WTW) is based in the Warcraft universe at the begining of Warcraft 3. WTW will feature a huge map, a ton of cool units from the Warcraft...

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Warcraft: Total War Alpha 1 (old, don't play it)

Warcraft: Total War Alpha 1 (old, don't play it)

Full Version 51 comments

Disclaimer: This version is outdated and does not have things like units or functioning campaign or custom battles. It only has essentially the campaign...

Comments  (0 - 10 of 867)
AshtonTheRookieModer
AshtonTheRookieModer

Amazing.

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Guest
Guest

çok güzel bir mod oynamak için sabırsızlanıyorum

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Dutcher
Dutcher

You guys are the best! So much work into it and so many setback, but you are still going! i can feel nothing else than a big respect for the ones who keep on working on this wonderful mod.
Keep it going as long as it is needed. ill wait anxiously but patiently :)

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AubeSangante
AubeSangante

Out of the grave ! Impatient to see more content.

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Edna1
Edna1

I Love this MOD !

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agusitn434
agusitn434

I WANT TO PLAY IT, BUT IT WILL TAKE A LONG TIME TO THE MODDERS WORK ON THIS AGAIN IS A SHAME THAT THE OTHERS ONES WHO DO THE UNITS MODELS DIDN'T PASS YOU ALL THE MODELS TO DO IT MUCH FASTER, YOU HAVE OUR SUPPORT.
GOOD LUCK, AND IF I KNOW ANYTHING ABOUT MODDELING, SPELL ENGLISH RIGTH, OR HAVE MORE TIME, I GLADDY HELP YOU.

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Mr_Nygren
Mr_Nygren

It's fine, we have more models now compared to before. The first beta could very well be released at the end of summer.

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lizardmanfish
lizardmanfish

i wonder how many factions they have done

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Sulphuristical Creator
Sulphuristical

Currently, if I'm not mistaken, there are around 23 planned factions, playable or otherwise. Some are still to be added, like the Naga or the various Troll races.

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lizardmanfish
lizardmanfish

still though, that doesn't say how many factions are done
i am not trying to sound mean or anything, but pls stick to the question.

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Sulphuristical Creator
Sulphuristical

Ah, you mean factions with completed rosters. Currently I wouldn't say any faction has been completely done, the human factions are mostly done though, but they can still use some unique units. At this time only the Naga, Nerubians, Night Elves and Dwarves have no units at all. However our main modeler has already started working on the Nerubians.

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Mr_Nygren
Mr_Nygren

Beg you pardon, but the Dwarves have one Riflemen-unit and alot of Siege engines. But the rest of the roster is missing =).

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Sulphuristical Creator
Sulphuristical

Yeah, but there's that issue about them being a bit.. floaty :P so I always figured they'd have to be remade along with the rest of the roster needing to be created.

Reply Good karma+1 vote
lizardmanfish
lizardmanfish

are the rockets for the Steamwheedle cartel done?

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Sulphuristical Creator
Sulphuristical

The Goblins, Argent Dawn and Centaurs from the old mod were removed as factions. The Argent Dawn will still have units, but they are recruitable only through guilds, like templar knights in the original Medieval 2

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StellarAngel
StellarAngel

You are doing an amazing work guys keep it up ! :)

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Mr_Nygren
Mr_Nygren

The Goblins are in the game as siege engines, they have mortars and bombards etc - i think Eoghan will add more Goblins as mercenaries you can hire to blow things up. But they will not be their own faction. Gnomes are part of the Khazmodan roster.

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