Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

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EDIT as of 2017-09/09 - the 4GB patch required for the Warcraft Total War mod has been uploaded!

The 4gb patch found in the Warhammer: BotET-mod - it's required for the Warcraft demo to work i've been told. I have decided to upload it here so people won't have to download the entire BotET (Beginning of the End Times) submod for Call of Warhammer.

Patch your kingdoms.exe, and only do it once. It will make all heavy mods work and be more stable. Without the patch you may experience alot of crashes.

Warcraft: Total War: Official Demo MOD for Medieval II: Total War: Kingdoms.

The official DEMO for Warcraft: Total War, dated back to late may/early june - it has all the models created or edited by Eoghan Wolfkin in use.

As the models for the Trolls, Elves, Dwarves and Ogres among others have been replaced already, i felt the need to release a version with these assets as they otherwise would go to waste. Also, the demo released previously was what we started out with in march - this DEMO is alot more polished and more worthy as an official demo of the mod.

Even though the campaign still isn't playable - but it's available for people to try out, has been turned into a WC3 setting, has all the starting generals & family members, have starting armies but no recruitment and many bugs are not solved - play campaign at your own risk. As for custom battles it has the complete human factions as of yet, the Dark Horde, the Horde, the complete Scourge roster, the old Quel'Thalas/Sin'Dorei and old Trolls.

- Most have or will be replaced, -the exception being the better looking units of the Humans, Scourge and Orcs of the Horde!

PS:

I took the time to polish the version from June 02 so that it became this DEMO-version, i fixed a few things with portraits and menu - and then i removed the Naga-faction because it's not something we would want to include in the demo. Also, it only had six units in the june 02-version.

Credits for the demo:

Eoghan Wolfkin - creation of all the new models but the new humans, which he finished but didn't create from scratch.

- New humans by Royal Jester (Bantu) (made a knight and Footman) - Eoghan turned those two models into the whole Theramore, Stormwind and Lordaeron rosters.

- Re-textures by WarcraftHero and Sulfurion - made re-textures of Eoghans Trolls, Horde and Elves, as well as retextures of Eoghans/Bantu's Humans - creating the rosters for the Scarlet Crusade, Kingdom of Stromgarde, the Dark Horde and the Fel Orcs of the Burning Legion, the Kingdom of Quel'Thalas, the Sin'Dorei and the Troll factions of the Amani, Gurubashi and Farraki tribes.

- Scourge roster by Eoghan Wolfkin.

- Map and map-changes by TheHappyCrusader.

- Removal of all the vanilla units, implementation of all the new units (since the beta from april 22), writing of all the new unit descriptions, writing of all the new faction descriptions, adding of faction description portraits, adding of heroes to custom battle and the campaign, fixing of all the missing portraits issues, adding of all the starting armies, implementation of all the Myth Total War animations and new Sundering animations and more - Mr_Nygren.

- Writing of all the Quotes in the loading screens, creation of all the new family member portraits (some old ones by Eoghan), adding of all the new ten religions, adding of all the new family members and generals in the campaign, changing the campaign into a WC3 setting from the WC1-setting it was before, creation of all the new faction symbols and banners and more - Sulfurion.

- The fix of the Custom Locations.txt, fixing the custom battle issues with water battlefields - WarcraftHero.

- The new Siege Engines in use by all the factions - Undying Nephalim and Hyrule Total War for the Scourge and Troll ones, and Warhammer BotET/Call of Warhammer/The Sundering for the Warhammer ones in use by the Dwarves and Humans.

- A special thank you to the teams of Warhammer BotET for their permission to use assets from their mod - such as the siege engines mentioned before, unit models as basemodels for some of Eoghans models, stratmodels for the Dwarves, Orcs, Iron Dwarves and High Elves - plus certain animations.

- Hyrule Total War and Undying Nephalim, for his permission to use HTW assets - such as the aforementioned siege engines and strat-models in use by the Scourge.

Intro-video/background video put together and implemented by Mr_Nygren, using parts of official WC3 cutscenes by Blizzard.

Myth Total war - for the permission to use all it's animations which are all included, but only like one is in use by the Zombies.

Elder Scrolls: Total War - for the base-model used when Eoghan created the Undead Soldiers-units of the Scourge.

PS:

"The "Warcraft" logo, the characters, races, places, names, story and background are Blizzard property, the mod is in no way tied with the company, this mod is only a free fan-made project with no profit involved.

The "Warcraft: Total War: Official DEMO" is not an attempt at a "World of Warcraft: Total War", - it is an attempt for a demo of a Warcraft Three (Third War) Total War."

Eoghan Wolfkin's unfinished Warcraft: TW Alpha!

Eoghan Wolfkin's unfinished Warcraft: TW Alpha!

News 18 comments

The unfinished Warcraft Total War Alpha released in the Azeroth Total War TWC-thread back in march the 29 at Total War Center. It has a few High Elven...

Warcraft: Total War Updated Features and FAQ

Warcraft: Total War Updated Features and FAQ

News 10 comments

Warcraft: Total War is based in the Warcraft universe by Blizzard Entertainment. The setting for the mod is based around the Warcraft III Reign of Chaos...

Warcraft: Total War Alpha 1 Released

Warcraft: Total War Alpha 1 Released

News 1 comment

Warcraft Total War Alpha 1 Release Features the Azeroth campaign map with seven factions (Lordaeron, Quel'Thalas, The Scourge, The Horde, Theramore, Night...

Warcraft: Total War Unit Roster

Warcraft: Total War Unit Roster

Feature 31 comments

This is the WTW unit roster, including each unit's weapon, armor (and armor upgrades) mount, and class (like light infantry, heavy infantry, light cavalry...

RSS Files
4GB patch for Warcraft Total War

4GB patch for Warcraft Total War

Patch 7 comments

The 4gb patch found in the Warhammer: BotET-mod - it's required for the Warcraft demo to work i've been told. I have decided to upload it here so people...

Warcraft: Total War: Official DEMO!

Warcraft: Total War: Official DEMO!

Demo 21 comments

The official DEMO for Warcraft: Total War, dated back to late may/early june - it has all the models created or edited by Eoghan Wolfkin in use. As the...

Custom Locations.txt for Warcraft Total War DEMO!

Custom Locations.txt for Warcraft Total War DEMO!

Patch 3 comments

This text-file needs to be placed in the mods/WTW/data-folder replacing the file already there. - Reports have stated that most of the custom battle maps...

Eoghan Wolfkin's unfinished Warcraft:TW Alpha!

Eoghan Wolfkin's unfinished Warcraft:TW Alpha!

Demo 8 comments

The unfinished Warcraft Total War Alpha released in the Azeroth Total War TWC-thread back in march the 29 at Total War Center. It has a few High Elven...

Warcraft: Total War Alpha 1 (old, don't play it)

Warcraft: Total War Alpha 1 (old, don't play it)

Full Version 51 comments

Disclaimer: This version is outdated and does not have things like units or functioning campaign or custom battles. It only has essentially the campaign...

Comments  (0 - 10 of 1,146)
agusitn434
agusitn434

i think that the paladin armor is to shinny

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thargond
thargond

What about dragon fellas? Will there be dragons, dragonspawns? A dragon faction(Wrymrest Accord) would be very unique but unlikely I know. I'm ok with having them in just custom battle and as rebels.

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Mr_Nygren Creator
Mr_Nygren

Probably rebels, there are no faction slots left for them as a faction - and we don't want overpowered factions..

The Scourge might get Frost Wyrms and the Dark Horde Red Dragons.

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thargond
thargond

Was it the red or black by that time period? Or both? Dark Horde has a great roster, they are pretty much the old horde of warcraft 2 but since they had very limited numbers are you planning to somewhat restrict them? Like purposely handicapped economy, or limited recruitment.

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Mr_Nygren Creator
Mr_Nygren

It was red dragons according to wowipedia - but in WC2 they actually were green with red wings. - Which is a classical dragon.

In the recent version their roster has been improved by giving them three Smolderthorne Troll units (Brute/Infantry, Shadowcaller/Caster and Headhunter/javeliner) as well as new Ogres that are much bigger in size and much more badass.

The orcs have also gotten an increase in size for all the factions. Bantu has improved on them alot, by also giving the berserkers and raiders new better looking weapons.

They have a handicaped position with only two starting regions in different locations separated by other factions.

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thargond
thargond

Guess you are right, they have Dark Irons and Stormwind as neighbours, their starting position is bad enough. One last question, i know that trolls got new bodies, but do they share the same body or forest and ice trolls are bulkier?

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Mr_Nygren Creator
Mr_Nygren

The Farraki are the most sucky troll faction with slim trolls, the Gurubashi are their far-away sibling who also has slim trolls but are more powerful, the Amani have a blend of slim and bigger trolls - and do share their slim trolls with the Gurubashi - finally the Drakari have only big trolls in their roster and share the most sucky ones with the Amani.

The Amani elites are unique, as well as the elites for the others. Also the trolls share some units that aren't trolls and have some unique ones - such as raptors, enchanted tiki warriors, golems and Serpents.

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Guest
Guest

hi what files i need download to play this mode???

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Mr_Nygren Creator
Mr_Nygren

PC Game needed is Medieval 2: Total War and it's expansion Kingdoms.

MOD-files needed are in the article above these comments, you feel kinda blind to not see what game and what files are connected with this site.

It's a stupid question. You do also need to download the 4gb patch.

Reply Good karma+1 vote
agusitn434
agusitn434

c'mon don't say that. Maybe he dosen't know to much of english or just he didn't used Mod DB until now, because there are minor youtubers making propaganda for the mod. Maybe he is one of the new guys.
well dosen't matter Keep up with the excellent job :)

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Mr_Nygren Creator
Mr_Nygren

That's true, i saw these videos during the bygone week - well, still should be selfexplanatory.

Thanks, Bantu has indeed created even more models while WarcraftHero has created portraits for all the family members/generals of the Naga, Dwarves and Insects.

I myself will of course implement everything this weekend. Still there are unfinished factions (Qhiraji and Nerubians) and factions needing cavalry (most others). The only finished one would be the Naga i think - but they could use some hero-models.

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