I strongly recommend playing with DirectX 9. DirectX 10 is broken and causes a
lot of issues including graphical glitches and the silent phone call bug.
The following graphics settings have been improved, the default settings for these have been moved down a tier, so Ultra High is now Very High, High is now Medium etc:
Geometry (Ultra High) - Please note this setting has a huge performance impact. Turn this down first if you have low fps!
Geometry (Very High) - This setting replaces the original ultra high setting as it has a small 1-2 fps impact.
Shadows (Improvements have been added to every setting)
Terrain (Ultra High)
Machete - The machete didn't feel like it had a real place in combat as stealth assassinations would still alert every enemy and it took several regular swipes to kill anyone. It is now useful in both stealth and as a regular melee weapon.
Pistols - I found the pistols were forgotten about once the SMGs were unlocked. They are now more viable.
SMGs - The SMGs were always better than the pistols, so alongside buffing the pistols the SMGs have been slightly nerfed. The MP5 was also by far the worst assault rifle so it has been changedto a secondary, joining the other SMGs.
Shotguns - In the original game they were underpowered and there was no reason to choose them over an assault rifle. They now excel within 50m.
Assault rifles - Enemies were particularly bullet spongey when shot at range with assault rifles, this should now be improved while maintaining their medium range specialisation.
LMGs - The PKM had way too much recoil and LMGs only really became useful with the M249 Saw.
Flamethrower - The flamethrower had pitiful range, limiting it's usefulness for both the player and enemies.
Rocket launchers/explosive crossbow - Rockets were very slow moving, especially the Carl G rockets. They are now satisfyingly fast and the crossbow has more ammo to stay relevant.
Mortar - The mortar is a very specialised, high skill weapon. Despite this it had the same ammo capacity as the other explosive specials.
Something not to your liking? Want to change something? I've started putting together a tweak guide with instructions on making basic changes to this or any mod, available here. Please ask in a comment if you want anything added. Currently there are instructions for editing: non dlc weapons, fov, stamina, player health, malaria, max fps.
I have created four different mods for Far Cry 2 so that whatever your preference or playstyle there is something here for you. My aim is that whether you've never played Far Cry 2 or you’ve played it a hundred times there is a new experience to be had. Each mod has different options to choose from and in total there are 24 ways to play.
The base game has been tweaked and improved upon in addition to whole new features that have been added.
These are the best of the brand new features, available in every mod within the collection:
All of these come along with lots of gameplay tweaks including increased stamina, increased jump height, reduced fall damage, faster vehicles, swapped enemy patrol vehicles, less bullet spongey enemies and much more!
Check out each mod’s page for a full feature list, but let’s take a look at what the different versions include.
This is my original mod, designed with the purpose of enhancing Far Cry 2 without changing the original feel. Seriously, every mod focuses on realism while the vanilla game is already great!
It might not be to everyone’s taste but I enjoyed Far Cry 2 as it came, malaria and bullet sponge enemies included. If you’ve never played before this version is first playthrough appropriate while adding enough to make the experience fresh for veterans.
There are no exclusive features in this version but if it ain’t broke don’t fix it!
Something about Far Cry 2 inspires the desire for a brutal, immersive experience. The more recent Far Cry games have turned into playgrounds of destruction but Far Cry 2’s atmosphere and mechanics make you feel like the whole world is coming for you without mercy.
To cater to this Far Cry 2: Realism+ comes with two main exclusive features:
The first feature is 2x damage for both the player and enemies. This makes combat much more unforgiving and to cope with that enhanced first aid is included where the player can heal when out of healing syringes by holding the heal button.
The second feature is limited navigation. You’ll have to be aware of your surroundings as the map no longer shows your position, undiscovered outposts aren’t marked and there are no more objective arrows pointing you in the right direction. Coloured roadsigns that lead to objectives are also removed.
These features are available separately or together so the gameplay can be as realistic as you like.
Malaria getting you down? Getting annoyed by weapons exploding in your hands? Well Far Cry 2: Chill+ is for those that want to relax in Africa without the hassle of more survival orientated features.
I’ve included exclusive features designed to make things a little easier, such as unlimited stamina, unlimited breathing underwater and no fall damage. Sit back and relax with every weapon being available at the start of the game for reduced prices. Your buddies are invincible so there’s no fear of being out there alone. The most common complaints have also been addressed and time between malaria attacks has been increased x10 and weapon reliability has been increased x5. All of this comes with enhanced first aid so you’ll always be able to heal yourself.
This is Far Cry 2 as you’ve never played it before. Playing more like a mix of Far Cry and Crysis, Far Cry 2: Insanity+ allows you to approach every encounter in a new way. Fight from rooftops and cliffs that were previously inaccessible, jump down from mountains or hang gliders as you attack, use hills as ramps and fly in vehicles that have a massive boost in power. You are now your enemies’ worst nightmare.
Your enemies know you’re coming though and have brought their heaviest firepower to try and fend you off. They come with their end-game weapons, plus extra grenade launchers. Enemy drivers always come equipped with flamethrowers so be prepared to watch the world burn. Your buddies also got the message and brought their own big guns, along with flamethrowers and grenade launchers.
And that’s it! I hope that everyone can find something here to enjoy.
The guide will cover changing which weapons are shown by the popups that appear during the tutorial, convoy reward screens and weapon shop computer adverts...
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This swaps the normal animation of taking a malaria pill with an existing rare animation where the player first takes out two pills and puts one back.
A complete set of new map icon textures. I have drawn all of them by hand, most of them were traced from the originals.
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