Far Cry 2: Vanilla+ (Tom's Mod)

This mod brings the vanilla Far Cry 2 experience up to date for 2020. Tom’s Mod improves the graphics, rebalances weapons, adds quality of life improvements, fixes bugs, unlocks dlc and makes subtle changes to the gameplay to add more flavour and variety while preserving the original feel of the game. By focussing more on fewer changes I aim to provide as bug free an experience as possible.


  • Improved graphics – further draw distance with improved LOD, better shadows, increased decals, custom reshade.
  • Weapon changes – either the flare gun or IEDs are usable as gadgets, the MP5 is a secondary, buffed shotguns, buffed pistols, various weapon fixes.
  • Gameplay changes – silent machete assassinations, enemies and buddies use more weapons, diverse patrols, dynamic enemies, enemy infighting, different colours for DLC vehicles, faster vehicles, better stealth, more stamina, more diamonds in briefcases.
  • Bug fixes – restored truck sounds, restored infamous healing animations, jackal tape fix.
  • Unlocked dlc – predecessor tapes, homemade and primitive machetes.
  • Optional feature that disables quicksave and saving from the pause menu - limiting saving to safehouses, gun shops, bus stops and mission givers.

Full feature list:

Improved graphics

  • My personal “Colourful Far Cry 2” reshade configuration - simple and lightweight, this is Far Cry 2 with vibrant colours. No messy post-processing.
  • No blinking items.
  • All decals (bullet holes/machete cuts) are permanent until you leave the area.
  • Play on DX9 for improved, longer grass.

The following graphics settings have been improved, the default settings for these have been moved down a tier, so ultra high is now very high, high is now medium etc:

Geometry (Ultra High) - Please note this setting has the biggest performance impact. Turn this down first if you have low fps!

  • Higher LOD distance for objects/trees/vegetation.
  • Further draw distance for trees.
  • Further draw distance for minor terrain details (rocks etc).
  • 8x max number of decals (bullet holes etc).

Geometry (Very High)

  • Higher LOD distance for objects/trees/vegetation.
  • Further draw distance for trees.
  • 4x max number of decals (bullet holes etc).

Shadows (These shadow improvements have been added to every setting)

  • Softer, more realistic shadows.
  • Trees and vegetation cast more shadows.
  • The original game had a clear line ~10m from the player where high quality shadows became low quality shadows. This has been fixed.

Ambient (High)

  • Further draw distance for static shadows.

Terrain (Ultra High)

  • Higher terrain LOD blend distance.

Weapon improvements

  • Either the flare gun or IEDs are usable as "gadgets", accessible by pressing the machete button twice.
  • Renamed some weapons and removed unnecessary hyphens from others (Renamed guns are: Star .45 -> Colt 1911, Eagle .50 -> Desert Eagle, Homeland 37 -> Ithaca 37, G3KA4 -> G3A4, FAL Paratrooper -> FN FAL Para, AR-16 -> M16).
  • Crossbow bolts fire in an arc, no longer defying gravity.
  • Golden AKs respawn.

Weapon rebalances

Machete - The machete didn't feel like it had a real place in combat as stealth assassinations would still alert every enemy and it took several regular swipes to kill anyone. It is now useful in both stealth and as a regular melee weapon.

  • Machete assassinations are 100% silent.
  • 'Creeping' has been added to the machete so you can walk at half speed by holding the iron sight button.
  • Regular machete attacks are a one hit kill.

Pistols - I found the pistols were forgotten about once the smgs were unlocked. They are now more viable.

  • Makarov & Silenced Makarov - +50% damage, +30% effective range, improved accuracy while moving, 3x max ammo, magazine size increased to 12.
  • Colt 1911 - +50% damage, +30% effective range, improved accuracy while moving, 3x max ammo.
  • Desert Eagle - +50% damage, 0.75x max ammo.

SMGs - The smgs were always better than the pistols, so alongside buffing the pistols the smgs have been slightly nerfed. The MP5 was also by far the worst assault rifle and as its silencer doesn't work I found it was only used for novelty reasons. It has now been changed to a secondary, joining the other SMGs.

  • The MP5 is now a secondary. As such it's ammo upgrade has been changed to the light assault webbing and it now gets ammo pickups from the other SMGs.
  • Unlocking the MP5 and Uzi has been swapped so the Uzi is unlocked first from an Act 1 convoy and the MP5 is unlocked at the start of Act 2. This is because the MP5 is the best SMG and the natural progression is Mac 10 -> Uzi -> MP5.
  • All SMGs (Mac 10, Uzi, MP5) - +50% recoil.
  • MP5 - Decreased effective range to halfway between the assault rifles and other SMGs.

Shotguns - In the original game they were underpowered and there was no reason to choose them over an assault rifle. They now excel within 50m.

  • All shotguns are significantly more accurate with further effective range.
  • Reduced the SPAS12 magazine size to 9.
  • The sawed-off shotgun now uses shotgun ammo and fires each barrel individually.
  • Ammo capacity for the sawed off/silenced shotgun has been increased to be equal to the upgraded vanilla shotgun capacity. This is because the ammo upgrades don't effect the DLC weapons.

LMGs - The PKM had way too much recoil and LMGs only really became useful with the M249 Saw.

  • PKM recoil reduced by 20%

Flamethrower - The flamethrower had pitiful range, limiting it's usefulness for both the player and enemies.

  • Flamethrower range tripled to 30m for both the player and enemies.
  • Flamethrower max ammo reduced by 50%.

Rocket launchers/explosive crossbow - Rockets were very slow moving, especially the Carl G rockets.

  • RPG and Carl G rocket speeds increased by ~40%.
  • Explosive crossbow max ammo increased by 50%.

Gameplay changes

Quality of life improvements:

  • Improved stealth - reduced enemy vision pre-combat and during the night.
  • Increased stamina.
  • All ammo, health and repair upgrades are available at the same time early in the game.
  • Vehicle and boat speed increased - max speed for all vehicles and boats increased by 15%, dune buggy and VIP Jeep Liberty max speed increased by 50%.
  • Reduced big truck weight to limit slugishness.
  • Removed the flashing save reminder from safehouse icons on the GPS.
  • Increased headshot damage multiplier for more consistent one shot kills.
  • Briefcases that previously contained one or two diamonds now have one extra diamond.
  • Reduced monocular sensitivity.
  • Increased look angle for the swamp boats so you can look behind you while driving.

Variety/flavour improvements:

  • Enemies use every weapon in the game, including molotovs, grenade launchers, flamethrowers and golden AKs.
  • Your buddies also use more weapons.
  • More interesting patrols - patrol vehicles have been swapped to feature a more interesting variety (car/datsun -> atv, jeep liberty -> unimog, jeep wrangler -> dune buggy) and contain a mix of shotgun and assault enemies.
  • Enemy infighting - patrols and camps will fight each other.
  • More unpredictable enemies - enemies used to always chase you with a vehicle, rescue their injured friends and range their mortars before firing. These behaviours are now likely but not guaranteed.
  • Enemies throw more grenades and are more likely to call for reinforcements.
  • DLC vehicles come in a variety of colours (credit to the Infamous Fusion mod).

General improvements:

  • More black people.
  • Optional feature that disables quicksave and saving from the pause screen. If chosen you can only save at safehouses, gun shops, bus stops and mission givers. No more save scumming!

Bug fixes

  • Restored truck sounds.
  • Restored infamous healing animations.
  • Jackal tape bug fix.
  • Fixed bouncing NPCs.
  • Fixed silent phone calls.
  • Fixed being able to see the edges of your arms when using the hang glider.
  • Fixed the 'alien' blue tint on the player during the night (credit to Far Cry 2: Redux).

Unlocked DLC

  • Predecessor tapes.
  • Homemade and Primitive machetes.

Something not to your liking? Want to change something? I've started putting together a tweak guide with instructions on making basic changes to this or any mod, available here. Please ask in a comment if you want anything added. Currently there are instructions for editing: non dlc weapons, fov, stamina, player health, malaria, max fps.

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Far Cry 2: Vanilla+ (Tom's Mod) v3.8

Far Cry 2: Vanilla+ (Tom's Mod) v3.8

Full Version 9 comments

This mod brings the vanilla Far Cry 2 experience up to date for 2020. Tom’s Mod improves the graphics, rebalances weapons, adds quality of life improvements...

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Comments  (0 - 10 of 19)

What about the bugs where a character's body started flying over the place when you approach to speak with him?

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boggalog Creator

I've been able to replicate your bug today by increasing my fps massively and turning off vsync. The bouncing npcs due to high fps are well known and phone calls can also be disrupted in the same way. I have uploaded a new version today with the fps capped at 60, I tried experimenting with slightly higher limits but 60 was the only truly stable option. Thanks for reporting your problem!

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77FPS works perfectly fine on my end.

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boggalog Creator

I did my test with the game intro, whether the soldiers that stopped the car were acting weird or not. If you don't want an FPS cap though I've uploaded the previous version here: Nexusmods.com

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boggalog Creator

I've heard of a similar bug when the fps goes above 60, please can you confirm if you have vsync enabled? You're the second person the report this recently though so I will test this myself today also.

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I am still struggling to get this installed. The "reshade" instruction is confusing. Is reshade a website, or a mod-author?

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boggalog Creator

Reshade is a separate website. I've tested the link in my instructions and it takes you to the Reshade homepage where there is a download button for the program. I'm happy to help you through, how far have you got in the instructions?

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So far, I only have the main files installed.

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boggalog Creator

Ok so first thing is to go to reshade's website here: Reshade.me

Scroll down to the bottom of that page and press the green button that says "Download Reshade 4.7.0". This will download the file "ReShade_Setup_4.7.0.exe". Run that file and you can then follow the rest of my instructions:

1. Press the top button "Click here to select a game..." and find your FarCry2.exe.

2. Select the .exe and then select Direct3D 9. On the next page for packages untick SweetFX, scroll to the bottom of the list and select "Legacy standard effects". Press ok.

3. First reshade will download their standard effects. None of these are needed so you can untick all of them and press ok. Then it will download the legacy effects. From this list all you need is "AmbientLight.fx", "Colourfulness.fx" and "Curves.fx". Tick these, press ok and then reshade is finished installing.

4. Copy "Tom's Mod Colourful Far Cry 2 Reshade.ini" from my mod and paste it into your bin folder (Steam\steamapps\common\Far Cry 2\bin\).

5. Start the game and the reshade information should come up in the top left. Press home on your keyboard and it will offer a tutorial. Press skip tutorial and then press the blue box at the top saying "Default Preset", a drop down box will appear and you can select "Tom's Mod Colourful Far Cry 2 Reshade". This will start the preset, if it has ticked all the three boxes for "AmbientLight", "Colourfulness" and "Curves" then it is working fine and you will see the results.

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Hey !

Thanks for the mod first.

I have a question. Where did u find the extra blood configuration? I would like to tweak it :)

Thanks !

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boggalog Creator


I've stopped adding the extra blood to my mod but I have uploaded the files for you here: Drive.google.com

This can be added into any mod using the tools here: Moddb.com

As far as tweaking them goes you can edit the .rml files needed for extra blood by dragging them onto "Gibbed.Dunia.ConvertXml" from the mod tools. I don't know what changes are made because I took these files straight from Dan's Blood and Gore mod. If I were you I'd use the compare plugin for notepad++ and compare the converted .rml files with the originals found by unpacking your worlds.dat and worlds.fat files.

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