Mae Govannen!

I will say this first and last, MOD DB is only used as a hosting site. To see the latest information about DaC please read the first post in this thread:
Total War Centre
In that thread you will find a bug list, some extra information regarding features, a full changelog of work done and work included in the next patch, the most up to date pictures of new units and much, much more.

Divide and Conquer is the biggest Third Age total War submod of all time. After all these years we finally got a release again. It contains tons of new factions, units, scripts, 2d and more! Many might have played it already back in 2009, it has been in developement for over 4 years now, but that was a very uncomplete release by a completely different team. With an almost completely new team Divide and Conquer restarted the work almost 2 years ago and this is the result. Lots of new factions, units, scripts and 2d, all made and tested by experienced Total War modders.

Full Feature List:
  • All these factions AND NO MORE:
  1. Shadow of Mordor
  2. Remnants of Angmar
  3. Shadow of Mirkwood
  4. Easterlings of Rhún
  5. Haradrim Tribes
  6. Haven of Umbar
  7. Orcs Of The Misty Mountains
  8. Khazad Dum*
  9. Kingdom Of Gondor
  10. Principality Of Dol Amroth
  11. Northern Dúnedain
  12. Kingdom Of Rohan
  13. Vale of Dorwinion
  14. Dunlendings
  15. Vale of Anduin
  16. Dominion of Isengard
  17. Kingdom of Dale
  18. Breeland and the Shire
  19. Erebor & Iron Hill Dwarves
  20. Blue Mountains Dwarves
  21. Realm of Imladris
  22. Thranduil's Realm
  23. Grey Havens of Lindon
  24. Galadhrim's Realm
  25. Enedwaith
  26. Variags of Khand
  • Almost 200 new units!
  • 100% new ui, menu and faction symbols
  • A unique campaign map
  • Hundreds of exiting scripted events with unique event pictures and description!

* Dwarves of Khazad-dum campaign IS NOT COMPLETE. The game will crash, we DO NOT suggest playing as them!

For all the change logs, known bugs and useful information head to our thread at TWC:
Divide and Conquer

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RSS Articles
Clicking the link below will take you to the complete change-log for Divide and Conquer Version 1. Everything of note is listed and it is quite long!

Change-log


Regards
Arachîr Galudirithon
Araeinior e-Hûd'oll DaC

Berio i refn en-eilph-len!


Feature Videos

Feature Videos

Feature 2 comments

Just a small information snippet about the feature videos now available on Youtube.

Sons of Durin and the Lonely Mountain

Sons of Durin and the Lonely Mountain

Feature 8 comments

Second Bio for the original factions of Third Age Total War.

Shadow of the Maia

Shadow of the Maia

Feature 17 comments

First Bio for the original factions of Third Age Total War.

Clans of Enedwaith

Clans of Enedwaith

Feature 10 comments

Eleventh Bio for the new or updated factions of Divide and Conquer.

RSS Files
Divide and Conquer Version 1: Part 1

Divide and Conquer Version 1: Part 1

Full Version 30 comments

Part 1 of 3 - Please read the Installation Instructions or watch the video before seeking assistance.

Divide and Conquer Version 1: Part 2

Divide and Conquer Version 1: Part 2

Full Version 0 comments

Part 2 of 3 - Please read the Installation Instructions or watch the video before seeking assistance.

Divide and Conquer Version 1: Part 3

Divide and Conquer Version 1: Part 3

Full Version 1 comment

Part 3 of 3 - Please read the Installation Instructions or watch the video before seeking assistance.

Divide and Conquer Version 1: Patch 1.01

Divide and Conquer Version 1: Patch 1.01

Patch 26 comments

Please read the Installation Instructions or watch the installation video before seeking assistance.

Comments  (0 - 10 of 3,749)
mason531
mason531

Dear Creators i have a request can you plz in the next patch can you fix the Hot seat cause every time i try to load my other factions its always get stuck on the battles thing the ring will keep spinning and it wont work can you plz try to fix this i wanna play with all my friends (5) we huge fan of this mod can you plz i will gladly appreciate it. if you dont know what i mean try it out for yourself it wont work :( plzzzz help

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Galudirithon Creator
Galudirithon

No plans to make the game hotseat compatible. The scripts interfere with hotseat and we have not the staff to dive into something that large.

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DjolePancevo
DjolePancevo

What about Arnor? Why cant we reclaim it and make a Kingdom once again? And whats with Fangorn, they attack Saruman once, lose and just sit there doing nothing.

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sadpanda101
sadpanda101

The creators didn't bother putting in reform Arnor because The Nothern dunedain get Arnor units anyway, and with the Ents I think that they might be set to passive apart from the script that forces them to attack isengard. If they could attack then Rohan would get a lot of help from the Ents churning out Ents against isengard who have barely any counters against them. The creators are thinking of doing s reunited Kingdom script (ND and Gondor) but that is a long way in the future.

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sadpanda101
sadpanda101

Bug Report: I was attacking Dale (the actual city) and i told my battering ram to attack (from the bridge side) and it couldn't go across the bridge and instead walked down into the little valley. The same happened with my cavalry. Just bringing it to whoevers attention that that happens.

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BeefBacon
BeefBacon

Been having a few issues where the AI refuses to attack, even though they're the aggressor. Was defending on a bridge battle and the AI just stood on the other side. They sent one chariot across the bridge, which I destroyed, but that was it. They then proceeded to just shoot arrows at me, so I stuck one of my low-tier units out in front so they'd waste all their ammo killing them, which they did. Still no attack. Eventually they ran down the clock so I won.

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sadpanda101
sadpanda101

The Ai occassionally do that when they know they can't win against you while attacking so they hope you will attack them. I get it a lot when I am the elves and am defending. They know they can't beat you so they don't try :)

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BeefBacon
BeefBacon

That doesn't seem right. They had the battle advantage.

After several restarts they did eventually decide to attack. I won with 87% casualties... those chariots, man. Poor Dale.

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sadpanda101
sadpanda101

Oh right, well that sometimes happens anyway. Those chariots are so good though.

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BeefBacon
BeefBacon

Yeah they're horrible. Javelins wipe them out but the chariots usually charge before your troops have the chance to throw a volley.

I think the AI might have an issue with reinforcements and bridges.

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sadpanda101
sadpanda101

Quite possibly :)

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paterah
paterah

I had this happened before, but on previous versions (haven't played 1.0 yet). It was kinda annoying when they attacked me on the campaign map and then just sit there and wait on the battle map. But I guess the AI just doesn't know better lol.

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Highest Rated (20 agree) 10/10

This mod has completely changed my outlook on Medieval 2 total war. The map, units, music and factions are all amazing. I think if J.R.R Tolkien liked PC video games, this would be his all time favorite!

Awesome job!

Jan 6 2014 by Sgt.Price

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