Mae Govannen!

I will say this first and last, MOD DB is only used as a hosting site. To see the latest information about DaC please read the first post in this thread:
Total War Centre
In that thread you will find a bug list, some extra information regarding features, a full changelog of work done and work included in the next patch, the most up to date pictures of new units and much, much more.

Divide and Conquer is the biggest Third Age total War submod of all time. After all these years we finally got a release again. It contains tons of new factions, units, scripts, 2d and more! Many might have played it already back in 2009, it has been in developement for over 4 years now, but that was a very uncomplete release by a completely different team. With an almost completely new team Divide and Conquer restarted the work almost 2 years ago and this is the result. Lots of new factions, units, scripts and 2d, all made and tested by experienced Total War modders.

Full Feature List:
  • All these factions AND NO MORE:
  1. Shadow of Mordor
  2. Remnants of Angmar
  3. Shadow of Mirkwood
  4. Easterlings of Rhún
  5. Haradrim Tribes
  6. Haven of Umbar
  7. Orcs Of The Misty Mountains
  8. Khazad Dum
  9. Kingdom Of Gondor
  10. Principality Of Dol Amroth
  11. Northern Dúnedain
  12. Kingdom Of Rohan
  13. Vale of Dorwinion
  14. Dunlendings
  15. Vale of Anduin
  16. Dominion of Isengard
  17. Kingdom of Dale
  18. Breeland and the Shire
  19. Erebor & Iron Hill Dwarves
  20. Blue Mountains Dwarves
  21. Realm of Imladris
  22. Thranduil's Realm
  23. Grey Havens of Lindon
  24. Galadhrim's Realm
  25. Enedwaith
  26. Variags of Khand
  • Almost 200 new units!
  • 100% new ui, menu and faction symbols
  • A unique campaign map
  • Hundreds of exiting scripted events with unique event pictures and description!

For all the change logs, known bugs and useful information head to our thread at TWC:
Divide and Conquer

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RSS Articles

Main Forum and Discussion:

Total War Center


Clicking the link below will take you to the complete change-log for Divide and Conquer Version 1.2.


Change-log


Regards
Arachîr Galudirithon
Araeinior e-Hûd'oll DaC


Version 1 Log --- Version 1.1 Log

Feature Videos

Feature Videos

Feature 3 comments

Just a small information snippet about the feature videos now available on Youtube.

Players Choice - Mod of the Year 2016

Players Choice - Mod of the Year 2016

Feature 81 comments

The time has come, announcing the best Mods of 2016 as selected by you.

Sons of Durin and the Lonely Mountain

Sons of Durin and the Lonely Mountain

Feature 8 comments

Second Bio for the original factions of Third Age Total War.

Shadow of the Maia

Shadow of the Maia

Feature 18 comments

First Bio for the original factions of Third Age Total War.

RSS Files
Divide and Conquer Version 1: Patch 1.2

Divide and Conquer Version 1: Patch 1.2

Patch 40 comments

'New' 1.2 that includes two minor bugfixes and 100% more loading screens. I didn't want a hotfix. Please read the Installation Instructions or watch the...

Divide and Conquer Version 1: Part 1

Divide and Conquer Version 1: Part 1

Full Version 44 comments

Part 1 of 3 - Please read the Installation Instructions or watch the video before seeking assistance.

Divide and Conquer Version 1: Part 2

Divide and Conquer Version 1: Part 2

Full Version

Part 2 of 3 - Please read the Installation Instructions or watch the video before seeking assistance.

Divide and Conquer Version 1: Part 3

Divide and Conquer Version 1: Part 3

Full Version 1 comment

Part 3 of 3 - Please read the Installation Instructions or watch the video before seeking assistance.

Comments  (0 - 10 of 5,165)
J.J.R
J.J.R

Hello, can someone please explain to me why the cheat code, e.g
create_unit "blank" "blank" 1 1 1 1.
only works for single name units... I can't create units with spaces like Dwarf Warriors etc, etc. Is there a way to create units with spaces and multiple spaces? Thank you.

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TheEliteDwarf
TheEliteDwarf

I'd suggest you post your question on DaC's official TWC sub-forum. There is a thread called "simple questions" which is where you should post your question.

LINK: Twcenter.net

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TheOneandOnlyKyron
TheOneandOnlyKyron

I have been playing Dac for a while and have gotten to the point of dropping the ring in Orodruin twice but both times it has made my game crash. I haven't seen any way of fixing this so it doesn't crash so I was wondering if this bug was fixable?

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TheEliteDwarf
TheEliteDwarf

How many armies did you have surrounding the volcano? I suggest only having one army or unit that you are willing to sacrifice be in a 5-tile radius of the volcano.

Let me know if that worked.

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TheOneandOnlyKyron
TheOneandOnlyKyron

Each time I've tried it I have only 1 army around it. The army tends to be pretty hefty as in a decent number of units but, I tried it with just a general at one point and it still crashed. I get past the first cutscene and then it freezes and the game crashes

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Winternet
Winternet

I have some problem with the middlemen settlements. Whenever I fight a battle in a town or a large town of Enedwaith or Dunland, the settlement is not that of the wildmen, but a standard North European one. But in version 1.1 I had those great wildmen-style settlements, with the small huts, and they are still in, according to some of my tests in the battle editor. But I don't have them in battles.

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TheEliteDwarf
TheEliteDwarf

Can you tell me which exact settlements were showing as North European?

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Winternet
Winternet

Village, town and large town of mesoamerican (wildmen) culture.

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Winternet
Winternet

Nevermind, I could solve it.

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Highest Rated (26 agree) 10/10

This mod has completely changed my outlook on Medieval 2 total war. The map, units, music and factions are all amazing. I think if J.R.R Tolkien liked PC video games, this would be his all time favorite!

Awesome job!

Jan 6 2014 by Sgt.Price

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