Divide and Conquer is the biggest Third Age total War submod of all time. After all these years we finally got a release again. It contains tons of new factions, units, scripts, 2d and more! Many might have played it already back in 2009, it has been in developement for over 4 years now, but that was a very uncomplete release by a completely different team. With an almost completely new team Divide and Conquer restarted the work almost 2 years ago and this is the result. Lots of new factions, units, scripts and 2d, all made and tested by experienced Total War modders. 

Full Feature List:
(Red parts not in the first release)

  • 30 factions including:


  1. Shadow of Mordor
  2. Remnants of Angmar
  3. Shadow of Mirkwood
  4. Easterlings of Rhún
  5. Haradrim Tribes
  6. Haven of Umbar
  7. Orcs Of The Misty Mountains
  8. Khazad Dum
  9. Kingdom Of Gondor
  10. Principality Of Dol Amroth
  11. Northern Dúnedain
  12. Kingdom Of Rohan
  13. Vale of Dorwinion
  14. Dunlendings
  15. Vale of Anduin
  16. Dominion of Isengard
  17. Kingdom of Dale
  18. Breeland and the Shire
  19. Erebor & Iron Hill Dwarves
  20. Blue Mountains Dwarves
  21. Realm of Imladris
  22. Thranduil's Realm
  23. Grey Havens of Lindon
  24. Galadhrim's Realm
  25. Enedwaith
  26. White Council
  27. Reunited Kingdom

Non Playable:

  1. Ents of Fangorn
  2. Variags of Khand
  3. Slave faction
  • Hundreds of exiting scripted events with unique event pictures and description!
  • Almost 200 new units!
  • 100% new ui, menu and faction symbols
  • An unique campaign map

Faction Symbols:

Faction Symbols

Check out the latest previews on our main page at TWC!

Image RSS Feed Latest Screens
New Unit Models New Unit Models New Unit Models
Blog RSS Feed Report abuse Latest News: Divide and Conquer Public Beta Patch 0.3

17 comments by Galudirithon on Sep 23rd, 2014

Mae Govannen!

A simple news update to say that our third beta patch has been released today, it is not without bugs but these are few and far between. Happy testing and do give us feedback regarding balance, bugs and your opinions.

For full information including a change log as well as a more updated known bug list please see our main thread here at TWC:
Total War Center

Lastly, of the active team only I monitor Mod DB so I would suggest if you do have a question first see the thread above and if possible post there. I will try and reply to Mod DB but I will not reply if the question has an answer or has been asked numerous times before.

Known Bugs:

  • Moria campaign is still unstable, we apologize for this (played at your own risk).
  • Some 'TO BE DONE' writing information snippets.
  • Dunland's hovering banner is Aztec and their end turn symbol is a Gondorian Tower.
  • Dunland's Recruitment may be a little unbalanced.Some ancillaries have no symbol.
  • No unique Barrow-wight general yet.Glittering Caves has no unique unit yet.
  • Council issued missions still use vanilla system, you might be told to take your (stronger) allies impenetrable fortress and other oddities.
  • Saruman of Many Colours is looking a little odd.
  • Orcs do not yet have raids on Lindon and Ered Luin.Invasions can be called as early as 15 turns in, brace yourself.
  • Umbar, Khand, Enedwaith, Anduin and Bree use borrowed strategy map army models.
  • Adoptions are rather frequent and rarely are they good offers.
  • Leo's Orocarni unit models and textures are yet to make an appearance.
  • Certain ports will block access for your ships along the major rivers (Gwathló, Anduin and the Carnen).
  • Some river fords will cause problems and crashes, try to fight on bridges or move off the river.
  • Some settlements have odd siege bugs regarding movement through doors or ability to attack walls, there is always another way in though...
  • Bolg's Champions have neither type of UI picture.
  • Isengard and Rohan balance is still a WIP
  • Dúnedain Wardens, White Knights, Haven Guard and some Lorien units have outdated UI cards.

Extra Information:
You must use Notepadd++ to edit any DaC files

I should also like to thank the users here who have answered people's questions on behalf of the DaC Modding Council, I am eternally grateful for your support and ongoing aid in keeping people happy.

For now, enjoy 0.3 and drop us all your feedback!

Arachír Galudirithon
Araeinior e-Hûd'oll DaC

Downloads RSS Feed Latest Downloads
Divide and Conquer Public Beta Hotfix 0.31

Divide and Conquer Public Beta Hotfix 0.31

Oct 13, 2014 Patch 22 comments

Fourth part of the DaC installation. Current installation order: DaC Full Public Beta - Patch 0.2 - Patch 0.3 - Hotfix 0.31

Divide and Conquer Public Beta Patch 0.3

Divide and Conquer Public Beta Patch 0.3

Sep 22, 2014 Patch 30 comments

Third part of the DaC installation. Current installation order: DaC Full Public Beta - Patch 0.2 - Patch 0.3

Divide and Conquer Public Beta Patch 0.2

Divide and Conquer Public Beta Patch 0.2

Jan 26, 2014 Patch 60 comments

Second part of the DaC installation. Current installation order: DaC Full Public Beta - Patch 0.2 - Patch 0.3

Divide and Conquer FULL Public Beta

Divide and Conquer FULL Public Beta

Dec 6, 2013 Full Version 69 comments

The most anticipated mod of the last 5 years, finally brought to you in a near complete stage by the DaC Modding Council. After years of hard work we...

Dac New Campaign Map v1.3.1

Dac New Campaign Map v1.3.1

Aug 3, 2013 Demo 10 comments

A complete new version of the campaign map for vanilla TATW. It is better fitting to the lore, with golden trees in Lorien...It now also include the new...

Post comment Comments  (0 - 10 of 1,139)
Guest Oct 24 2014, 8:29am says:

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talicrest Oct 23 2014, 1:24pm says:

I tried several redownloads, reinstalls, and ran the cleaner many times and I STILL cannot start campaign, I also even tried installing it several ways and starting the game several ways, nothing is working. This is where it freezes when it crashes Puu.sh (faded while due to "game has stopped responding" popping up and also custom game does work)

+1 vote     reply to comment
Pryde Oct 21 2014, 8:32pm says:

Hi there, first of all this is an incredible mod that actually made me love middle earth again. I find this perfect exept for one little thing, in te vanilla TATW we can make custom games in the special settlements (Ie: The Black Gate, Minas Tirith) but i can't find them with this submod. So the question is
Is there any way I can add the custom settlements again to the custom battle list of maps?
Thanks in advance and excuse my english (not native speaker)

+1 vote     reply to comment
Galudirithon Oct 22 2014, 4:53am replied:

You will need to create a new faction and assign that faction the custom settlements that you would like for each level of settlement - (village, town, large town). They were removed as the original team had planned to use every faction slot.

+1 vote     reply to comment
Kevintjee Oct 22 2014, 4:49am replied:

I thought you could not, because the (culture) slot for the custom settlements is used for an another culture.

+1 vote     reply to comment
Aenarion_(Jasperz0r) Oct 18 2014, 5:56pm says:

Just a quick question. Will the full version have more missions? Like reuniting Arnor and the reunited kingdom, and some other cool stuff that was in Baron Samedi's submod, like rebuilding Amon Sul, Fornost, the bridge of Tharbad and stuff like that?

+1 vote     reply to comment
Galudirithon Oct 20 2014, 6:18am replied:

It will not, sorry.

+1 vote     reply to comment
Lord_Thud_Nuts Oct 18 2014, 5:22pm says:

Is the 3.1 patch save compatible with 3.0?

+1 vote     reply to comment
Guest Oct 17 2014, 2:42pm replied:

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Guest Oct 17 2014, 2:39pm replied:

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Release Date
Released Dec 6, 2013
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134 votes submitted.

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Highest Rated (6 agree) 9/10

Everything was good. But the patches made my game crash everytime i try to open it now.

Dec 17 2013, 10:02pm by iiP0PP3R

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