Divide and Conquer is the biggest Third Age total War submod of all time. After all these years we finally got a release again. It contains tons of new factions, units, scripts, 2d and more! Many might have played it already back in 2009, it has been in developement for over 4 years now, but that was a very uncomplete release by a completely different team. With an almost completely new team Divide and Conquer restarted the work almost 2 years ago and this is the result. Lots of new factions, units, scripts and 2d, all made and tested by experienced Total War modders. 

Full Feature List:
(Red parts not in the first release)

  • 30 factions including:


  1. Shadow of Mordor
  2. Remnants of Angmar
  3. Shadow of Mirkwood
  4. Easterlings of Rhún
  5. Haradrim Tribes
  6. Haven of Umbar
  7. Orcs Of The Misty Mountains
  8. Khazad Dum
  9. Kingdom Of Gondor
  10. Principality Of Dol Amroth
  11. Northern Dúnedain
  12. Kingdom Of Rohan
  13. Vale of Dorwinion
  14. Dunlendings
  15. Vale of Anduin
  16. Dominion of Isengard
  17. Kingdom of Dale
  18. Breeland and the Shire
  19. Erebor & Iron Hill Dwarves
  20. Blue Mountains Dwarves
  21. Realm of Imladris
  22. Thranduil's Realm
  23. Grey Havens of Lindon
  24. Galadhrim's Realm
  25. Enedwaith
  26. White Council
  27. Reunited Kingdom

Non Playable:

  1. Ents of Fangorn
  2. Variags of Khand
  3. Slave faction
  • Hundreds of exiting scripted events with unique event pictures and description!
  • Almost 200 new units!
  • 100% new ui, menu and faction symbols
  • An unique campaign map

Faction Symbols:

Faction Symbols

Check out the latest previews on our main page at TWC!

Image RSS Feed Latest Screens
New Unit Models New Unit Models New Unit Models
Blog RSS Feed Report abuse Latest News: Progress Toward Next Release

11 comments by Galudirithon on Mar 15th, 2014

Mae Govannen One and All!

Time for a much needed update regarding work on Divide and Conquer behind the scenes with a few screenshots to wet your whistle, I must first apologise for the quality of my screenshots, they often do do the units justice!  Keep in mind that our next release is still a little way off yet but all that we are really holding off for is the improvement of some of our units so that our next release will hopefully be our first non-beta version. 

I am not particularly fond of blowing my own horn but I am pleased to announce that for the foreseeable future, I will assist Emperor of Hell as Team Leader of DaC until such a time as he can become very active once again. Additionally, unless otherwise stated, every item in the following list was done by myself so it has been a rather busy past few weeks! 

  • All military buildings are now available one stage earlier in castles to compensate for there only being 3 levels versus the towns 5 levels, also to make castles recruitment centres.
  • Glorfindel has a mounted BG again
  • The remaining Nazgul have been given to Mordor
  • Ugluk and Lurtz have been added to Isengard, with custom battle_models and UI.
  • Fixed Shadow Rangers, Hír-en-Ech and Goblin Halberd crashes.
  • Removed 2 unused units (Woodland Swordsmen and Dorwinion Retainers - replaced as a merc unit by the Privateer Axemen).
  • Added 2 new units to Umbar - Naru n'Aru Royal Archers & Naru n'Aru Royal Guard (See below).
  • Added a new unit for Lorien as they had very few units - Yavanna's Chosen (See below).
  • ElvenKind has created new unit UI's for many units that have been re-done and all the new units.
  • Every single faction has had their recruitment process worked on; I took all of their units out of the EDB, structured them and then put them back. Now units will be easier to get in the higher ranking structures and all units are in the correct barracks. (This was done as almost every faction had some sort of problem, for example elites being available before militia units, all units coming in one barracks level, some barracks' being obsolete but still buildable et cetera).
  • New system for Mesoamerican (Dunland, Enedwaith, Vale of Anduin): To counter the restrictions on building levels for Dunland, Enedwaith and VoA, all of their recruitment has been moved into a unique barracks that trains archers, cavalry and foot. This stops them losing units as they cannot upgrade cities very far, it also makes for an interesting campaign. All of their recruitment is now out of a farm or one of these barracks'. A new name and description has been given to accommodate this change.
  • New building 'Dúnedain Outpost' has been added. This is available for Imladris and Bree and it is only in Archet, Iach Sarn, Weathertop, Imladris and the Angle. Playing as Bree I realised that you relied too much on the Dúnedain and they were fairly easy to recruit, that is against the lore so now they are very very rare and you have to build an extra building to get them. It also allows for Imladris to only have a few Dúnedain as opposed to armies of them.
  • All 4 Elven factions now have three archery ranges whereas everyone else has 2.
  • Bree have been made much poorer, Isengard have been made stronger and now they finally hold Rohan back and actually begin taking Rohan.
  • New structure for Erebor called the 'Orocarni Clan Hall', now the Orocarni units are more readily available but only in a few key Dwarven settlements.
  • New building UI for the Sculpture's Workshop, Dúnedain Camp, Marksman's Range, Gondor Level 4 & 5 Blacksmith, Dwarven Level 6 Blacksmith, Orocarni Clan Hall and Elven Level 5 Blacksmith.
  • New minor Palantir system that works by faction race: The Palantirs all have effects now but they differ depending on race (eastern_european, greek, gondor etc). An example is if the Dwarves claim a Palantir, they use it to improve their building techniques and get cheaper buildings in the settlement they have the Palantir.
  • The Isengard captains hand no longer spins! (Credits to Zarathos).
  • 3 Khand units were cut and 1 Dorwinion unit was.
  • All units now upgrade armour until they reach their factions cap. I never understood why almost every unit only had 1 armour upgrade when their faction could upgrade say 3 times. This is open to discussion but personally to me, it just makes sense.
  • Structuring of the amour system as follows, I have also renamed the armour levels for the factions for example, Elves levels 3,4,5 read as Elven Mail, Elven Plate and Noldorin Plate:

Level 1,2 & 3: Everyone
Level 4: Dorwinion, Isengard, lorien, Thranduil, Umbar, Dale and Rhun
Level 5: Gondor, Dol Amroth
Level 6: Lindon and Imladris (Both in Ost-in-Edhil only)
Level 7: Dwarves (Moria only) 

Unit Changes and Additions:

Regent Spearguard

Regent Spearguard Upgraded

Regent Axeguard

Regent Bowguard

Naru n'Aru Royal Guard

Naru n'Aru Royal Archers

Half-orc Baneguard

Half-orc Spearguard

Yavanna's Chosen

Gate Keepers

Naru n'Aru Royals - Zarathos
Gate Keepers - AdmiralThrawn, edited by Zarathos
Yavanna's Chosen - Hummingbird
Half-orcs - Squeks, edited heavily by Zarathos
Regent Warriors - Emperor of Hell
Names, descriptions and implementation - Arachír Galudirithon

All screenshots and a few others can be seen on my steam page although for me unless I click on individual pictures, they don't show up:
Stay tuned for Zarathos' and Emperor's awesome Dol Amroth unit overhaul, 5 units have been re-done for Dol Amroth and 2 more for Dorwinion. 

That is all for now. 

Arachír Galudirithon
Einior e-Hûd'oll DaC 

Downloads RSS Feed Latest Downloads
Hotfix for Patch 1.2

Hotfix for Patch 1.2

Jan 30, 2014 Patch 64 comments


Divide and Conquer Public Beta Patch 1.2

Divide and Conquer Public Beta Patch 1.2

Jan 26, 2014 Patch 58 comments

Second patch for Divide and Conquer Public Beta. DOES NOT REQUIRE PATCH 1 AND CONTAINS ALL WORK INCLUDED IN PATCH 1.

Divide and Conquer Beta Patch 1.1 (Obsolete)

Divide and Conquer Beta Patch 1.1 (Obsolete)

Dec 8, 2013 Patch 50 comments

The First patch to the public beta. Fixes many bugs and adds a great many balance features.

Divide and Conquer FULL Public Beta

Divide and Conquer FULL Public Beta

Dec 6, 2013 Full Version 68 comments

The most anticipated mod of the last 5 years, finally brought to you in a near complete stage by the DaC Strike Team. After years of hard work we now...

Dac New Campaign Map v1.3.1

Dac New Campaign Map v1.3.1

Aug 3, 2013 Demo 10 comments

A complete new version of the campaign map for vanilla TATW. It is better fitting to the lore, with golden trees in Lorien...It now also include the new...

Dac New Campaign Map v1.2 (Obsolete)

Dac New Campaign Map v1.2 (Obsolete)

May 18, 2013 Demo 9 comments

A complete new version of the campaign map for vanilla TATW. It is better fitting to the lore, with golden trees in Lorien...It now also include the new...

Post comment Comments  (0 - 10 of 1,056)
Sgt.Price Sep 17 2014, 9:32pm says:

Really excited for the next release!

+1 vote     reply to comment
Galudirithon 21hours 42mins ago replied:

Very soon indeed sir.

+1 vote     reply to comment
Prince_Adrahil 17hours 38mins ago replied:

So soon is like 3 months so.... Very soon must mean we'll get it for Christmas? :P

+1 vote     reply to comment
Guest Sep 16 2014, 7:14am replied:

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DurinsBane Sep 11 2014, 5:20pm replied:

And about the cheat could you kindly give an example of each faction I would greatly appreciate. Especially for the dwarf factions.

+1 vote     reply to comment
Prince_Adrahil Sep 11 2014, 9:26pm replied:

The settlement might be too low grade. And I'll take a look at the text in the morning :)

+2 votes     reply to comment
DurinsBane Sep 12 2014, 4:36pm replied:

I figured it out so could you kindly give an example of each faction or a link to a document that tells you the exact thing to type. Please and Thank You.

+1 vote     reply to comment
AubeSangante Sep 14 2014, 2:47pm replied: Online

Just look on the export_descr_unit.txt file and ohhh here are all the unit name.

+3 votes     reply to comment
Prince_Adrahil Sep 14 2014, 9:35pm replied:

exactly what he said. med2/mods/Third_age_3/data

+1 vote     reply to comment
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Release Date
Released Dec 6, 2013
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Highest Rated (6 agree) 9/10

Everything was good. But the patches made my game crash everytime i try to open it now.

Dec 17 2013, 10:02pm by iiP0PP3R

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