Divide and Conquer is the biggest Third Age total War submod of all time. After all these years we finally got a release again. It contains tons of new factions, units, scripts, 2d and more! Many might have played it already back in 2009, it has been in developement for over 4 years now, but that was a very uncomplete release by a completely different team. With an almost completely new team Divide and Conquer restarted the work almost 2 years ago and this is the result. Lots of new factions, units, scripts and 2d, all made and tested by experienced Total War modders. 

Full Feature List:
(Red parts not in the first release)

  • 30 factions including:

Playable:

  1. Shadow of Mordor
  2. Remnants of Angmar
  3. Shadow of Mirkwood
  4. Easterlings of Rhún
  5. Haradrim Tribes
  6. Haven of Umbar
  7. Orcs Of The Misty Mountains
  8. Khazad Dum
  9. Kingdom Of Gondor
  10. Principality Of Dol Amroth
  11. Northern Dúnedain
  12. Kingdom Of Rohan
  13. Vale of Dorwinion
  14. Dunlendings
  15. Vale of Anduin
  16. Dominion of Isengard
  17. Kingdom of Dale
  18. Breeland and the Shire
  19. Erebor & Iron Hill Dwarves
  20. Blue Mountains Dwarves
  21. Realm of Imladris
  22. Thranduil's Realm
  23. Grey Havens of Lindon
  24. Galadhrim's Realm
  25. Enedwaith
  26. White Council
  27. Reunited Kingdom

Non Playable:

  1. Ents of Fangorn
  2. Variags of Khand
  3. Slave faction
  • Hundreds of exiting scripted events with unique event pictures and description!
  • Almost 200 new units!
  • 100% new ui, menu and faction symbols
  • An unique campaign map


Faction Symbols:


Faction Symbols

Check out the latest previews on our main page at TWC!

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New Unit Models New Unit Models New Unit Models
Blog RSS Feed Report abuse Latest News: Progress Toward Next Release

10 comments by Galudirithon on Mar 15th, 2014

Mae Govannen One and All!

Time for a much needed update regarding work on Divide and Conquer behind the scenes with a few screenshots to wet your whistle, I must first apologise for the quality of my screenshots, they often do do the units justice!  Keep in mind that our next release is still a little way off yet but all that we are really holding off for is the improvement of some of our units so that our next release will hopefully be our first non-beta version. 

I am not particularly fond of blowing my own horn but I am pleased to announce that for the foreseeable future, I will assist Emperor of Hell as Team Leader of DaC until such a time as he can become very active once again. Additionally, unless otherwise stated, every item in the following list was done by myself so it has been a rather busy past few weeks! 

  • All military buildings are now available one stage earlier in castles to compensate for there only being 3 levels versus the towns 5 levels, also to make castles recruitment centres.
  • Glorfindel has a mounted BG again
  • The remaining Nazgul have been given to Mordor
  • Ugluk and Lurtz have been added to Isengard, with custom battle_models and UI.
  • Fixed Shadow Rangers, Hír-en-Ech and Goblin Halberd crashes.
  • Removed 2 unused units (Woodland Swordsmen and Dorwinion Retainers - replaced as a merc unit by the Privateer Axemen).
  • Added 2 new units to Umbar - Naru n'Aru Royal Archers & Naru n'Aru Royal Guard (See below).
  • Added a new unit for Lorien as they had very few units - Yavanna's Chosen (See below).
  • ElvenKind has created new unit UI's for many units that have been re-done and all the new units.
  • Every single faction has had their recruitment process worked on; I took all of their units out of the EDB, structured them and then put them back. Now units will be easier to get in the higher ranking structures and all units are in the correct barracks. (This was done as almost every faction had some sort of problem, for example elites being available before militia units, all units coming in one barracks level, some barracks' being obsolete but still buildable et cetera).
  • New system for Mesoamerican (Dunland, Enedwaith, Vale of Anduin): To counter the restrictions on building levels for Dunland, Enedwaith and VoA, all of their recruitment has been moved into a unique barracks that trains archers, cavalry and foot. This stops them losing units as they cannot upgrade cities very far, it also makes for an interesting campaign. All of their recruitment is now out of a farm or one of these barracks'. A new name and description has been given to accommodate this change.
  • New building 'Dúnedain Outpost' has been added. This is available for Imladris and Bree and it is only in Archet, Iach Sarn, Weathertop, Imladris and the Angle. Playing as Bree I realised that you relied too much on the Dúnedain and they were fairly easy to recruit, that is against the lore so now they are very very rare and you have to build an extra building to get them. It also allows for Imladris to only have a few Dúnedain as opposed to armies of them.
  • All 4 Elven factions now have three archery ranges whereas everyone else has 2.
  • Bree have been made much poorer, Isengard have been made stronger and now they finally hold Rohan back and actually begin taking Rohan.
  • New structure for Erebor called the 'Orocarni Clan Hall', now the Orocarni units are more readily available but only in a few key Dwarven settlements.
  • New building UI for the Sculpture's Workshop, Dúnedain Camp, Marksman's Range, Gondor Level 4 & 5 Blacksmith, Dwarven Level 6 Blacksmith, Orocarni Clan Hall and Elven Level 5 Blacksmith.
  • New minor Palantir system that works by faction race: The Palantirs all have effects now but they differ depending on race (eastern_european, greek, gondor etc). An example is if the Dwarves claim a Palantir, they use it to improve their building techniques and get cheaper buildings in the settlement they have the Palantir.
  • The Isengard captains hand no longer spins! (Credits to Zarathos).
  • 3 Khand units were cut and 1 Dorwinion unit was.
  • All units now upgrade armour until they reach their factions cap. I never understood why almost every unit only had 1 armour upgrade when their faction could upgrade say 3 times. This is open to discussion but personally to me, it just makes sense.
  • Structuring of the amour system as follows, I have also renamed the armour levels for the factions for example, Elves levels 3,4,5 read as Elven Mail, Elven Plate and Noldorin Plate:

Level 1,2 & 3: Everyone
Level 4: Dorwinion, Isengard, lorien, Thranduil, Umbar, Dale and Rhun
Level 5: Gondor, Dol Amroth
Level 6: Lindon and Imladris (Both in Ost-in-Edhil only)
Level 7: Dwarves (Moria only) 

Unit Changes and Additions:

Regent Spearguard

Regent Spearguard Upgraded

Regent Axeguard

Regent Bowguard

Naru n'Aru Royal Guard

Naru n'Aru Royal Archers

Half-orc Baneguard

Half-orc Spearguard

Yavanna's Chosen

Gate Keepers

Credits:
Naru n'Aru Royals - Zarathos
Gate Keepers - AdmiralThrawn, edited by Zarathos
Yavanna's Chosen - Hummingbird
Half-orcs - Squeks, edited heavily by Zarathos
Regent Warriors - Emperor of Hell
Names, descriptions and implementation - Arachír Galudirithon

All screenshots and a few others can be seen on my steam page although for me unless I click on individual pictures, they don't show up:
Steamcommunity.com
Stay tuned for Zarathos' and Emperor's awesome Dol Amroth unit overhaul, 5 units have been re-done for Dol Amroth and 2 more for Dorwinion. 

That is all for now. 

Regards
Arachír Galudirithon
Einior e-Hûd'oll DaC 

Downloads RSS Feed Latest Downloads
Hotfix for Patch 1.2

Hotfix for Patch 1.2

Jan 30, 2014 Patch 52 comments

THE FILE HAS BEEN UPDATED WITH A NEW HOTFIX. IF YOU DOWNLOADED IT BEFORE 30/1 20 PM GMT, PLEASE REDOWNLOAD. OUR APOLOGIES FOR THE INCONVENIENCE This is...

Divide and Conquer Public Beta Patch 1.2

Divide and Conquer Public Beta Patch 1.2

Jan 26, 2014 Patch 55 comments

Second patch for Divide and Conquer Public Beta. DOES NOT REQUIRE PATCH 1 AND CONTAINS ALL WORK INCLUDED IN PATCH 1.

Divide and Conquer Beta Patch 1.1 (Obsolete)

Divide and Conquer Beta Patch 1.1 (Obsolete)

Dec 8, 2013 Patch 49 comments

The First patch to the public beta. Fixes many bugs and adds a great many balance features.

Divide and Conquer FULL Public Beta

Divide and Conquer FULL Public Beta

Dec 6, 2013 Full Version 64 comments

The most anticipated mod of the last 5 years, finally brought to you in a near complete stage by the DaC Strike Team. After years of hard work we now...

Dac New Campaign Map v1.3.1

Dac New Campaign Map v1.3.1

Aug 3, 2013 Demo 10 comments

A complete new version of the campaign map for vanilla TATW. It is better fitting to the lore, with golden trees in Lorien...It now also include the new...

Dac New Campaign Map v1.2 (Obsolete)

Dac New Campaign Map v1.2 (Obsolete)

May 18, 2013 Demo 9 comments

A complete new version of the campaign map for vanilla TATW. It is better fitting to the lore, with golden trees in Lorien...It now also include the new...

Post comment Comments  (0 - 10 of 983)
Guest
Guest 6hours 0mins ago says:

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peakcoot
peakcoot 12hours 49mins ago says:

Why is there no custom settlements when i try to play a custom battle? I mean I understand this mod is still mainly for the campaign but I at least thought that the custom settlements would be playable outside outside the campaign... just is bothering because i sometimes want to have a single battle in moria or maybe re-enact Minis Tirith's siege :p it'd be nice to have those all back in the custom battle section.

+1 vote     reply to comment
Phoenix_Rising
Phoenix_Rising 22hours 35mins ago says:

Hi... sorry maybe this has been answered before but where the hell can I get the vanilla 3.1 patch so I can play this awesome mod? Can get TATW 3.0 and patch 3.2 but not 3.1 on Moddb, get an error when i try to download it :(

+1 vote     reply to comment
An-Angry-Pacifist
An-Angry-Pacifist Jul 23 2014, 2:12am says:

Hey guys, I've been playing this mod quite a lot recently (hats off to the mod team), yet today something quite odd happened - my Steam completely uninstalled and reinstalled my ME II and Kingdoms data, without me having done anything to prompt this.

Has this happened to anyone else? I live in a share house, so 10+ GBs of data is a very sizeable chunk of shared internet, and I was wondering if anyone might have answers as why to this has happened...
Clearly this is a Steam issue, not a mod issue, but any help would be appreciated.

+1 vote     reply to comment
Guest
Guest Jul 24 2014, 12:59pm replied:

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Guest
Guest Jul 24 2014, 12:57pm replied:

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SudoKnight
SudoKnight Jul 24 2014, 7:10am replied:

It was a multiplayer "patch" that CA decided to shove on everyone that ended up causing major problems for the game: such as sound files missing, numerous glitches and (for a lot of people, myself included) an unusable download: I can't even play the base game now.....

+1 vote     reply to comment
TheBelgianFoe
TheBelgianFoe Jul 23 2014, 10:49am replied:

This also happened to me.

+1 vote     reply to comment
Galudirithon
Galudirithon Jul 23 2014, 3:14am replied:

I do not have the steam version but I believe that the game recieved an update but the way it worked forced the entire game to be re-downloaded.

This thread from TWC should have all the help you need:
Twcenter.net(RESOLUTION)&p=13973706#post13973706

+2 votes     reply to comment
An-Angry-Pacifist
An-Angry-Pacifist Jul 23 2014, 4:43am replied:

Thanks mate, that explains it. Thanks for the quick response.

+1 vote     reply to comment
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Platform
Windows
Developer
DAC strike team
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Release Date
Released Dec 6, 2013
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Highest Rated (5 agree) 9/10

Everything was good. But the patches made my game crash everytime i try to open it now.

Dec 17 2013, 10:02pm by iiP0PP3R

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