Mae Govannen!

I will say this first and last, MOD DB is only used as a hosting site. To see the latest information about DaC please read the first post in this thread:
Total War Centre
In that thread you will find a bug list, some extra information regarding features, a full changelog of work done and work included in the next patch, the most up to date pictures of new units and much, much more.

Divide and Conquer is the biggest Third Age total War submod of all time. After all these years we finally got a release again. It contains tons of new factions, units, scripts, 2d and more! Many might have played it already back in 2009, it has been in developement for over 4 years now, but that was a very uncomplete release by a completely different team. With an almost completely new team Divide and Conquer restarted the work almost 2 years ago and this is the result. Lots of new factions, units, scripts and 2d, all made and tested by experienced Total War modders.

Full Feature List:
  • All these factions AND NO MORE:
  1. Shadow of Mordor
  2. Remnants of Angmar
  3. Shadow of Mirkwood
  4. Easterlings of Rhún
  5. Haradrim Tribes
  6. Haven of Umbar
  7. Orcs Of The Misty Mountains
  8. Khazad Dum
  9. Kingdom Of Gondor
  10. Principality Of Dol Amroth
  11. Northern Dúnedain
  12. Kingdom Of Rohan
  13. Vale of Dorwinion
  14. Dunlendings
  15. Vale of Anduin
  16. Dominion of Isengard
  17. Kingdom of Dale
  18. Breeland and the Shire
  19. Erebor & Iron Hill Dwarves
  20. Blue Mountains Dwarves
  21. Realm of Imladris
  22. Thranduil's Realm
  23. Grey Havens of Lindon
  24. Galadhrim's Realm
  25. Enedwaith
  26. Variags of Khand
  • Almost 200 new units!
  • 100% new ui, menu and faction symbols
  • A unique campaign map
  • Hundreds of exiting scripted events with unique event pictures and description!

For all the change logs, known bugs and useful information head to our thread at TWC:
Divide and Conquer

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RSS Articles

Main Forum and Discussion:

Total War Center


Clicking the link below will take you to the complete change-log for Divide and Conquer Version 1.2.


Change-log


Regards
Arachîr Galudirithon
Araeinior e-Hûd'oll DaC


Version 1 Log --- Version 1.1 Log

Feature Videos

Feature Videos

Feature 3 comments

Just a small information snippet about the feature videos now available on Youtube.

Players Choice - Mod of the Year 2016

Players Choice - Mod of the Year 2016

Feature 76 comments

The time has come, announcing the best Mods of 2016 as selected by you.

Sons of Durin and the Lonely Mountain

Sons of Durin and the Lonely Mountain

Feature 8 comments

Second Bio for the original factions of Third Age Total War.

Shadow of the Maia

Shadow of the Maia

Feature 17 comments

First Bio for the original factions of Third Age Total War.

RSS Files
Divide and Conquer Version 1: Patch 1.2

Divide and Conquer Version 1: Patch 1.2

Patch 29 comments

'New' 1.2 that includes two minor bugfixes and 100% more loading screens. I didn't want a hotfix. Please read the Installation Instructions or watch the...

Divide and Conquer Version 1: Part 1

Divide and Conquer Version 1: Part 1

Full Version 40 comments

Part 1 of 3 - Please read the Installation Instructions or watch the video before seeking assistance.

Divide and Conquer Version 1: Part 2

Divide and Conquer Version 1: Part 2

Full Version

Part 2 of 3 - Please read the Installation Instructions or watch the video before seeking assistance.

Divide and Conquer Version 1: Part 3

Divide and Conquer Version 1: Part 3

Full Version 1 comment

Part 3 of 3 - Please read the Installation Instructions or watch the video before seeking assistance.

Comments  (0 - 10 of 4,613)
Paro91
Paro91

Could be possible to have destroyable farms, just to swtich them from orc type to human one when you conquer evil settlements (because sometimes I don't need to upgrade them).

Thanks

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Thorking
Thorking

Could you please add this in.

If Gondor captures Minis Morgaul Name changes to Minias Ithil (currently it does not)

Bug where Steward Denothor still produces children even though his wife is dead.


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sadpanda101
sadpanda101

1. Just change it yourself by clicking on the name
2. Are you adopting generals, if so they will most likely go into Denethor's family tree.

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Marrkarr
Marrkarr

In multiplayer you can't select all factions, while in singleplayer custom battle you can. It would be nice, if it will be possible in multiplayer too. Can you fix it or if it is impossible, can I somewhere in files change which factions will be selectable in multiplayer.
Please make some way how to select these factions, even too press some key at keybord to select that faction.
Thank you for making this awesome mod.

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TheEliteDwarf
TheEliteDwarf

Arachir actually talked about this and he said it could be enabled to allow for all the factions to be playable but it's a hard, tricky, and lengthy process and he hasn't been successful in setting it up.

We might look into it, if time permits. However, it's not a guarantee because we have other major features that we are focusing on.

I don't have any more information for you on the subject because I only know what Arachir mentioned in one of his videos so I won't be able to help you any further.

Regards,

TheEliteDwarf

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Marrkarr
Marrkarr

Singleplayer and multiplayer custom battle window seems so similar, why you can't just copy it? It is so big difference between singleplayer and multiplayer custom battle in mod files?

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ericksid
ericksid

IN MY STEAM game it crash with this sub mod

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TheEliteDwarf
TheEliteDwarf

Can you explain it greater detail what happens?

Are you trying to start the game up from Steam and it automatically crashes? Or, are you able to load into the main menu but then when you click on a campaign and press start it crashes? Or, are you trying to play a battle and it crashes?

Also, is this your first time playing the mod? Did you have DaC V1.0 or V1.1 installed prior and were those working fine?

The more details you provide the better I can understand and hopefully help you.

Regards,

TheEliteDwarf

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Wagner615
Wagner615

What is up with desertion? I created an army as Isengard when Sauron called to invade the Elves of Mirkwood. I was marching there attacking rohan armies along the way and then one turn some of my best troops desert? No warning or anything. Guards of Orthanc deserted? That doesn't seem likely.. but anyways, I do I prevent this or is there a way to disable it?

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TheEliteDwarf
TheEliteDwarf

Did you get a message saying the army deserted or that they were bribed?

I know that we will be severely reducing the chances of bribery happening against a player's army but if it's desertion then I don't know it could be a host of factors.

Regards,

TheEliteDwarf

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Wagner615
Wagner615

I got a message during the last invasion, but not during this one. Troops were just randomly deserting every turn. Even if I was fighting Rohan on my way to Mirkwood.

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Highest Rated (24 agree) 10/10

This mod has completely changed my outlook on Medieval 2 total war. The map, units, music and factions are all amazing. I think if J.R.R Tolkien liked PC video games, this would be his all time favorite!

Awesome job!

Jan 6 2014 by Sgt.Price

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