Mae Govannen!

I will say this first and last, MOD DB is only used as a hosting site. To see the latest information about DaC please read the first post in this thread:
Total War Centre
In that thread you will find a bug list, some extra information regarding features, a full changelog of work done and work included in the next patch, the most up to date pictures of new units and much, much more.

Divide and Conquer is the biggest Third Age total War submod of all time. After all these years we finally got a release again. It contains tons of new factions, units, scripts, 2d and more! Many might have played it already back in 2009, it has been in developement for over 4 years now, but that was a very uncomplete release by a completely different team. With an almost completely new team Divide and Conquer restarted the work almost 2 years ago and this is the result. Lots of new factions, units, scripts and 2d, all made and tested by experienced Total War modders.

Full Feature List:
  • All these factions AND NO MORE:
  1. Shadow of Mordor
  2. Remnants of Angmar
  3. Shadow of Mirkwood
  4. Easterlings of Rhún
  5. Haradrim Tribes
  6. Haven of Umbar
  7. Orcs Of The Misty Mountains
  8. Khazad Dum
  9. Kingdom Of Gondor
  10. Principality Of Dol Amroth
  11. Northern Dúnedain
  12. Kingdom Of Rohan
  13. Vale of Dorwinion
  14. Dunlendings
  15. Vale of Anduin
  16. Dominion of Isengard
  17. Kingdom of Dale
  18. Breeland and the Shire
  19. Erebor & Iron Hill Dwarves
  20. Blue Mountains Dwarves
  21. Realm of Imladris
  22. Thranduil's Realm
  23. Grey Havens of Lindon
  24. Galadhrim's Realm
  25. Enedwaith
  26. Variags of Khand
  • Almost 200 new units!
  • 100% new ui, menu and faction symbols
  • A unique campaign map
  • Hundreds of exiting scripted events with unique event pictures and description!

For all the change logs, known bugs and useful information head to our thread at TWC:
Divide and Conquer

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RSS Articles

Main Forum and Discussion:

Total War Center


Clicking the link below will take you to the complete change-log for Divide and Conquer Version 1.2.


Change-log


Regards
Arachîr Galudirithon
Araeinior e-Hûd'oll DaC


Version 1 Log --- Version 1.1 Log

Feature Videos

Feature Videos

Feature 3 comments

Just a small information snippet about the feature videos now available on Youtube.

Players Choice - Mod of the Year 2016

Players Choice - Mod of the Year 2016

Feature 81 comments

The time has come, announcing the best Mods of 2016 as selected by you.

Sons of Durin and the Lonely Mountain

Sons of Durin and the Lonely Mountain

Feature 8 comments

Second Bio for the original factions of Third Age Total War.

Shadow of the Maia

Shadow of the Maia

Feature 18 comments

First Bio for the original factions of Third Age Total War.

RSS Files
Divide and Conquer Version 1: Patch 1.2

Divide and Conquer Version 1: Patch 1.2

Patch 58 comments

'New' 1.2 that includes two minor bugfixes and 100% more loading screens. I didn't want a hotfix. Please read the Installation Instructions or watch the...

Divide and Conquer Version 1: Part 1

Divide and Conquer Version 1: Part 1

Full Version 49 comments

Part 1 of 3 - Please read the Installation Instructions or watch the video before seeking assistance.

Divide and Conquer Version 1: Part 2

Divide and Conquer Version 1: Part 2

Full Version

Part 2 of 3 - Please read the Installation Instructions or watch the video before seeking assistance.

Divide and Conquer Version 1: Part 3

Divide and Conquer Version 1: Part 3

Full Version 2 comments

Part 3 of 3 - Please read the Installation Instructions or watch the video before seeking assistance.

Comments  (0 - 10 of 5,721)
MortifiedPotato
MortifiedPotato

So is there any release date on v2.0 yet? :P
It's almost 2018.. the wait has been so damn long.

Maybe it's a good idea to make a stable v1.9 and release everything you have so far and add every other improvement later in a v2.0 release.

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TheEliteDwarf
TheEliteDwarf

There is no release date set for DaC V2.0. We aren't even speculating when we think it will be released. All we can say is "when it's ready, we'll release it."

We won't be releasing a pre-V2.0 version as you suggest.

However, Galu did release a sub-sub-mod for DaC V1.2 which he titled "Total War" which removes all alliances and puts you in a neutral state with all other nations thus allowing a sandbox campaign experience. I think if you were to play that you would find it refreshing and help pass the time until DaC V2.0 is eventually released.

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MortifiedPotato
MortifiedPotato

So what you're saying is you're going to adopt TaleWorlds' policy of not releasing the thing you're working on, ever.

You'll just keep adding and changing stuff forever without releasing anything because you'll never feel like "it's ready" :P

Galu's videos are only there to give people blue-balls about something we'll probably never get... been watching those on-and-off for months.

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AugustusNocturnis
AugustusNocturnis

The 2.0 release probably isn't as far out as we think, and unlike lots of other mod teams, DaC's team seems fairly consistent and most likely does something at least once a week. Also, it's not 12/25/17 yet. Don't get your hopes up, but you just never know.

It's kind of an exaggeration to say they'll never release 2.0, if that were the case, Galudrithon and everyone else just willingly wasted their time posting, making videos, or writing changelogs. Time's not something you get back, so I doubt they're just messing with us.

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TheEliteDwarf
TheEliteDwarf

No, we aren't just going to keep adding stuff on. We do plan to release V2.0 we just need to complete what is on our to-do list. Because our to-do list is established, we know once the to-do list's entries are completed, we'll be ready to release V2.0 with the stipulation that the balancing is working properly.

One key difference between the TaleWorlds team and us is that they are being paid for their development and we are not so because of that our team works on DaC V2.0 in our free time thus our schedules dictate how much work we can get done and how fast.

Anyway, my job is to make the campaign strategy map models and my goal is to update all the models prior to V2.0's release. I've made a lot of progress but I still have like 25-30% left to go.

Other members of the team have their own work like updating unit models and creating scripts.

We've even decided to exclude the Reunited Kingdom script from V2.0 in order to reduce development time (RK script will come in a patch later).

Our goal is to make a high-quality mod that is worth the wait and that has been properly tested for bugs and balance. The more time we have to work on the mod the better it will be for everyone. We don't want to release the mod when it's unready and then have the player have a half-completed experience.

So, when it's ready, we'll release it. :P

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MortifiedPotato
MortifiedPotato

Okay, so is this to-do list a public thing?
Or is there a way to see the percentage of the work that is finished in general?

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TheEliteDwarf
TheEliteDwarf

No and no.

However, we have a public changelog for V2.0 showing what has been done and we update it when we make changes/add content.

LINK: Dropbox.com V2.0 Changelog.txt?dl=0

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Guest
Guest

Is MOS needed with this mod to play??

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TheEliteDwarf
TheEliteDwarf

No, MOS is not needed to play DaC. MOS is a completely different sub-mod.

However, you DO NEED Third Age Total War 3.2 for both DaC and MOS because both are sub-mods of Third Age.

I suggest you search for "Arachir Galudirithon" on YouTube and then go to his Playlists section and look for the installation playlist. There, you will find install guides for Third Age, DaC V1.0, and DaC V1.2.

Good luck!

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joezilla29
joezilla29

So, this is obviously not same-game compatible with vanilla Third Age 3.2. Should I move my saved games into a different folder if I install this mod?

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TheEliteDwarf
TheEliteDwarf

Correct, DaC is not save-game compatible with vanilla Third Age 3.2 however from my understanding you shouldn't need to move your TA3.2 save files into a different folder. Just be careful not to overwrite those saves or click on them in the load game section.

Honestly, I would suggest you do move it out to a sub-folder of your saves folder just to be on the safe side and so that you don't have to constantly worry about accidentally clicking on a TA3.2 save.

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joezilla29
joezilla29

Thanks for the reply. I installed the mod. Loving the huge map so far. I found my game crashes if I select historical battles and then custom battles, and vice versa. Not a big deal, since I don't play historical battles, but it's an issue I found. Also, can't seem to be able to fight siege battles on custom settlements like Minas Tirith. Is there an option for it?

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TheEliteDwarf
TheEliteDwarf

There's a bug in V1.2 which causes the game to crash to desktop when you switch between the custom battle/historical modes to the campaign mode in the main menu. This has been fixed in V2.0. So, it's just something you'll have to deal with at the moment.

So, unlike Third Age, we use the 7th cultural slot for an actual culture in the campaign map whereas Third Age used their 7th cultural slot to host custom battle maps in the mode.

What that means is in DaC, you will have to check each of the highest town and castle levels of each culture and see what map you get and then will have to record that on paper or notepad. Almost all the unique settlements in DaC are of the Huge City or Fortress tier so set the settlement's defenses to one of those for each culture.

There is a YouTube video someone made showing which custom settlement are playable in DaC and here's the link to it:

You'll only be able to play those settlements in custom mode.

Have fun!

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Highest Rated (29 agree) 10/10

This mod has completely changed my outlook on Medieval 2 total war. The map, units, music and factions are all amazing. I think if J.R.R Tolkien liked PC video games, this would be his all time favorite!

Awesome job!

Jan 6 2014 by Sgt.Price

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