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The Crysis Enhanced mod aims to provide the best experience for fans of the first Crysis. It primarily focuses on graphical updates and is powered by the partly revamped CryEngine 2 engine.
- Entirely retextured with 8K/4K assets
- Improved material rendering
- Baked global illumination both indoors and outdoors
- Improved screen-space ambient occlusion
- Reworked time of day and weather
- Real-time reflections on sea water and Fleet level
- Real-time reflections on water volumes and mirrors
- Reworked particles
- Enhanced vegetation quality and density
- Grass shadows
- Percentage closer soft shadows
- DX10 tessellation
- Volumetric clouds
- Improved edge anti-aliasing
- Better post-processing
- Several thousands of new decals added per level
First of all, the release of the new update has been delayed. Why ?
Because i am currently in the process of soft rebooting the mod. The goal is to stay true to OG art direction and post processing, especially OG TOD's .
The natural and "photorealistic" look of Crysis 1 was a bit lost in the previous versions due to bad changes about TOD's and lighting, and heavy usage of Reshade in order to correct it. It is going to be fixed, and you will get back this natural look, in addition of every others visual improvements the mod has to offer.
In order to achieve that, i am in the process of remaking a huge number of materials while still improving the levels. The wait will be worth it, i promise, and it will bring a huge step forward compared to the 2021 update in every single metric you can imagine on the visual side.
SirLancevrot (click to check his YouTube channel), a veteran Cryengine 2 modder, is working with me on the project and is taking care of improving vanilla shaders and creating new ones.
I am sharing with you some pictures and videos. Check all the pictures and videos in the images and videos tab.
Thanks for reading, and again, the wait will be absolutely worth it.
If you desire to support the project , here is the Patreon page :
Everyone that chooses to give his support ( even a one day support ) with the Gold Tier will be rewarded with an in-game credit on some papers or newspaper decals ( Here is a first example )
The "2021 Update" was an important step to bring more consistency to our mod. We are now working on a big update that will take the visuals to the next...
Check out the trailer for our 2021 update, which showcases some of the work we have been doing for months. The game has been completely retextured with...
GOG have kicked off 2023 with a look back into the past, so here's five games from their newest sale and a mod for each one!
Welcome to the Editor's Choice awards for the 2020 Mod of the Year Awards, where we show recognition to the mods from the past year that we've found to...
Here is the install guide you need to follow carefully in order to install correctly our mod.
Here is a less extreme autoexec you can use. Drop it into your Crysis folder.
Here is the ultra autoexec recommended to get the maximum from the mod. Drop it into your Crysis folder
Here is an hotfix you need to download after installing the mod. Unzip it somewhere, then drop the " Game" folder into your Crysis folder and replace.
Here is the part 1 of the mod. Be sure to follow carefully the install guide provided in a separated download.
Here is the part 2 of the mod. Be sure to follow carefully the install guide provided in a separated download.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Hi RStudio. I can't wait for your next release. This is just a though from then I played with Crysis Sandbox. About the Harbor level, I made some morning mist before sunrise and 2 or 3 ingame hours forward. From sea level and tops between bridge road and the starting road above. I just used the fog spear (maybe tweaked settings) and flattend it and it worked so nicely. It makes an intens fight atmosphere and the fog was mostly gone when I made it to the AA and chopper fight at the bridge. I still got the settings and an old test video if you like. Keep up the AWESOME work and and good luck with everything.
What is the release date for the new version?
I'm finishing Mine level right now . So, i still have Core, Ice, Sphere, Ascension and Fleet levels to rework. Only Fleet will probably be long to rework.
Is it possible to make objects, vegetation, etc. in a long distance the same as in the remaster? In the remaster, they are much better at this distance.
It would be great to make a mod like this for Crysis Warhead.
View dist ratio and sprite distance ratio have been increased, yes . Not to the same extent than Very High preset from the remaster, because of CPU constraints, but to a significant extent so that you see minimal pop in , or almost no one at Very high preset
Would it be possible for the new update to have some new and extra weapons? I ask because I know the Tactical Expansion mod adds new guns but isn't compatible. Granted, it added a LOT of guns and I understand that would also be more work to rework their textures or designs, but the default load out seems a bit too limiting.
Btw, I noticed that the install guide says to delete the Game folder before replacing it with yours. But the vanilla Game folder contains a file called "ZPatch1",that doesn't exist in your mod. Is that file necessary for the game?
It is better to leave the choice of weapons only that is in the game/remaster
Hello. For now, no extra weapon is planned. Maybe as an add-on later . But i don't guarantee it . People will be able to make their own add on to enrich the experience with the mod
Please no, og gameplay only, im tired of third party crap in mods. Since the mod is going back to og art style and tod which makes me happy im praying that no new content will be included.
Is there a chance we'll also see a Crysis Warhead Enhanced mod? It would be great considering we never got a Warhead Remaster.
Who knows. It would require a lot of extra work, because .cry files are not available for Warhead.