The goal of our mod was to achieve the ultimate graphic mod ( relatively to modern standards) for Crysis 1.
Here are the features :
- Almost entirely retextured with 8k/4k/2k textures ( for supporters)
- Added Screen Space reflections for water
- Reworked particles ( in density and quality), which now can emits lights.
- Grass shadows
- New grass (WIP)
- Baked indoor GI ( WIP)
- Indirect sky lighting and improved indoors lighting ( baked indirect lighting)
- Improved material simulation
- Cloud Shadows
- REAL TIME Ocean Reflections
- Improved Edge AA, which now smoothes regular aliasing too, and added a temporal AA shader.
- Added Lens flares
- Added rain splash on water when raining.
Here is the gallery to see more : Textures Gallery
For this public release of our mod, we made the decision to use a mix of various textures packs found on the web, from Rygels textures mod, HD Grass, Maximum Immersion Textures, and upscaled (4x) Vanilla textures.
We decided to keep our customs textures as a gift for our Silver supporters. If you like our mod and want to support us and get the hand on our textures to get the maximum of the mod, feel free to visit our Patreon .
We are adding more and more regularly. Thanks for your support.
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Here is a more performance friendly autoexec you can use with our mod. You can try to tweak some values if you need to. Place it in your Crysis folder...
Here is the autoexec you need to use with our mod. You can try to tweak some values if you need to. Place it in your Crysis folder.
Here is the second patch. Extract the content somewhere ( rename the bin32 to bin64 if you use GoG version) and then drop it into your Crysis folder...
Here is a patch which fixes some textures bugs ( black textures and flickering sand). Install it after the main install. Extract and drop content into...
Second part of the mod. Extract all the parts somewhere, regroup them ( you should have one bin32 folder and one Game folder at the end) and read carefully...
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Highest Rated (4 agree) 10/10
I followed this mod since the beginning and have been a beta tester for it. The work on it is very solid from the start. The creators have been pushing updates regularly and adressed some " bad" points like the too dense fog or the low contrast seen in the trailer.
Cherry on the cake, the textures are regularly updated with new uhd ones that make the game even more pleasing to view at.
Jul 16 2020 by Spyrichel