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  • Entirely retextured with 8k/4k assets
  • Improved material simulation ( PBR-ish like)
  • Indoors and outdoors baked Global Illumination
  • Improved Ambient occlusion quality
  • Reworked lighting and TOD on all levels
  • Screen Space reflections for water volumes
  • Real time reflections on sea water and in Fleet level
  • Reworked particles (density and quality)
  • Enhanced vegetation quality/density
  • Grass shadows
  • PCSS shadows
  • DX10 Tessellation
  • Volumetric clouds
  • Improved Edge AA
  • Temporal AA
  • Added Lens flares
  • View media
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The "Definitive Edition " release was a necessary step to bring more consistency to our mod.
We are now working on a future big update that will make visuals reach another step forward.
By the way, an addon section has been opened, and people will be able to bring their own custom stuff to enrich the experience with our mod.

Don't forget that if you like our work, you can support us here : Patreon

What can you expect from the next update :

1/ Reworked TOD on almost every map, sometimes with subtle changes, and sometimes with more visible ones. Here are examples on Village Map, where we created a more sunny Mid-Day tropical TOD .

VillageVillage

2 / Thousands of extremely high quality decals placed on almost each maps to bring more variety and life.
Dried palms, leaves, gravel, soil dust.. Here is a screenshot ( You can already see some in the picture above on the road)

palmdecal

3 / PCSS - like shadows and Tessellation : Bring more realistic behaviour for shadows and better looking geometry for a lot of assets. Pictures are taken within the Editor and are a bit blurry in consequence.

PCSSlongshadows

Here is a direct link in order to see yourself tessellation impact : Tessellation

4 / Global rework of some materials / textures in order to perfect the look of some assets. For example, you can see here we added a subtle diffuse specular effect to this wood material .

specwood

5/ Usage of volumetric clouds. Better cloud shading, better looking, it's now a must have for a good looking sky. Here are the pictures.

cloud1cloud2

Thanks you all for all the kind comments we get, and stay tuned.

Crysis Enhanced - Definitive Update

Crysis Enhanced - Definitive Update

News 11 comments

Here is the trailer for our definitive update, showcasing some of the work done since monthes. The game is now entirely retextured with high quality textures...

Editors Choice - Mod of the Year 2020

Editors Choice - Mod of the Year 2020

Feature 19 comments

Welcome to the Editor's Choice awards for the 2020 Mod of the Year Awards, where we show recognition to the mods from the past year that we've found to...

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Install guide

Install guide

Full Version

Here is the install guide you need to follow carefully in order to install correctly our mod.

Optional 4K/8K textures pack

Optional 4K/8K textures pack

Full Version 18 comments

Here is the Gdrive link for optional 4k/8k textures. Extremely heavy and VRAM hungry. 16GB of Vram recommended at 4K. You may encounter the " max download...

friendly autoexec.cfg

friendly autoexec.cfg

Full Version 3 comments

Here is a less extreme autoexec you can use. Drop it into your Crysis folder.

Ultra autoexec.cfg

Ultra autoexec.cfg

Full Version

Here is the ultra autoexec recommended to get the maximum from the mod. Drop it into your Crysis folder

Hotfix1

Hotfix1

Full Version

Here is an hotfix you need to download after installing the mod. Unzip it somewhere, then drop the " Game" folder into your Crysis folder and replace.

Crysis EE part 1

Crysis EE part 1

Full Version

Here is the part 1 of the mod. Be sure to follow carefully the install guide provided in a separated download.

Comments  (0 - 10 of 423)
darkmatter000
darkmatter000

I downloaded the mod and wanted to verify the MD5 hash on each .rar file, but I'm not getting the values listed on each of their pages when I run a verification. This is the first time I've downloaded a mod and just wanted to make sure that these MD5 values are correct and that they are used for security reasons before I install anything.

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Sonnenberg
Sonnenberg

Just a bit of clarification, when the instructions say to delete all the objects.pak and all the textures.pak to install the HD textures, does that also include the terraintexture.pak file as well?
I have not run into any problems so far with it still there, but someone brought this to my attention, and didn't know how to answer.
Thank you for your time.

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RStudio Creator
RStudio

Hey. No, don't delete terraintexture.pak :) . See you.

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BlackAngus
BlackAngus

Hello everyone this mod is incredible and definitely looks like an amazing remaster. However I'm trying to copy part 1 so far into the Crysis directory and everything works up until its says data error for Game/texture 1.pak not sure what that is so if anyone could help I'd be most appreciative.

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Sonnenberg
Sonnenberg

Part 1 through 4, is 1 folder split into 4 pieces. All you need to do is open part 1 in winrar, and drag contents out or right click and select extract here. You will see it go though all 4 parts in the extraction window as it un-compresses.

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BlackAngus
BlackAngus

So did I have to install all the other parts or just part 1?

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BlackAngus
BlackAngus

I will say though now I'm getting data errors of object paks when downloading next parts.

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BlackAngus
BlackAngus

Ah I think I found the issue. When I downloaded all 4 parts the 4th part is called "4.2" instead of just "4". Probably a typo or something but changing it to 4 aloud the extraction process to work properly.

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BlackAngus
BlackAngus

The game seems to be working though looks great!

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Sonnenberg
Sonnenberg

Good to hear. Yeah, you have to rename the 4.2 to 4. The install guide is really good when followed to the letter. But a little file/computer behavioral understanding is needed. Glad you have it figured out.
Looking forward to the update. RStudio is force to be reckoned with.

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BlackAngus
BlackAngus

Ah when does the new update come out?

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Sonnenberg
Sonnenberg

I beleive they were saying, sometime the first 3rd of 2022.

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