With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

News RSS Feed Summary List News  (0 - 30 of 33)
Looking for a Programmer

Looking for a Programmer

Dec 4, 2012 9 comments

boop bop beep boop. Robots. And spooky programming. (We couldn't figure out what to fill up the 50 character min limit with, but we guess we just did...)

C17's Status

C17's Status

Nov 28, 2012 10 comments

It's been a pretty busy year. So yeah. 50 characters limit A+ moddb.

Paradigm Shift

Paradigm Shift

May 12, 2012 11 comments

After a period of long silence we're finally letting you in on what is happening.

C17 at GDC 2012

C17 at GDC 2012

May 8, 2012 16 comments

Our super late GDC status report news thingie update.

City 17: Episode One MOTY Update | Day Ten - Trailer

City 17: Episode One MOTY Update | Day Ten - Trailer

Dec 9, 2011 22 comments

It's our final day! We've told you to hold onto your butts before, but this time it's just simply going to stop existing.

City 17: Episode One MOTY Update | Day Eight & Nine

City 17: Episode One MOTY Update | Day Eight & Nine

Dec 9, 2011 6 comments

Gameplay coverage continues today. Inventory systems, and Weapon modifications galore.

City 17: Episode One MOTY Update | Day Seven

City 17: Episode One MOTY Update | Day Seven

Dec 8, 2011 19 comments

We've saved the best for the last: Gameplay, Animations, Mocap, and gameplay elements.

City 17: Episode One MOTY Update | Day Six

City 17: Episode One MOTY Update | Day Six

Dec 6, 2011 5 comments

If you thought day 5 had a lot of shaders, then get ready to hold onto your butt. Because it is going to fly right off.

C17 Episode One | Real Time Global Lighting in Source

C17 Episode One | Real Time Global Lighting in Source

Dec 5, 2011 15 comments

It's light. It's real time, and it's in the Source Engine.

City 17: Episode One MOTY Update | Day Five

City 17: Episode One MOTY Update | Day Five

Dec 5, 2011 3 comments

Real time Skies and flowmaps in the Source Engine.

City 17: Episode One MOTY Update | Day Four

City 17: Episode One MOTY Update | Day Four

Dec 4, 2011 8 comments

Why FXAA is the best AA method out there, and why you need to implement it into your own game right now!

City 17: Episode One MOTY Update | Day Three

City 17: Episode One MOTY Update | Day Three

Dec 2, 2011 7 comments

Old to New. The evolution of one of our oldest environments in-game!

City 17: Episode One MOTY Update | Day Two

City 17: Episode One MOTY Update | Day Two

Dec 1, 2011 15 comments

It's day two of our MOTY 2011 update! Today we're talking Asset overhauls, and how we treat c17 as a total conversion.

City 17: Episode One MOTY Update | Day One

City 17: Episode One MOTY Update | Day One

Nov 30, 2011 5 comments

It's here, MOTY 2011. Ten straight days of media starts today!

Quick Summer Update

Quick Summer Update

Jul 26, 2011 6 comments

Changes to our site, some Gear Studios news, and whats going on with City17.

Summer Progress

Summer Progress

May 9, 2011 14 comments

We've been busy these past few months, and heres on what.

City 17: Episode 1 is going retail! (April Fools Update)

City 17: Episode 1 is going retail! (April Fools Update)

Apr 1, 2011 54 comments

Quite possibly our most important update yet, folks! Check it out!

City 17: Episode One - Part 2 | The Update Strikes Back

City 17: Episode One - Part 2 | The Update Strikes Back

Jan 6, 2011 29 comments

It's Part two of our New Years update! Todays update features tech-demos of sun-shafts, particles and more!

City 17: Episode One - Part 1 | A New Media

City 17: Episode One - Part 1 | A New Media

Dec 30, 2010 38 comments

A surprise update from out of nowhere?! Today marks the first of a 3 part New Years update. Real Time sun shafts, new map media, and tons more inside.

City17: Episode 1 | The Real January Update

City17: Episode 1 | The Real January Update

Jan 20, 2010 25 comments

Our final major update for the month, featuring a frenzy of map screenshots!

City17: Episode 1 - 3 Part New Years Update (Part 3)

City17: Episode 1 - 3 Part New Years Update (Part 3)

Jan 13, 2010 18 comments

Novint Falcon support, new media, Contest winners and music!

City17: Episode 1 - 3 Part New Years Update (Part 2)

City17: Episode 1 - 3 Part New Years Update (Part 2)

Jan 5, 2010 5 comments

It's part 2 of our semi-two week long update. Hop in for details on the Competition!

City17: Episode 1 - 3 Part New Years Update (Part 1)

City17: Episode 1 - 3 Part New Years Update (Part 1)

Dec 31, 2009 30 comments

Cinematic Physics, Fire, and a contest with incredible prizes!

City17: Episode 1 | Holiday Update

City17: Episode 1 | Holiday Update

Dec 8, 2009 41 comments

Map updates, gameplay updates, music updates, technical updates, more info about Maxsi Distribution, and an exclusive interview with Planet Phillip all...

City17: Episode 1 | Late September Update

City17: Episode 1 | Late September Update

Oct 1, 2009 23 comments

Maxsi Distribution system, Dynamic Lighting, and Babies. Rolled up into a miniature update.

City17: Episode 1 | August Update | Day 2

City17: Episode 1 | August Update | Day 2

Aug 25, 2009 21 comments

Our final update for the month of August. Today we're revealing just what our new weapon is, and giving yet another hint toward it's function. We're also...

City17: Episode 1 | August Update | Day 1

City17: Episode 1 | August Update | Day 1

Aug 24, 2009 25 comments

Kicking off a two day update again, full of surprises! This time we're also looking for talented texture artists, so if you're skilled with photoshop...

City 17: Episode 1 | July Media Release - Part Two

City 17: Episode 1 | July Media Release - Part Two

Jul 13, 2009 63 comments

Not only do we have more graphical goodness for you, but we also have a few team openings!

City 17: Episode 1 | July Media Release

City 17: Episode 1 | July Media Release

Jul 8, 2009 51 comments

And you thought we were done releasing media for a while!

City 17: Episode 1 | 3 Day Update - Head Tracking & Ironsights

City 17: Episode 1 | 3 Day Update - Head Tracking & Ironsights

Jun 21, 2009 62 comments

Using your head to play Video games. Literally.

Icon
Half-Life 2 Icon
Platform
Windows
Developer
Gear
Contact
Send Message
Official Page
Geardev.wordpress.com
Release Date
TBD
Mod Watch
Track this mod
News Statistics
Articles
33
Views
88,624
Views Today
24