With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

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boop bop beep boop. Robots. And spooky programming. (We couldn't figure out what to fill up the 50 character min limit with, but we guess we just did...)

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We' been really taken away with how well Black Snow is doing. Many of us we're apprehensive of whether or not it was the kind of genre/gameplay gamers would still be attracted to, but it was. Many of you love the lack of hand holding throughout, while the even opposite felt it was a little too directionless.

This has all been fantastic feedback; striking that balance between giving the player the freedom they want, but not completely vague. Black snow was a project mostly designed by a single member of the team though. We all got together near the end and made a final 8% push together to polish, playtest, optimise, pretty much do whatever kinds of things we really needed to do.

For Black Snow we wanted to avoid programming entirely. No custom game code or shaders. Just us and the raw SDK. We're pretty happy with our results (after some intense resisting urges to at least implement one shader). This is where things get intense though. Our next project is a bigger vision of what Black Snow is. And when we say bigger we mean not just one guy working on it for 90% of the content. We mean a team of 8 working around the clock to create a much bigger title.

This is where the wizards come in. The programmers. We need you guys and so we'd like to ask our fans and the community if any of you would be down to make spooky stuff together with us. Our next project will have a similar tone but with much more complexity and depth in both gameplay and aesthetics. The project will be a commercial game utilizing a heavily improved version of Valve's Source Engine. The game is what we would describe in short as a "Portal meets Amnesia", a firstperson horror/adventure with sci-fi elements heavily driven by puzzles and narrative.

This would be a paid position. So not only do you get to make SPOOKY programming, but you get paid for spookin' our guts off! These are the specific traits we're looking at in programmers, if you think you fit the bill please pm us, or email us at mrtwovideocards@gmail.com

  • Proficiency in C++ required, Java and HTML are also welcome
  • Experience with HLSL a plus
  • Experience in any 3D game engines is preferred
  • Experience in deferred rendering pipeline a plus
  • Basic or intermediate understanding of game design
  • Ability to dedicate time to the project

*Please attach a portfolio if you have one! For ADDITIONAL info check out the listing!

Thanks for your support so far in black snow. We think (or at least hope) we have a better idea of what you guys want in this kind of genre, and so we'd like to make it happen.

Comments
Andrzej_Kocur
Andrzej_Kocur

(buried)

nah, we want City 17, i can pay u (read donate) to get it very soon :(

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Seaal
Seaal

Dunno coding, want to learn though.

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ChuckNrs
ChuckNrs

Can't wait for that! I can't program though.

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Waddlesticks
Waddlesticks

Damn, I won't be learning C++ till next year! ):
At the moment I'm learning C#...
Any how best of luck on finding somebody!

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FuzzyMcFluffenstein
FuzzyMcFluffenstein

I know how to write. Is that enough to be a coder?

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Au-heppa
Au-heppa

I sent you guys an e-mail but not sure if you got it

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MrtwovideoCards Author
MrtwovideoCards

Yeah we replied to you a day or two ago bro.

Reply Good karma+1 vote
Au-heppa
Au-heppa

Never got that reply dude.

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Kremator_
Kremator_

Re-sent!

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Guest
Guest

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TheCosmicBrownie
TheCosmicBrownie

My uncle is a programmer, but I doubt he can code a Source game. I know he can code an iPhone app though.

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