With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

Report article RSS Feed City 17: Episode 1 | 3 Day Update - Head Tracking & Ironsights

Using your head to play Video games. Literally.

Posted by MrtwovideoCards on Jun 21st, 2009

Headtracking has been around sometime now. We've seen the eyetoy for the Playstation 2, and soon Project Natal. What about that old web camera you have? It isn't about the camera itself, just the software that drives it, even this can make Project Natal feel dumb.



This is an Episode 1 Engine feature, and we are currently porting over all of the code to the Orange Box Engine. It's been a bit difficult, but we've been getting help from the creator himself. The main feature we plan to implement is 3D space, and much to that effect, a real time scopr which we already have in-game.


It's like 3D, without the glasses. All done via some extra code, and a 10$ to 20$ web camera. As seen in the video the API is pretty smart, we've gone through some code to help track your face within a 2 second time frame, so the API gets used to where you commonly bring your head back too.


We've also been hard at work at adding Ironsights to City 17, which give a more cinematic gameplay feeling, and overall improves the quality of gameplay.

Iron Sights


As an added bonus, you can also see our new water effects!

Post comment Comments  (0 - 50 of 62)
Arkanj3l
Arkanj3l Jun 21 2009, 11:29pm says:

Haha, this is the most badass engine mod ever.

+14 votes     reply to comment
~Mapster(WFc)
~Mapster(WFc) Jun 21 2009, 11:31pm says:

haha, that's pretty awesome, although i don't like the 180 degree turn as it's faster just to use the mouse.

+2 votes     reply to comment
MrtwovideoCards Author
MrtwovideoCards Jun 22 2009, 4:25am replied:

We aren't going to use that, or it be: "NECK PAINS HERE WE COME!"

+3 votes   reply to comment
AgeNt_
AgeNt_ Jun 21 2009, 11:37pm says:

WOW now thats COOL!

+1 vote     reply to comment
awesomepossum
awesomepossum Jun 21 2009, 11:44pm says:

Hehe, that is pretty neat. This mod just got a heck of a lot more interesting!

+1 vote     reply to comment
Afnopo
Afnopo Jun 21 2009, 11:47pm says:

Un-Beiliveable, all I can say is damn.

0 votes     reply to comment
Spooboy
Spooboy Jun 21 2009, 11:54pm says:

That's very cool. Me want.

+1 vote     reply to comment
ausbushman
ausbushman Jun 22 2009, 12:00am says:

Are these your videos?

Very cool to see this coming to a HL2 mod. Can't wait to play with the results.

And it's good to see some Johnny Lee inspiration getting around. Johnnylee.net

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Jun 22 2009, 8:56am replied:

No not ours, but the author of the original code for the API interface.

+1 vote   reply to comment
Dremth
Dremth Jun 22 2009, 12:03am says:

woah it makes it look 3d

+1 vote     reply to comment
xscottx019
xscottx019 Jun 22 2009, 12:14am says:

Teh, thats neat.

+1 vote     reply to comment
Jesternz08
Jesternz08 Jun 22 2009, 1:00am says:

Wow! nice work indeed.

+1 vote     reply to comment
Armageddon104
Armageddon104 Jun 22 2009, 1:13am says:

I thought this was an ep1 mod why are you porting it to OB?

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Jun 22 2009, 4:26am replied:

It's been Orange box every since the OB version was released.

+1 vote   reply to comment
Armageddon104
Armageddon104 Jun 22 2009, 12:42pm replied:

Oh...

+1 vote     reply to comment
matthewdryden
matthewdryden Jun 22 2009, 1:21am says:

I want...to put that in my mod. Wow. Did you guys purchase the development license or use the free one?

+1 vote     reply to comment
sbnewsom
sbnewsom Jun 22 2009, 1:38am replied:

They used the free one. This is almost the same modifications made like the HL2 wii mod. Its all capable. Just needs a lot of programming know how.

+1 vote     reply to comment
matthewdryden
matthewdryden Jun 22 2009, 2:23am replied:

Hm. It says that you have to release the sourcecode if you do that...how does that work out?

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Jun 22 2009, 4:28am replied:

No license needed, just some code made by the man in the video, and a an in-built API manager for the engine to recognize the camera.

+1 vote   reply to comment
LemonFreeman
LemonFreeman Jun 22 2009, 1:34am says:

Holy Jesus, Thats Awsome :o

+2 votes     reply to comment
Ekonk
Ekonk Jun 22 2009, 2:14am says:

Awesome. Tracking this mod.

+1 vote     reply to comment
Ryswick17
Ryswick17 Jun 22 2009, 3:00am says:

Awesome, but i really wish i could see some recent footage of this with your mod..

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Jun 22 2009, 4:29am replied:

We've been porting it over, and having said that, run into problems doing so. We've been in contact with the author, but when we do get it going we'll make another video.

+1 vote   reply to comment
Ratchet66
Ratchet66 Jun 22 2009, 3:08am says:

This is so cool!

+1 vote     reply to comment
Tron619
Tron619 Jun 22 2009, 3:58am says:

man that so cool i hope i dont break my neck

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Jun 22 2009, 4:29am replied:

Only 3d space would be used, we kept ironsights to a button press.

+1 vote   reply to comment
Orion
Orion Jun 22 2009, 1:07pm replied:

Oh Bummer! I thought the Ironsight head tilt thingy was really sweet! Would you guys not reconsider that and maybe make it Optional for the player?

Anyhoo... Great to see this tech being integrated with a source mod like City 17! Now Watching! :)

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Jun 22 2009, 7:54pm replied:

That sounds like a good idea, maybe we can have this all controlled via options.

+1 vote   reply to comment
Orion
Orion Jun 23 2009, 11:00am replied:

It pleases me to hear that you think it's a good idea! I personally reckon that the more options made available to the player to customize their preferences via this tech would make the City 17 experience so much more enjoyable and immersive in the long run! I can't wait to see how it all develops! ;)

+2 votes     reply to comment
MrtwovideoCards Author
MrtwovideoCards Jun 22 2009, 4:30am says:

Sorry for the low quality videos, moddb wasn't registering them as HQ.

+1 vote   reply to comment
CnC_theft_auto
CnC_theft_auto Jun 22 2009, 5:10am says:

Hi! My dial up modem takes forever to load these videos, so can someone basically tell me what this is about. Something to do with controlling HL2 with yur webcam i think.

Thanx!

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Jun 22 2009, 5:57am replied:

Indeed, just simple head gestures, like looking through an actual window into a 3D world.

+1 vote   reply to comment
myles
myles Jun 22 2009, 6:27am says:

Awesome,
Instead of getting RSI in your hands, you can get it in your neck too!

-1 votes     reply to comment
PhyOS
PhyOS Jun 22 2009, 7:52am says:

Incredibly good. I can't wait to play this mod, you're doing a really good job.

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Jun 22 2009, 8:55am replied:

Thanks!

+1 vote   reply to comment
Arkanj3l
Arkanj3l Jun 22 2009, 9:09am says:

I have to admit, the new water effect would benefit from the water being maybe more grimy? Fog, perhaps?

+1 vote     reply to comment
geokes
geokes Jun 22 2009, 11:23am says:

Damn it! I'm gonna have to by a webcam, whats a good quality one for this?

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Jun 22 2009, 7:55pm replied:

Logitech.

+1 vote   reply to comment
Djehuty
Djehuty Jun 22 2009, 12:26pm says:

TrackIR?

+1 vote     reply to comment
RogerRamjet
RogerRamjet Jun 22 2009, 12:58pm says:

Excellent use of up and coming technology and existing game engine utilisation. Top marks...

+1 vote     reply to comment
Reyalsfeihc
Reyalsfeihc Jun 22 2009, 1:26pm says:

lol great, now my neck can hurt even more while playing video games -_-

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Jun 22 2009, 7:55pm replied:

It be easier to sway your body then your neck.

+1 vote   reply to comment
MrCake
MrCake Jan 13 2010, 4:46pm replied:

hmm.. If you don't use to violent motions I think this would be better for you neck then just staring at the screen.

+1 vote     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Jun 22 2009, 2:22pm says:

Incredible work yet again xD. The only thing i think is you guys are putting to much work into a mod why not just get licensing and just make this a game.

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Jun 22 2009, 7:56pm replied:

Because we are dead *** broke.

+1 vote   reply to comment
Kattevoer
Kattevoer Jun 22 2009, 3:30pm says:

stop frowning! ; D

+1 vote     reply to comment
sCobra07
sCobra07 Jun 22 2009, 3:58pm says:

is there an API mod for hl2 out we can try? maybe just a plug-in type thing?

+1 vote     reply to comment
sCobra07
sCobra07 Jun 22 2009, 4:08pm says:

that was a stupid question^ ignore it.

+1 vote     reply to comment
Dr.Sean
Dr.Sean Jun 22 2009, 6:40pm says:

This makes me want a a webcam.

+1 vote     reply to comment
budric
budric Jun 22 2009, 6:56pm says:

This looks amazing! Creating the illusion of 3D space just by manipulating the camera? I can't believe no one has thought of this before!

+1 vote     reply to comment
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