With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.
It's Part two of our New Years update! Todays update features tech-demos of sun-shafts, particles and more!
Posted by MrtwovideoCards on Jan 6th, 2011
One of the largest design aspects of City 17 focuses around using the most out of the newest features the Orange Box engine brought online: Particles.
Orange box introduced a whole new Particle system brought out of programming and placed right into a friendlier, more effecient and less costly "on the fly" editable format. As we've mentioned in previous news updates we've been focusing on replacing a lot of the older code based Half Life 2 enviromental effects. Since then we've entirely replaced everything ranging from fire, impact effects, water, water splashes, dust, explosions, weather effects, and weapon effects such as muzzleflashes and tracers.
In older news updates we've always presented screenshots of them, but this time we feel a video is the only way we can do these new effects justice. Sadly we didn't have the time to get them done in part 1 a few days ago, sorry for that!
We debated pretty hard on this one. It hurt our souls to commit even more map media and actual sections of gameplay then we had intended. "Wait, more than what we've shown on Day 1!?MADNESS!" shouted 1/4 Life as he slammed his head into the wall leaving a rather large hole behind, then storming off in pure rage.
1/4 is now off for the holiday, as his forehead slowly heals. That's it for part two! Drop us your thoughts in the comments below, or feel free to send us an email at firstname.lastname@example.org! This only marks part two of our Three-Part New Years update, check back often over the next couple of weeks. We'll be bringing out the big guns for the third and final New Years update!