With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

Report article RSS Feed City17: Episode 1 | August Update | Day 2

Our final update for the month of August. Today we're revealing just what our new weapon is, and giving yet another hint toward it's function. We're also showing a whole host of other features that we've been working on all month.

Posted by QuarterLife on Aug 25th, 2009

It's day two, the final day of our August update. We've got a few surprises for you today, as well as some new features to help the mod's atmosphere. So, without further delay, here's something a great deal of you have been waiting for:

Meet the Super Pulse Rifle

The last hint you'll ever need:

The last fact you'll ever need:

This weapon serves the same function in City 17 as the Super Gravity Gun in Half-Life 2 and Half-Life 2: Episode 1.

The Rebel Zombie

Watch out for these guys. Rebel Zombies, because of their thick kevlar body armor, are a bit tougher to kill than the Citizen Zombies you're used to. They also pack a harder punch. Keep your distance.

Enhanced Water Particles

As always, we at Team Gear are constantly improving on our work. Since our last update, our water particles have gotten some major upgrades.

You might notice we now have custom hand models, and that we've also improved the muzzle flash particles.

3D Crossbow Scope

Now, your main FOV and your zoom FOV is independent, giving you more visibility while using the scope, and just plain making the game more realistic.

Projected Texture Performance Enhancements

Projected Textures now obey the leaf system, meaning, when the object, or objects they are casting on are no longer visible, the light will cease to render, saving a large amount of frames.

Before, projected textures would constantly render, which in addition to the obvious performance lowering effects, would cause the light to cast through walls, and create strange "artifacts".

Weapon Flashlights

Now, much like Left 4 Dead, your flashlight is tied to your viewmodel. This creates moments of almost total darkness in dark areas when reloading, and other such actions, giving a more cinematic experience to gameplay.

That's it for this month!

But check back in September. We'll have plenty more for you then!

City17: Episode 1
Post comment Comments
Shirk Aug 26 2009 says:

You should make the rebel zombie a much faster zombie,

+2 votes     reply to comment
QuarterLife Author
QuarterLife Aug 27 2009 replied:

We also plan to make them much more bloodier. A skin like that thankfully already exists in HL2.

+2 votes   reply to comment
Armageddon104 Aug 26 2009 says:

Cool! Why is there a point on the thump on the new hands? The sharpe glove point thing. Also I've been waiting for someone to finaly do water in source like that! Good job keep it up! :D

+1 vote     reply to comment
vfn4i83 Aug 26 2009 says:

Love the 3d scope and particles, great work.

+1 vote     reply to comment
awesomepossum Aug 26 2009 says:

Nice water effects, and i like the scope

+3 votes     reply to comment
Dr_Nick Online
Dr_Nick Aug 26 2009 says:

New weapon sounds like a Geiger counter. :D

+1 vote     reply to comment
HellsHigh Aug 26 2009 says:

Oh. My. God. You guys are completely revolutionizing what the engine is capable of. Nice work!

+2 votes     reply to comment
Vizitas Aug 26 2009 says:

looks awesome... now if u culd just add parallax mapping u wuld have mod of the year ryght here :)

+1 vote     reply to comment
Tron619 Aug 26 2009 says:

This update deserve an awsome-O face

+1 vote     reply to comment
Mr.John Aug 26 2009 says:

Radioactive Awesomeness N00bstyle or RAD

+1 vote     reply to comment
eRaser91 Aug 26 2009 says:

Nice super pusle gun looks great :P

+1 vote     reply to comment
Afnopo Aug 26 2009 says:

Neat ****.

+1 vote     reply to comment
ultimate Aug 26 2009 says:

Are those sounds from STALKER? Sounds alot like it..

0 votes     reply to comment
MrtwovideoCards Creator
MrtwovideoCards Aug 27 2009 replied:

No, we don't use other games content.

+2 votes   reply to comment
QuarterLife Author
QuarterLife Aug 27 2009 replied:

I believe he means the Geiger counter sounds, in which case, ours and Stalker's sound similar because they both come from real Geiger counters.

+2 votes   reply to comment
Cirdain Aug 27 2009 says:

Awesome but the muzzle flash looks terrible. But we really need video to judge.

+2 votes     reply to comment
Killer_man_1996 Aug 27 2009 says:

OMFG this is really pushing the source engine to the LIMITS!! my pc is gonna die... :( becuase i have a Geforce FX5200...

0 votes     reply to comment
Zokk Aug 30 2009 says:

OK, I haven't taken a look through here in a while, but I come back and OMFG! Just when I thought it couldn't get any better, IT DID! This is just simply fantastic/incredible/amazing work you guys are doing. I can't even describe how awesome it is to see City 17 coming along so well, especially after NightFall died. I'm here to the end, waiting patiently and biding my time goggling at the screenshots and videos, wishing I had the time and energy to create maps of that quality, even on a tiny scale.

+2 votes     reply to comment
Suranyi Aug 30 2009 says:

Definetly tracking this ;)

+1 vote     reply to comment
Myloman Sep 1 2009 says:

Nice update, look forward to seeing some more videos to demonstrate these weapons :).

+1 vote     reply to comment
thegentleman Sep 5 2009 says:

Since theres already a combine soldier, maybe the rebel zombie could have the same grenade ability as a zombine but is much faster, making zombie kamakzi bombings much scarier.

+2 votes     reply to comment
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