With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

Report content RSS feed City17: Episode 1 | August Update | Day 1

Kicking off a two day update again, full of surprises! This time we're also looking for talented texture artists, so if you're skilled with photoshop, check it out!

Posted by MrtwovideoCards on Aug 24th, 2009

Most of you have asked, (and being whipped to our dismay) we've been cracking down on getting more gameplay done, alongside a handful of minor tweaks here and there to the Engine. But rather than toss some more engine upgrades your way first, the Map updates.

The Art Pass

And other associated Locations

Now for some Engine Tweaks! We've been playing around with various ways to give a tad more quality to the rebels you run around the city. Quality, yet in a very affordable way.

We also looked at the types of improvements Rebels could benefit from, and that would stand out much more than just a expensive higher poly-model. Phong was just the type of tweak we could shove in without seriously hurting your frame rates in any way. In fact we cried with joy when we tested this in-game.

"Us? Capable of doing something that didn't set video cards on fire!? It is true"

Not your Mothers Phong!

And a Comparison!

We also applied a Occlusion Facemap

Realtime Model Lighting Radiosity

Some of our colorful radiosity images of have been confusing, and to that point we fired the guy responsible for taking them in the first place.

Zombie Improvements - Finally Half-Life 2's zombie are done a little justice

Zombies have always been a rather confusing area in the Half-Life universe.
1: Why do they always wear the same clothing, the exact same way?
2: Why are there no female zombies?

Now, each and every normal zombie will have different clothing applied, whether it be the citizen's white undershirt, or a torn up blue coat. They could even be wearing rebel clothing!

Not only that, but half of the time they'll be female. Unfortunately, not all of our zombie content is done at this time. (We're having a hard time convincing them to pick a career choice other than human pretzel).

Instead, we have a small bit of concept art for you, done by our very own VESS.
You can view that concept here.

We also made a small but much needed improvement to the Zombine. They now have a 20% chance of spawning with the Shotgun Soldier clothing.

New Extended Options Menu

I can't wait to start tweaking!

That's it for today! We are also looking for some Model Skinners. If you have the time and patience to deal with our crazy antics, send us an email over at Gear.dev@gmail.com

And remember, there's plenty more of these images in the gallery, as well as higher resolution versions of the images features in this news article. Go check them out!

City17: Episode 1
Post comment Comments
Erwaitin Aug 24 2009 says:

Awesome job guys! Keep it please.

+6 votes     reply to comment
Bon. Aug 24 2009 says:

Awesomeo, great improvements.

+5 votes     reply to comment
DerezzeDJack Aug 24 2009 says:

This rocks! :)

+5 votes     reply to comment
ZiZaNie Aug 24 2009 says:

I love it!

+5 votes     reply to comment
freredarme Aug 24 2009 says:

Nice work ! Great improvements

+5 votes     reply to comment
Nebcake Aug 24 2009 says:

Wow, you guys have done a great job.

+5 votes     reply to comment
m82sniper Aug 24 2009 says:

Wow, looks great! Like the logo too.

+4 votes     reply to comment
drG Aug 24 2009 says:

nice fantasy!
good talent!
graet work!

+5 votes     reply to comment
RogerRamjet Aug 24 2009 says:

Looking good guys, some nice touches to the coding and effects.

+5 votes     reply to comment
awesomepossum Online
awesomepossum Aug 24 2009 says:

Very nice!

+5 votes     reply to comment
Cirdain Aug 24 2009 says:

ho... ly...****!

+2 votes     reply to comment
deadrawkstar Aug 24 2009 says:

before this update, i really didnt care much of this mod, but now i'm seeing some good progress, i'm definitely tracking this one.

Good Job! +++

+5 votes     reply to comment
TiMbl4 Aug 24 2009 says:

WOAH! Can't wait! :O

+2 votes     reply to comment
Visorak06 Aug 24 2009 says:

Amazing work guys, keep making us proud and show Valve what's up!

+5 votes     reply to comment
Armageddon104 Aug 24 2009 says:

wow! If you mixed this mod with fakefactory models and textures it would look like real life!

+3 votes     reply to comment
Shirik345x Aug 24 2009 says:

So you are going to make your mod open source? Can't wait bring that engine effects in my mod _)

+2 votes     reply to comment
MrtwovideoCards Author
MrtwovideoCards Aug 24 2009 replied:

We may, at the moment we have quite a lot of code directed at just the mod, but we'll hope to make a separate package with just the improvements.

We started working on a documentation as well for some of the things we've changed, alongside an FGD for Hammer.

+3 votes   reply to comment
NullSoldier Aug 24 2009 says:

There is much win in this post. I look forward to playing.

Especially with the new radiosity and lighting effects.

+2 votes     reply to comment
C47VIN Aug 24 2009 says:

Not to be rude or w.e, but what then, is this like HL2 but better?

-3 votes     reply to comment
St0rmtr00per Aug 24 2009 says:

Great update !!! One of the best upcoming mods for HL 2!

+2 votes     reply to comment
~Mapster(WFc) Aug 24 2009 says:

I long to make mods like you guys!

+2 votes     reply to comment
BlazeHedgehog Aug 24 2009 says:

A lot of those Radiosity images barely look any different at all and I had to crank the brightness on my monitor up as high as it would go to be able to see what you were talking about.

-2 votes     reply to comment
PhyOS Aug 26 2009 says:


+1 vote     reply to comment
Killer_man_1996 Aug 27 2009 says:


Awesome job guys..

+1 vote     reply to comment
Myloman Sep 1 2009 says:

Wow, a fantastic update! The mapping is looking amazing, love the details and small touches.

+2 votes     reply to comment
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