With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

Report content RSS feed City17: Episode 1 | August Update | Day 1

Kicking off a two day update again, full of surprises! This time we're also looking for talented texture artists, so if you're skilled with photoshop, check it out!

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Most of you have asked, (and being whipped to our dismay) we've been cracking down on getting more gameplay done, alongside a handful of minor tweaks here and there to the Engine. But rather than toss some more engine upgrades your way first, the Map updates.


The Art Pass

And other associated Locations



Now for some Engine Tweaks! We've been playing around with various ways to give a tad more quality to the rebels you run around the city. Quality, yet in a very affordable way.

We also looked at the types of improvements Rebels could benefit from, and that would stand out much more than just a expensive higher poly-model. Phong was just the type of tweak we could shove in without seriously hurting your frame rates in any way. In fact we cried with joy when we tested this in-game.

"Us? Capable of doing something that didn't set video cards on fire!? It is true"

Not your Mothers Phong!

And a Comparison!

We also applied a Occlusion Facemap



Realtime Model Lighting Radiosity


Some of our colorful radiosity images of have been confusing, and to that point we fired the guy responsible for taking them in the first place.


Zombie Improvements - Finally Half-Life 2's zombie are done a little justice

Zombies have always been a rather confusing area in the Half-Life universe.
1: Why do they always wear the same clothing, the exact same way?
2: Why are there no female zombies?

Now, each and every normal zombie will have different clothing applied, whether it be the citizen's white undershirt, or a torn up blue coat. They could even be wearing rebel clothing!

Not only that, but half of the time they'll be female. Unfortunately, not all of our zombie content is done at this time. (We're having a hard time convincing them to pick a career choice other than human pretzel).

Instead, we have a small bit of concept art for you, done by our very own VESS.
You can view that concept here.

We also made a small but much needed improvement to the Zombine. They now have a 20% chance of spawning with the Shotgun Soldier clothing.


New Extended Options Menu

I can't wait to start tweaking!


That's it for today! We are also looking for some Model Skinners. If you have the time and patience to deal with our crazy antics, send us an email over at Gear.dev@gmail.com

And remember, there's plenty more of these images in the gallery, as well as higher resolution versions of the images features in this news article. Go check them out!

City17: Episode 1
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Erwaitin
Erwaitin

Awesome job guys! Keep it please.

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Bon.
Bon.

Awesomeo, great improvements.

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DerezzeDJack
DerezzeDJack

This rocks! :)

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ZiZaNie
ZiZaNie

I love it!

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freredarme
freredarme

Nice work ! Great improvements

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Nebcake
Nebcake

Wow, you guys have done a great job.

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m82sniper
m82sniper

Wow, looks great! Like the logo too.

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drG
drG

nice fantasy!
good talent!
graet work!

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RogerRamjet
RogerRamjet

Looking good guys, some nice touches to the coding and effects.

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awesomepossum
awesomepossum

Very nice!

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Cirdain
Cirdain

ho... ly...****!

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deadrawkstar
deadrawkstar

before this update, i really didnt care much of this mod, but now i'm seeing some good progress, i'm definitely tracking this one.

Good Job! +++

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TiMbl4
TiMbl4

WOAH! Can't wait! :O

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Visorak06
Visorak06

Amazing work guys, keep making us proud and show Valve what's up!

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Armageddon104
Armageddon104

wow! If you mixed this mod with fakefactory models and textures it would look like real life!

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Shirik345x
Shirik345x

So you are going to make your mod open source? Can't wait bring that engine effects in my mod _)

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MrtwovideoCards Author
MrtwovideoCards

We may, at the moment we have quite a lot of code directed at just the mod, but we'll hope to make a separate package with just the improvements.

We started working on a documentation as well for some of the things we've changed, alongside an FGD for Hammer.

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NullSoldier
NullSoldier

There is much win in this post. I look forward to playing.

Especially with the new radiosity and lighting effects.

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C47VIN
C47VIN

Not to be rude or w.e, but what then, is this like HL2 but better?

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St0rmtr00per
St0rmtr00per

Great update !!! One of the best upcoming mods for HL 2!

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~Mapster(WFc)
~Mapster(WFc)

I long to make mods like you guys!

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BlazeHedgehog
BlazeHedgehog

A lot of those Radiosity images barely look any different at all and I had to crank the brightness on my monitor up as high as it would go to be able to see what you were talking about.

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PhyOS
PhyOS

Awesome.

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Killer_man_1996
Killer_man_1996

OMG I CAN'T WAIT TO TWEAK THE OPTIONS OF THE GAME!!!! :D

Awesome job guys..

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Myloman
Myloman

Wow, a fantastic update! The mapping is looking amazing, love the details and small touches.

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