With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.
And you thought we were done releasing media for a while!
Not only do we have more graphical goodness for you, but we also have a few team openings!
Our final update for the month of August. Today we're revealing just what our new weapon is, and giving yet another hint toward it's function. We're also...
Maxsi Distribution system, Dynamic Lighting, and Babies. Rolled up into a miniature update.
Map updates, gameplay updates, music updates, technical updates, more info about Maxsi Distribution, and an exclusive interview with Planet Phillip all...
Cinematic Physics, Fire, and a contest with incredible prizes!
Novint Falcon support, new media, Contest winners and music!
Our final major update for the month, featuring a frenzy of map screenshots!
A surprise update from out of nowhere?! Today marks the first of a 3 part New Years update. Real Time sun shafts, new map media, and tons more inside.
Quite possibly our most important update yet, folks! Check it out!
We said the end of the year, and it's half way there. The update includes the status of the Mod, and just how we're doing with that Time schedule.
It's a basket of surprises! We had so much stuff to update on, we split it into 3 days of updates.
A distribution system created for modders, and content creators alike.
Using your head to play Video games. Literally.
Kicking off a two day update again, full of surprises! This time we're also looking for talented texture artists, so if you're skilled with photoshop...
It's part 2 of our semi-two week long update. Hop in for details on the Competition!
It's Part two of our New Years update! Todays update features tech-demos of sun-shafts, particles and more!
Changes to our site, some Gear Studios news, and whats going on with City17.
It's here, MOTY 2011. Ten straight days of media starts today!
It's day two of our MOTY 2011 update! Today we're talking Asset overhauls, and how we treat c17 as a total conversion.
Old to New. The evolution of one of our oldest environments in-game!
Why FXAA is the best AA method out there, and why you need to implement it into your own game right now!
Real time Skies and flowmaps in the Source Engine.
It's light. It's real time, and it's in the Source Engine.
If you thought day 5 had a lot of shaders, then get ready to hold onto your butt. Because it is going to fly right off.
We've saved the best for the last: Gameplay, Animations, Mocap, and gameplay elements.
Gameplay coverage continues today. Inventory systems, and Weapon modifications galore.
It's our final day! We've told you to hold onto your butts before, but this time it's just simply going to stop existing.