With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.
Our final major update for the month, featuring a frenzy of map screenshots!
Posted by QuarterLife on Jan 20th, 2010
Today marks our final major update for this month, and the day we enter 'crunch' mode, where all of our content is locked down as we make our final 'push' to complete the mod. We've saved the best for last though! This update is bursting with juicy map media!
While C17 still doesn't have a concrete release date, we'd like to officially say that it will likely see it's release before Summer. This means that we're still aiming for a Q2 release
We've redesigned our eye textures to give them a much more realistic presentation. To achieve this, we completely revamped the eye textures to be much higher resolution, and we've spent some more time tweaking our shader parameters for the eyes, which involved harvesting actual pure baby eyes.

We've actually borrowed much of this technology from Team Fortress 2, but saying we got them from babies pleases the Heavy greatly.
To get City17: Episode 1 out on time, Gear has taken on a some new team members, including a few voice actors, a couple modelers, and another programmer! A list of all current Gear members can be found below.
City17: Episode 1 now has a custom ModDB theme, thanks to Alex Malkin of Alexmalkin.com. Let us know what you think in your comments, and be sure to check out the summary page as well!
That's it for this update! Stay tuned; in the coming weeks we'll be releasing a gameplay video, and some videos demonstrating FaceAPI and it's benefits to immersion and game play.
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Awesome, good luck there City 17: Episode one creators.
There will be no Episode 3 this year... But who cares! We've got City17!
Awesome! Can't wait to play it!!! :D
Awesome :)
Maybe it will end up with the same system req as FakeFactory 10 :D
Anyway, still going strong and are hunger for info have been yet again filled.
Keep up the good work :)
thanks for the comment :D
due to all the stunning optimization work by our environmental artists and coders, if you can run Episode 2 well, you'll be able to play C17 just fine :)
Unlike Fake Factory, we do not require you to have 4GB of ram installed into your system, or be running on a 64bit operating system.
not what I understand under "bursting with juicy map media" but still impressive
The theme should maybe have at the top a vision of the city, like the wall stretches from down to up and at the top where you have those warning tile you should make an overview of city 17, like you did it at the start of this article, just wider :)
Also is it just me or is the wall texture not seamless?
The vertical line you're seeing in the background is intentional.
Media.moddb.com
I'm looking forward to release. You created some awesome work.
And for the style ... I dunno, but I don't like the background of the body part...
I think it looks too tiled.
All in all, great theme though.
Could be less tiled, I agree.
Those maps are awesome.
Those eyes are pretty err.. creepy :/ :P
It's the stare.
I think you should pale the lips a bit, right now the guy in the news update looks like he's wearing lipstick. That is unless if thats the intended move :)
Only intention was for the eyes, we choose a random model to use.
Nice eyes! Is that a 4096 x 4096 iris texture?
Just 512x512, we didn't want them to be incredibly over fillrate.
Really looking forward to this one.
Great news! I love the eyes!
Looks like a tasty update.
Looks nice, sizable team you have got there :) good luck!
Love the screen shots
Thanks!
Everybody it's falling in love with them... :)
Any news on this mod or whats up??