With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

Report article RSS Feed City17: Episode 1 | The Real January Update

Our final major update for the month, featuring a frenzy of map screenshots!

Posted by QuarterLife on Jan 20th, 2010

City17: Episode 1

Intro


Today marks our final major update for this month, and the day we enter 'crunch' mode, where all of our content is locked down as we make our final 'push' to complete the mod. We've saved the best for last though! This update is bursting with juicy map media!

While C17 still doesn't have a concrete release date, we'd like to officially say that it will likely see it's release before Summer. This means that we're still aiming for a Q2 release


Map media









Improved eye textures


We've redesigned our eye textures to give them a much more realistic presentation. To achieve this, we completely revamped the eye textures to be much higher resolution, and we've spent some more time tweaking our shader parameters for the eyes, which involved harvesting actual pure baby eyes.



The eyes on the left of this screenshot feature our updated texture. Both eyes have the shader improvements applied.

We've actually borrowed much of this technology from Team Fortress 2, but saying we got them from babies pleases the Heavy greatly.


New team members


To get City17: Episode 1 out on time, Gear has taken on a some new team members, including a few voice actors, a couple modelers, and another programmer! A list of all current Gear members can be found below.

  • MrTwoVideoCards: Project Lead, Head Mapper, Particle Artist, Texture Artist
  • Mess: Mapper, Composer, Sound Engineer
  • Zipfinator: Mapper, Particle Artist
  • 1/4 Life: Lead Programmer
  • Sam Za Nemesis: Lead Modeler, Animator
  • Sortie: Programmer, Distribution
  • .Cyberkave: Programmer
  • diwako: Texture Artist
  • Sn1pe: Animator
  • Bites: Modeler
  • Da Big Man: Sound Engineer
  • fps_NoobKiller: Composer
  • VESS: Concept Artist, Voice Actor
  • Anachron: Modeler
  • Phillip Marlowe: Voice Actor
  • Leo Leonidas: Voice Actor
  • Edli: Voice Actor
  • KG: Lead Bug Tester
  • Pelpix: Artist

Updated ModDB theme


City17: Episode 1 now has a custom ModDB theme, thanks to Alex Malkin of Alexmalkin.com. Let us know what you think in your comments, and be sure to check out the summary page as well!


On the horizon...


That's it for this update! Stay tuned; in the coming weeks we'll be releasing a gameplay video, and some videos demonstrating FaceAPI and it's benefits to immersion and game play.

City17: Episode 1
Post comment Comments
EricFong
EricFong Jan 20 2010, 4:41am says:

Awesome, good luck there City 17: Episode one creators.

+4 votes     reply to comment
ciastoludek
ciastoludek Jan 20 2010, 6:24am says:

There will be no Episode 3 this year... But who cares! We've got City17!

+10 votes     reply to comment
Kris015
Kris015 Jan 20 2010, 7:38am says:

Awesome! Can't wait to play it!!! :D

+1 vote     reply to comment
LORDDEREX
LORDDEREX Jan 20 2010, 7:40am says:

Awesome :)
Maybe it will end up with the same system req as FakeFactory 10 :D
Anyway, still going strong and are hunger for info have been yet again filled.

Keep up the good work :)

+2 votes     reply to comment
Mess
Mess Jan 20 2010, 2:31pm replied:

thanks for the comment :D

due to all the stunning optimization work by our environmental artists and coders, if you can run Episode 2 well, you'll be able to play C17 just fine :)

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jan 21 2010, 12:28pm replied:

Unlike Fake Factory, we do not require you to have 4GB of ram installed into your system, or be running on a 64bit operating system.

+1 vote     reply to comment
SolidFake
SolidFake Jan 20 2010, 10:32am says:

not what I understand under "bursting with juicy map media" but still impressive
The theme should maybe have at the top a vision of the city, like the wall stretches from down to up and at the top where you have those warning tile you should make an overview of city 17, like you did it at the start of this article, just wider :)
Also is it just me or is the wall texture not seamless?

+1 vote     reply to comment
QuarterLife
QuarterLife Jan 20 2010, 9:30pm replied:

The vertical line you're seeing in the background is intentional.
Media.moddb.com

+1 vote     reply to comment
damagefilter
damagefilter Jan 20 2010, 10:48am says:

I'm looking forward to release. You created some awesome work.

And for the style ... I dunno, but I don't like the background of the body part...
I think it looks too tiled.
All in all, great theme though.

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jan 21 2010, 12:37pm replied:

Could be less tiled, I agree.

+1 vote     reply to comment
Croco15
Croco15 Jan 20 2010, 11:49am says:

Those maps are awesome.

+2 votes     reply to comment
Metalspy
Metalspy Jan 20 2010, 12:57pm says:

Those eyes are pretty err.. creepy :/ :P

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jan 21 2010, 12:33pm replied:

It's the stare.

+1 vote     reply to comment
DragonNOR
DragonNOR Jan 20 2010, 1:13pm says:

I think you should pale the lips a bit, right now the guy in the news update looks like he's wearing lipstick. That is unless if thats the intended move :)

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jan 21 2010, 12:30pm replied:

Only intention was for the eyes, we choose a random model to use.

+1 vote     reply to comment
Radu_IceMan
Radu_IceMan Jan 20 2010, 2:53pm says:

Nice eyes! Is that a 4096 x 4096 iris texture?

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jan 21 2010, 12:33pm replied:

Just 512x512, we didn't want them to be incredibly over fillrate.

+1 vote     reply to comment
TwoToes
TwoToes Jan 20 2010, 3:13pm says:

Really looking forward to this one.

+1 vote     reply to comment
Armageddon104
Armageddon104 Jan 20 2010, 4:02pm says:

Great news! I love the eyes!

+2 votes     reply to comment
Spare
Spare Jan 20 2010, 8:16pm says:

Looks like a tasty update.

+1 vote     reply to comment
Jesternz08
Jesternz08 Jan 20 2010, 8:43pm says:

Looks nice, sizable team you have got there :) good luck!

+1 vote     reply to comment
awesomepossum
awesomepossum Jan 21 2010, 1:43am says:

Love the screen shots

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jan 21 2010, 12:33pm replied:

Thanks!

+1 vote     reply to comment
Killer_man_1996
Killer_man_1996 Jan 22 2010, 12:32pm replied:

Everybody it's falling in love with them... :)

+1 vote     reply to comment
ATIXIUM
ATIXIUM May 15 2010, 10:08pm says:

Any news on this mod or whats up??

+1 vote     reply to comment
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