With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.
Our final major update for the month, featuring a frenzy of map screenshots!
Posted by QuarterLife on Jan 20th, 2010
Today marks our final major update for this month, and the day we enter 'crunch' mode, where all of our content is locked down as we make our final 'push' to complete the mod. We've saved the best for last though! This update is bursting with juicy map media!
While C17 still doesn't have a concrete release date, we'd like to officially say that it will likely see it's release before Summer. This means that we're still aiming for a Q2 release
We've redesigned our eye textures to give them a much more realistic presentation. To achieve this, we completely revamped the eye textures to be much higher resolution, and we've spent some more time tweaking our shader parameters for the eyes, which involved harvesting actual pure baby eyes.
We've actually borrowed much of this technology from Team Fortress 2, but saying we got them from babies pleases the Heavy greatly.
To get City17: Episode 1 out on time, Gear has taken on a some new team members, including a few voice actors, a couple modelers, and another programmer! A list of all current Gear members can be found below.
City17: Episode 1 now has a custom ModDB theme, thanks to Alex Malkin of Alexmalkin.com. Let us know what you think in your comments, and be sure to check out the summary page as well!
That's it for this update! Stay tuned; in the coming weeks we'll be releasing a gameplay video, and some videos demonstrating FaceAPI and it's benefits to immersion and game play.