With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.
Not only do we have more graphical goodness for you, but we also have a few team openings!
Posted by QuarterLife on Jul 13th, 2009
The second and final day of our July media release! We've got a few new features to show, and we're finally at the stage that we need voice actors. If you've got a good rebel impression going, or just think your voice belongs in an oppressed post apocalyptic hell, check the link below!
Just an image this time. Sorry guys!
But, we left a very important hint somewhere in the last news article. All of you somehow missed it! Go have a look!
We at team GEAR felt that the only thing that would properly show off our new engine effects is a video. So, we recorded a 720p video of our effects in one of Valve's stock Episode Two maps. Let us know what you think!
That's right, muzzle flashes are now particle based, meaning smoke, heat haze, and a ton of other effects. The change affects the muzzleflashes on both world models and the view models.
But, check back soon, we'll have plenty more in August!