City17 aims to bring the player a Rebel perspective of the Half Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline.


 Along with that, City17 Brings a list of graphical Features towards the Source Engine Including:

  • A featured in-built LUA engine. Allows for flexibility and HUD implementations.
  • Volumetric Lighting with smaller features included:

Media

  1. God Rays for sun effects against Geometry.
  2. Light shafts generated by any light source when casted into a dark exterior or Interior.
  3. Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
  • Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
  • SSAO (Screen Space Ambient Occlusion)  Creating softer shadows at 'real' and 'compile' Times.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.
  • All features capable of running on a Mid-Range PC and beyond.
Image RSS Feed Latest Screens
Iron Sights Dyanmic light casting on the viewmodel Subway Internals
Blog RSS Feed Report abuse Latest News: Thats it!

1 comment by MrtwovideoCards on Jun 22nd, 2009 digg this super bookmark


We have more planned this month, and next month. We're churning out maps, particles, and even some extra awesome code, and optimizations. We also have anew Level Designer on board, Spas12.

He's a familiar face on the Interlopers community, and has produced some pretty great stuff in his time mapping.

Here's to the next update!
And hey, while you're at it, check all three updates again! There may be some changes!

Comments  (0 - 10 of 251)
zaglis
zaglis Jun 23 2009, 4:41am says:

Are you going to update weapon models?

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jun 26 2009, 2:20pm replied:

For flashlights, yes.

+1 vote     reply to comment
CzechDeath
CzechDeath Jun 22 2009, 2:35pm says:

After It will be relesed, If i take vanilla hl2+ep1+ep2 maps and stuff and copy it to mod will it work with those awsome addjustments?

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jun 22 2009, 6:52pm replied:

No

+1 vote     reply to comment
m82sniper
m82sniper Jun 22 2009, 1:17pm says:

Make this compatible with Fakefactory.. :D

0 votes     reply to comment
onequarterlife
onequarterlife Jun 22 2009, 3:56pm replied:

We're far from fans of his work.

But, you could do it yourself. (Doing so would break our awesome SSBumps though)

+1 vote     reply to comment
ARSE-FACE
ARSE-FACE Jun 22 2009, 1:17pm says:

Wow. Thos updates look sexy. VERY VERY VERY SEXY MAPS. IT LOOKS AMAZING TOO.

+1 vote     reply to comment
Stoudemire15
Stoudemire15 Jun 22 2009, 3:33am replied:

So that, we can know how much the mod have reach to the stage.

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jun 22 2009, 4:30am replied:

wat?

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jun 22 2009, 3:31am replied:

Yup. Read some of the comments in the news post for more info, aside the news post itself.

+1 vote     reply to comment
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