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24 comments by QuarterLife on Oct 1st, 2009 digg this super bookmark
Welcome to the City17: Episode 1 September update! This month's going to be a short and sweet update, instead of the usual 3 day updates, but we at Team Gear feel that we've packed plenty of great new info and features into this update.
Will City17 set your video card on fire? Probably. Since we first began working on the coding aspect of City17, we've been continually making engine optimizations and adding options to disable our frame-rate lowering improvements in an attempt to not set your video card on fire, or you. So, we've implemented a state of the art Options Menu.
With Tabs, and Organization!
Through the tabs within the menu players can lower some of the various things we've added to the engine for more performance. The menu also holds controls to FaceAPI, and the Maxsi Distribution system.
Nothing more need be said. Just keep in mind, the map featured in these screen shots is old, and was cut out long ago.
City 17: Episode 1 Mod for Half-Life 2 City17: Episode 1 | September Media Release video - Mod DB
This is a video we set up to show off our projected texture enhancements, such as adjustable shadow blur amounts, and parenting. The video also demonstrates our new and improved water particles, which actually send up individual droplets of water, each of which make their own ripples. It's really quite amazing to view in motion.
Projected textures now have an option to use pre-rendered shadows instead of rendering them in real time, allowing for DX7,8, and performance conscious 9 users to increase their framerates, while still retaining most features.
Much like Valve's Left 4 Dead, City17: Episode 1 now has muzzle flash lighting that casts real time shadows, giving a more cinematic feeling to the game. The light's intensity dynamically adjusts between indoor environments and outdoor environments.
These come in bitmap format at a resolution of 1920x1080. That's 5MB of raw, uncompressed awesome per wallpaper image.
And that's it for this month! Catch us on PlanetPhillip within the week for some awesome exclusive media.
Also follow us on Twitter, were we sorta normally update! (Only on days that we can muster the strength in our index fingers)
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
My god! This'll look like Crysis I bet, well not really. But still! This is gonna make my eyes have an orgasm or make this the last mod I'll download for a while from my computer exploding LOL! Good work!
OH SHI... AWESOME! O.O
amazing, god rays looks deautiful, does the sun cast dynamic shadows aswell? depth of field would be cool like in the distance and when ur using scope etc, just a suggestion. Stunnig work guys, cant wait. =)
i have to admite that the first time i saw this mod though "they are wasting aaaaloooot of time in minimal lighting details that noone will notice"
but your work here is extremly awsome. i cant belive the awsome you are guys. keep it up
This looks awesome, at last someone that hasn't given up because they found source's limit instead they went around the barrier! :p
Can't wait for this mod, added to watch list! :D
YES! I do know why I have this on my watchlist! Keep on the awesome work! :-D
Are you guys going to support stuff like freetrack and trackIR? It's similar to that faceAPI thing, but with more configuration, and much better equipment in the case of trackIR
HOLY MOTHER OF FUCK, THIS IS GONNA BE AWESOME! *buys a usb camera*
Hired by valve yet??
OMG AWESOME UPDATE...
my Geforce FX5200 it's really gonna explode with just putting shaders detail on High...
Bricks have been shat.