City 17: Episode One
City 17: Episode One
City 17: Episode One

Image RSS Feed Latest Screens
UI | Heads Up Display and Inventory system C17 | Reload DOF NPC's | Rebel Zombie
Blog RSS Feed Report abuse Latest News: Looking for a Programmer

9 comments by MrtwovideoCards on Dec 4th, 2012

We' been really taken away with how well Black Snow is doing. Many of us we're apprehensive of whether or not it was the kind of genre/gameplay gamers would still be attracted to, but it was. Many of you love the lack of hand holding throughout, while the even opposite felt it was a little too directionless.

This has all been fantastic feedback; striking that balance between giving the player the freedom they want, but not completely vague. Black snow was a project mostly designed by a single member of the team though. We all got together near the end and made a final 8% push together to polish, playtest, optimise, pretty much do whatever kinds of things we really needed to do.

For Black Snow we wanted to avoid programming entirely. No custom game code or shaders. Just us and the raw SDK. We're pretty happy with our results (after some intense resisting urges to at least implement one shader). This is where things get intense though. Our next project is a bigger vision of what Black Snow is. And when we say bigger we mean not just one guy working on it for 90% of the content. We mean a team of 8 working around the clock to create a much bigger title.

This is where the wizards come in. The programmers. We need you guys and so we'd like to ask our fans and the community if any of you would be down to make spooky stuff together with us. Our next project will have a similar tone but with much more complexity and depth in both gameplay and aesthetics. The project will be a commercial game utilizing a heavily improved version of Valve's Source Engine. The game is what we would describe in short as a "Portal meets Amnesia", a firstperson horror/adventure with sci-fi elements heavily driven by puzzles and narrative.

This would be a paid position. So not only do you get to make SPOOKY programming, but you get paid for spookin' our guts off! These are the specific traits we're looking at in programmers, if you think you fit the bill please pm us, or email us at mrtwovideocards@gmail.com

  • Proficiency in C++ required, Java and HTML are also welcome
  • Experience with HLSL a plus
  • Experience in any 3D game engines is preferred
  • Experience in deferred rendering pipeline a plus
  • Basic or intermediate understanding of game design
  • Ability to dedicate time to the project

*Please attach a portfolio if you have one! For ADDITIONAL info check out the listing!

Thanks for your support so far in black snow. We think (or at least hope) we have a better idea of what you guys want in this kind of genre, and so we'd like to make it happen.

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 844)
Guest
Guest Jun 13 2015, 12:59pm says:

This comment is currently awaiting admin approval, join now to view.

drG
drG Jun 8 2015, 2:28am says:

There was a time a lot of awesome mods are coming are coming are comi are co are c ar a a .. .. . . . nothing was released

+2 votes     reply to comment
babyavery
babyavery Mar 14 2015, 11:49pm says:

is it dead? it looked like such a good mod...

+2 votes     reply to comment
Dune_Jumper
Dune_Jumper Feb 17 2015, 1:42am says:

What happened? Why is this dead?

+2 votes     reply to comment
xalener
xalener Dec 20 2014, 2:41pm says:

Rest in ******* peace

+7 votes     reply to comment
Medevila
Medevila Jan 4 2015, 11:36am replied:

amen

+2 votes     reply to comment
Mariogamer1231
Mariogamer1231 Jan 4 2015, 12:36pm replied:

You were good son, real good; maybe even the best.

+1 vote     reply to comment
flashrobi4u
flashrobi4u Dec 13 2014, 2:39am says:

IS IT STILL ALIVE?!!

+1 vote     reply to comment
asdfzxc
asdfzxc Nov 8 2014, 3:08am says:

where were you when devteam was kill

+2 votes     reply to comment
Alternate076
Alternate076 Oct 18 2014, 10:59pm says:

rip

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Developer
Gear
Contact
Send Message
Official Page
Geardev.wordpress.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Embed Buttons

Promote City 17: Episode One on your homepage or blog by selecting a button and using the embed code provided (more).

City 17: Episode One
City 17: Episode One
Statistics
Last Update
2 years ago
Watchers
2,164 members
News
33
Features
7