City17 aims to bring the player a Rebel perspective of the Half Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline.


City17 also brings a list of graphical Features towards the Source Engine Including:

  • Volumetric Lighting, creating god rays and volume light shafts.

Media

  • Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.
  • Dynamic Triggering System, giving the player a choice of different paths, resulting in highly contrasted game play.
  • Improved Radiosity, creating realistic lit scenes.
  • Phong Shading, adding depth and realism to more of the characters and models around you.

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Blog RSS Feed Report abuse Latest News: City17: Episode 1 | Late September Update

24 comments by QuarterLife on Oct 1st, 2009 digg this super bookmark


Welcome to the City17: Episode 1 September update! This month's going to be a short and sweet update, instead of the usual 3 day updates, but we at Team Gear feel that we've packed plenty of great new info and features into this update.


The Options Menu

Will City17 set your video card on fire? Probably. Since we first began working on the coding aspect of City17, we've been continually making engine optimizations and adding options to disable our frame-rate lowering improvements in an attempt to not set your video card on fire, or you. So, we've implemented a state of the art Options Menu.

With Tabs, and Organization!


Through the tabs within the menu players can lower some of the various things we've added to the engine for more performance. The menu also holds controls to FaceAPI, and the Maxsi Distribution system.



This thing isn't radioactive, is it?


Nothing more need be said. Just keep in mind, the map featured in these screen shots is old, and was cut out long ago.



This is a video we set up to show off our projected texture enhancements, such as adjustable shadow blur amounts, and parenting. The video also demonstrates our new and improved water particles, which actually send up individual droplets of water, each of which make their own ripples. It's really quite amazing to view in motion.


Projected Texture Performance Enhancements


Projected textures now have an option to use pre-rendered shadows instead of rendering them in real time, allowing for DX7,8, and performance conscious 9 users to increase their framerates, while still retaining most features.


Projected Texture Based Muzzle Flashes


Much like Valve's Left 4 Dead, City17: Episode 1 now has muzzle flash lighting that casts real time shadows, giving a more cinematic feeling to the game. The light's intensity dynamically adjusts between indoor environments and outdoor environments.


City17: Episode 1 Wallpapers

Get them while they're hot!


These come in bitmap format at a resolution of 1920x1080. That's 5MB of raw, uncompressed awesome per wallpaper image.


That's it!

And that's it for this month! Catch us on PlanetPhillip within the week for some awesome exclusive media.

Also follow us on Twitter, were we sorta normally update! (Only on days that we can muster the strength in our index fingers)

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Comments  (0 - 10 of 320)
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Ŝ|Ŧ|Ã|Ļ|Ķ|Ē|Ŕ Oct 23 2009, 9:00pm says:

My god! This'll look like Crysis I bet, well not really. But still! This is gonna make my eyes have an orgasm or make this the last mod I'll download for a while from my computer exploding LOL! Good work!

+2 votes     reply to comment
unI3ind
unI3ind Oct 18 2009, 6:03am says:

OH SHI... AWESOME! O.O

+2 votes     reply to comment
Squiddy
Squiddy Oct 14 2009, 1:46pm says:

amazing, god rays looks deautiful, does the sun cast dynamic shadows aswell? depth of field would be cool like in the distance and when ur using scope etc, just a suggestion. Stunnig work guys, cant wait. =)

+2 votes     reply to comment
Maggot4ever
Maggot4ever Oct 3 2009, 10:24pm says:

i have to admite that the first time i saw this mod though "they are wasting aaaaloooot of time in minimal lighting details that noone will notice"

but your work here is extremly awsome. i cant belive the awsome you are guys. keep it up

+3 votes     reply to comment
nibbler12345
nibbler12345 Oct 2 2009, 8:19am says:

This looks awesome, at last someone that hasn't given up because they found source's limit instead they went around the barrier! :p
Can't wait for this mod, added to watch list! :D

+4 votes     reply to comment
Vosla
Vosla Oct 2 2009, 6:18am says:

YES! I do know why I have this on my watchlist! Keep on the awesome work! :-D

+2 votes     reply to comment
angrysasquatch
angrysasquatch Oct 1 2009, 10:32pm says:

Are you guys going to support stuff like freetrack and trackIR? It's similar to that faceAPI thing, but with more configuration, and much better equipment in the case of trackIR

+2 votes     reply to comment
Kaliger
Kaliger Oct 1 2009, 4:30pm says:

HOLY MOTHER OF FUCK, THIS IS GONNA BE AWESOME! *buys a usb camera*

Hired by valve yet??

+4 votes     reply to comment
Killer_man_1996
Killer_man_1996 Oct 1 2009, 2:08pm says:

OMG AWESOME UPDATE...
my Geforce FX5200 it's really gonna explode with just putting shaders detail on High...

+2 votes     reply to comment
Tairoku
Tairoku Oct 1 2009, 2:04pm says:

Bricks have been shat.

+2 votes     reply to comment
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