With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

Report content RSS feed City17: Episode 1 | Late September Update

Maxsi Distribution system, Dynamic Lighting, and Babies. Rolled up into a miniature update.

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Welcome to the City17: Episode 1 September update! This month's going to be a short and sweet update, instead of the usual 3 day updates, but we at Team Gear feel that we've packed plenty of great new info and features into this update.


The Options Menu

Will City17 set your video card on fire? Probably. Since we first began working on the coding aspect of City17, we've been continually making engine optimizations and adding options to disable our frame-rate lowering improvements in an attempt to not set your video card on fire, or you. So, we've implemented a state of the art Options Menu.

With Tabs, and Organization!


Through the tabs within the menu players can lower some of the various things we've added to the engine for more performance. The menu also holds controls to FaceAPI, and the Maxsi Distribution system.



This thing isn't radioactive, is it?


Nothing more need be said. Just keep in mind, the map featured in these screen shots is old, and was cut out long ago.



This is a video we set up to show off our projected texture enhancements, such as adjustable shadow blur amounts, and parenting. The video also demonstrates our new and improved water particles, which actually send up individual droplets of water, each of which make their own ripples. It's really quite amazing to view in motion.


Projected Texture Performance Enhancements


Projected textures now have an option to use pre-rendered shadows instead of rendering them in real time, allowing for DX7,8, and performance conscious 9 users to increase their framerates, while still retaining most features.


Projected Texture Based Muzzle Flashes


Much like Valve's Left 4 Dead, City17: Episode 1 now has muzzle flash lighting that casts real time shadows, giving a more cinematic feeling to the game. The light's intensity dynamically adjusts between indoor environments and outdoor environments.


City17: Episode 1 Wallpapers

Get them while they're hot!


These come in bitmap format at a resolution of 1920x1080. That's 5MB of raw, uncompressed awesome per wallpaper image.


That's it!

And that's it for this month! Catch us on PlanetPhillip within the week for some awesome exclusive media.

Also follow us on Twitter, were we sorta normally update! (Only on days that we can muster the strength in our index fingers)

City17: Episode 1
Comments
Connway
Connway

Wow, that's a hell of a lot of enhancements. I congratulate you. Definitely looking forward to this.

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Stoudemire15
Stoudemire15

Of Course, not for long Valve Corporation were been impress by them.

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kinesis916
kinesis916

Looks great. I like the sound of that FaceAPI, is it all working yet.

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Stoudemire15
Stoudemire15

No other fan development can match the mod of City 17: Episode one it were been more Awsomes after this release and also, some special news about them after this is finish there will develop a sequel for this mod.

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Vizitas
Vizitas

i shat brics :D ...no srsl this is insane!!! ... i know what im voting on moty :) ps. i think il get a cam just for this

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Visorak06
Visorak06

Amazing updates guys. I really hope you are ready to release some stuff to us by the end of the year!

-Vis From The 1187 Team-

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MrtwovideoCards Creator
MrtwovideoCards

Thats our Goal! As far as we will allow ourselves in January, or February of 2010.

Reply Good karma+1 vote
Captain-Arse
Captain-Arse

One word...... Awesome... :'D makes me think about getting a web cam for FaceAPI.
Oh! For the Projected Texture Perfomance Enhancements what are the downsides aimed at? DX7/8 modded or DX9? I'm confused. :P

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MrtwovideoCards Creator
MrtwovideoCards

Dx8, and 7 are modded. Dx9 has full dynamic light sources.

Reply Good karma+2 votes
Scriabin
Scriabin

Any word on a technical demo or system requirements/recommendations? Also, how well is it multi-core optimized? Great mod, btw.

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Armageddon104
Armageddon104

THis is HAWT! :O

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kukiric
kukiric

Sexy.

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Sortie Creator
Sortie

I'd like to hear a bit more about that Maxi Distribution thingey - gee, it sure does sound interesting.

Reply Good karma+4 votes
MrtwovideoCards Creator
MrtwovideoCards

Do want.

Reply Good karma+2 votes
Muffinssi
Muffinssi

You guys have made great improvements so far and that weapon looks crazy. Every new update this is getting better and better, keep up the good work!

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vfn4i83
vfn4i83

Incrdible work. Those water ripples are very nice.

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PhyOS
PhyOS

Wow. Just wow. You should be hired by VALVe.

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Nebcake
Nebcake

That is simply amazing work you guys are doing here

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CuervoSp
CuervoSp

VERY, VERY NICE... :D

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Myloman
Myloman

Yet another inspiring update. Loved the new and improved water and lighting effects. The fine details are becoming more and more enthralling. Always a pleasure to be tracking this :).

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TiMbl4
TiMbl4

Can't wait for it! :O

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freredarme
freredarme

Wow ! It's nice ! Coding are impressive, mapping look bad ! xD

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staberas
staberas

wow srously HEADTRACKING ?

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