Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

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19 comments by Henley on Jun 30th, 2011

Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars. This means an influx of old and new amazing user made mod content will be available to download directly from the service. It seems your talents are needed more then ever.

You can choose from below which mod you wish to access first. Some are small gameplay changes others are full campaigns with entirely new factions and FMV's. All of them are amazing and are well worth your time.

Good luck commander.

Role-play aside, we are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.

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C&C 3: The Forgotten 1.1 Patch

C&C 3: The Forgotten 1.1 Patch

Dec 29, 2010 Patch 12 comments

The first patch for the award-winning The Forgotten mod. See the change log for details. The patch requires version 1.0 to play.

C&C 3: The Forgotten 1.1

C&C 3: The Forgotten 1.1

Dec 29, 2010 Full Version 20 comments

The full release of award-winning The Forgotten mod and its first patch, featuring an all-new faction, a full campaign, high definition motion videos...

The Forgotten Mod - Official Soundtrack

The Forgotten Mod - Official Soundtrack

Dec 5, 2010 Music 11 comments

The official soundtrack for The Forgotten mod, featuring every song included in the game and the accompanying cinematics. It includes original work by...

The Forgotten User's Manual

The Forgotten User's Manual

Oct 24, 2010 Guides 4 comments

User's manual for The Forgotten mod. Contains unit, building, upgrade, and support power information, along with information about the mod's story. Also...

C&C 3: The Forgotten Version 1.0

C&C 3: The Forgotten Version 1.0

Sep 20, 2010 Full Version 56 comments

The full first release of The Forgotten mod, featuring an all-new faction, a full campaign, high definition motion videos, a new soundtrack, five new...

Forgotten Fiction #3: The Code of the Open Hand

Forgotten Fiction #3: The Code of the Open Hand

Aug 17, 2010 Other 5 comments

In an effort to lend more depth to the world of The Forgotten, we have created a series of story artifacts, documents or other miscellany from the time...

Post comment Comments  (60 - 70 of 1,076)
Ryan432120 Sep 20 2012, 2:32pm says:

I wanted to ask in this mod, im in the forgotten level where you fight both NOD and GDI, and i notice that when i capture a GDI or NOD Structure i cant Build Units from it even tho i have it under my command. is it supposed to be like this ?

+1 vote     reply to comment
Oaks Sep 21 2012, 7:54am replied:

Yes, and even in skirmishes.Captured production buildings are good only for sell.Mutants uses only their(less advanced) technology and stuff,'cause frankly,they have no materials to provide you with some rail guns and mammoths or laser capacitators.But Tacitus library or Tiberium garden aint bad at all.They even had to steal GDI technology(Mission 2,Lets make a steal) to gain some air force.So lets just stay to be impressed by Fissure tank and Longhorn.

+1 vote     reply to comment
Ryan432120 Sep 22 2012, 10:41am replied:

Oaks, I appreciate your respect your answer, but i dont think it makes sense, Don't Forget many of the Forgotten once served GDI or NOD so we would think they would have more knowledge about GDI or NOD structures, your right about the forgotten having less advanced technology but im sure they would remember how to function a GDI or NOD building if they got control over it.

+2 votes     reply to comment
Oaks Sep 19 2012, 9:56am says:

Oh,long time no see,Blbpaws.Your modding of RA3 went good? Now,you're back in the Forgotten bussines? :D
The question is,any other plans with mod? Another patches,balancing,Mutant campaign(s),or new units,upgrades possibly stored?
I would suggest to decrease the time for dig ability of Tick tank by half.Lower Tick tank price(1000 credits)when compared to NOD Scorpion tank(900 credits).Or just make TFM "more accesible" and easier to public in general,for example like Blizzard did to WOTLK with Cataclysm. xd
Add(or change some infantry into)some infantry with clean garrison ability.
Mutants could use dig bunker ability similarly as GDI Riflemen.
Instead of Salvager repair vehicle,Mutants could use something as Australia factions Field repair Support Power from CNC FALLOUT mod.

+1 vote     reply to comment
Gumwars850 Aug 14 2012, 8:20pm says:

i cant get past the first mission

+1 vote     reply to comment
Blbpaws Creator
Blbpaws Aug 15 2012, 1:08am replied:

There are fan-made guides on YouTube if you want hints. If not, practice makes perfect. By design, it's meant to be harder than C&C 3--you didn't think leading a rebellion against superpowers would be easy, did you?

+1 vote   reply to comment
Gumwars850 Aug 15 2012, 8:30am replied:

nvm i beat lvl 1 you should put the objective arrow thing and put the objective on the tab.

+1 vote     reply to comment
TheCommunist100 Jul 17 2012, 12:01am says:

Can someone please explain to me why the game has these random effing memory leaks and how I can fix this BS ? Now, I love this mod, but seriously, when I save a game: BOOM, memory leak. How do I fix this, exactly ? I'd appreciate it if someone could PM me and tell me, thanks.

+3 votes     reply to comment
exterminator02 Jul 16 2012, 4:33pm says:

the mod is very nice but i can't select my nationality ( french ) for play and lisen the storie of mutant

-1 votes     reply to comment
demonking200 Jun 30 2012, 3:13pm says:

the mod keeps getting stuck in the valadating procces so it cant get very far
this was a good mod but the download error is ridiculouse

+1 vote     reply to comment
saige1998 Jun 25 2012, 11:12pm says:

how do i get it to work i have it downloaded and all and it still deosent work

+1 vote     reply to comment
Blbpaws Creator
Blbpaws Aug 15 2012, 1:07am replied:

Use the control center to launch the mod, just like all other C&C 3 mods.

+1 vote   reply to comment
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Release Date
Released Sep 20, 2010
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399 votes submitted.

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Highest Rated (7 agree) 10/10

The mod adds the Forgotten as a new faction and shows their storyline in the Third Tiberium War. The mod adds great stuff for the Forgotten in a pretty balanced way. I suggest you try the Sidewinders and Bulldozers, they own.

Sep 21 2010, 3:05pm by playmsbk

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