Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

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Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

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Enjoy C&C 3: The Forgotten and many other great mods on Desura.

C&C 3: The Forgotten 1.1 Patch Released

C&C 3: The Forgotten 1.1 Patch Released

News 11 comments

The Forgotten are back--again! Fresh off finishing #3 in the Singleplayer Mod of the Year category, the team has released patch 1.1 for the mod, with...

C&C 3: The Forgotten v1.1 Trailer Released

C&C 3: The Forgotten v1.1 Trailer Released

News 4 comments

In advance of the coming 1.1 release of C&C 3: The Forgotten, the team has a brand new trailer to show off. The trailer features some of the stunning...

The Forgotten's Official Soundtrack Released

The Forgotten's Official Soundtrack Released

News 0 comments

As a celebration of making the top 100 Mods, we've released the much-praised official soundtrack to The Forgotten mod. In addition, we've included an...

The Making of The Forgotten, International Publicity, and Mod of the Year

The Making of The Forgotten, International Publicity, and Mod of the Year

News 0 comments

Get a behind-the-scenes look at what goes into crafting one of the most detailed stories and campaigns ever in RTS modding in "The Making of The Forgotten...

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C&C 3: The Forgotten 1.1 Patch

C&C 3: The Forgotten 1.1 Patch

Patch 13 comments

The first patch for the award-winning The Forgotten mod. See the change log for details. The patch requires version 1.0 to play.

C&C 3: The Forgotten 1.1

C&C 3: The Forgotten 1.1

Full Version 21 comments

The full release of award-winning The Forgotten mod and its first patch, featuring an all-new faction, a full campaign, high definition motion videos...

The Forgotten Mod - Official Soundtrack

The Forgotten Mod - Official Soundtrack

Music 11 comments

The official soundtrack for The Forgotten mod, featuring every song included in the game and the accompanying cinematics. It includes original work by...

The Forgotten User's Manual

The Forgotten User's Manual

Guides 4 comments

User's manual for The Forgotten mod. Contains unit, building, upgrade, and support power information, along with information about the mod's story. Also...

C&C 3: The Forgotten Version 1.0

C&C 3: The Forgotten Version 1.0

Full Version 57 comments

The full first release of The Forgotten mod, featuring an all-new faction, a full campaign, high definition motion videos, a new soundtrack, five new...

Forgotten Fiction #3: The Code of the Open Hand

Forgotten Fiction #3: The Code of the Open Hand

Other 5 comments

In an effort to lend more depth to the world of The Forgotten, we have created a series of story artifacts, documents or other miscellany from the time...

Post comment Comments  (60 - 70 of 1,079)
CSGTMYork
CSGTMYork

Is anyone else getting an error message that says "Unable to authenticate original disc within time limit. Try again?"

And before anyone says "Update the game to 1.09", I already have.

Any help would be awesome. :)

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CSGTMYork
CSGTMYork

Nevermind. Little sibling took out my C&C 3 disk and put in Kanes wrath, then hid the C&C 3 disk, thinking it would be really funny. -_-

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Ryan432120
Ryan432120

I wanted to ask in this mod, im in the forgotten level where you fight both NOD and GDI, and i notice that when i capture a GDI or NOD Structure i cant Build Units from it even tho i have it under my command. is it supposed to be like this ?

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Oaks
Oaks

Yes, and even in skirmishes.Captured production buildings are good only for sell.Mutants uses only their(less advanced) technology and stuff,'cause frankly,they have no materials to provide you with some rail guns and mammoths or laser capacitators.But Tacitus library or Tiberium garden aint bad at all.They even had to steal GDI technology(Mission 2,Lets make a steal) to gain some air force.So lets just stay to be impressed by Fissure tank and Longhorn.

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Ryan432120
Ryan432120

Oaks, I appreciate your respect your answer, but i dont think it makes sense, Don't Forget many of the Forgotten once served GDI or NOD so we would think they would have more knowledge about GDI or NOD structures, your right about the forgotten having less advanced technology but im sure they would remember how to function a GDI or NOD building if they got control over it.

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Oaks
Oaks

Oh,long time no see,Blbpaws.Your modding of RA3 went good? Now,you're back in the Forgotten bussines? :D
The question is,any other plans with mod? Another patches,balancing,Mutant campaign(s),or new units,upgrades possibly stored?
I would suggest to decrease the time for dig ability of Tick tank by half.Lower Tick tank price(1000 credits)when compared to NOD Scorpion tank(900 credits).Or just make TFM "more accesible" and easier to public in general,for example like Blizzard did to WOTLK with Cataclysm. xd
Add(or change some infantry into)some infantry with clean garrison ability.
Mutants could use dig bunker ability similarly as GDI Riflemen.
Instead of Salvager repair vehicle,Mutants could use something as Australia factions Field repair Support Power from CNC FALLOUT mod.

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Gumwars850
Gumwars850

i cant get past the first mission

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Blbpaws Creator
Blbpaws

There are fan-made guides on YouTube if you want hints. If not, practice makes perfect. By design, it's meant to be harder than C&C 3--you didn't think leading a rebellion against superpowers would be easy, did you?

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Gumwars850
Gumwars850

nvm i beat lvl 1 you should put the objective arrow thing and put the objective on the tab.

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TheCommunist100
TheCommunist100

Can someone please explain to me why the game has these random effing memory leaks and how I can fix this BS ? Now, I love this mod, but seriously, when I save a game: BOOM, memory leak. How do I fix this, exactly ? I'd appreciate it if someone could PM me and tell me, thanks.

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C&C3: Tiberium Wars
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Highest Rated (7 agree) 10/10

The mod adds the Forgotten as a new faction and shows their storyline in the Third Tiberium War. The mod adds great stuff for the Forgotten in a pretty balanced way. I suggest you try the Sidewinders and Bulldozers, they own.

Sep 21 2010 by playmsbk

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