Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.
In case you haven't seen it yet, v1.2.5 of C&C 3: The Forgotten has been released. Barring any serious bugs being discovered, this will be the last of the 1.2 series of releases for the mod, as I'm fairly happy with the mod's current state and I think that the main aims of the 1.2 series (bugfixes and balancing) have been achieved.
What I'm less sure about is where to go from here. My original plan was to see if I could rework the mod's architecture to a more modular form and start work on fixing the campaign. However, I'd heard from many people that they are eager to see a KW port of The Forgotten.
So I'm going to hold an unofficial, nonbinding poll, with two choices:
I'm going to take a short break from working on The Forgotten to focus more on other projects (such as Tiberium Secrets), but I'm interested in what others have to say on what the next step should be when I return to working on this mod. Feel free to leave your votes in the comment section.
Version 1.2.5 for those loyal followers (you know who you are) who already have the previous versions of the 1.2 version line installed.