Command and Conquer 3: The Forgotten is a mod that aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm are an ever-growing group of individuals who are afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. Prior to its announcement, the mod was in quiet development by many of the developers behind C&C All Stars, lending the project a rich and experienced perspective.

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Tick Tank Battle Crane Forgotten Base
Blog RSS Feed Report abuse Latest News: New Screens, Units, and Structures from C&C 3: The Forgotten

6 comments by Blbpaws on Nov 19th, 2009 digg this super bookmark


We've been very hard at work over the past few months, and we're nearing completion of the in-game art, as well as our special and still-secret feature (to be announced soon, we promise). To this end, we've got some new in-game screens to show off for you guys, including some featuring our newly-announced additions, the Tick Tank (by Luckie and Kane Nash), the Crane (by Nielsen), and the Relay Station (by Helge and Kane Nash).

The Tick Tank, an old Nod stalwart from the Second Tiberian war, is the main battle tank of choice for The Forgotten. As the player, your actions in the campaign will help acquire it. Though somewhat outdated, Tick Tanks resilient armor, relatively cheap price, and dependability make them solid units in The Forgotten's army. As an added bonus, because so many of The Forgotten fought for Nod in the last war, their commanders are capable of getting the most out of these reliable old tanks, which are capable of burrowing into the ground for added protection.

The Crane and the Relay Station are more straightforward structures. The Crane permits additional building construction, while the Relay Station is essential for utilizing advanced technology and for communicating with the civilian population. Through judicious use of Relay Stations, Forgotten commanders can radicalize and inspire locals to aid their cause, a dangerous force multiplier if left unchecked. Here are six new screens.


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Comments  (70 - 80 of 170)
BlackHand666
BlackHand666 May 11 2009, 9:21am says:

so now we have seen the infantry and vehicles, but no barracks or war factory as of yet. Will we see these structures soon?

Also this looks even greater than before, keep up the excellent work guys!!!

0 votes     reply to comment
Raven1988
Raven1988 May 10 2009, 10:26pm says:

one thing though, Red Zones were so far from being "Tiberian Sun-esque" they looked more like giant green geodes than a severely mutated and alien environment

+1 vote     reply to comment
Blbpaws
Blbpaws May 11 2009, 1:13am replied:

That's correct. In the campaign, there are missions that take place in Red Zones and ones that do not. Some of these evoke a feel that I think you'll find is similar to TS.

+1 vote     reply to comment
DUDE-ALERT
DUDE-ALERT May 10 2009, 6:28pm says:

When will it come out ?

+2 votes     reply to comment
akh73
akh73 May 3 2009, 12:03pm says:

it's gonna be great, but is there any change about the other faction ?

+1 vote     reply to comment
Blbpaws
Blbpaws May 6 2009, 6:29pm replied:

Currently we're just focusing on the new faction and campaign, but that could change. We'll see.

+1 vote     reply to comment
sgtmyers88
sgtmyers88 May 3 2009, 3:14am says:

Great work as usual guys! Keep em' comin'!

+1 vote     reply to comment
Blbpaws
Blbpaws May 1 2009, 4:10pm replied:

It's not yet available for release, but we'll be showing off some more from it soon. When the mod itself is done, we'll make sure everyone knows.

+1 vote     reply to comment
DUDE-ALERT
DUDE-ALERT May 1 2009, 5:13pm replied:

Where will it say when its available ?

+1 vote     reply to comment
CommieDog
CommieDog May 2 2009, 5:06am replied:

I'm pretty sure we'll update this mod profile when the release status of the mod changes.

+1 vote     reply to comment
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Real Time Strategy
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