Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

Review RSS Feed Acilius says
10 Acilius

Sep 27th, 2010 7 people agree 1 person doesn't

One of the best mods for CNC 3! Just like most modders for CNC games, they aim to bring back things that Westwood put into the games. And so far, they are doing an amazing job. Keep up the good work!

playmsbk says
10 playmsbk

Sep 21st, 2010 7 people agree 1 person doesn't

The mod adds the Forgotten as a new faction and shows their storyline in the Third Tiberium War. The mod adds great stuff for the Forgotten in a pretty balanced way. I suggest you try the Sidewinders and Bulldozers, they own.

OverseerTange says
9 OverseerTange

Jun 19th, 2011 3 people agree 0 people don't

While The Forgotten is a wonderful mod, the Forgotten faction themselves seems to have a lot of extra units. For example, the Fissure Tank. It has no usage beyond killing Infantry that the Slicer and Mortar Teams cannot fill more successfully. Though, the person who voiced it is wonderful, and is in fact the reason I build them.

When it comes to infantry, the Forgotten have amazing infantry that are powerful but not overpowering. Their vehicles meanwhile are weaker than the opposing versions, but not to the point of being useless. Their air power seems roughly on par with GDI's, with a bit more versatility. Their support powers are very odd, and some could be seen as very niche powers. This is both a blessing and a curse, as the powers are not as useful all around as the other factions but can be a life saver in some situations, like evacuating a captured enemy MCV by using the Arteries of Assault power.

Overall, the mod is a wonderful experience that has just a few things that cause confusion.

Eagle_11 says
8 Eagle_11

Sep 22nd, 2010 3 people agree 0 people don't

The Forgotten brings an totally new side into the game: The Mutants.
Mutants have their own unique arsenal that consists from units like Tiberian Fiend herders and Jeeps,Tick Tanks,Suicide Drones,an VTOL with gas duster and so on. This arsenal is supported by an entire selection of support powers and upgrades. Their Superweapon is the Veinhole Monster. New music and sound is also added.
Besides that giant addition to multiplayer this mod also comes with an new campaign thats storyline is evolving around the mutant faction which includes amazing missions that have even cutscenes. Some new multi maps are also included in the mod.

Phantom139 says
8 Phantom139

Dec 21st, 2010 2 people agree 0 people don't

This mod is very well designed. It plays well, and offers a very interesting line of new objects to use.

I give it an 8/10. There were a few very noticeable errors (missing text fields) and graphics issues, but other than those, it plays well.

Keep up the good work! looking forward to the next version.

Bartjo says
10 Bartjo

Nov 21st, 2010 3 people agree 1 person doesn't

one of the best mods i've ever played!


Mar 31st, 2015 1 person agrees 0 people don't

I play the MOD almost constantly.
Between this and Tiberium Essences I play nothing else.
I can't fault this MOD.

I liked the campaign, well planned out.
I like the units and the structures.
Good artwork all round.

Cultist56 says
8 Cultist56

Aug 19th, 2012 1 person agrees 0 people don't

great mod , love the units/structures

jasonboy16 says
9 jasonboy16

Feb 15th, 2012 1 person agrees 0 people don't

It's a great mod!! Except I'm gonna rate it 9/10 mainly because in the forgotten campaign, It doesn't show where the objective is

bulldog18 says
5 bulldog18

Jun 8th, 2015 0 people agree 0 people don't

The forgotten may be an interesting addition, but they are ridiculously unbalanced, in this case, ridiculously weak.

I know the main concept was to show that they were scavengers, unable to go up against GDI or even Nod in a head on confrontation, but when your units are only slightly cheaper but require 10-1 odds to win, with casualties even...

2 Buildings fully garrisoned entirely with anti-tank infantry(disc throwers) have a hard time taking on a couple of scorpion tanks. This is ridiculous.

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