Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

RSS Reviews  (0 - 10 of 419)

The mod adds the Forgotten as a new faction and shows their storyline in the Third Tiberium War. The mod adds great stuff for the Forgotten in a pretty balanced way. I suggest you try the Sidewinders and Bulldozers, they own.

One of the best mods for CNC 3! Just like most modders for CNC games, they aim to bring back things that Westwood put into the games. And so far, they are doing an amazing job. Keep up the good work!

This mod is very well designed. It plays well, and offers a very interesting line of new objects to use.

I give it an 8/10. There were a few very noticeable errors (missing text fields) and graphics issues, but other than those, it plays well.

Keep up the good work! looking forward to the next version.

The Forgotten brings an totally new side into the game: The Mutants.
Mutants have their own unique arsenal that consists from units like Tiberian Fiend herders and Jeeps,Tick Tanks,Suicide Drones,an VTOL with gas duster and so on. This arsenal is supported by an entire selection of support powers and upgrades. Their Superweapon is the Veinhole Monster. New music and sound is also added.
Besides that giant addition to multiplayer this mod also comes with an new campaign thats storyline is evolving around the mutant faction which includes amazing missions that have even cutscenes. Some new multi maps are also included in the mod.

A really great mod telling another story in the C&C Tiberium Universe. Fits very well in the C&C3; Tiberium Wars atmosphere and storyline. The effort put into making a completely new story campaign with full motion cutscene videos deserves a 10 rating alone. Very few mods have put this much effort into doing that which makes it feel like an official expansion pack to the game itself.

The forgotten may be an interesting addition, but they are ridiculously unbalanced, in this case, ridiculously weak.

I know the main concept was to show that they were scavengers, unable to go up against GDI or even Nod in a head on confrontation, but when your units are only slightly cheaper but require 10-1 odds to win, with casualties even...

2 Buildings fully garrisoned entirely with anti-tank infantry(disc throwers) have a hard time taking on a couple of scorpion tanks. This is ridiculous.

While The Forgotten is a wonderful mod, the Forgotten faction themselves seems to have a lot of extra units. For example, the Fissure Tank. It has no usage beyond killing Infantry that the Slicer and Mortar Teams cannot fill more successfully. Though, the person who voiced it is wonderful, and is in fact the reason I build them.

When it comes to infantry, the Forgotten have amazing infantry that are powerful but not overpowering. Their vehicles meanwhile are weaker than the opposing versions, but not to the point of being useless. Their air power seems roughly on par with GDI's, with a bit more versatility. Their support powers are very odd, and some could be seen as very niche powers. This is both a blessing and a curse, as the powers are not as useful all around as the other factions but can be a life saver in some situations, like evacuating a captured enemy MCV by using the Arteries of Assault power.

Overall, the mod is a wonderful experience that has just a few things that cause confusion.

I love this mod!

By now this is a rather dated mod, but nonetheless it's an impressive work.

It offers zero changes to vanilla factions, but promotes Forgotten mutants, present in the series since Tiberian Sun but only represented by a single mercenary unit in the Tiberium Wars, into a full-fledged faction with a complete tech tree. It offers a campaign where you get to fight the other factions, too, and even features FMV videos like the original game! Incredible, huh?

Unfortunately it's not as awesome as it sounds. There are plenty of bugs, some of them likely to induce a crash, and that's just the beginning. While new units and abilities are original, with some ideas like power plants being upgradeable to defenses working surprisingly well, the assets in general look somewhat shoddy in comparison with vanilla, and some abilities or units are somewhat hard to use - the basic infantry are just useless, even in large amounts they're too weak for anything, and top tier units are absolutely uninteresting and generic. Campaign has it's flaws too - for some reason the mod authors decided the video intro guy is an old grizzled veteran who served back in the second tiberium war, yet the actor playing him is blatantly a college age dude, and the missions are particularly hard but at same time easy to cheese and cheat, which diminishes strategic planing.

Overall this is worth a try. While the final result is somewhat unsightly, it's still pretty wholesome.

I play the MOD almost constantly.
Between this and Tiberium Essences I play nothing else.
I can't fault this MOD.

I liked the campaign, well planned out.
I like the units and the structures.
Good artwork all round.