Command and Conquer 3: The Forgotten is a mod that aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm are an ever-growing group of individuals who are afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. Prior to its announcement, the mod was in quiet development by many of the developers behind C&C All Stars, lending the project a rich and experienced perspective.

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Tick Tank Battle Crane Forgotten Base
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6 comments by Blbpaws on Nov 19th, 2009 digg this super bookmark


We've been very hard at work over the past few months, and we're nearing completion of the in-game art, as well as our special and still-secret feature (to be announced soon, we promise). To this end, we've got some new in-game screens to show off for you guys, including some featuring our newly-announced additions, the Tick Tank (by Luckie and Kane Nash), the Crane (by Nielsen), and the Relay Station (by Helge and Kane Nash).

The Tick Tank, an old Nod stalwart from the Second Tiberian war, is the main battle tank of choice for The Forgotten. As the player, your actions in the campaign will help acquire it. Though somewhat outdated, Tick Tanks resilient armor, relatively cheap price, and dependability make them solid units in The Forgotten's army. As an added bonus, because so many of The Forgotten fought for Nod in the last war, their commanders are capable of getting the most out of these reliable old tanks, which are capable of burrowing into the ground for added protection.

The Crane and the Relay Station are more straightforward structures. The Crane permits additional building construction, while the Relay Station is essential for utilizing advanced technology and for communicating with the civilian population. Through judicious use of Relay Stations, Forgotten commanders can radicalize and inspire locals to aid their cause, a dangerous force multiplier if left unchecked. Here are six new screens.


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Comments  (10 - 20 of 170)
Kennykazey
Kennykazey Nov 12 2009, 9:47am says:

can this mod be adapted to kanes wrath? it would be cool because kw has more factions. So it's the most fun one in skirmish and / or multiplayer.
And this mod would make it even better.

+1 vote     reply to comment
Tsumetai
Tsumetai Nov 13 2009, 2:55am replied:

No. Kane's Wrath is not moddable.

+1 vote     reply to comment
BlackHand666
BlackHand666 Nov 19 2009, 7:00pm replied:

isnt someone working on a KW SDK?

+1 vote     reply to comment
Kennykazey
Kennykazey Nov 14 2009, 1:11pm replied:

ok, too bad. It will still be great though.
Keep up the wonderful work guys!

+1 vote     reply to comment
Commenter100000
Commenter100000 Nov 11 2009, 10:28am says:

How forgotten infantry healed?
PS: Don't in tiberium!(scrin can do that)please use something new!

0 votes     reply to comment
Tsumetai
Tsumetai Nov 13 2009, 2:58am replied:

No. The Mutant's ability to heal in Tiberium was established in Tib Sun, and so we won't be retracting that.

+1 vote     reply to comment
Commenter100000
Commenter100000 Nov 11 2009, 8:04am says:

Make all faction can build walls! and where pics of MCV?

0 votes     reply to comment
Latros01
Latros01 Nov 1 2009, 12:42pm says:

i can't wait

+1 vote     reply to comment
Commenter100000
Commenter100000 Oct 30 2009, 12:58am says:

Maybe dead?

0 votes     reply to comment
Blbpaws
Blbpaws Oct 30 2009, 8:43pm replied:

Nope. Not in the least, let me tell you. We just completed a very special media project that we'll be releasing when the time is right--probably in partnership with someone else, but that's all I'll say now.

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Theforgotten.cnclabs.com
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Real Time Strategy
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