Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

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Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

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Enjoy C&C 3: The Forgotten and many other great mods on Desura.

C&C 3: The Forgotten 1.1 Patch Released

C&C 3: The Forgotten 1.1 Patch Released

News 11 comments

The Forgotten are back--again! Fresh off finishing #3 in the Singleplayer Mod of the Year category, the team has released patch 1.1 for the mod, with...

C&C 3: The Forgotten v1.1 Trailer Released

C&C 3: The Forgotten v1.1 Trailer Released

News 4 comments

In advance of the coming 1.1 release of C&C 3: The Forgotten, the team has a brand new trailer to show off. The trailer features some of the stunning...

The Forgotten's Official Soundtrack Released

The Forgotten's Official Soundtrack Released

News 0 comments

As a celebration of making the top 100 Mods, we've released the much-praised official soundtrack to The Forgotten mod. In addition, we've included an...

The Making of The Forgotten, International Publicity, and Mod of the Year

The Making of The Forgotten, International Publicity, and Mod of the Year

News 0 comments

Get a behind-the-scenes look at what goes into crafting one of the most detailed stories and campaigns ever in RTS modding in "The Making of The Forgotten...

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C&C 3: The Forgotten 1.1 Patch

C&C 3: The Forgotten 1.1 Patch

Patch 13 comments

The first patch for the award-winning The Forgotten mod. See the change log for details. The patch requires version 1.0 to play.

C&C 3: The Forgotten 1.1

C&C 3: The Forgotten 1.1

Full Version 21 comments

The full release of award-winning The Forgotten mod and its first patch, featuring an all-new faction, a full campaign, high definition motion videos...

The Forgotten Mod - Official Soundtrack

The Forgotten Mod - Official Soundtrack

Music 11 comments

The official soundtrack for The Forgotten mod, featuring every song included in the game and the accompanying cinematics. It includes original work by...

The Forgotten User's Manual

The Forgotten User's Manual

Guides 4 comments

User's manual for The Forgotten mod. Contains unit, building, upgrade, and support power information, along with information about the mod's story. Also...

C&C 3: The Forgotten Version 1.0

C&C 3: The Forgotten Version 1.0

Full Version 57 comments

The full first release of The Forgotten mod, featuring an all-new faction, a full campaign, high definition motion videos, a new soundtrack, five new...

Forgotten Fiction #3: The Code of the Open Hand

Forgotten Fiction #3: The Code of the Open Hand

Other 5 comments

In an effort to lend more depth to the world of The Forgotten, we have created a series of story artifacts, documents or other miscellany from the time...

Post comment Comments  (30 - 40 of 1,079)
Guest
Guest

Hey trying to install this(i have the collection on origin, seen some posts about this causing drama already) I get an error saying "Missing Required file 'ssleay32.dll'" This fixable?

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Clouwd
Clouwd

if you search goo.gle for "fixed command and conquer launchers for ultimate collection" download that file and launch the mods through desura. as far as im aware it works as a get around for all the games apart from generals.

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Extradaemon
Extradaemon

Is this and most other C&C3 mods compatible with just the standalone Uprising game? I got it on the Humble Bundle a while ago and don't really want to pay for a whole new game just to play mods. Thanks.

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Firelord475
Firelord475

No, uprising is the expansion to Red Alert 3, witch is a diffrent game then C&C 3 Tiberium wars (Its like call of duty, 2 diffrent titles )

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Extradaemon
Extradaemon

I'm not very smart.

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Guest
Guest

one question: I have never used mods on games so can i just install this mod or do I need to install this Mod SDK Setup thing first?

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Blbpaws Creator
Blbpaws

You can just install the mod.

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The_God_Of_All_Dogz
The_God_Of_All_Dogz

can this be modded anymore or is this it

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The_God_Of_All_Dogz
The_God_Of_All_Dogz

good stand-alone mod but godz this thing needs an update, more addons, more maps, new units, new buildings or something if it wants to stay up with the better mods of C&C 3

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Guest
Guest

Quite a few balance issues but the concept is pretty nice. I noticed problems with Forgotten units not being nearly as cost-efficient as those of GDI or Nod. This makes their faction feel somewhat clunky and considerably underpowered.

Suggestions
-Reduce Tick Tank burrow time (part of their use was the ability to burrow quickly in battle to gain an advantage, they burrow too slowly now)
-Improve Longhorn turn speed (strong unit, but it turns so slowly that it's frequently severely damaged or destroyed before it can engage its target with its cannon)
-Make Power Plants a smaller and reduce their power output while slightly reducing cost (I find that I always end up with way more power than I need and the size of the power plant makes defending with their modular upgrades very inefficient, you are paying for power you don't need, and you end up with very inferior yet pricey defenses)

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Blbpaws Creator
Blbpaws

You do realize they're supposed to be underpowered, right? Taking on superpowers isn't exactly easy...

Reply Good karma+2 votes
Arkanium
Arkanium

Individual units might be weaker than those of GDI or Nod but that should also be reflected in the cost and build time. And some units are considerably weaker than others; the Slicer is comparable in cost/effectiveness to any GDI or Nod unit and Mortar Squads are powerful when used right, but the Horde are not worth training and Jeeps are just plain bad at what they do.

Don't get me wrong: overall I love the mod, but I wish it was balanced a little better.

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C&C3: Tiberium Wars
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Highest Rated (7 agree) 10/10

The mod adds the Forgotten as a new faction and shows their storyline in the Third Tiberium War. The mod adds great stuff for the Forgotten in a pretty balanced way. I suggest you try the Sidewinders and Bulldozers, they own.

Sep 21 2010 by playmsbk

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