In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com


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RSS Articles



Brutal Doom v21 first public beta has been released!

Check the latest Development Diary from last week, mentioning some of the newest features:



V21 is still going to take a while, but it will be worth the wait

V21 is still going to take a while, but it will be worth the wait

News 38 comments

Reports on the latest progress of the upcoming release.

Brutal Doom v21 draws closer

Brutal Doom v21 draws closer

News 84 comments

Great improvements on blood and gore, new weapons, better maps, and so on.

Doom 2016 weapons addon for Brutal Doom is out

Doom 2016 weapons addon for Brutal Doom is out

News 40 comments

Optional addon to add Doom 2016 weapons into Brutal Doom version 20b.

Brutal Doom v20b Trailer, Release Date Announced

Brutal Doom v20b Trailer, Release Date Announced

News 46 comments

Brutal Doom v20b and the Starter Pack maps are coming on December 31.

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Brutal Doom v21 Public Beta December 16

Brutal Doom v21 Public Beta December 16

Demo 440 comments

This is a public test version of Brutal Doom v21. it's not finished, I still don't have all the planned features done, but it already is more stable than...

Carbine Rifle replacement BDv21

Carbine Rifle replacement BDv21

Weapons Skin 7 comments

This addon replaces Brutal Doom v21's standard rifle with this carbine rifle, uploaded by baddude1337. I've included the iron sights and added blur to...

Black Shotgun v1.2

Black Shotgun v1.2

Weapons Skin 6 comments

This addon replaces bdv21's standard shotgun with that from BD Black Edition, and includes the scope. I've added blur when you zoom in, in an attempt...

Brutal Doom: Redemption of Sins - Realistic addon

Brutal Doom: Redemption of Sins - Realistic addon

Prefabs 11 comments

Brutal Doom Redemption of Sins is a rebalanced standalone addon, consists from 2 parts: realistic (based on brutal doom gameplay) and futuristic (based...

v20 Shotgun for Brutal Doom v21

v20 Shotgun for Brutal Doom v21

Weapons Skin 5 comments

This addon brings back the v20 shotgun, replacing the current one. Perfect if you want the old shotgun. For Brutal Doom v21 only.

Silver SSG

Silver SSG

Weapons Skin 6 comments

Replaces Brutal Doom's supershotgun with the fully silver one featured in Brutal Doom Black edition.

Comments  (0 - 10 of 7,190)
Vikkingr
Vikkingr

I would like to know If we will can play this mod on GZDOOM 1.8.2?
And I found some Zombieman without head this is normal?

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pavo9001
pavo9001

Thats normal

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affandede
affandede

Can't see door key colors in automap, is this a bug or is it intended?

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mehgamayn
mehgamayn

Im wondering what is the point of the Brutal SMG. It feels like it doesn't do a lot of damage and it eats up ammo really fast.

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WasabiSteak
WasabiSteak

To me, it's for when I want to use the assault rifle, but I don't have enough rifle ammo, and I just happen to have maxed out my pistol ammo. The pistol just doesn't have the firing rate. Dual pistols don't seem to be accurate enough.

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ConstantinoP.
ConstantinoP.

I personally do not like the changes to the minigun. Given that the assault rifle is a well-balanced weapon which is effective at all ranges, I feel as if thought the minigun should balanced to maximize its damage at close range while reducing its effectiveness at longer range for the sake of balance and differentiation between the two guns. I believe that the damage of the minigun should be increased to at least 1.5x to 2x that of the assault rifle (the damage of the LMG damage should also match the minigun if it is firing a 7.62 as well), which can be abstracted as the assault rifle firing a 5.56mm round relative to the mingun’s 7.62mm which would also help to reduce the amount of ammunition as I find that the new minigun is too weak and I need to waste too much ammunition. If anything, I think the minigun’s spread should be increased, so while the first few shots should be accurate (to encourage burst firing) the spread should significantly decreased to not make the minigun too op and encourage its use at closer ranges. With these changes, I also think that the recoil should be reduced back to its original values and I feel as if though the minigun will become a very powerful niche weapon. Regardless, thank for your consideration and continued support for this great mod!

A laughably minor nitpick is why did you change the marine colors based on what weapons they are carrying? I think the colors are great for multiplayer, but all the AI’s in the campaign should all be green as that is the marine uniform is haha.

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WasabiSteak
WasabiSteak

I'm not really seeing why you think this would make the minigun better. I think it's good as it is. That said, I've only so far played the original Doom levels and against bots in deathmatch, so I probably don't have as much experience with it as you have.

What do you usually use the minigun against that you think it's too weak and that it uses up too much ammunition? Is there some map that becomes unplayable because of the changes?

It already kills things very fast. Maybe you're thinking of the ammo economy? I think being an ammo guzzler is what balances out the firepower. You sacrifice the opportunity to use the assault rifle in exchange for burst damage.

If you're using the minigun for burst-fire sniping, then I think you could have used another weapon (like the assault rifle). The wind up is also a balancing mechanic IMO, so you can't just switch into the minigun and start mowing down things. There happens to be another weapon for that job: the LMG.

edit: didn't know there was a new public beta. Did it change that much?

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Highest Rated (195 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

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Tainted Reality is hosting a charity stream on Twitch for The Children's Hospital of Philadelphia and I am showing… T.co

Dec 16 2017

I just did a small update on the Brutal Doom beta to fix some bugs. Progress on it has been slow as I have been foc… T.co

Dec 16 2017

Brutal Doom is making a run for Mod of the Year on Moddb. Cast your vote here. Moddb.com

Dec 15 2017

Dis - the capital city of Hell now has a proper entrance, and a welcoming committee waiting to cherish Doomguy. T.co

Dec 14 2017

Once the ugliest map in the pack, Necropolis is getting a hell of a revamp. T.co

Dec 14 2017

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