In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com


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Brutal Doom v21 first public beta has been released!

Check the latest Development Diary from last week, mentioning some of the newest features:



V21 is still going to take a while, but it will be worth the wait

V21 is still going to take a while, but it will be worth the wait

News 43 comments

Reports on the latest progress of the upcoming release.

Brutal Doom v21 draws closer

Brutal Doom v21 draws closer

News 85 comments

Great improvements on blood and gore, new weapons, better maps, and so on.

Doom 2016 weapons addon for Brutal Doom is out

Doom 2016 weapons addon for Brutal Doom is out

News 40 comments

Optional addon to add Doom 2016 weapons into Brutal Doom version 20b.

Brutal Doom v20b Trailer, Release Date Announced

Brutal Doom v20b Trailer, Release Date Announced

News 47 comments

Brutal Doom v20b and the Starter Pack maps are coming on December 31.

Add file RSS Files
Brutal Doom v21 Public Beta Jan 02 2018

Brutal Doom v21 Public Beta Jan 02 2018

Demo 542 comments

This is a public test version of Brutal Doom v21. it's not finished, I still don't have all the planned features done, but it already is more stable than...

Brutal FreeDoom Beta

Brutal FreeDoom Beta

Demo 14 comments

Brutal FreeDoom Beta 1.0 ( Read the txt for installation )

BRUTAL DOOM v20b R ( "GZDoom 3.0.0" Ver )

BRUTAL DOOM v20b R ( "GZDoom 3.0.0" Ver )

Full Version 26 comments

This file corrects the startup error that occurs when BRUTAL DOOM v20b is started using "GZDoom 3.0.0". The content of the game is the same as "BRUTAL...

Brutal Doom v19: Vanilla Edition

Brutal Doom v19: Vanilla Edition

Full Version 13 comments

A vanilla style version of Brutal Doom from version 19. No reloads, and demons move pretty much in there normal forms

BrutalBloodPatch gzdoom 2.2

BrutalBloodPatch gzdoom 2.2

Patch 24 comments

this patch fixes the ("blood.txt" error line 633) when loading brutal doom V20b with GZ Doom version 2.2 load this file after brutal doom v20b main file.

Doom Metal Soundtrack Mod - Volume 4

Doom Metal Soundtrack Mod - Volume 4

Full Version 105 comments

This is a compilation with rock/metal remixes of doom's original songs composed by many community artists (See the credits for info about the authors...

Comments  (0 - 10 of 7,354)
Middle_Lamp
Middle_Lamp

IM BACKKKKKKKKKK

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Guest

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Aegis055
Aegis055

Hi guys i have a little issue with gzdoom 0.2.1 basicly i can't upgrade engine to version 3.2.5 which i have already installed i'm using android gzdoom even i exchange the gzdoom_dev.pk3 file it still tje same amount of kb and the newer version is more than 1 mb how to do this been trying every . single option i have would you help please???????

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Project_Hot_Wolf
Project_Hot_Wolf

No. You can't run upgrade the Android version of GZDoom because the launcher itself is already tied to a specific version. Replacing the files around is pointless. Just get a PC and actually play the latest GZDoom. GZDoom on Android hasn't been updated since ages and only certain new mods have compatibility with GZDoom Android because of the outdated infrastructure. Mod examples are D4T and certain Brutal Doom variants.

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Guest
Guest

Hi I'm having problems running v21 with Zandronum 3.0 on software rendering. Everytime I start a new game it just crashes will post local.txt in this comment and log.rtf in a reply to this so can someone let me know what's wrong and how to fix it and please don't say run it in OpenGL as my computer can't. Thanks to anyone who helps.

local.txt
Zandronum version 3.0 (dd3c3b57023f)
Command line: "D:\Modded Doom\Zandronum\zandronum.exe"

Wad 0: zandronum.pk3
Wad 1: doom2.wad
Wad 2: bd21test-jan02.pk3
Wad 3: bd21test-jan02.pk3:dmlevels.wad
Wad 4: bd21test-jan02.pk3:psxlevels.wad
Wad 5: bd21test-jan02.pk3:testmap.wad
Wad 6: skulltag_actors.pk3
Wad 7: ZanACG.pk3
Wad 8: ZanGeneric.pk3

Current map: MAP01

Network state: SINGLE

viewx = -6291456
viewy = 51380224
viewz = 6553600
viewangle = 40000000

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Guest
Guest

Can't post log.rtf actually too long

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Project_Hot_Wolf
Project_Hot_Wolf

Can you try running Zandronum without loading any other mods or any custom configurations to see if it works?

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pr0direct
pr0direct

Guys I am having trouble with human hostage grabbing, moving barrels and grabbing lost souls. "E" should do the work but it's not

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WasabiSteak
WasabiSteak

Do you have a Berserk powerup when you tried them?

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pr0direct
pr0direct

no... I'm guessing that's the solution lol

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Highest Rated (196 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

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