In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

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Brutal Doomguy Standing Tall Delicious Guts Brains in the wall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

37 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Brutal Doom: Dark Ambient Soundtrack ▲

Brutal Doom: Dark Ambient Soundtrack ▲

Apr 10, 2014 Music 18 comments

Music for black metal mode inspired by the Quake soundtrack. Lights off. Mute original music in sound settings. Shuffle and repeat all songs fade in and...

Nice Blood on the Walls

Nice Blood on the Walls

Mar 31, 2014 Decals 13 comments

This special mutator provides the best, gloriest, goriest blood splats on the walls you have ever seen! Works with ANY version of Brutal Doom, including...

[COMPILATION] : BRUTAL DOOM - TECHNO MUSIC PACK

[COMPILATION] : BRUTAL DOOM - TECHNO MUSIC PACK

Mar 5, 2014 Music 40 comments

A Complete Arrangement of DOOM , DOOM 2 & TNT Tracks That Aims To give the player an enhanced version of the original songs while still keeping what...

Quaker540's Sub-Mod V10 - TOTAL Meltdown arrived!

Quaker540's Sub-Mod V10 - TOTAL Meltdown arrived!

Feb 7, 2014 Sprites 543 comments

Prepare yourself for the MOST chaotic madness, GORE and heaviest action that you have ever seen in your life! Quaker540's Add-On, is a sub-mod based on...

Operation: Inhuman ( GZDOOM. get this first.)

Operation: Inhuman ( GZDOOM. get this first.)

Feb 3, 2014 Prefabs 112 comments

The heaviest hitting Brutal Doom weapon/enhancement pack. Period. This is a Weapon/Effects/Sound enhancement for Brutal Doom using Voltlocks RGA as a...

v19 Hitscan Zombies

v19 Hitscan Zombies

Jan 29, 2014 Effects GFX 9 comments

This small patch brings the return of former humans in a more traditional state with their hitscan attacks reinstated, meaning they'll infight easier...

Post comment Comments  (40 - 50 of 1,933)
Lord-Doomhammer
Lord-Doomhammer Mar 11 2014, 4:17pm says:

The highest level of difficulty should not be called "Black Metal".
You should call this "Anaal Nathrakh" which means "The breath of the dragon" and also is one of the most brutal and extreme metal bands in the world! ;D

0 votes     reply to comment
metalhawk
metalhawk Mar 12 2014, 2:39pm replied:

They are pretty extreme except that Anaal Nakrakh is actually a death metal band. Black metal is an extreme sub-genre of heavy metal which often uses "blasphemous" lyrics. Death metal is another extreme sub-genre which has lyrics of usually pain and suffering. I think Death Metal would be better here if you don't count fighting demons.

I can't wait for an addition to the doom coop. I like the expanded maps, the difficulty is great.

0 votes     reply to comment
Renmazuo
Renmazuo Mar 12 2014, 5:37pm replied:

Like ermahgawd, I can't believe you called them emo when they are SO obviously goths. Totally different.

+2 votes     reply to comment
HUNTERTIGER
HUNTERTIGER Mar 10 2014, 4:41am says:

얼씨구?

+1 vote     reply to comment
chronogyros
chronogyros Mar 9 2014, 10:42pm says:

Hey guys, I love this mod to death and so I decided to do a little Let's Play series with it. Check it out!

Youtube.com

+1 vote     reply to comment
chrisdragon1
chrisdragon1 Mar 9 2014, 6:15pm says:

Some personal feedback:

--Not really digging the Doom3 Imp pain sounds.
-Don't like the replacement flats for the water.
--The gold plated pistol is out of place.
-Pistol reload frames need some work.
---No way to turn off "special" attacks without editing the DECORATE?
---Footsteps! I hate footstep sounds!
-Why add barrel acid hiss for ambient noise?
--Why keep the HUD effects when blood splash, shot or severely injured? It just obscures vision, especially when performing fatalities.
-Perk's high def sounds should remain separate. I mostly prefer the originals.
--High res/real gore? Why? It looks out of place in Doom.

+Use of voxels is a nice touch.
+++I like the variation in pain noises for player and explosions.
++Grenades! Tho they really should be a darker green.
+Former human sergeants also dropping bullet ammo, that is nice.

+1 vote     reply to comment
chrisdragon1
chrisdragon1 Mar 11 2014, 3:35pm replied:

Oops! This was meant for an addon, not the main page. Feel free to delete this.

+1 vote     reply to comment
prime79
prime79 Mar 8 2014, 11:07pm says:

i just saw one of your haters and personally talked to him. nothings gonna change his outlook but, keep doing good Sarge. **** what happened before, you revived this game. lets keep it that way!

+1 vote     reply to comment
redneck8086
redneck8086 Mar 6 2014, 4:35pm says:

Splatter the monsters with epic executions.

+1 vote     reply to comment
RickErnest
RickErnest Mar 6 2014, 1:10pm replied:

I'm doing my best. Without cheating, this combo is platinum! By the way, never use the third weepon on slot #8. You need enormous amount of space to blow the monsters up. Fire that in a medium map and you're pretzels.

+3 votes     reply to comment
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Icon
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 27, 2012
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Highest Rated (83 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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