In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Check out new original maps being made specially for Brutal Doom: Moddb.com

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Doomguy low on health Bloody Trails New Gibs for V20
Blog RSS Feed Report abuse Latest News: Invisibility Power-up returns

5 comments by Sergeant_Mark_IV on Aug 12th, 2015

On v20b there will be a CVAR called "bd_blursphere". It can restore the invisibility power-ups (which are replaced by captured marines), or mix them, with a random chance of spawning each other.

And now, unlike in Vanilla Doom, the player is actually invisible, and you can confuse and trick enemies with it. Watch a demonstration here:


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Brutal Pack (TEST #7)

Brutal Pack (TEST #7)

Jun 23, 2015 Prefabs 1111 comments

(Updated M60 and Grenade Launcher mutators in description! Next update coming, check read more for changes.)

V19 Weapon Sprites

V19 Weapon Sprites

Jun 12, 2015 Weapons Model 34 comments

This mutator brings the old V19 Assault Rifle, sprites back in complete with dual-wielding sprites and ADS. AS well as V19 Plasma Rifle (no dual wield...

Playstation Doom For Brutal Doom (Final Version)

Playstation Doom For Brutal Doom (Final Version)

Oct 4, 2014 Prefabs 92 comments

(Sorry if the link was down I was updating the add-on) Adds a PlayStation Doom and Final Doom. The music is now the PlayStation doom music as well as...

555 PB Weapon Wheel

555 PB Weapon Wheel

Aug 16, 2015 HUDs 23 comments

A fully featured slot based weapon wheel for Project Brutality; Notes: It ONLY works for Project Brutality, It does NOT work in Classic V20 mode, I will...

Nice Blood on the Walls

Nice Blood on the Walls

Mar 31, 2014 Decals 37 comments

This special mutator provides the best, gloriest, goriest blood splats on the walls you have ever seen! Works with ANY version of Brutal Doom, including...

Final Doom Jet Black Angst Soundtrack Vol. 4

Final Doom Jet Black Angst Soundtrack Vol. 4

Jul 28, 2015 Music 8 comments

You done it! You have beat Hell's army once again in TNT Evilution! However, Hellspawn proves that they are tough enough to accept defeat! Now, you will...

Post comment Comments  (40 - 50 of 4,881)
Lord_of_Realty
Lord_of_Realty Aug 10 2015 says:

I have an error when I try to launch brutalv20.

Execution could not continue.

Script error, "brutalv20.pk3:spiders.txt" line 244:
Replaced type 'PlasmaBall2' not found in EnemyPlasmaBall

Can anyone help me fix this?

+1 vote     reply to comment
Emim3vn
Emim3vn Aug 11 2015 replied:

Update your Sourceport please!!

+2 votes     reply to comment
Galerral
Galerral Aug 9 2015 says:

Brütal Doom is absolutely awsome !

I would love to see a version that mod for "Duke Nukem" and "Shadow Warrior". Seeing new damage states and death animations for the sprites makes the whole game much more enjoyable.

Do you plan on modding those two games ?

+12 votes     reply to comment
DoomVideoVault
DoomVideoVault Aug 11 2015 replied:

Get the Shadow Warrior reboot on Steam for your need for blood and gore.

+3 votes     reply to comment
Galerral
Galerral Aug 11 2015 replied:

I already have those ;)

I had Doom before Brutal Doom, too. But it's not the same. Duke Nukem and Shadow Warrior would also be different with a "brutal" mod.

+1 vote     reply to comment
Guest
Guest Aug 11 2015 replied:

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Calvinic
Calvinic Aug 9 2015 replied:

Be interesting to see.

-1 votes     reply to comment
SheyGrell
SheyGrell Aug 8 2015 says:

After reading about it through a uhm... 'heated' discussion or two amongst folks on both here & YouTube, I just came across this;
Youtube.com
(Thoughts about Doom 4)

Far be it that anyone pay attention to the views of some schmuck, suddenly getting an opinion about all this, but since the feedback seems to be either '**** you SGT_Mark' or 'Praise the new Romero', I wanted to give a bit of feedback on both the god & the bad Sarge's argument.
I'll start with the bottom line; You have highly legitimate pointers about what you say, and it would indeed help if a few people voiced those concerns.
But not in the way you chose to do it.

In that demo, the shotgun looked like it was as nerfed as Doom 3's (That weapon was one of the main let-downs about that game). It's not rocket science to know that a shotgun does more damage than that. To anyone who hasn't fired one of those things for real & seen the result on a target (We are talking just paper here, of course), just playing another FPS with said gun will show you that. So yes, it does indeed appear they didn't learn much from their last venture. The more people to voice something like that in a way that's worth listening to, the better.

And now, the Plasma-Gun;
This one is more subjective than anything. Believe me, it is easy to see where you're coming from. Just like in Doom 3, that gun did a decent enough amount of damage, but was a bit lackluster in terms of impact & feel.
But come on, man... Being that aggressive about it not being like your mod in every way? Really? I'll admit it doesn't look nearly as potent as it could be, but even in the original version it didn't have that. Instead, it just felt like each round had a heavy impact on the enemies. Granted, there were some of the guys that fall to pieces like when being bunched by a beserker-induced fist, but as far as I know, you are the only one so far to have implemented this level of damage from that particular gun. Still, I would like to respectfully point out you didn't say 'This is how the gun should feel'. Y'know, a futuristic weapon that doesn't exist yet... At least, I'm pretty sure it doesn't.

All & all, it's really not such a bad thing that they're not copying somebody else's work down to the letter. Isn't that what the indutry got chastised for at one point? And even then, wouldn't you be just a bit ****** off that a few years of work would just be copied & pasted then covered by next-gen graphics? I will admit that when seeing that demo, one of the first things to come to mind was 'Somebody's been paying attention to that mod', but even someone in your position doesn't have the right to convey themselves as the only one with answers. For a start, the whole argument gets overshadowed by presenting counters with your own mod. If you wanted people to not flip out, you could've at least gone with the vanilla version where the shotgun was involved. But at the same time, it's easy to see why you'd just use the one mod for both weapons, so there's that.

Since I've already gone on for long enough & could probably bring up a few more points that don't really matter (Plus there's the whole thing about the modding, or lack of), I'll just sum it up with this; It's healthy for the industry that people voice their concerns, but when you go that overboard, you're basically asking to give up your right to be taken as seriously as you have been. Please just think about that, Sarge. Don't fall for the trap Romero did.

So, after rambling on & wagging my finger at the guy who essentially re-invented the original title... How 'bout that shotgun skin?
... Oh look, a tumbleweed.

+11 votes     reply to comment
Calvinic
Calvinic Aug 9 2015 replied:

Excellent points.

0 votes     reply to comment
SheyGrell
SheyGrell Aug 9 2015 replied:

Albeit with a few spelling & grammar issues here & there >.> Oh well.

+2 votes     reply to comment
Calvinic
Calvinic Aug 10 2015 replied:

It's exactly what I thought as well on the matter. I mean, almost every game in existence copies something from another.

That's the way it is.

+1 vote     reply to comment
SheyGrell
SheyGrell Aug 10 2015 replied:

It's true that you can't really do much these days without it being done before in some way or another. Sadly though, a lot of AAA games have been made to copy stuff intentionally, because it worked for another game.
While it's pretty clear they know Brutal Doom is very much a thing these days, I'd commend them for not making a shameless rip-off.
Still, plenty of time before it comes out.

+1 vote     reply to comment
AllfatherofWalrus Online
AllfatherofWalrus Aug 9 2015 replied:

GIVE THIS GUY A MEDAL, NOW!

+2 votes     reply to comment
SheyGrell
SheyGrell Aug 9 2015 replied:

The shotgun would be just fine :P

+2 votes     reply to comment
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Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released 2012
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9.7

1188 votes submitted.

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Highest Rated (139 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (8 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

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