In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

37 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Enhanced Metal Compilation for Doom

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Replaces all the music in Doom and Doom 2 with a selection of fast paced techno bangers. A great musical accompaniment to Brutal Doom. Just add the .wad...

Post comment Comments  (40 - 50 of 2,124)
pa1nki113r Jul 17 2014, 3:15pm says:

The Doom reveal is today!!!!

+2 votes     reply to comment
Quaker540 Jul 16 2014, 10:47am says:

Really can't wait for V20! I just wish there will be a trailer soon!

+7 votes     reply to comment
Enurp Jul 14 2014, 11:54am says:

I've noticed that it is no longer possible to shoot enemy corpses and destroy them further. Is this a bug, or was it removed recently?

I also cannot seem to be able to pick up Imps or Zombies and use them as bullet-shields any more, was this also removed, or is the method different somehow?

+2 votes     reply to comment
Quaker540 Jul 14 2014, 1:58pm replied:

Yes, this has been addressed a thousand times. The only real suggestion I can give you is to play my Sub-Mod (Check the "Add-Ons" section) because I've returned the ability to shoot corpses but also bug-free. Sergeant_Mark_IV removed this feature due to bugs, but my Sub-Mod have fixed them. Otherwise, I'm out of ideas.

+1 vote     reply to comment
S_Andrew_S Jul 17 2014, 12:44am replied:

I'm pretty curios too about the assault rifle sights with doom nukem too... And by the graphic itself, I mean translucency in the graphic itself, which PNG supports. TGA I think has a bit more advanced transparency as PNG (or the same), but PNG graphics are used a LOT more than TGA because the latter cannot have its offsets modified.

As far as outside of the graphic format, decorate key words such as "alpha" can change the transparency of ANY graphic, model, whatever it is.

I may take a picture of the assault rifle sights from Doom Nukem however, and believe me if I tell you you're not the only ones to finally find out what it looks like if the "rumors" about that specifically prove true.

Now if only there could be a source port that combines the features of (G)ZDoom and Skulltag's multiplayer capabilities, and be kept up to date, then multiplayer brutal doom would be a "true" thing (and it will not only replace Doom 3 SP, but also Doom 3 MP, because in my opinion brutal doom is doom 3!)

+1 vote     reply to comment
Quaker540 Jul 17 2014, 7:22am replied:

I'm working on a fork which updates Zandronum to the latest development build of GZDoom. The results are pretty good so far, I'll include a link when everything is up!

+1 vote     reply to comment
Darklord42 Jul 21 2014, 9:51pm replied:

2 things,

A. it looks like GZDoom is still in active development after all.

B. Zandronum is back porting the changes to Zdoom and GZdoom to their version. So don't worry.

+1 vote     reply to comment
Darklord42 Jul 21 2014, 10:08pm replied:

Look for Zandronum 2.0 builds

+1 vote     reply to comment
Darklord42 Jul 17 2014, 5:04pm replied:

@Andrew, ah, I understand now. You're right about that. translucency is not supported.

@ Quaker540, That's fantastic! but why not send a patch to the Zandronum guys when you are done? This could also lead to them supporting Hacx as an iwad, which i would also like.

+1 vote     reply to comment
S_Andrew_S Jul 17 2014, 2:22pm replied:

Ha cool I'm glad I'm not the only one who wants a combination of possibly the best multiplayer for Doom ever made (Well Zandronum naturally supports its predecessor) and an updated, modern source port.

+1 vote     reply to comment
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Release Date
Released Feb 26, 2012
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Highest Rated (90 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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