In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

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Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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Brutal Doomguy Standing Tall Delicious Guts Brains in the wall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

37 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Brutal Doom: Dark Ambient Soundtrack ▲

Brutal Doom: Dark Ambient Soundtrack ▲

Apr 10, 2014 Music 21 comments

Music for black metal mode inspired by the Quake soundtrack. Lights off. Mute original music in sound settings. Shuffle and repeat all songs fade in and...

Nice Blood on the Walls

Nice Blood on the Walls

Mar 31, 2014 Decals 16 comments

This special mutator provides the best, gloriest, goriest blood splats on the walls you have ever seen! Works with ANY version of Brutal Doom, including...



Mar 5, 2014 Music 40 comments

A Complete Arrangement of DOOM , DOOM 2 & TNT Tracks That Aims To give the player an enhanced version of the original songs while still keeping what...

Quaker540's Sub-Mod V10 - TOTAL Meltdown arrived!

Quaker540's Sub-Mod V10 - TOTAL Meltdown arrived!

Feb 7, 2014 Sprites 560 comments

Prepare yourself for the MOST chaotic madness, GORE and heaviest action that you have ever seen in your life! Quaker540's Add-On, is a sub-mod based on...

Operation: Inhuman ( GZDOOM. get this first.)

Operation: Inhuman ( GZDOOM. get this first.)

Feb 3, 2014 Prefabs 114 comments

The heaviest hitting Brutal Doom weapon/enhancement pack. Period. This is a Weapon/Effects/Sound enhancement for Brutal Doom using Voltlocks RGA as a...

v19 Hitscan Zombies

v19 Hitscan Zombies

Jan 29, 2014 Effects GFX 7 comments

This small patch brings the return of former humans in a more traditional state with their hitscan attacks reinstated, meaning they'll infight easier...

Post comment Comments  (60 - 70 of 1,909)
jonathan300 Feb 28 2014, 12:40am says:

what is this dr. spam stuff

+1 vote     reply to comment
RickErnest Feb 27 2014, 5:09pm says:

The best stuff I ever try since colombian grade cocaine !

+3 votes     reply to comment
Astral-Revenant Feb 25 2014, 8:51pm says:

This mod is 11/10 stuff. *salute's Sergeant_Mark_IV*

+3 votes     reply to comment
JohnnyTheWolf Feb 25 2014, 1:45pm says:

I just got the chance to kick a Baron of Hell in the balls: PRICELESS! XD

The reason why I hesitated to do so for so long is because sometimes kicking an enemy will literally cause me to explode. I think it's a known bug though and I can't wait for it to get fixed, so I can go back to fight the hellspawn, one kick at a time!

+3 votes     reply to comment
metalhawk Feb 24 2014, 10:56pm says:

I think the rocket launcher zombies from the arsenal need more intelligence. Its kind of funny how I put one with a group of zombies and when he shot once we all went boom.

+1 vote     reply to comment
othaworld Feb 23 2014, 8:11pm says:

hello everyone,

I've build a shotgun for virtual simulation and I've bee trying basic movements with Brutal Doom: just AWESOME! So I'd like to congratulate with the Author: this is the way games should be played! I will post more videos once the simulator will be completed!

+1 vote     reply to comment
Frostuin Feb 23 2014, 3:27pm says:

My eternal Bloodthirst has been saciated

+1 vote     reply to comment
Ghost41716 Feb 23 2014, 6:35am says:

Where can i download it. cn´t find the link

+1 vote     reply to comment
metalhawk Feb 20 2014, 11:03pm says:

Nevermind the white blood I fixed it, turned out I had some files contradicting each other, it did looks weird to have milk come out of monsters but phew it gone. BTW whenever you cut the chainsaw on any thing that doesn't have red blood it still shows up red on the chainsaw anyway. It could be just me but ehh.

+1 vote     reply to comment
prime79 Feb 21 2014, 12:11pm replied:

let me finish this pack im working on and ittle be better x3. ask cortlong50, the maker of Operation Inhuman. my upcoming music pack has a nice punch to it

+1 vote     reply to comment
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Released Feb 27, 2012
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Highest Rated (83 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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