In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Check out new original maps being made specially for Brutal Doom:

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Doomguy low on health Bloody Trails New Gibs for V20
Blog RSS Feed Post news Report abuse Latest News: v20b update coming soon

7 comments by Sergeant_Mark_IV on Jul 1st, 2015

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Doom 2 Map31

Watch the video here

Brutal Doom v20b might be released on the following weeks, including the Starter Pack maps.

Expect an announcement soon.

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Jun 30, 2015 Prefabs 7 comments

Boasting a unique and versatile arsenal of weapons, monster AI never before seen in Doom, and creative use of infinite respawns to create constant action...

HXRTC HUD 3.0 for Brutal Doom v20 (GZDoom/ZDoom)

HXRTC HUD 3.0 for Brutal Doom v20 (GZDoom/ZDoom)

Jun 25, 2015 HUDs 37 comments

Here you have an updated version of my HXRTC HUD, dedicated exclusively for working with Brutal Doom v20. Enjoy a new and more fresh experience through...

Brutal Pack! (V4.5)

Brutal Pack! (V4.5)

Jun 23, 2015 Audio Pack 172 comments

(Updated to V4.5! Check Read More for changes! Sorry for those Bugs!) Hey all, I have expanded the sound mod into something more than just a weapon sound...



Jun 19, 2015 Models Pack 4 comments

Gives you more Ammo space for Brutal Doom V20 (The Clips are still the same for BD20 since I'm haveing a bit of problems with it)

Fraggin Doom Music Edit V1

Fraggin Doom Music Edit V1

Jun 18, 2015 Music 8 comments

My first (and probably last) music addon for Ultimate Doom and Doom II. Basically it's a compilation of my fav remixes of classic Doom songs.

undead003's Marine Voices

undead003's Marine Voices

Jun 17, 2015 Audio Pack 12 comments

A voice pack made by undead003, in hopes to create a different experience with the marines' sounds.

Post comment Comments  (60 - 70 of 4,676)
keithktam Jun 20 2015, 4:26am says:

it seems killing a lot of enemies cause quite a bit of lag on my i7 laptop because with all the gibs....

+2 votes     reply to comment
Guest Jun 22 2015, 5:03am replied:

Same, a lot of blood lags my desktop i5... Lowering the blood amount is really silly in this situation.

+1 vote     reply to comment
Aplayer12345 Jun 22 2015, 5:04am replied:

Oops, I meant to post that with my real username, not as guest. Sorry for double-post. I hope the next update fixes the blood.

+1 vote     reply to comment
leonu45 Jun 20 2015, 3:04pm replied:

so turn down the gore, problem solved

+3 votes     reply to comment
Devianteist Jun 19 2015, 11:57pm says:

For those of you who enjoyed the map I shared on here some weeks ago, I would like to inform you that I am working on another map that will feature similar gameplay as that one, but with an entirely original map.

It will utilize GZDoom features, so be sure to have that ready.

I will be needing people to test it, with and without Brutal DOOM/Project Brutality so that I can balance it accordingly.

PM me if interested. If you have a Skype account, that will make everything a lot easier.

+1 vote     reply to comment
Calvinic Online
Calvinic Jun 20 2015, 12:12am replied:

I'll happily help out in testing your map. (I couldn't pm you because your profile was set to friends only.)

+1 vote     reply to comment
Devianteist Jun 20 2015, 8:10am replied:

Updated my profile so people can PM me, and thank you Calvinic. If you have a Skype, I would appreciate it if you sent me a contact request there, as it makes communicating much easier.

If not, PMs here will have to suffice.

I will send you a copy of the map in the coming days, as it still needs a little bit of work until it's ready for testing.

+2 votes     reply to comment
Calvinic Online
Calvinic Jun 20 2015, 9:52am replied:

Very well. Thanks for reply. Be sure to check your profile because I'll a message there.

+1 vote     reply to comment
Chiraqian Jun 19 2015, 11:45am says:

so im not sure whats going on, ive been adding things to bd20 using slade and now for some reason, every weapon reloads 2 ammo rounds from the total ammo supply but fills the entire magazine and every weapon pickup gives 100 rounds but this only happens when i use zdl or doomseeker launcher, when i load the mod by itself off zandronum, it works perfectly fine. any idea?

+2 votes     reply to comment
BrEnTeSchofield Jun 19 2015, 5:10am buried:


is BRUTAL DOOM ever going to stop at some point or is it going to get improving forever and every !?!?!?!?!

-5 votes     reply to comment
GaySteamBath Jun 19 2015, 6:19pm replied:

Yes it will improve until it reaches hyper-realistic blood!

+1 vote     reply to comment
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Release Date
Released Feb 2012
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1151 votes submitted.

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Highest Rated (135 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (5 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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