In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
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Check out new original maps being made specially for Brutal Doom: Moddb.com

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11 comments by Sergeant_Mark_IV on Jul 1st, 2015

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.


Doom 2 Map31


Watch the video here



Brutal Doom v20b might be released on the following weeks, including the Starter Pack maps.

Expect an announcement soon.


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DOOM METAL PACK

DOOM METAL PACK

Jul 30, 2015 Music 5 comments

*UPDATED 1.5!* A few tracks changes and fixes. -This is the ULTIMATE DOOM AND DOOM 2 MUSIC Collection. Include almost all the DoomMetalVol4 Compilation...

Portalgun

Portalgun

Jul 29, 2015 Weapons Skin 0 comments

This is portalgun from zportal.pk3 That was hard, but now i'v put in doom, it works fine even in multiplayer. Before you gonna use it CHECK THE CUSTOMIZE...

Classic Plasmagun

Classic Plasmagun

Jul 29, 2015 Weapons Skin 0 comments

This is classic plasmagun, looks classic, works like plasmagun from brutal doom 18, clasic sounds included. I also made a video on Youtube 2 years ago...

M2 Plasma Rifle

M2 Plasma Rifle

Jul 29, 2015 Weapons Skin 7 comments

Decorate was not good, so i fixed all errors and now it's done. This is m2-Plasmarifle, looks like its plasma rifle from Doom 3. Works on any brutal doom...

M60 Heavy Machinegun

M60 Heavy Machinegun

Jul 29, 2015 Weapons Skin 9 comments

This is not my weapon, I'm sorry, i dont remember where did i found the original version of this weapon, but the decorate was not good, so i fixed all...

Cannon Shotgun

Cannon Shotgun

Jul 28, 2015 Weapons Skin 10 comments

This is quad-shotgun from Los.wad (if iam correct) i upgraded it to brutal doom. I also made a video on YouTube about this shotgun one year ago, /watch?v=L2VenOthMwQ...

Post comment Comments  (60 - 70 of 4,786)
JetBlackAngst
JetBlackAngst Jul 15 2015, 7:12am says:

Dear Sgt. Mark IV,

Upon playing Brutal Doom version 20, I had noticed some bugs that I wish you could fix for the next version... first of all, whenever I perform a "roll-up", that is dodging the monsters by rolling sideways, the Doom Marine no longer grunts when in taking damage, albeit still screaming when he dies. In addition to that, in the same scenario, the screen effects (such as scratches, and bullet penetration cracks) are missing...

Second, in your previous versions, the "modified" black Nazi troopers are somehow acting as sharpshooters. It means that these enemies can shoot the Marine without even missing, not even one. When grouped in 7 or 8, they can decimate the Marine within 2-3 seconds, regardless if he is in "full health" or in "100% health". I hope you could at least lower their accuracy... or their hitscan.

[continued on the next comment... curse this "characters limit"!]

+3 votes     reply to comment
Detinat0r
Detinat0r Jul 16 2015, 8:05pm replied:

"In addition to that, in the same scenario, the screen effects (such as scratches, and bullet penetration cracks) are missing..."
Wouldn't that be because you're no longer in the first person, and therefor not looking through Doom Guy's damaged visor?

+2 votes     reply to comment
JetBlackAngst
JetBlackAngst Jul 16 2015, 10:51pm replied:

Unfortunately, no. That particular bug is still present when I am in first person... along with that "Doom-Marine-not-grunting" bug.

+2 votes     reply to comment
JetBlackAngst
JetBlackAngst Jul 15 2015, 7:18am replied:

[continuation]

Third, is there any chance that you will upload "mutators" pack intended for version 20? Because I tried to restore "captured marines" into invisibility spheres (because I want to fight solo), but to no avail.

Fourth, whenever I pick up the plasma rifle sprite, the sprite itself does not disappear. Plus, when picked, the text above only says "Picked up a cell."

Fifth... I am uncertain if it is only me who encounter this, but in Map 12 (Downtown), when I went to the room with a rocket launcher, when I picked up the said weapon, it is meant that a group of Pinky demons will teleport and try to overwhelm you... however, in this case, nothing happened after I picked up the rocket launcher...

And finally, in what way will I kick the Baron of Hell and the Hell Knight in their genitalias? Bacause I tried to kick them in a lower angle as possible, but not even one were successful...

I hope you will address these problems, sir. It does not mean however, that this discourages me from playing this modification. You can consider this as my "bug report" for you to fix...

Good Day, and a happy RIP-AND-TEAR to you!

+3 votes     reply to comment
GaySteamBath
GaySteamBath Jul 14 2015, 11:21pm says:

Damn now killing nazis will be twice as enjoyable

+2 votes     reply to comment
Zone_Lexus_50
Zone_Lexus_50 Jul 16 2015, 6:50pm replied:

BJ Blazcowicz would be so proud of us.

+2 votes     reply to comment
dreamland85
dreamland85 Jul 14 2015, 9:47pm says:

If you don't like DOOM, you don't deserve to live.

-4 votes     reply to comment
DOOMsteinZone
DOOMsteinZone Jul 14 2015, 6:44pm says:

That would be a waste of time and effort. Realism is optional like any other difficulty. No need to please people when there's nothing hindering the experience.

+2 votes     reply to comment
Raddoz
Raddoz Jul 14 2015, 5:23pm says:

Absolutely one of the best mods available for Doom. It enhances and polishes the gameplay with new content and will make it at least 2x more fun! Try it!

+1 vote     reply to comment
LaurentBenoit
LaurentBenoit Jul 13 2015, 2:43pm says:

DOOM V20 IS THE BEST !

+1 vote     reply to comment
JohnnyTheWolf
JohnnyTheWolf Jul 13 2015, 12:39pm says:

Not sure I get Realism Mode: it seems to be easier than Black Metal, as there seems to be much less enemies this time around.

I was rather expecting some sort of instadeath mode. :S

-3 votes     reply to comment
mastermaniac
mastermaniac Jul 13 2015, 9:04pm replied:

You obviously haven't been playing it long. It pretty much *is* instadeath mode.

In order to prevent it from becoming ridiculously unmanageable, Realism mode takes the enemy placement of a lesser difficulty - probably Hurt Me Plenty - and marries it with massively increased damage for both the player and enemies, as well as boosted reaction times of monsters and reduced movement speed for you. Also thrown into the mix is a very, very slight and well-implemented perspective bob to simulate breathing, which impacts aim but in a very well done and understated way.

Realism Mode is supposed to be an alternate take on the game for players like me who want the option of more "tactical" features, without forcing them on everyone else. It's brilliant.

+5 votes     reply to comment
DOOMsteinZone
DOOMsteinZone Jul 14 2015, 7:25pm replied:

Does the slower movement break the game in any way? For example, if I wanted to run onto a platform, wouldn't I fall? The movement seems too slow.

+1 vote     reply to comment
JohnnyTheWolf
JohnnyTheWolf Jul 13 2015, 9:40pm replied:

Meh. I would prefer "Realism" being a separate option altogether, like the Modern/Classic options. Trying to beat the game on that setting with maximum enemy placement would be a decent challenge.

-2 votes     reply to comment
Calvinic
Calvinic Jul 13 2015, 9:53pm replied:

Challenge is ultimately a grey area. What one person considers hard, others think is easy and vice versa. You can't please everyone.

+3 votes     reply to comment
JohnnyTheWolf
JohnnyTheWolf Jul 13 2015, 9:55pm replied:

You can by making "Realism" a separate option. It would make the Brutal DooM experience even more customizable.

-1 votes     reply to comment
DOOMsteinZone
DOOMsteinZone Jul 14 2015, 6:55pm replied:

That would be a waste of time and effort. Realism is optional like any other difficulty. Making it a seperate option as you said wouldn't change anything. The option will still be there regardless of it being categorized as a mode instead of a difficulty.

No need to please people when there's nothing hindering the experience.

+3 votes     reply to comment
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Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 2012
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9.7

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Highest Rated (137 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (8 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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