In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Check out new original maps being made specially for Brutal Doom:

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Doomguy low on health Bloody Trails New Gibs for V20
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On v20b there will be a CVAR called "bd_blursphere". It can restore the invisibility power-ups (which are replaced by captured marines), or mix them, with a random chance of spawning each other.

And now, unlike in Vanilla Doom, the player is actually invisible, and you can confuse and trick enemies with it. Watch a demonstration here:

v20b update coming soon

v20b update coming soon

3 months ago News 18 comments Report

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Brutal Doom version 20 released!

Brutal Doom version 20 released!

4 months ago News 82 comments Report

After long 18 months of development, Brutal Doom v20 is finally here!

BD v20 Trailer

BD v20 Trailer

5 months ago News 43 comments Report

BD v20 comming up June 5 and with the optional Starter Pack.

Brutal Doom news on January

Brutal Doom news on January

8 months ago News 39 comments Report

A new video showcasing the latest features of BDv20.

Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Brutal Doom version 20

Brutal Doom version 20

4 months ago Full Version 250 comments

Latest version requires Zandronum 2.0, GZdoom 1.8 or higher. Read the FAQ if you are having any problems to play or install it. Compatible with Freedoom.

Optional Doomguy Taunts and Footstep Sounds

Optional Doomguy Taunts and Footstep Sounds

4 months ago Audio Pack 10 comments

This addon restores Doomguy's advanced taunts and one-liners from the infamous Doom Comic, and enables footstep sounds for different surfaces. Just remove...

Caleb VoicePack V1 (PB)

Caleb VoicePack V1 (PB)

5 days ago Players Audio 18 comments

Caleb Once again alive...

Sledge PB

Sledge PB

6 days ago Weapons Model 3 comments

This is the legendary sledgehammer, ported to Project Brutality! it has a 50/50 chance of spawning with the chainsaw! Load after PB and use the latest...

Doomguy Sound Pack Trinity (PB)

Doomguy Sound Pack Trinity (PB)

1 week ago Audio Pack 13 comments

Doomguy Sound Pack. Includes Doomguy's voice from Doom 3, and additional 2 types hero's voice from Quake 2 and Quake 4. Developed only for Project Brutality...

Playstation Doom PB Edition 10

Playstation Doom PB Edition 10

1 week ago Effects GFX 31 comments

(THIS IS NOT MY MOD I HAVE JUST MADE IT PB COMPATIBLE) This is BrutalDoomIsAwesomes PSX Brutal Doom, made PB Compatible! This mod comes with the flashlight...

Post comment Comments  (60 - 70 of 4,964)
mumblemumble Sep 15 2015 says:

So who hasn't tried project brutality yet?

+1 vote     reply to comment
prime79 Sep 14 2015 says:

id like to distribute a formal appology in reccomending 1.9 over 1.8.10, anyone who cannot run GZDoom 2.x and are running 1.9 because of my ***, go ahead and upgrade to 1.8.10, keep it brutal.

+2 votes     reply to comment
Devianteist Sep 14 2015 replied:

No need to berate yourself. It was an honest mistake anyone could have made, and one I myself made as well. You're good, Prime79.

+1 vote     reply to comment
H()RN3T Sep 14 2015 says:

One of the best games of all time made even better!

+3 votes     reply to comment
GawainOfDeath Sep 12 2015 says:

Don't Scroll down.

+7 votes     reply to comment
GawainOfDeath Sep 15 2015 replied:

Well, now in this case don't go to the next page.

+1 vote     reply to comment
JetBlackAngst Sep 13 2015 replied:

Well, if you desire to lose one-eighth of your sanity, then do scroll down and watch youself cringe in agony...

+5 votes     reply to comment
Devianteist Sep 12 2015 replied:

Some seriously wacky **** happens on this page, I swear.

+5 votes     reply to comment
banned_account Sep 12 2015 buried:


The only thing I like in Brutal Doom: Doom Metal. The rest is just absolute worst. RG Mod is better than this.

-15 votes     reply to comment
banned_account Sep 12 2015 buried:


Reasons why v20 is ****** up in so many ways:
1.They ruined the sprites for chainsaw and the chaingunner
2.Still blue smurfs Nazis
3.Double-wielding rifle and plasma gun... how unreal... How would Doomguy carry two heavy guns at the same time? Lemme guess: video game logic. NO
4.Can't kick the living **** outta Barons and Hell Knights. How the hell will I perform fatalities at them? By hugging at them? WOW
5.Blood and gore causes my game to lag
6.What the hell is "Japanese Cartoon"? Have some respect and call it Anime! They're NOT CARTOONS!
7.When I enable janitor, all the gore's done. Great, now it looks like Doom "PG for kids edition"
8.Great, whenever I roll left or right, when Doomguy takes damage, he doesn't grunt at all...
9.Why in the name of god do they need to include "Classic Mode"?
10.Not compatible with Zandronum! How funny!

-14 votes     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Sep 20 2015 replied:

I see you are already banned (with a good reason), but I'm still going to answer you anyways so you can be an example for every other BD hater around.

1) Just because you said so? You can't even describe how they are "ruined". It's just your opinion against a thousand other people's opinions.
2) Because removing them was an acceptable sacrifice to enable the DEHACKED monsters. And as you can see, in the next version there will be the advanced nazis back AND the dehacked monsters.
3) Dual wielding an assault rifle is a very, very easy thing to do. THis is not videogame logic. Have you ever tried searching youtube? You can even find people efficiently dual wielding machineguns.
4) If you can't blame for sucking at the game.
5) Reduce the gore amount with the gore cvar, or buy a new PC.
6) I made this joke specially to mock sugar-coated pussies like you, that insists into taking everything personal and being offended at anything. Glad to see that it worked.
7) See 5.
8) This line doesn't even makes sense.
9) Because of whinny pussies like you.
10) Update your sourceport.

+4 votes   reply to comment
NikCaputnic Sep 12 2015 replied:

1.I don't know what are you talking about: for me, everything is fine wit them.
2.There will be new Nazi in 20B version. He showed them some time ago.
3.If there is no game logic, then why is Doomguy run at aprx 50 km\h, walks on acid and lava and have just a nose bleed when hit by a rocket?
4. Just kick them in their nuts, and then hit them hard, and you'll see Doomguy ripping their spinal cord out of their back.
5. Then try to lower your graphics. Sarge also said he optimized next 20B version a bit more.
6. It's author choice how he should name anything in his mod, so deal with it. Besides, some Anime really have ridiculous amount of blood in them.
7. Well, you may not use it then. Lag your computer even more :)
8. Can't really answer this, because i never roll :p
9. Because some people may like classic gameplay so much, but they also want some mod features in it.
10. Nice try. I play through Zandorum. Use v20 or above.

+5 votes     reply to comment
banned_account Sep 12 2015 buried:


11.What's with the captured marines? Doomguy should fight solo, dammit, not rescuing them like princesses!
12.Still no pistol
13.Same old weapon sprites
14.Imps deal more damage and usual
15.Why would Doomguy "dance"? He's a marine! Not some street mime. This is Doom! Not Step Up for Pete's sake!
16.Is Doomguy Duke Nukem! NO! They're different characters!
17.The "time" doen't make any sense. Why did they placed that in the first place?! To show off to their girlfriends?
18.The strap in the shotgun is getting annoying! No it's not badass! It's disgraceful!
19.Great, Cacodemons still dodging my rocket attacks! Vey funny... har har
20.I still prefer v 18 over this.

Plus, they portrayed Doomguy as some ******* gangster talking to himself flipping like a ******, and dancing like a retard... Guys, he's DOOMGUY! Not Duke Nukem! Plus, he's fighting DEMONS, not ALIENS!

-10 votes     reply to comment
NikCaputnic Sep 12 2015 replied:

11.Sarge made it to replace the Invisibility sphere, which was bugged. He stated that Inv Sphere will return in v20b. Also, technically, Doomguy saves other Doomguys to make Double Doom (Yo dawg ;) )
12.Don't like assault rifle, do you? It is in classic mode. There is also a way to return pistol, and I'm sure someone describe how to do it. So do some research.
13.It is not such a major thing.
14.Of course they do more damage. Each enemy hits harder in brutal doom.
15.He is not dancing. He is crying in a victory\battle rage.
16.Why the hell are you talking about Duke?! Because of black gloves, some sprites from Duke game and weapon sounds? Damn, man! All that fits quiet a bit for Brutal Doom. And black gloves look great.
17.Wut? I don't get it.
18.Sarge knows that some people don't like shotgun testicles :p. So, he made it optional for next version.
19.You want your enemies simply soak damage and die? Then Brutal Doom is not for you.
20.Then play v18. Simple.

And where have sarge portrayed Doomguy like that? He cries for rage, talks to monsters and not to himself, furthermore he is actually not talking but asks them to go f@*k themselves because they annoy him. He is a Doomguy. DOOMGUY, CARL! ;)

+5 votes     reply to comment
NikCaputnic Sep 12 2015 replied:

Now i think I was just feeding the troll :P

+2 votes     reply to comment
Guest Sep 12 2015 replied:

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NikCaputnic Sep 12 2015 replied:

Project brutality is a fan-made mod-on-mod: it enchances some of brutal doom features an adds another too.

+1 vote     reply to comment
Nickelbawker Sep 12 2015 replied:

I agree with the points about doom having black gloves when he clearly has white or tan gloves.

Also the pistol being gone is dumb when we have like 3 machine guns now.

But all of this is easily moddable so I'm not going to sit here and tell them to not update the game I'll just hotfix the game to my liking or un-keybind and don't use features which I don't like. DooM / v18 v19 is still very much in existence in v20 you just have to tweak it a bit.

By the way I beat the whole game above nightmare without using the added features of double wielding, saved marines and melee grapples. Also did it without kicking or jump kicking.

+2 votes     reply to comment
Calvinic Sep 12 2015 replied:

Okay and?....

+3 votes     reply to comment
NikCaputnic Sep 12 2015 replied:

Well, if you like RG, go play it. Constructive criticism is always good, but simply claiming other project as "the worst" is lame and trollish. There is no need to **** on other mods.

+4 votes     reply to comment
Guest Sep 12 2015 replied:

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Released 2012
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1195 votes submitted.

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Highest Rated (144 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (8 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

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