In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Check out new original maps being made specially for Brutal Doom:

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Doomguy low on health Bloody Trails New Gibs for V20
Blog RSS Feed Post news Report abuse Latest News: v20b update coming soon

8 comments by Sergeant_Mark_IV on Jul 1st, 2015

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Doom 2 Map31

Watch the video here

Brutal Doom v20b might be released on the following weeks, including the Starter Pack maps.

Expect an announcement soon.

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Jun 30, 2015 Prefabs 11 comments

Boasting a unique and versatile arsenal of weapons, monster AI never before seen in Doom, and creative use of infinite respawns to create constant action...

HXRTC HUD 3.0 for Brutal Doom v20 (GZDoom/ZDoom)

HXRTC HUD 3.0 for Brutal Doom v20 (GZDoom/ZDoom)

Jun 25, 2015 HUDs 37 comments

Here you have an updated version of my HXRTC HUD, dedicated exclusively for working with Brutal Doom v20. Enjoy a new and more fresh experience through...

Brutal Pack! (V4.5)

Brutal Pack! (V4.5)

Jun 23, 2015 Audio Pack 176 comments

(Updated to V4.5! Check Read More for changes! V5 in the works) Hey all, I have expanded the sound mod into something more than just a weapon sound mod...



Jun 19, 2015 Models Pack 4 comments

Gives you more Ammo space for Brutal Doom V20 (The Clips are still the same for BD20 since I'm haveing a bit of problems with it)

Fraggin Doom Music Edit V1

Fraggin Doom Music Edit V1

Jun 18, 2015 Music 8 comments

My first (and probably last) music addon for Ultimate Doom and Doom II. Basically it's a compilation of my fav remixes of classic Doom songs.

undead003's Marine Voices

undead003's Marine Voices

Jun 17, 2015 Audio Pack 12 comments

A voice pack made by undead003, in hopes to create a different experience with the marines' sounds.

Post comment Comments  (50 - 60 of 4,679)
TheUnbeholden Jun 23 2015, 12:26am says:

Nice one! Operation Inhuman for BD20 is up:
and new Doomvisor update (Project Brutality compatibility)

+3 votes     reply to comment
nadergrenader Jun 22 2015, 9:52pm says:

Couple of things...

A) Is there a way to remove the juggling of Hell Knights and Baron of Hells with the rocket launcher? They have become to easy to kill.
B) Is there a way to reduce the pain state of the Mancubus? They too have become easy to kill.
C) ******* off the mancubus and cyberdemon with your middle finger is fun... but a loop hole can be created where the monster gets angry... you attack... you get it angry... you attack. Again, easy kills.
D) Home come the boot does not kick the enemies back? And why do i feel the force of the boot but the result is just weak attacking?
E) Marines aren't following me to the next level! And none of them are doing fatalities anymore.
F) Is Ultra Violence supposed to be the easy? Am I simply too pro? Or is the game meant to be played on higher settings?
G) My fatalities are not being performed quicker even when i have the berserk or demon mode on. I find myself punching alot just to get a fatality.

0 votes     reply to comment
Calvinic Jun 22 2015, 12:46pm says:

@Devianteist Alright I got your message. I'll be sure to add you on Skype soon when I can do it this week.

+1 vote     reply to comment
Devianteist Jun 22 2015, 1:24pm replied:

Sounds good. Lookin' forward to it.

+1 vote     reply to comment
Helljumperz64 Jun 22 2015, 12:15am says:

Is there going to be a update for bots in this mod? The bots don't shoot at all and they keep running at the wall.

+2 votes     reply to comment
AllfatherofWalrus Jun 22 2015, 12:32pm replied:

I also have the same problem.

+1 vote     reply to comment
Devianteist Jun 22 2015, 8:49am replied:

The bots work fine for me (and I assume everyone else).

Are you running any mods in conjunction with BDv20?
Are you using a program like ZDL or ZDE to start up your game?
Also, are you running ZDoom, (G)ZDoom, or Zandronum and which version?

+1 vote     reply to comment
Helljumperz64 Jun 23 2015, 1:47am replied:

1) No I'm am not running any other mods with BDv20
2) I do not have ZDL or ZDE as I have not downloaded it
3) I am currently using the latest Zandronum version

+1 vote     reply to comment
Fastclick Jun 22 2015, 9:10am replied:

Are we talking about bots or bd-marines ?

+1 vote     reply to comment
GawainOfDeath Jun 22 2015, 2:51pm replied:

Offline multiplayer bots.

+1 vote     reply to comment
Devianteist Jun 22 2015, 6:33pm replied:

That is a problem inherent with the bots themselves. They haven't been updated in years, and unfortunately, they won't be getting updated anytime soon.

If ever.

+1 vote     reply to comment
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Release Date
Released Feb 2012
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1152 votes submitted.

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Highest Rated (135 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (5 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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