In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
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Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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Doomguy low on health Bloody Trails New Gibs for V20
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35 comments by Sergeant_Mark_IV on Apr 24th, 2015

No more delays, no more speculations! Version 20 will be released on June 5th.

With v20 release there will also be the Starter Pack, featuring a "unzip and play" installation system, and 30 new maps.

Check out some pictures of the incoming maps:

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Operation: Inhuman (Updated 5/26/2015 Beta Baby)

Operation: Inhuman (Updated 5/26/2015 Beta Baby)

May 26, 2015 Weapons Model 9 comments

The heaviest hitting, most realistic and balanced Brutal Doom weapon/enhancement pack. Period. This is a Weapon/Effects/Sound enhancement for Brutal Doom...



May 3, 2015 Weapons Model 61 comments

You are now the proud owner of UAC's finest in Magnum weaponry. The only real thing you need to do with this mod is to make sure you load it last after...

Doom 3 Monster Sounds

Doom 3 Monster Sounds

May 1, 2015 Audio Pack 3 comments

Replaces the monsters sounds with Doom 3 sounds the monsters are: 1. Imps 2. Zombies (AKA Sargents, Zombieman, and Chaingunguys) 3. Revinant 4. Cyberdemon...

CS 1.6 Weapon Sounds for Brutal Doom v20

CS 1.6 Weapon Sounds for Brutal Doom v20

Apr 29, 2015 Weapons Audio 5 comments

This is wepon sounds mod for Brutal Doom v20. In this mod, i try to take sounds of weapons from Counter-Strike 1.6 and put them in Brutal Doom. So, now...

Weapon Sounds beta

Weapon Sounds beta

Apr 28, 2015 Weapons Audio 3 comments

give feed back and tested for gzdoom and zand 2.0 sound files still being work on hope will add more in future

Brutal Grenades

Brutal Grenades

Apr 28, 2015 Weapons Model 70 comments

-UPDATE 25-MAY-2015- Fixed minor sprite compatibility with BDv20 test. If you notice any problems let me know! Basically I created these because I like...

Post comment Comments  (50 - 60 of 3,782)
Calvinic May 16 2015, 9:57pm says:

Brutal Doom v20 appears to be leaning towards a more tactical theme according to the features Sarge is planning. The ability to shoot through walls to kill enemies is an interesting idea, though it's a little more into what I consider God mode or cheat code territory.

So I think it was smart to make it optional. I wonder if you can implement that into the actual level itself rather than it being a gameplay feature. I'm not talking about false walls or anything. Just being able to program what wall textures are shootable and which aren't.

+1 vote     reply to comment
mastermaniac May 19 2015, 4:05am replied:

It's great that Sarge had the restraint to build the feature with it being optional in mind. I'm not even directly opposed to the notion of penetrating bullets in and of itself. I just don't like how they're able to seemingly punch through absolutely everything, as they appear to be.

In my experience, most walls in Doom engine games tend to be roughly uniformly thick, so it's extremely hard to nail down where the feature should or shouldn't work. It's exactly as Quaker said. There are very few walls thick enough to not be subject to the effect.

I don't know. After playing a freakish amount of ARMA 3, I have developed an even greater appreciation for realism-centric gameplay than before - and it was already high to begin with. But bullet penetration in Brutal Doom? Nah. I can't see how it could work well.

+1 vote     reply to comment
Quaker540 May 17 2015, 10:35am replied:

I'm afraid that I disagree with the "Bullets piercing walls" idea. It's not a bad feature, but piercing walls and doors of 24 pixels of thickness feels overpowered. The bullets may deal half damage, but ALL doors and most walls in Doom are 24 pixels thin so in general it can pierce almost every wall. Even though it is an option, it feels extremely overpowered.

Maybe make it pierce walls of 16 pixels of thickness, and bullets dealing 1/3 or 1/4 damage, then I strongly agree with the concept.

+3 votes     reply to comment
S_Andrew_S May 17 2015, 5:29pm replied:

And no durable textures should be pierced i.e silver textures. Wood though would be okay.

+1 vote     reply to comment
Quaker540 May 17 2015, 6:01pm replied:

That is sadly not possible in the Doom engine (yet).

+1 vote     reply to comment
DarthRevanchiss May 16 2015, 5:57pm says:


+2 votes     reply to comment
liliput May 16 2015, 3:18pm says:

I'm waiting for 3 games this year. Witcher 3, Arkham Knight and Brutal DOOM v20.

Yup, I love your mod this much :D

+4 votes     reply to comment
nikolaxprt May 16 2015, 11:55am says:

Will it be free tho? just asking :P

+1 vote     reply to comment
GaySteamBath May 16 2015, 4:48pm replied:

If you actually have doom... yeah...

+1 vote     reply to comment
nikolaxprt May 16 2015, 7:23pm replied:

yeah,i already have brutal doom v1.9 100% working,I'm just asking if Brutal doom v2.0 will be free.

+1 vote     reply to comment
Devianteist May 17 2015, 5:13pm replied:

All DOOM mods are free.

+1 vote     reply to comment
eddiefonzarelli May 16 2015, 6:20pm replied:

i though sarge was releasing some kind of standalone that didnt require the doom.wad

+1 vote     reply to comment
pa1nki113r May 15 2015, 1:20am says:

You guys literally have no idea how awesome the map pack Sgt. Mark IV is releasing with v20 is going to be... It's stunning.

+7 votes     reply to comment
eddiefonzarelli May 15 2015, 9:45pm replied:

DAMN IT PK the hype train was slowing to a manageable pace.

WHY you wanna speed it up again?!?!

+1 vote     reply to comment
Quaker540 May 16 2015, 7:38am replied:

I guess he said it because the hype train was slowing down...

+1 vote     reply to comment
GaySteamBath May 15 2015, 3:31pm replied:

Thank you for extra hype train fuel

+1 vote     reply to comment
saegiru May 15 2015, 8:53am replied:

Seriously, I'm more hyped about the maps than v20 itself at this point. I'm going slightly crazy with the waiting lol.

+2 votes     reply to comment
Devianteist May 15 2015, 8:54am replied:

Patience young Padawan.

+2 votes     reply to comment
Quaker540 May 17 2015, 11:16am replied:


Damn son, you must be 200 years old! XD

+1 vote     reply to comment
mumblemumble May 15 2015, 1:39am replied:

Oh i have an idea, i know mark is a good mapper based off armagedoom and others. I kinda wonder if his map pack alone could be cacoward worthy. Sure i haven't seen it myself, but I'm sure its great quality. And megawads aren't always in great quantity anyways. (though technically with 30 maps, its not a megawad. Close enough though)

+3 votes     reply to comment
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Release Date
Released Feb 26, 2012
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1071 votes submitted.

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Highest Rated (122 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (4 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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