In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

39 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Smart Scavenger v3

Smart Scavenger v3

Oct 13, 2014 Prefabs 20 comments

Have you even come across an unavoidable large ammo pickup in a narrow hallway or right in front of a switch, and were forced to pick it up, even though...

Playstation Doom For Brutal Doom (beta 3.0)

Playstation Doom For Brutal Doom (beta 3.0)

Oct 4, 2014 Prefabs 27 comments

Adds a PlayStation Doom and Final Doom. The music is now the PlayStation doom music as well as an echo effect. Colored lighting. Darker places. Maps replicating...

Advanced Moves mutator

Advanced Moves mutator

Oct 3, 2014 Prefabs 13 comments

This Restores Rolling left and right for Brutal Doom Version 19. Unzip from the zip file then drag and drop Brutal Doom Version 19 and the wad onto ZDoom...

2-10x Monsters and Ammo - UPDATED!!!

2-10x Monsters and Ammo - UPDATED!!!

Oct 1, 2014 Prefabs 35 comments

Works fine now - While my other project is under active development, I made this on my spare time. I've just updated it for those who want to multiply...

The John Markoski Pack

The John Markoski Pack

Sep 28, 2014 Audio Pack 6 comments

I put this pack together to replace the sounds of you the player and the marines you save. the marines you save are Barny for hl and you are a marine...

BTSX HUD 2.0 for Quaker540's Sub-Mod (Blood skin)

BTSX HUD 2.0 for Quaker540's Sub-Mod (Blood skin)

Sep 25, 2014 HUDs 19 comments

A special edition of the BTSX HUD v2 series updated some weeks ago by me, for exclusive use with Quaker540's Sub-Mod. This is a GZDoom version only. See...

Post comment Comments  (30 - 40 of 2,311)
ilikegames1345 Sep 25 2014, 1:25am says:

well when is Brutal Doom v20 coming out

+4 votes     reply to comment
Devianteist Sep 24 2014, 9:20pm says:

Another post from me, one of the newbies;

Has anyone thought about trying to transfer the sprites of the Mancubus and/or the Revenant from Doom 2 into Doom 1? Using the console, you can spawn them, but they don't have any sprites.

+1 vote     reply to comment
FPSNation Sep 25 2014, 4:14am replied:

Technically speaking, we already have that in PSX Doom (which is one of my favorite Doom ports, I recommend you check out the mod called SmoothPSXDoom, which basically is an extremely extremely smooth version of PSX Doom), and well... Doom 64 is a favorite.

However, if you are indeed asking for that. Then perhaps some coders could come up with certain solutions. I mean I'm sure if you asked around on the ZDoom Forums they would guide you in the right direction of how to edit appropriately.

By the way, are you sure you are not GeneralLotz? You sound to me at least (inside my head! I assure you I'm not crazy!) like GeneralLotz.

Lo and behold you do sound quite awfully a lot like him. Are you sure you are not him?!

I mean if you are not that's cool and all... but GeneralLotz is my favorite Youtuber (besides Game Theory) so if you are well then... where the bloody hell is the Half-Life review! XD

If you are not... well, I feel slightly embarrassed for even bringing this up. :P

+3 votes     reply to comment
Devianteist Sep 25 2014, 8:02pm replied:

LOL I assure I am not GeneralLotz, nor have I actually heard of him/her/them. I'll take that as a compliment! I simply prefer speaking in a more proper manner on the Internet than I actually do in real life. An old user-name of mine is "Synxthe1st," and there might just be a remnant or two of my ancient YouTube account lying around somewhere.

Don't be embarrassed my friend, this is the Internet; a place where anonymity is prevalent.

Thanks for the advice, too. I'll be sure to poke around on ZDoom and see what I find.

EDIT- By the way, Doomguy981, your YouTube account is what brought me to this site.

+1 vote     reply to comment
FPSNation Oct 4 2014, 10:33pm replied:

Oh well thank you kind sir!

I know my account is lacking videos, but that's because I lack the proper equipment and games.

If I had the proper equipment and the proper games... I'd probably do a Let's Play by now. :3

+1 vote     reply to comment
M4cron Sep 22 2014, 4:27pm says:

the truth is that a good option would include another difficulty where enemies are stronger and not just speed and damage for v20

+1 vote     reply to comment
mastermaniac Sep 23 2014, 1:44pm replied:

Such swagger. I know you're not fooling anyone. Brutal Doom on Black Metal is face-meltingly hard. The game does not need to be any more difficult.

+1 vote     reply to comment
M4cron Sep 23 2014, 4:38pm replied:

i mean,a more health for the enemies only,apart the speed and damage.

+1 vote     reply to comment
S_Andrew_S Sep 23 2014, 6:53pm replied:

Well I'm in the process of making the "Brutal Wraith" from Doom 3, and from Realm667. So far I got headshot death, chainsaw, explosion, and freeze death so far.

+2 votes     reply to comment
Devianteist Sep 23 2014, 9:02pm replied:

You are a saint, Sir S_Andrew_S. The Wraith is my favorite Doom enemy!

+1 vote     reply to comment
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Release Date
Released Feb 26, 2012
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Highest Rated (95 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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