In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

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Bloody Trails New Gibs for V20 New Flamethrower
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38 comments by Sergeant_Mark_IV on Jan 24th, 2015

User Posted Image

Check out this new video showcasing the latest advancements on gameplay and gore effects, and also, the return of the shotgun's wooden grip.

This video is running a modified version of FreeDoom that will be featured on the "Starter Pack" when BDv20 gets released.

I have completed almost everything required to record the official trailer and decide the release date. Expect big news soon.

BDv20 is also going to be 100% compatible with wads that uses custom graphics such as FreeDoom and Back to Saturn X.

User Posted Image
How many new death animations are enough? I say it's not enough yet.

Media RSS Feed Latest Video
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Simple Hud V1

Simple Hud V1

Feb 5, 2015 HUDs 25 comments

MAKE SURE TO SET THE FOLLOWING OPTIONS: - Screen Size is set to 11. - Alternative HUD is set to OFF.

DoomGuy Pain Sound Effects

DoomGuy Pain Sound Effects

Jan 26, 2015 Players Audio 3 comments

6 New Pain Sound effects I made for DooMGuy when Injured. Open for modders use, just give credits.

Ultimate Doom I and II Metal Rededited

Ultimate Doom I and II Metal Rededited

Jan 17, 2015 Music 9 comments

Metal music by elguitarTom, xelteckon, XGamingPhunX - OCRemix Team (Either or) From YouTube. Metal music also by Andrey Avkhimovich From ITunes..

Half -Assed More Ammo

Half -Assed More Ammo

Jan 16, 2015 Prefabs 19 comments

Tired of running out of ammo? Wish you could carry more then the same old ammount? Try Half-Assed More Ammo. (Load before or after Brutal Doom) (Fixed...

Brutal Doom MLG Pro VERSION 3

Brutal Doom MLG Pro VERSION 3

Jan 15, 2015 Effects GFX 42 comments

AIM FOR THE HEAD!!! Get psyched for a dank adventure! All of the Zombieman has turned into MLG Pros and are 360 noscoping you. Use your M200 Intervention...

PSX Doom fully compatability

PSX Doom fully compatability

Jan 6, 2015 Singleplayer Map 29 comments

I took some time out of one of my days to patch up all that might conflict with brutal doom (terrain like water, etc. will not absorb blood, instead will...

Post comment Comments  (30 - 40 of 3,294)
Calvinic
Calvinic Mar 23 2015, 6:54pm says:

In response to Sarge on my thoughts of the March Test release:

Because you know, Doomguy has no problems with running at unrealistically high speeds whilst carrying a ****-ton of weapons and equipment. That doesn't slow him down in the slightest. But yet, god forbid, when he goes to kick something. He becomes slow as all hell. Must be that pestering "realism" finally kicking on, eh?

I suppose it doesn't matter if you don't change it. I can go in and fix it myself.





-4 votes     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 23 2015, 8:23pm replied:

Lack of realism becomes a problem when it makes something that can be exploited to ruin the gameplay.

+4 votes   reply to comment
Guest
Guest Mar 23 2015, 8:57pm replied:

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The-Bright-Side
The-Bright-Side Mar 23 2015, 9:48pm replied:

I'm not sure why people are on about that kicking. Personally, I think it's just right in this new version.^^

+3 votes     reply to comment
hellcommander420
hellcommander420 Mar 26 2015, 8:32am replied:

I liked it as well. It looks better and is more balanced. These bastards just need something to whine about.

+2 votes     reply to comment
mastermaniac
mastermaniac Mar 23 2015, 7:01pm replied:

The kick is not "slow as all hell." Sarge is right: it was way, way too spammable before. I see absolutely no problem with the kick in its current form whatsoever. Plus, it even animates better.

The crap people get all bent out of shape about, sheesh.

+2 votes     reply to comment
Quaker540
Quaker540 Mar 25 2015, 2:38am replied:

I hope we can atleast have the old sprites, the new ones aren't that good.

+2 votes     reply to comment
Quaker540
Quaker540 Mar 24 2015, 4:23pm replied:

"The crap people get all bent out of shape about, sheesh."

What's wrong with posting opinions?

0 votes     reply to comment
mastermaniac
mastermaniac Mar 24 2015, 6:52pm replied:

"The crap people get all bent out of shape about, sheesh."

Nothing. You see, the above is *my* opinion - that it's silly to get "all bent out of shape about" this. What's wrong with *my* opinion?

-2 votes     reply to comment
Quaker540
Quaker540 Mar 26 2015, 2:03am replied:

I don't get it, thanks to my terrible English. Sorry man! :/

0 votes     reply to comment
Calvinic
Calvinic Mar 23 2015, 8:19pm replied:

To each his own. But I still stand by my verdict on the matter.

-1 votes     reply to comment
Guest
Guest Mar 23 2015, 4:32pm says:

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Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 23 2015, 8:27pm replied:

I think there is a mistake here. I did not create the engines which Brutal Doom is required to work (Zandronum or GZDoom). You can download a Linux/MAC version on their website.
Zandronum.com

I am only creating a "Starter Pack" for Windows users for two reasons: 1) I don't have a system with Linux or Mac, so, I can't set it up myself. 2) Windows users are the less advanced ones, there are a lot of people that didn't played Doom since the 90s and have no idea on how to run it on a modern system, so, they are the only ones that requires such "Starter Pack". My guess is that at least Linux users are advanced enough to not require it.

+3 votes   reply to comment
humble_marine
humble_marine Mar 24 2015, 2:23pm replied:

Hi Mark, I realise you didn't create Zandronium. By the starter pack I mean the levels you created along with the Zandronium engine in a neat one package solution.

So I assume the starter pack for Windows will be a single executable (or zip) that will install everything you need in one package?

And if you want to add the copyrighted Doom wad files you copy them to the installation folder? But this would not be necessary as the levels you created in the starter pack would still function regardless?

This would be a great solution but I also think something similar for Linux and Mac OSX would be very popular if bundled like this too, instead of installing your mod and Zandronium independently of each other. In this way you lower the barrier of entry for your solution (which is great) and will expose more people to brutal doom!I would not think this would be a problem as Zandronium is released as open source software.

+1 vote     reply to comment
khornz Online
khornz Mar 23 2015, 10:58am says:

The new update feels good but there is one thing either missing or left out and that is when you fire a rocket into the green or blood water there is no explosion effect like in the blue water was it cut out ?

+3 votes     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 23 2015, 8:24pm replied:

I'm going to add them later. These effects requires a considerable time to work, and I only had time to make the water effects.

+2 votes   reply to comment
DoomKrakken
DoomKrakken Mar 23 2015, 4:13pm replied:

No. In Brutal Doom, only the water was modified to have more depth. All other fluid floors are unchanged, and therefore have no splash effects. They weren't taken out... they were just never there to begin with.

I think they may be added soon, though...

+2 votes     reply to comment
khornz Online
khornz Mar 23 2015, 4:36pm replied:

In Quakers sub mod they are there. But he probably added them.

+1 vote     reply to comment
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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Highest Rated (110 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (2 agree) 1/10

A god-awful one-shot gimmick. Overhyped and overpraised. Bother yourself with higher quality mods like DoomRLA, Russian Overkill, and more. Not worth any MOTY.

Dec 20 2014, 12:24am by SArais

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