In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
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31 comments by Sergeant_Mark_IV on Jan 24th, 2015

User Posted Image

Check out this new video showcasing the latest advancements on gameplay and gore effects, and also, the return of the shotgun's wooden grip.

This video is running a modified version of FreeDoom that will be featured on the "Starter Pack" when BDv20 gets released.

I have completed almost everything required to record the official trailer and decide the release date. Expect big news soon.

BDv20 is also going to be 100% compatible with wads that uses custom graphics such as FreeDoom and Back to Saturn X.

User Posted Image
How many new death animations are enough? I say it's not enough yet.

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DoomGuy Pain Sound Effects

DoomGuy Pain Sound Effects

Jan 26, 2015 Players Audio 0 comments

6 New Pain Sound effects I made for DooMGuy when Injured. Open for modders use, just give credits.

Ultimate Doom I and II Metal Rededited

Ultimate Doom I and II Metal Rededited

Jan 17, 2015 Music 7 comments

Metal music by elguitarTom, xelteckon, XGamingPhunX - OCRemix Team (Either or) From YouTube. Metal music also by Andrey Avkhimovich From ITunes..

Half -Assed More Ammo

Half -Assed More Ammo

Jan 16, 2015 Prefabs 15 comments

Tired of running out of ammo? Wish you could carry more then the same old ammount? Try Half-Assed More Ammo. (Load before or after Brutal Doom) (Fixed...

Brutal Doom MLG Pro (Version 2)

Brutal Doom MLG Pro (Version 2)

Jan 15, 2015 Effects GFX 31 comments

All of the Zombieman has turned into MLG Pros and are 360 noscoping you. Use your intervention to quickscope your enemies before they kill you, so you...

PSX Doom fully compatability

PSX Doom fully compatability

Jan 6, 2015 Singleplayer Map 28 comments

I took some time out of one of my days to patch up all that might conflict with brutal doom (terrain like water, etc. will not absorb blood, instead will...

Default Weapons Pack

Default Weapons Pack

Dec 21, 2014 Weapons Skin 73 comments

Default Weapons Pack for replace in Brutal Doom (it allow pistol too) Password: predaaator studio

Post comment Comments  (30 - 40 of 2,920)
Doom-Marine Jan 22 2015, 10:10pm says:

Tried the january 6th beta, have to say I still really don't like the weird screen shake when you fire/reload weapons (most notable with the ssg). If it was smoother, maybe I'd enjoy it. Otherwise its so shaky, I'm not a fan :/

+2 votes     reply to comment
Calvinic Jan 26 2015, 7:41am replied:

Where did you get that beta from? Can you point to where it is?

+1 vote     reply to comment
Guest Jan 26 2015, 1:05pm replied:

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Calvinic Jan 26 2015, 9:08pm replied:

Thank you.

+1 vote     reply to comment
pa1nki113r Jan 24 2015, 5:37pm replied:

Luckily that can be removed with a simple mutator for the weapons.

+2 votes     reply to comment
Aplayer12345 Jan 21 2015, 7:14am says:

Anyone else notice something? In V20 (the beta of course), if you play in Zandronum, the recoil is smoother. It doesn't skip around like in GZDoom. Funny because Zandronum is based on an older version of GZDoom... Wonder if there's a fix

+1 vote     reply to comment
DoomVideoVault Jan 27 2015, 12:11am replied:

Zandronum is like 50 or more revisions behind the latest GZDoom.

+1 vote     reply to comment
Aplayer12345 Jan 30 2015, 1:39pm replied:

I know, but I was just asking if there was a way to make recoil smooth in GZDoom. It's smooth in Zandronum.

+1 vote     reply to comment
pa1nki113r Jan 20 2015, 10:55pm says:

I'm just gonna leave this here...

+4 votes     reply to comment
eddiefonzarelli Jan 26 2015, 4:08pm replied:

More please! I think there should be at least one of these absolutely ridiculous finishers for each monster.

I mean, the imp is dead after the headbutts cave its face in then your just beating a dead horse with the leg rip beatdown.

Memories of quan-chi from MK4 :)

+1 vote     reply to comment
Quaker540 Jan 21 2015, 8:51am replied:

Dude why do you advertise your stuff? You are not even telling what exactly this is.

+1 vote     reply to comment
SheyGrell Jan 23 2015, 5:44am replied:

Didn't he explain this previously? I thought the reason his last version was taken down involved an argument or two with SGT-Mark, therefore he was waiting for a go-ahead to release anything official. That doesn't mean he can't show snippets of what he's up to these days, since we know he can code well.
If he's still working on something, I don't see why he can't advertise it here, even if it's not part of an announcement. Also, as I've played a previous version of this mod myself, I think it's pretty decent that work he's doing is being shared as well.

+4 votes     reply to comment
eddiefonzarelli Jan 26 2015, 4:12pm replied:

Agreed. While PKillers stuff was removed due to conflicts with the BYHAE modder(s?) you could tell the work he did was quality and fit right alongside the concept of BD.

His eye for cool fatalities mirrors my own.

Too bad i can't code, draw, script or anything of the sort worth a ****

+1 vote     reply to comment
SheyGrell Jan 29 2015, 8:51am replied:

I think because the animations deviate so wildly from that of the original source material (Graphic Novel), it's a genuine enhancement to the whole thing.

Perhaps you could mention a couple of ideas you might have? It could be picked up on then implemented, depending on how much it could make someone go 'Oooooh, right'.

+1 vote     reply to comment
khornz Jan 21 2015, 3:06am replied:

Ah man I would give any thing too have your Edition again it was badass.

+4 votes     reply to comment
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Release Date
Released Feb 26, 2012
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988 votes submitted.

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Highest Rated (105 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (2 agree) 1/10

The creator is really messed up.

Sep 4 2013, 2:37am by Sgt.Shivers

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