In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
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Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

39 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day, 01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Post comment Comments  (30 - 40 of 2,375)
JoeCallahan Nov 9 2014, 11:55pm says:

How I play it on Doom 2, Plutonia and TNT?

0 votes     reply to comment
***Geroj*** Nov 6 2014, 11:39am says:

There was doom mod that let you generate your own maps and play them, how it was named? Even brutal doom was working with it
Thanks in advance

+1 vote     reply to comment
***Geroj*** Nov 6 2014, 4:01pm replied:

Yeah its Oblige, thanks guys

+1 vote     reply to comment
Quaker540 Nov 6 2014, 1:46pm replied:

It's name was Oblige.

+1 vote     reply to comment
creativo0 Nov 6 2014, 12:38pm replied:

oblige?(random maps), doom builder (create your own map)?

+1 vote     reply to comment
pa1nki113r Nov 4 2014, 9:50am says:

Hey guys, I think I could use some help making a good add-on for brutal doom. While I'm working on my super mega awesome overhaul I plan to release after v20, I wanna do something that we undoubtedly will all enjoy.

I want to implement a scoring system. For example, every type of kill you perform on enemies reward you different amounts of points (headshots 100, leg shots 50, fatalities 200 or something like that), as well as your overall performance in that level (number of deaths, items, secrets, kills, etc.) and at the end of the level your points are totaled and aggregated to award you a rank for that level based on your performance.

I think this new system would add a ton of replay value, and could even have some competitive co-op capabilities as well. I'm very confident it can be done, but would like some help from some modders who have knowledge of working with the UI of Doom and what not. Hopefully it is possible. P.M. me if you wanna help me make it happen! Thanks in advance.

+7 votes     reply to comment
Quaker540 Nov 4 2014, 3:42pm replied:

I think this will fix you up!

+2 votes     reply to comment
pa1nki113r Nov 4 2014, 4:35pm replied:

I like this... Gonna see what I can make of it!

+2 votes     reply to comment
Quaker540 Nov 3 2014, 4:46pm replied:

Mark is really busy with other Brutal projects already, I think this can be on hold for 2019.

+1 vote     reply to comment
silentstormpt Nov 4 2014, 11:35am replied:

Maybe as an monster pack addon, its not necessary to leave everything to Mark ofc.

+1 vote     reply to comment
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Release Date
Released Feb 26, 2012
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Highest Rated (98 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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