In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Check out new original maps being made specially for Brutal Doom:

Image RSS Feed Latest Screens
Doomguy low on health Bloody Trails New Gibs for V20
Blog RSS Feed Report abuse Latest News: Invisibility Power-up returns

5 comments by Sergeant_Mark_IV on Aug 12th, 2015

On v20b there will be a CVAR called "bd_blursphere". It can restore the invisibility power-ups (which are replaced by captured marines), or mix them, with a random chance of spawning each other.

And now, unlike in Vanilla Doom, the player is actually invisible, and you can confuse and trick enemies with it. Watch a demonstration here:

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
Brutal Pack (TEST #7)

Brutal Pack (TEST #7)

Jun 23, 2015 Prefabs 1069 comments

(Updated M60 and Grenade Launcher mutators in description!)

V19 Weapon Sprites

V19 Weapon Sprites

Jun 12, 2015 Weapons Model 33 comments

This mutator brings the old V19 Assault Rifle, sprites back in complete with dual-wielding sprites and ADS. AS well as V19 Plasma Rifle (no dual wield...

Playstation Doom For Brutal Doom (Final Version)

Playstation Doom For Brutal Doom (Final Version)

Oct 4, 2014 Prefabs 92 comments

(Sorry if the link was down I was updating the add-on) Adds a PlayStation Doom and Final Doom. The music is now the PlayStation doom music as well as...

555 PB Weapon Wheel

555 PB Weapon Wheel

Aug 16, 2015 HUDs 21 comments

A fully featured slot based weapon wheel for Project Brutality; Notes: It ONLY works for Project Brutality, It does NOT work in Classic V20 mode, I will...

M60 Heavy Machinegun

M60 Heavy Machinegun

Jul 29, 2015 Weapons Skin 19 comments

Upgraded to v2, new sound from Left 4 Dead 2, and now it has less recoil. This is not my weapon, I'm sorry, i dont remember where did i found the original...

Cannon Shotgun v2.1b

Cannon Shotgun v2.1b

Jul 28, 2015 Weapons Skin 23 comments

v2.1b now has ability to throw grenades and unload the weapon (PB version also updated to use its features). v2.1 contains a compatible version for Project...

Post comment Comments  (30 - 40 of 4,874)
Wandering_Nomad Aug 10 2015 says:

I think I found a bug in Brutal Doom v20.
When you are playing on the hardest difficulty setting (Black Metal), and playing continuously (without quitting the game and then loading) sooner or later there comes a moment when you just can't get 100% kills on a level. No matter what. You can check every nook and cranny, find all the secrets, kills all the monsters and still do not get 100% kills. If you are using a HUD which shows number of enemies on the level, you can also see that total number of enemies sometimes increases for some reason.
Was just playing Ultimate Doom, Inferno episode on a Black Metal difficulty setting and it happened to me on a level E3M4: House of Pain. And yes I found _all_ the secrets, killed _all_ the monsters and still didn't got 100% kills at the tallyup at the end of the level.

+2 votes     reply to comment
Baberaham_Lincoln Aug 11 2015 replied:

That, good sir, would most likely be a pain elemental spawning additional lost souls. They add to your enemy count, thereby increasing the total number of enemies. As far as not finding all of them, SOMETIMES the baddies kept in a sealed room for "surprise teleports" will not empty out entirely, and remain trapped in the sealed room. hope this helped!

0 votes     reply to comment
Wandering_Nomad Aug 12 2015 replied:

There are no pain elementals in Doom 1, as for a "surprise teleports" you can lure remaining enemies out by spinning the the barrel of your Minigun or firing rockets at a wall behind which hidden enemy trap teleporter is.
Now if you really want to help, then try loading this save game: with Ultimate Doom and Project Brutality and telling me where the remaining enemies are.

+1 vote     reply to comment
Lance98 Aug 12 2015 replied:

It's not just BM diff and it may not be hidden monsters.
I found out that when you injure monsters enough to be in agony, but leave them dying from the pain and not your shotgun on their face, some of those kills don't count. Start cutting arms and you'll see.

+3 votes     reply to comment
Wandering_Nomad Aug 12 2015 replied:

Thanks for your comment, what you are saying is actually sounds like a proper explanation!
So, if I understood you correctly, you are saying that to avoid this "bug" you have to properly, if I may say so, finish agonizing enemies?

+1 vote     reply to comment
Lord_of_Realty Aug 10 2015 says:

I have an error when I try to launch brutalv20.

Execution could not continue.

Script error, "brutalv20.pk3:spiders.txt" line 244:
Replaced type 'PlasmaBall2' not found in EnemyPlasmaBall

Can anyone help me fix this?

+1 vote     reply to comment
Emim3vn Aug 11 2015 replied:

Update your Sourceport please!!

+2 votes     reply to comment
Galerral Aug 9 2015 says:

Brütal Doom is absolutely awsome !

I would love to see a version that mod for "Duke Nukem" and "Shadow Warrior". Seeing new damage states and death animations for the sprites makes the whole game much more enjoyable.

Do you plan on modding those two games ?

+11 votes     reply to comment
DoomVideoVault Aug 11 2015 replied:

Get the Shadow Warrior reboot on Steam for your need for blood and gore.

+3 votes     reply to comment
Galerral Aug 11 2015 replied:

I already have those ;)

I had Doom before Brutal Doom, too. But it's not the same. Duke Nukem and Shadow Warrior would also be different with a "brutal" mod.

+1 vote     reply to comment
Guest Aug 11 2015 replied:

This comment is currently awaiting admin approval, join now to view.

Calvinic Aug 9 2015 replied:

Be interesting to see.

-1 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Doom Icon
Developed By
Send Message
Release Date
Released Feb 2012
Mod Watch
Track this mod
Community Rating



1186 votes submitted.

You Say


Ratings closed.

Highest Rated (138 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (8 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

First Person Shooter
Single & Multiplayer
Embed Buttons

Promote Brutal Doom on your homepage or blog by selecting a button and using the embed code provided (more).

Brutal Doom Brutal Doom
Brutal Doom
Last Update
1 week ago
2,245 members