In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Image RSS Feed Latest Screens
New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

37 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Enhanced Metal Compilation for Doom

Enhanced Metal Compilation for Doom

Jul 20, 2014 Music 4 comments

ANOTHER MUSIC WAD!! Oh great. Well, while my other project is just... I don't know. I haven't updated it in a long time. So why not try this music compilation...

Real Metal: The Metalization

Real Metal: The Metalization

Jun 30, 2014 Music 48 comments

this WAD was made using actual songs, all pure 666% pure Metal. bands include Amon Amarth, Metallica, Pantera, Slayer, HeXeN, Ghost, and maybe a few others...

Brutal Doom Enhanced Edition v19a

Brutal Doom Enhanced Edition v19a

Jun 26, 2014 Prefabs 44 comments

This is a slightly modified version of Sgt. Marks IV's Brutal Doom v19, created and tweaked some time ago by me, just for fun and also for trying to improve...

Aggressive Brutality Volume1.0

Aggressive Brutality Volume1.0

Jun 25, 2014 Music 54 comments

Brutal games such as DooM and DooM2 require brutal musical accompaniment when you’re Knee-Deep in the Dead. My Friends, it is here. Using many of the...

Ultimate DoomVisor HUD v1.35d

Ultimate DoomVisor HUD v1.35d

Jun 8, 2014 HUDs 272 comments

** ANOTHER SMALL UPDATE AND BUGFIXES SEE BELOW FOR CHANGELOG ** ** ZANDRONUM 1.2.2 COMPATIBLE PK3 AVAILABLE ** LOOK IN THE DESCRIPTION ** ** PLEASE READ...

Rave Armageddon Techno pack for DOOM+DOOM2

Rave Armageddon Techno pack for DOOM+DOOM2

Jun 7, 2014 Music 27 comments

Replaces all the music in Doom and Doom 2 with a selection of fast paced techno bangers. A great musical accompaniment to Brutal Doom. Just add the .wad...

Post comment Comments  (30 - 40 of 2,105)
Darklord42
Darklord42 Jul 12 2014, 6:06pm replied:

Skulltag is no longer updated. Zandronum is the current iteration of that program, and Brutal Doom very much supports that.

+2 votes     reply to comment
S_Andrew_S
S_Andrew_S Jul 12 2014, 6:11pm replied:

But it still won't look good as GZDoom because of its slight lack of alpha support, and it causes some things to look funny.

+1 vote     reply to comment
Darklord42
Darklord42 Jul 16 2014, 3:39pm replied:

Considering GZDoom is also upstream of Zandronum and isn't currently in development either. I have no idea what you are talking about. I have noticed nothing looking funny.

+1 vote     reply to comment
S_Andrew_S
S_Andrew_S Jul 16 2014, 3:44pm replied:

Well, I've never actually played anything with a heavy amount of alpha (like doom nukem weapons), but I've noticed in Zandronum multiplayer some muzzle flashes do not appear.

+1 vote     reply to comment
Darklord42
Darklord42 Jul 16 2014, 4:53pm replied:

I can't say I have seen a problem, but I haven't looked. I'm sure they would appreciate a bug report. Zandronum is suppose to be compatible with all things GZDoom.

+1 vote     reply to comment
S_Andrew_S
S_Andrew_S Jul 16 2014, 4:58pm replied:

I only play "vanilla" mods with Zandronum now a days and use alpha with (G)ZDoom, so I really don't know what these errors look like, only heard of them.

+1 vote     reply to comment
Darklord42
Darklord42 Jul 16 2014, 5:07pm replied:

Well I can vouch it looks just fine. The blood splatters have alpha in them, if it weren't working It would be quite noticeable.

+1 vote     reply to comment
S_Andrew_S
S_Andrew_S Jul 16 2014, 6:45pm replied:

I'm talking about the sprite/graphic itself.

+1 vote     reply to comment
Darklord42
Darklord42 Jul 16 2014, 11:01pm replied:

Not sure I follow. But now I'm quite curious to see how much there is a difference.

+1 vote     reply to comment
S_Andrew_S
S_Andrew_S Jul 17 2014, 12:44am replied:

I'm pretty curios too about the assault rifle sights with doom nukem too... And by the graphic itself, I mean translucency in the graphic itself, which PNG supports. TGA I think has a bit more advanced transparency as PNG (or the same), but PNG graphics are used a LOT more than TGA because the latter cannot have its offsets modified.

As far as outside of the graphic format, decorate key words such as "alpha" can change the transparency of ANY graphic, model, whatever it is.

I may take a picture of the assault rifle sights from Doom Nukem however, and believe me if I tell you you're not the only ones to finally find out what it looks like if the "rumors" about that specifically prove true.

Now if only there could be a source port that combines the features of (G)ZDoom and Skulltag's multiplayer capabilities, and be kept up to date, then multiplayer brutal doom would be a "true" thing (and it will not only replace Doom 3 SP, but also Doom 3 MP, because in my opinion brutal doom is doom 3!)

+1 vote     reply to comment
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Icon
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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Highest Rated (89 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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