In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

38 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Brutal Doom Iddqd Edition V3.11

Brutal Doom Iddqd Edition V3.11

Aug 7, 2014 Prefabs 19 comments

MAIN CREDITS: Sgt. Mark IV, Quaker540, DoomNukem, SigFloyd's Brutal Doom Sperglord Edition, X Weapon: Helsturm, Brutal Doom Derp Edition,PA1NKI113R,kaos_2211,cortlong50...

Enhanced Metal Compilation for Doom

Enhanced Metal Compilation for Doom

Jul 20, 2014 Music 11 comments

ANOTHER MUSIC WAD!! Oh great. Well, while my other project is just... I don't know. I haven't updated it in a long time. So why not try this music compilation...

Brutal Doom Enhanced Edition v19a

Brutal Doom Enhanced Edition v19a

Jun 26, 2014 Prefabs 53 comments

This is a slightly modified version of Sgt. Marks IV's Brutal Doom v19, created and tweaked some time ago by me, just for fun and also for trying to improve...

Aggressive Brutality Volume1.0

Aggressive Brutality Volume1.0

Jun 25, 2014 Music 57 comments

Brutal games such as DooM and DooM2 require brutal musical accompaniment when you’re Knee-Deep in the Dead. My Friends, it is here. Using many of the...

Ultimate DoomVisor HUD v1.41

Ultimate DoomVisor HUD v1.41

Jun 8, 2014 HUDs 364 comments

Dynamic DoomVisor HUD. Ammo Counts, Health, Inventory, Damage! All in glorious High Resolution! ** PLEASE READ FIRST LINES OF DESCRIPTION BELOW FOR INSTRUCTIONS...

Brutal Doom v19 Derp Edition (On hold+ MUSIC WAD?)

Brutal Doom v19 Derp Edition (On hold+ MUSIC WAD?)

Jun 6, 2014 Prefabs 182 comments

Read DESCRPTION!!! Brutal Doom v19 Derp Edition is another addon for Brutal Doom (do not drag this with Brutal Doom) that adds enemeis and weapons. SCROLL...

Post comment Comments  (70 - 80 of 2,185)
GaySteamBath Jul 30 2014, 6:24pm says:

Are there gon be mutators for v20 cause i hate the new Assault Rifle.

-2 votes     reply to comment
mastermaniac Jul 31 2014, 12:40pm replied:

What's wrong with the new assault rifle?

+3 votes     reply to comment
Quaker540 Aug 1 2014, 7:02am replied:

I think what he means is that he wants the V18 Rifle Iron Sights back.

0 votes     reply to comment
Guest Jul 29 2014, 10:37pm says:

This comment is currently awaiting admin approval, join now to view.

Randomguy7 Jul 30 2014, 5:05pm replied:

It's a setting for multiplayer. "SV_Noexit"
Specifically for deathmatch.
Did you start a local game and forget to set it to coop in zandronum?
Also, don't forget to enable monsters if you do this, but I would suggest downloading zdl because it has a custom map-start option.

+2 votes     reply to comment
Quaker540 Jul 29 2014, 5:52pm says:

"If the fatalities were removed, we could have green blood for the knights and barons. That is one thing I miss about from older versions of the mod."

...Said by Brutal Video Vault.

Sergeant_Mark_IV, there's actually a trick to fix this.

1. Take the fatality sprites and erase everything from them except the blood.

2. Convert the blood to green.

3. Import them back to the archive.

4. Freeze the Player in-place in the fatality using Thing_Stop.

5. Copy paste the fatality code BUT in a new dummy ACTOR ALSO WITHOUT the blood code, screen shake etc. just the frames. That way we have the timing correct.

6. Since we've did this, rename the sprites in the dummy ACTOR to the new ones you imported.

7. Spawn the dummy actor while doing the fatality, like this;

"TNT1 A 0 A_SpawnItem("FatalityFix")".

You're done! We have the green blood in the fatalities without matching the Player's armory color! A good example, to see this in action, is my Sub-Mod in the Add-Ons section, in the fatality while you throw the Zombieman (Yes, his hair is also glitchy) on the ground and smash his head with his Rifle, I've added this fix a few months back and it works flawlessly!

+5 votes     reply to comment
arphax Jul 27 2014, 8:54am says:

is these mod standalone?

+1 vote     reply to comment
Randomguy7 Jul 30 2014, 5:08pm replied:

if you mean "do I need doom.wad or doom2.wad to play or does it run by itself like action2.wad or hacx.wad or freedoom" then no.

if you mean "do I need any other mods to play this" then no.

+1 vote     reply to comment
pa1nki113r Jul 27 2014, 3:17pm replied:


0 votes     reply to comment
Randomguy7 Jul 30 2014, 5:07pm replied:

it's better to use these versions:
They're more up to date.

+2 votes     reply to comment
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Release Date
Released Feb 26, 2012
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Highest Rated (90 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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