In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Image RSS Feed Latest Screens
Bloody Trails New Gibs for V20 New Flamethrower
Blog RSS Feed Report abuse Latest News: Brutal Doom news on January

38 comments by Sergeant_Mark_IV on Jan 24th, 2015

User Posted Image

Check out this new video showcasing the latest advancements on gameplay and gore effects, and also, the return of the shotgun's wooden grip.

This video is running a modified version of FreeDoom that will be featured on the "Starter Pack" when BDv20 gets released.

I have completed almost everything required to record the official trailer and decide the release date. Expect big news soon.

BDv20 is also going to be 100% compatible with wads that uses custom graphics such as FreeDoom and Back to Saturn X.

User Posted Image
How many new death animations are enough? I say it's not enough yet.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Simple Hud V1

Simple Hud V1

Feb 5, 2015 HUDs 25 comments

MAKE SURE TO SET THE FOLLOWING OPTIONS: - Screen Size is set to 11. - Alternative HUD is set to OFF.

DoomGuy Pain Sound Effects

DoomGuy Pain Sound Effects

Jan 26, 2015 Players Audio 3 comments

6 New Pain Sound effects I made for DooMGuy when Injured. Open for modders use, just give credits.

Ultimate Doom I and II Metal Rededited

Ultimate Doom I and II Metal Rededited

Jan 17, 2015 Music 9 comments

Metal music by elguitarTom, xelteckon, XGamingPhunX - OCRemix Team (Either or) From YouTube. Metal music also by Andrey Avkhimovich From ITunes..

Half -Assed More Ammo

Half -Assed More Ammo

Jan 16, 2015 Prefabs 19 comments

Tired of running out of ammo? Wish you could carry more then the same old ammount? Try Half-Assed More Ammo. (Load before or after Brutal Doom) (Fixed...

Brutal Doom MLG Pro VERSION 3

Brutal Doom MLG Pro VERSION 3

Jan 15, 2015 Effects GFX 42 comments

AIM FOR THE HEAD!!! Get psyched for a dank adventure! All of the Zombieman has turned into MLG Pros and are 360 noscoping you. Use your M200 Intervention...

PSX Doom fully compatability

PSX Doom fully compatability

Jan 6, 2015 Singleplayer Map 29 comments

I took some time out of one of my days to patch up all that might conflict with brutal doom (terrain like water, etc. will not absorb blood, instead will...

Post comment Comments  (70 - 80 of 3,294)
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 21 2015, 8:18pm says:

For anyone experiencing gibs and body parts breaking elevators: I already found the source of this problem, and it will be fixed on the next beta test. No need to report it again.

+5 votes   reply to comment
brainz
brainz Mar 23 2015, 3:46pm replied:

Yup. Noticed this yesterday. Fixed it by blasting the gib with the shotgun.

+1 vote     reply to comment
Calvinic
Calvinic Mar 21 2015, 9:07pm replied:

Very well. Thanks.

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 21 2015, 8:29pm replied:

Also this bug seems to only happen in GZdoom, so, use Zandronum instead.

+2 votes   reply to comment
Guest
Guest Mar 23 2015, 10:55am replied:

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Nightcaster460
Nightcaster460 Mar 23 2015, 10:35am replied:

Yes, best choice.

-2 votes     reply to comment
Nightcaster460
Nightcaster460 Mar 21 2015, 3:25pm buried:

(buried)

I would like to make up for being a complete idiot by saying that this mod is great. Look I don't hate it, it's awesome, it changes doom completely, it shows to id software that doom could had been improved like this a little more, and that the gloves look awesome. But it does get boring sometimes because well....it needs a new player skin, it needs brutal multiplayer maps on zandronum, needs some new weapons, fixes, version 20, and um....cool models for the normal guns (make the rifle an M4). But it's still awesome, it's cool, and impressive. To SGT Mark 4....i'm sorry. I hope you can forgive me. And to youtube users like TheUACVeteran...heck you, this mod is epic.

-5 votes     reply to comment
prime79
prime79 Mar 23 2015, 8:07am replied:

only way this mod will get re-skins of the marine and get off-lore is if someone goes through and re-makes each and every single animation, its not like modern games where you can just make a simple skin for the player and then all the animations are there already (which is why real 3D models are ALOOOOT more easier to use than sprites, just come up with a body frame and put whatever you like on it, animations are alot easier) doing a single sprite can take...eh, if youre good maybe 10-30 minutes. otherwise chances of more player models...fairly low.

+1 vote     reply to comment
Nightcaster460
Nightcaster460 Mar 23 2015, 10:39am replied:

Well ok. Anyway i'd like to thank to only one of you for being kind to me and showing me what new order is. I'll check on that youtuber someday and give him a special thanks. Also, I'll keep seeing goldeneye 64 videos on youtube...and also deal with Da Shrew on youtube....he's a real moron.

-1 votes     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 21 2015, 2:42pm says:

A new test version of BDv20 is up.
If you find any bugs, report them by replying to this post.

Mediafire.com

Changelog:
- You will leave blood footprints after you step in a blood puddle, Duke Nukem-style.
- When you kill a zombie or imp with the shotgun, and sends it flying, it will get slumped if it hits a wall.
- Fixed a bug causing the Chaingunguy to have a vanilla Zombieman XDeath animation when killed by the SSG.
- Changed the way the Assault Rifle looks and works. It now uses Mike12's sprites, fires faster, and is meant to be fired in bursts. (Holding the fire button for too long will cause it to spread a lot), and when aiming down the sights, it switches to a semi-auto mode.
- Added "Sling physics" to shotgun's animations.
- Fixed a bug causing the Archvile's body to block things even after death.
- Fixed several bugs related to dual-wielding guns.
- Reduced recoil on Purist's guns.
- Improved zombieman's fire death. Soon to improve other monsters.
- Nerfed chaingunguys.
- Fixed a bug causing the chaingunguy to keep firing at the body of a dead monster when they infight.

Please do not reupload this test version, do not repost it (if it fails down to the second page, just let it go), and if you work on one of BD's branches (Sperglord, BDJ, Project Brutality, etc.) please do not use this file as a base for your new version and wait for the official v20 release. (It will just bring more bugs and **** for you to replace later anyway).

Also, does anyone here found any bug on the feb10 test?

+10 votes   reply to comment
brandonvortex1
brandonvortex1 Mar 24 2015, 10:42am replied:

yeah i found one alright the spiderdemon
when the spiderdemon were killed it didnt end at all

+1 vote     reply to comment
Guest
Guest Mar 24 2015, 7:56am replied:

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jammy2k87
jammy2k87 Mar 23 2015, 4:46pm replied:

Also found a bug with difficulty settings on the lowest setting there is still high amounts of enemies and the higher the difficulty it stays the same amount

+1 vote     reply to comment
jammy2k87
jammy2k87 Mar 23 2015, 5:04pm replied:

Sorry realism mode seems to be the new lowest difficulty

+1 vote     reply to comment
jammy2k87
jammy2k87 Mar 23 2015, 4:36pm replied:

Found a bug when you splatter blood over the exit switch you cannot end level the switch won't pull

+1 vote     reply to comment
jammy2k87
jammy2k87 Mar 23 2015, 7:21pm replied:

This has something to do with using psx doom with v20 its probably nothing to worry about as it dose not do it with other doom wads I have

+1 vote     reply to comment
Fastclick
Fastclick Mar 23 2015, 12:56pm replied:

- invulnerable zombie bug. To reproduce: use "notarget", take SSG, aim at zombieman head, shoot very carefuly so blood apears. 2-5 shots makes him invulnerable and non-solid to other actors.

+1 vote     reply to comment
evilspleen1213
evilspleen1213 Mar 23 2015, 9:49am replied:

I tried playing Doom 2 Map 20 ("Gotcha!") a few times, and every time, the Cyberdemon was incapable of hitting the Mastermind with a single rocket. He was shooting too low, so every rocket just passed between the Mastermind's legs.

+1 vote     reply to comment
Fastclick
Fastclick Mar 22 2015, 11:35am replied:

- start game as Purist, use IDKFA cheat (or use give\summon commands to obtain weapons). Now you have grenade launcher in every slot.
- explosion radius of an explosivebarrel seems too small to perform "chain explosion" on some maps. Example: Doom2 map02 "bluecard location".
Tested on zandronum 2.0

+1 vote     reply to comment
Fastclick
Fastclick Mar 22 2015, 10:53am replied:

- exiting level while reloading double plasma\rifle causes bug, now you can use only 1 gun, until reload.
- some of existing dead marines corpses pushes barrels at map start. start new game on e1m1\e1m2 multiple times to reproduce.
Tested on zandronum 2.0

+1 vote     reply to comment
Fastclick
Fastclick Mar 22 2015, 9:37am replied:

- bug with belphegor death animation (presents sinse v19)
- railgun primary fire print "p_startscript: unknown script 281" error
Tested on zandronum 2.0

+1 vote     reply to comment
vladimireremeyev
vladimireremeyev Mar 22 2015, 8:25am replied:

When you use offend on zombiemen they dissappear.
Also, is that missing animation on HWG's death from SSG at point blank range fixed?

+2 votes     reply to comment
vladimireremeyev
vladimireremeyev Mar 22 2015, 8:36am replied:

Gibbed imps (as far as I can tell, maybe zombie sergeants too) sometimes create an invisible unpassable wall.

Also, no ammo indicator on SSG is a bug or a feature?

+2 votes     reply to comment
Nightcaster460
Nightcaster460 Mar 22 2015, 7:12pm replied:

...Heck you. Super shotgun doesn't have one.

-1 votes     reply to comment
Quaker540
Quaker540 Mar 22 2015, 8:45am replied:

The SSG does not have an ammo indicator.

+1 vote     reply to comment
Adventure_Core Online
Adventure_Core Mar 22 2015, 2:30am replied:

hey can you help me to download v2.0? plesase.... :C

0 votes     reply to comment
10/10w/rice
10/10w/rice Mar 24 2015, 12:44am replied: +1 vote     reply to comment
GaySteamBath
GaySteamBath Mar 21 2015, 11:14pm replied:

You can literally not dislike this.

+2 votes     reply to comment
Calvinic
Calvinic Mar 21 2015, 6:44pm replied:

Another bug detected on the March test release. The dead bodies of enemies are causing lifts to become stuck. Potentially making maps unable to be finished.

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 21 2015, 6:54pm replied:

Which body? Are you able to take a screenshot or record a webm?

+1 vote   reply to comment
jammy2k87
jammy2k87 Mar 23 2015, 9:36am replied:

The demon for one and I think most of the enemies killed on lifts stops it from working

+1 vote     reply to comment
Calvinic
Calvinic Mar 21 2015, 7:21pm replied:

The two bodies in the instance that had occurred in my play through belonged to the rifle zombie and shotgun zombie.

Unfortunately, I didn't get a screenshot of it. But will make note of doing so the next time it occurs.

+2 votes     reply to comment
Quaker540
Quaker540 Mar 21 2015, 7:01pm replied:

The first map in Doom 2 is the perfect example. The lift always stucks when the bodies are on it, but if you kick them, the lift works fine.

+1 vote     reply to comment
Calvinic
Calvinic Mar 21 2015, 3:54pm replied:

Played a few levels of DOOM with the March test version. Two bugs I've found so far. One is that the idle animation for the rifle zombie stutters. The second is that when I taunt said monster by flipping him off, he'll roar and disappear. An error code would pop up in the top left hand corner of my view.

That's all for now.

+1 vote     reply to comment
Screwdriver1977
Screwdriver1977 Mar 21 2015, 3:40pm replied:

This new rifle - just terrible. Closed sight is interfere view. And this: "it switches to a semi-auto mode" - quite unnecessarily. Please do as it was before, or make a mutator.

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 21 2015, 5:24pm replied:

I will remove the semi-auto mode, but the closed sight is here to stay. (I might reduce it's size, so it doesn't obstruct as much.

+2 votes   reply to comment
Screwdriver1977
Screwdriver1977 Mar 21 2015, 10:53pm replied:

Well, I made myself. Fortunately edit sprites pretty easy, hehe.

+1 vote     reply to comment
Nightcaster460
Nightcaster460 Mar 21 2015, 4:16pm buried:

(buried)

Oh great, it's you again. Remember me?

-8 votes     reply to comment
Quaker540
Quaker540 Mar 21 2015, 2:50pm replied:

Can't download it, everytime I click on the "Download" button it returns to the same page.

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 21 2015, 2:53pm replied:

Works fine for me. Either a problem with your browser, or a temporary problem with Mediafire.

+1 vote   reply to comment
Nightcaster460
Nightcaster460 Mar 21 2015, 2:55pm replied:

Can you do it on a different download site instead?

-3 votes     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 21 2015, 5:24pm replied:

Mediafire is the most reliable one, and doesn't requires a captcha. Just refresh your browser and try again later.

+1 vote   reply to comment
Nightcaster460
Nightcaster460 Mar 21 2015, 5:31pm replied:

Ah, ok.

-3 votes     reply to comment
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Icon
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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9.7

1013 votes submitted.

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Highest Rated (110 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (2 agree) 1/10

A god-awful one-shot gimmick. Overhyped and overpraised. Bother yourself with higher quality mods like DoomRLA, Russian Overkill, and more. Not worth any MOTY.

Dec 20 2014, 12:24am by SArais

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