In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
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Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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38 comments by Sergeant_Mark_IV on Jan 24th, 2015

User Posted Image

Check out this new video showcasing the latest advancements on gameplay and gore effects, and also, the return of the shotgun's wooden grip.

This video is running a modified version of FreeDoom that will be featured on the "Starter Pack" when BDv20 gets released.

I have completed almost everything required to record the official trailer and decide the release date. Expect big news soon.

BDv20 is also going to be 100% compatible with wads that uses custom graphics such as FreeDoom and Back to Saturn X.

User Posted Image
How many new death animations are enough? I say it's not enough yet.

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Simple Hud V1

Simple Hud V1

Feb 5, 2015 HUDs 26 comments

MAKE SURE TO SET THE FOLLOWING OPTIONS: - Screen Size is set to 11. - Alternative HUD is set to OFF.

DoomGuy Pain Sound Effects

DoomGuy Pain Sound Effects

Jan 26, 2015 Players Audio 3 comments

6 New Pain Sound effects I made for DooMGuy when Injured. Open for modders use, just give credits.

Ultimate Doom I and II Metal Rededited

Ultimate Doom I and II Metal Rededited

Jan 17, 2015 Music 9 comments

Metal music by elguitarTom, xelteckon, XGamingPhunX - OCRemix Team (Either or) From YouTube. Metal music also by Andrey Avkhimovich From ITunes..

Half -Assed More Ammo

Half -Assed More Ammo

Jan 16, 2015 Prefabs 19 comments

Tired of running out of ammo? Wish you could carry more then the same old ammount? Try Half-Assed More Ammo. (Load before or after Brutal Doom) (Fixed...

Brutal Doom MLG Pro VERSION 3

Brutal Doom MLG Pro VERSION 3

Jan 15, 2015 Effects GFX 42 comments

AIM FOR THE HEAD!!! Get psyched for a dank adventure! All of the Zombieman has turned into MLG Pros and are 360 noscoping you. Use your M200 Intervention...

PSX Doom fully compatability

PSX Doom fully compatability

Jan 6, 2015 Singleplayer Map 29 comments

I took some time out of one of my days to patch up all that might conflict with brutal doom (terrain like water, etc. will not absorb blood, instead will...

Post comment Comments  (70 - 80 of 3,316)
DoomKrakken Mar 23 2015, 2:41am says:

There are too many good things to list for this next version of Brutal Doom.

Therefore, I will list on some things I think should change.

- Takes forever to do a fatality with a Baron of Hell. Took me at least a minute before Doomguy got out of chasecam in order to do the fatality in another room.
- When dual-wielding assault rifles, if reloaded manually (as opposed to automatically), then they hold 62 bullets, rather than 60. Can this be fixed?
- I liked it better when Brutal Doom was more, say, "up to interpretation." I liked it when it was less occult. I do not like the little occult pentagrams that teleporting people leave behind, and I wish for that to be removed.

I checked out the punching and kicking, and I found no problem with them. Doomguy looks like he's punching and kicking at the same pace as he used to. If he really isn't doing so as fast as before, then I haven't noticed that yet. Besides, it'd be much more realistic for him to punch and kick slower, anyway.

Although, I do agree that the semi-auto fire for the assault rifle's iron sights should be changed back to standard auto fire. The player would then have that option.

It'd also be nice if weapon recoil was a toggleable option. Not sure if I like the recoil on the assault rifle.

Ok... now for the highlight...

YES! FINALLY, the assault rifle fires like a REAL assault rifle! :D

+2 votes     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 23 2015, 3:07pm replied:

The dual assault rifles can have 62 bullets because of the 30+1 ammo count system. I'm going to add it to the regular assault rifle too.
I will check the fatality script and see what went wrong with the Baron's fatality.

+2 votes   reply to comment
DoomKrakken Mar 23 2015, 3:53pm replied:

Is that so? Well... that makes a lot of sense!

Could you do the same thing with the standard shotgun, where the first shell he inserts gets pumped and cocked into the chamber, and then he loads eight more shells?

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 23 2015, 8:35pm replied:

I will see if it's possible. The shotgun's reload system is more complicated than other guns.

+1 vote   reply to comment
EasedSpice245 Mar 23 2015, 10:59pm replied:

excuse me sir but the barons of hell and hell knights are just very easy to kill, especially when you increase the minigun fire rate, could you make them a little more faster and challenging?

+1 vote     reply to comment
GaySteamBath Mar 22 2015, 7:35pm says:

I used the mdk cheat to kill an IMP and he exploded endlessly like a blood fountain

+1 vote     reply to comment
Calvinic Mar 22 2015, 7:21pm says:

My thoughts on the latest test release from March.

Overall, I like the direction that Brutal Doom v20 is heading in. With the exception of three things that need to be fixed.

The first is the kick attack. The changes to it were not needed in any way. It is way too slow to be of use. Doomguy kicks like he is ninety years old now. Strongly recommend scraping this and putting the original speed of the kick back.

The second is the punching. Slowing it down is completely pointless and only gets you killed. Strongly recommend scraping this too and putting the original speed back.

The third is the semi-auto fire when aiming down your sights. Again, doesn't have much use and it handicaps the player by reducing the rate of fire.

With these three things and after some major bug fixing. V20 seems to be coming along nicely.

+2 votes     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 23 2015, 3:05pm replied:

Doomguy doesn't kicks like he is ninety years old, it's just you that don't know how difficult is to perform an effective heel kick. Even with the current version, he still is unrealistically fast, so stop complaining, please. The kick was being used as an invulnerability button, it was way too OP, it had to be nerfed and I am not going back on this one.

I haven't changed the punching speed.

I'm still thinking about changing the rifle aim mode.

+4 votes   reply to comment
prime79 Mar 23 2015, 6:37pm replied:

personally sarge, im thinking a selector switch on the AR would be best ;)

+1 vote     reply to comment
jammy2k87 Mar 23 2015, 3:46pm replied:

This mod is awesome as it is I would not change a thing it's just the bugs with dead body's and lifts witch I gess you are already looking into great work with this mod sarge

+1 vote     reply to comment
brandonvortex1 Mar 22 2015, 8:54pm replied:

latest release from march? what you mean another beta from this march or something?

+1 vote     reply to comment
Calvinic Mar 22 2015, 10:50pm replied:

Yes, I mean the beta that was released in March.

+1 vote     reply to comment
brandonvortex1 Mar 23 2015, 7:51am replied:

do you have the download link>

+2 votes     reply to comment
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Release Date
Released Feb 26, 2012
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1014 votes submitted.

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Highest Rated (111 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (2 agree) 1/10

A god-awful one-shot gimmick. Overhyped and overpraised. Bother yourself with higher quality mods like DoomRLA, Russian Overkill, and more. Not worth any MOTY.

Dec 20 2014, 12:24am by SArais

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